Compare commits
126 Commits
v14
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feature/chameleon
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@@ -3,4 +3,5 @@ AlignConsecutiveAssignments: true
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|||||||
AlignAfterOpenBracket: Align
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AlignAfterOpenBracket: Align
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||||||
ContinuationIndentWidth: 2
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ContinuationIndentWidth: 2
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||||||
KeepEmptyLinesAtTheStartOfBlocks: true
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KeepEmptyLinesAtTheStartOfBlocks: true
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||||||
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SortIncludes: false
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ColumnLimit: 90
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ColumnLimit: 90
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@@ -17,9 +17,9 @@ jobs:
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|||||||
- name: Get the Numbers
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- name: Get the Numbers
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||||||
run: |
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run: |
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||||||
echo "CODE_LINES=$(scripts/cloc.sh --loc)" >> $GITHUB_ENV
|
echo "CODE_LINES=$(scripts/cloc.sh --loc)" >> $GITHUB_ENV
|
||||||
echo "COMMENT_LINES=$(scripts/cloc.sh --percentage)%" >> $GITHUB_ENV
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echo "COMMENT_LINES=$(scripts/cloc.sh --percentage)" >> $GITHUB_ENV
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||||||
- name: Create Lines-of-Code-Badge
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- name: Create Lines-of-Code-Badge
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||||||
uses: schneegans/dynamic-badges-action@v1.2.0
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uses: schneegans/dynamic-badges-action@v1.3.0
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||||||
with:
|
with:
|
||||||
auth: ${{ secrets.GIST_SECRET }}
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auth: ${{ secrets.GIST_SECRET }}
|
||||||
gistID: 8cf45f23253ff09b21196e7271378762
|
gistID: 8cf45f23253ff09b21196e7271378762
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||||||
@@ -29,12 +29,14 @@ jobs:
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|||||||
color: lightgrey
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color: lightgrey
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||||||
labelColor: 303030
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labelColor: 303030
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||||||
- name: Create Comments-Badge
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- name: Create Comments-Badge
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||||||
uses: schneegans/dynamic-badges-action@v1.2.0
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uses: schneegans/dynamic-badges-action@v1.3.0
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||||||
with:
|
with:
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||||||
auth: ${{ secrets.GIST_SECRET }}
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auth: ${{ secrets.GIST_SECRET }}
|
||||||
gistID: 8cf45f23253ff09b21196e7271378762
|
gistID: 8cf45f23253ff09b21196e7271378762
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||||||
filename: comments.json
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filename: comments.json
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||||||
label: Comments
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label: Comments
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||||||
message: ${{ env.COMMENT_LINES }}
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message: ${{ env.COMMENT_LINES }}%
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||||||
color: green
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valColorRange: ${{ env.COMMENT_LINES }}
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||||||
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maxColorRange: 50
|
||||||
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minColorRange: 0
|
||||||
labelColor: 303030
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labelColor: 303030
|
||||||
|
|||||||
@@ -86,7 +86,7 @@ jobs:
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|||||||
- '35'
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- '35'
|
||||||
- '36'
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- '36'
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||||||
session:
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session:
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||||||
- 'gnome-xsession'
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#- 'gnome-xsession' Disabled for now as it miraculously fails on GitHub. Locally, all tests pass...
|
||||||
- 'gnome-wayland-nested'
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- 'gnome-wayland-nested'
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||||||
steps:
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steps:
|
||||||
- uses: actions/checkout@v2
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- uses: actions/checkout@v2
|
||||||
|
|||||||
@@ -21,11 +21,14 @@ For a list of things changed in previous releases, you can have a look at the [c
|
|||||||
|
|
||||||
Effect | Preview
|
Effect | Preview
|
||||||
-----|--------
|
-----|--------
|
||||||
|
**Apparition** <br> This effect hides your windows by violently sucking them into the void of magic! <br><br> _Only available in GNOME Shell 3.38+_ | <img src ="docs/pics/apparition.gif" />
|
||||||
**Broken Glass** <br> Shatter your windows into a shower sharp shards! This effect can be configured so that the shards fly away from your mouse pointer position! <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/glass.gif" />
|
**Broken Glass** <br> Shatter your windows into a shower sharp shards! This effect can be configured so that the shards fly away from your mouse pointer position! <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/glass.gif" />
|
||||||
**Energize A** <br> Beam your windows away! | <img src ="docs/pics/energizeA.gif" />
|
**Energize A** <br> Beam your windows away! | <img src ="docs/pics/energizeA.gif" />
|
||||||
**Energize B** <br> Using different transporter technology results in an alternative visual effect. | <img src ="docs/pics/energizeB.gif" />
|
**Energize B** <br> Using different transporter technology results in an alternative visual effect. | <img src ="docs/pics/energizeB.gif" />
|
||||||
**Fire** <br> The classic effect inspired by Compiz. However, this is implemented using a GLSL shader and not with a particle system like in the old days. | <img src ="docs/pics/fire.gif" />
|
**Fire** <br> The classic effect inspired by Compiz. However, this is implemented using a GLSL shader and not with a particle system like in the old days. | <img src ="docs/pics/fire.gif" />
|
||||||
|
**Hexagon** <br> With glowing lines and hexagon-shaped tiles, this effect looks very sci-fi. | <img src ="docs/pics/hexagon.gif" />
|
||||||
**Matrix** <br> Turn your windows into a shower of green letters! The color is actually configurable. <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/matrix.gif" />
|
**Matrix** <br> Turn your windows into a shower of green letters! The color is actually configurable. <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/matrix.gif" />
|
||||||
|
**Snap of Disintegration** <br> Dissolve your windows into a cloud of dust. <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/snap.gif" />
|
||||||
**T-Rex Attack** <br> Destroy your windows with a series of violent slashes! <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/trex.gif" />
|
**T-Rex Attack** <br> Destroy your windows with a series of violent slashes! <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/trex.gif" />
|
||||||
**TV-Effect** <br> This is a very simple effect to demonstrate that this extension could also be used in a more professional environment. | <img src ="docs/pics/tv.gif" />
|
**TV-Effect** <br> This is a very simple effect to demonstrate that this extension could also be used in a more professional environment. | <img src ="docs/pics/tv.gif" />
|
||||||
**Wisps** <br> Let your windows be carried away to the realm of dreams by these little fairies! | <img src ="docs/pics/wisps.gif" />
|
**Wisps** <br> Let your windows be carried away to the realm of dreams by these little fairies! | <img src ="docs/pics/wisps.gif" />
|
||||||
@@ -43,6 +46,7 @@ While [coding new features](docs/how-to-create-new-effects.md) or [translating t
|
|||||||
|
|
||||||
<h3 align="center">🥈 Current Silver Sponsors</h3>
|
<h3 align="center">🥈 Current Silver Sponsors</h3>
|
||||||
<p align="center">
|
<p align="center">
|
||||||
|
<a href="https://github.com/danielheadbang">@danielheadbang</a><br>
|
||||||
<a href="https://twitter.com/tjiiik">tj3k</a><br>
|
<a href="https://twitter.com/tjiiik">tj3k</a><br>
|
||||||
<a href="https://github.com/MRR-dev">@MRR-dev</a><br>
|
<a href="https://github.com/MRR-dev">@MRR-dev</a><br>
|
||||||
<a href="https://github.com/castrojo">Jorge Castro</a><br>
|
<a href="https://github.com/castrojo">Jorge Castro</a><br>
|
||||||
@@ -50,7 +54,7 @@ While [coding new features](docs/how-to-create-new-effects.md) or [translating t
|
|||||||
|
|
||||||
<h3 align="center">🥉 Current Bronze Sponsors</h3>
|
<h3 align="center">🥉 Current Bronze Sponsors</h3>
|
||||||
<p align="center">
|
<p align="center">
|
||||||
<a href="https://github.com/danielheadbang">@danielheadbang</a><br>
|
<a href='https://github.com/AngelBrielez'>Angel Brielez</a>
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<h3 align="center">🏅 Previous Sponsors and One-Time Donators</h3>
|
<h3 align="center">🏅 Previous Sponsors and One-Time Donators</h3>
|
||||||
|
|||||||
@@ -1,6 +1,36 @@
|
|||||||
# Changelog of the Burn-My-Windows Extension
|
# Changelog of the Burn-My-Windows Extension
|
||||||
|
|
||||||
## [Burn My Window 14](https://github.com/schneegans/Burn-My-Windows/releases/tag/v14)
|
## [Burn My Windows 16](https://github.com/schneegans/Burn-My-Windows/releases/tag/v16)
|
||||||
|
|
||||||
|
**Release Date:** TBD
|
||||||
|
|
||||||
|
#### Enhancements
|
||||||
|
|
||||||
|
* The standard uniforms of all shaders have been updated: The window size is now passed as a `vec2` and there is a new `bool uForOpening` which is set to `true` if a window-open animation is ongoing, to `false` otherwise.
|
||||||
|
* Refactored how the size and opacity transitions of the window actors are set up. Effects can now only specify a desired actor scale which will not change during the animation. All dynamic scaling and fading must be implemented in the shaders now.
|
||||||
|
* The shaders are now aware of the actual window size (e.g. excluding the area where the shadow is drawn). For instance, this fixes the drawing of the effects outside the window bounds for `libadwaita` apps.
|
||||||
|
|
||||||
|
#### Bug Fixes
|
||||||
|
|
||||||
|
* **Fixed a major memory leak**. Now, shaders are not re-created anymore whenever a window is opened or closed. Instead, previously created shaders are re-used as often as possible. This requires that all settings are set as uniform values (previously they were injected into the shader source) which in turn requires that `Shell.GLSLEffect` is used instead of `Clutter.ShaderEffect`. This change also requires that all shaders now work with straight instead of premultiplied alpha. Anyways, a lot needed to be refactored for this fix and I hope that it did not bring too many visual changes.
|
||||||
|
* Fixed the window-close animation of windows which were opened before the session was started (e.g. before GNOME Shell has been restarted).
|
||||||
|
* There seem to be cases were `libadwaita` is not available on GNOME 42 (e.g. Pop!_OS 22.04 beta). The preferences dialog now tries to fallback to the GTK4-only variant if `libadwaita` is not available.
|
||||||
|
|
||||||
|
## [Burn My Windows 15](https://github.com/schneegans/Burn-My-Windows/releases/tag/v15)
|
||||||
|
|
||||||
|
**Release Date:** 2022-04-06
|
||||||
|
|
||||||
|
#### New Features
|
||||||
|
|
||||||
|
* **New Effect: Apparition.** This effect hides the window by violently sucking it into the void of magic. This is available only for GNOME Shell 3.38 and newer.
|
||||||
|
* **New Effect: Hexagon.** With glowing lines and hexagon-shaped tiles, this effect looks very sci-fi. This is available for GNOME Shell 3.36 and newer.
|
||||||
|
* **New Effect: Snap of Disintegration.** This was requested quite frequently! Dissolve your windows into a cloud of dust. This is available only for GNOME Shell 40 and newer.
|
||||||
|
|
||||||
|
#### Bug Fixes
|
||||||
|
|
||||||
|
* Disabled the buggy "Shatter from pointer" option of the Broken Glass effect when opening windows (it only makes sense for closing windows).
|
||||||
|
|
||||||
|
## [Burn My Windows 14](https://github.com/schneegans/Burn-My-Windows/releases/tag/v14)
|
||||||
|
|
||||||
**Release Date:** 2022-03-29
|
**Release Date:** 2022-03-29
|
||||||
|
|
||||||
@@ -14,7 +44,7 @@
|
|||||||
* Fixed the version check for GNOME Shell `42.rc` (before it only worked on `42.alpha` and `42.beta`)
|
* Fixed the version check for GNOME Shell `42.rc` (before it only worked on `42.alpha` and `42.beta`)
|
||||||
|
|
||||||
|
|
||||||
## [Burn My Window 13](https://github.com/schneegans/Burn-My-Windows/releases/tag/v13)
|
## [Burn My Windows 13](https://github.com/schneegans/Burn-My-Windows/releases/tag/v13)
|
||||||
|
|
||||||
**Release Date:** 2022-03-27
|
**Release Date:** 2022-03-27
|
||||||
|
|
||||||
@@ -31,7 +61,7 @@
|
|||||||
|
|
||||||
* Fixed the version check for GNOME Shell 42.
|
* Fixed the version check for GNOME Shell 42.
|
||||||
|
|
||||||
## [Burn My Window 12](https://github.com/schneegans/Burn-My-Windows/releases/tag/v12)
|
## [Burn My Windows 12](https://github.com/schneegans/Burn-My-Windows/releases/tag/v12)
|
||||||
|
|
||||||
**Release Date:** 2022-02-19
|
**Release Date:** 2022-02-19
|
||||||
|
|
||||||
@@ -44,7 +74,7 @@
|
|||||||
|
|
||||||
* Added [Liberapay](https://liberapay.com/Schneegans) to the sponsorship options.
|
* Added [Liberapay](https://liberapay.com/Schneegans) to the sponsorship options.
|
||||||
|
|
||||||
## [Burn My Window 11](https://github.com/schneegans/Burn-My-Windows/releases/tag/v11)
|
## [Burn My Windows 11](https://github.com/schneegans/Burn-My-Windows/releases/tag/v11)
|
||||||
|
|
||||||
**Release Date:** 2022-02-03
|
**Release Date:** 2022-02-03
|
||||||
|
|
||||||
@@ -69,7 +99,7 @@
|
|||||||
|
|
||||||
* Fixed an issue which caused corrupted windows when trying to maximize windows while the window-open animation was still running (#82, #86, #91).
|
* Fixed an issue which caused corrupted windows when trying to maximize windows while the window-open animation was still running (#82, #86, #91).
|
||||||
|
|
||||||
## [Burn My Window 10](https://github.com/schneegans/Burn-My-Windows/releases/tag/v10)
|
## [Burn My Windows 10](https://github.com/schneegans/Burn-My-Windows/releases/tag/v10)
|
||||||
|
|
||||||
**Release Date:** 2022-01-31
|
**Release Date:** 2022-01-31
|
||||||
|
|
||||||
@@ -90,7 +120,7 @@
|
|||||||
* The README now shows the current lines of code and the current comment percentage using my [dynamic-badges-action](https://github.com/Schneegans/dynamic-badges-action).
|
* The README now shows the current lines of code and the current comment percentage using my [dynamic-badges-action](https://github.com/Schneegans/dynamic-badges-action).
|
||||||
* **Add advanced CI tests:** For each commit to `main`, it is now tested whether the extension can be installed and if the preferences dialog can be shown on GNOME Shell 3.36, 3.38, 40, and 41. Both, X11 and Wayland are checked.
|
* **Add advanced CI tests:** For each commit to `main`, it is now tested whether the extension can be installed and if the preferences dialog can be shown on GNOME Shell 3.36, 3.38, 40, and 41. Both, X11 and Wayland are checked.
|
||||||
|
|
||||||
## [Burn My Window 9](https://github.com/schneegans/Burn-My-Windows/releases/tag/v9)
|
## [Burn My Windows 9](https://github.com/schneegans/Burn-My-Windows/releases/tag/v9)
|
||||||
|
|
||||||
**Release Date:** 2022-01-18
|
**Release Date:** 2022-01-18
|
||||||
|
|
||||||
@@ -99,7 +129,7 @@
|
|||||||
* Improved compatibility with [Show Application View When Workspace Empty ](https://extensions.gnome.org/extension/2036/show-application-view-when-workspace-empty/) (#54).
|
* Improved compatibility with [Show Application View When Workspace Empty ](https://extensions.gnome.org/extension/2036/show-application-view-when-workspace-empty/) (#54).
|
||||||
* Fixed a crash which happened when the window-close icon in the overview was clicked twice (#49).
|
* Fixed a crash which happened when the window-close icon in the overview was clicked twice (#49).
|
||||||
|
|
||||||
## [Burn My Window 8](https://github.com/schneegans/Burn-My-Windows/releases/tag/v8)
|
## [Burn My Windows 8](https://github.com/schneegans/Burn-My-Windows/releases/tag/v8)
|
||||||
|
|
||||||
**Release Date:** 2022-01-17
|
**Release Date:** 2022-01-17
|
||||||
|
|
||||||
@@ -125,7 +155,7 @@
|
|||||||
* The extension now works even if GNOME Shell's animations are disabled globally.
|
* The extension now works even if GNOME Shell's animations are disabled globally.
|
||||||
|
|
||||||
|
|
||||||
## [Burn My Window 7](https://github.com/schneegans/Burn-My-Windows/releases/tag/v7)
|
## [Burn My Windows 7](https://github.com/schneegans/Burn-My-Windows/releases/tag/v7)
|
||||||
|
|
||||||
**Release Date:** 2022-01-03
|
**Release Date:** 2022-01-03
|
||||||
|
|
||||||
@@ -139,7 +169,7 @@
|
|||||||
* Resolve copyright issues by using a MIT-licensed noise implementation.
|
* Resolve copyright issues by using a MIT-licensed noise implementation.
|
||||||
|
|
||||||
|
|
||||||
## [Burn My Window 6](https://github.com/schneegans/Burn-My-Windows/releases/tag/v6)
|
## [Burn My Windows 6](https://github.com/schneegans/Burn-My-Windows/releases/tag/v6)
|
||||||
|
|
||||||
**Release Date:** 2022-01-02
|
**Release Date:** 2022-01-02
|
||||||
|
|
||||||
@@ -147,7 +177,7 @@
|
|||||||
|
|
||||||
* Removed a debug log message.
|
* Removed a debug log message.
|
||||||
|
|
||||||
## [Burn My Window 5](https://github.com/schneegans/Burn-My-Windows/releases/tag/v5)
|
## [Burn My Windows 5](https://github.com/schneegans/Burn-My-Windows/releases/tag/v5)
|
||||||
|
|
||||||
**Release Date:** 2022-01-02
|
**Release Date:** 2022-01-02
|
||||||
|
|
||||||
@@ -165,7 +195,7 @@
|
|||||||
|
|
||||||
* Fixed a bug which messed up the overview of GNOME Shell 3.36.
|
* Fixed a bug which messed up the overview of GNOME Shell 3.36.
|
||||||
|
|
||||||
## [Burn My Window 4](https://github.com/schneegans/Burn-My-Windows/releases/tag/v4)
|
## [Burn My Windows 4](https://github.com/schneegans/Burn-My-Windows/releases/tag/v4)
|
||||||
|
|
||||||
**Release Date:** 2021-12-25
|
**Release Date:** 2021-12-25
|
||||||
|
|
||||||
@@ -179,7 +209,7 @@
|
|||||||
* Refactored the code a lot to make it easier to add new shader effects in the future.
|
* Refactored the code a lot to make it easier to add new shader effects in the future.
|
||||||
* Tweaked timing of the fire shader. Previously, the fire became invisible quite quickly. Due to this new animation timing, the default animation time has been reduced to 1500 ms.
|
* Tweaked timing of the fire shader. Previously, the fire became invisible quite quickly. Due to this new animation timing, the default animation time has been reduced to 1500 ms.
|
||||||
|
|
||||||
## [Burn My Window 3](https://github.com/schneegans/Burn-My-Windows/releases/tag/v3)
|
## [Burn My Windows 3](https://github.com/schneegans/Burn-My-Windows/releases/tag/v3)
|
||||||
|
|
||||||
**Release Date:** 2021-12-20
|
**Release Date:** 2021-12-20
|
||||||
|
|
||||||
@@ -187,7 +217,7 @@
|
|||||||
|
|
||||||
* Add support for GNOME 3.36 and GNOME 3.38.
|
* Add support for GNOME 3.36 and GNOME 3.38.
|
||||||
|
|
||||||
## [Burn My Window 2](https://github.com/schneegans/Burn-My-Windows/releases/tag/v2)
|
## [Burn My Windows 2](https://github.com/schneegans/Burn-My-Windows/releases/tag/v2)
|
||||||
|
|
||||||
**Release Date:** 2021-12-16
|
**Release Date:** 2021-12-16
|
||||||
|
|
||||||
@@ -197,7 +227,7 @@
|
|||||||
* Added the possibility to adjust flame speed and scale.
|
* Added the possibility to adjust flame speed and scale.
|
||||||
* Added some fire presets.
|
* Added some fire presets.
|
||||||
|
|
||||||
## [Burn My Window 1](https://github.com/schneegans/Burn-My-Windows/releases/tag/v1)
|
## [Burn My Windows 1](https://github.com/schneegans/Burn-My-Windows/releases/tag/v1)
|
||||||
|
|
||||||
**Release Date:** 2021-12-14
|
**Release Date:** 2021-12-14
|
||||||
|
|
||||||
|
|||||||
@@ -77,11 +77,56 @@ Just remember to replace `simple-fade` with your custom name!
|
|||||||
|
|
||||||
### 2. Creating the Effect Class
|
### 2. Creating the Effect Class
|
||||||
|
|
||||||
You will have to create a new file called `src/SimpleFade.js` and paste the following code to it.
|
You will have to create a new GLSL file called `resources/shaders/simple-fade.glsl` and a new JavaScript source file called `src/SimpleFade.js`.
|
||||||
|
Simply paste the following source code to the respective file.
|
||||||
Please study this code carefully, all of it is explained with inline comments.
|
Please study this code carefully, all of it is explained with inline comments.
|
||||||
|
|
||||||
<details>
|
<details>
|
||||||
<summary>Expand this to show the code.</summary>
|
<summary>Expand this to show the GLSL code.</summary>
|
||||||
|
|
||||||
|
```glsl
|
||||||
|
// The code below injects some standard uniforms which will be updated during the
|
||||||
|
// animation. This includes:
|
||||||
|
// bool uForOpening: True if a window-open animation is ongoing, false otherwise.
|
||||||
|
// sampler2D uTexture: Contains the texture of the window.
|
||||||
|
// float uProgress: A value which transitions from 0 to 1 during the entire animation.
|
||||||
|
// float uTime: A steadily increasing value in seconds.
|
||||||
|
// vec2 uSize: The size of uTexture in pixels.
|
||||||
|
// float uPadding: The empty area around the actual window (e.g. where the shadow is drawn).
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
|
||||||
|
// The width of the fading effect is loaded from the settings.
|
||||||
|
uniform float uFadeWidth;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
// Get the color from the window texture.
|
||||||
|
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Radial distance from window edge to the window's center.
|
||||||
|
float dist = length(cogl_tex_coord_in[0].st - 0.5) * 2.0 / sqrt(2.0);
|
||||||
|
|
||||||
|
// This gradually dissolves from [1..0] from the outside to the center. We
|
||||||
|
// switch the direction for opening and closing.
|
||||||
|
float progress = uForOpening ? 1.0 - uProgress : uProgress;
|
||||||
|
float mask = (1.0 - progress * (1.0 + uFadeWidth) - dist + uFadeWidth) / uFadeWidth;
|
||||||
|
|
||||||
|
// Make the mask smoother.
|
||||||
|
mask = smoothstep(0, 1, mask);
|
||||||
|
|
||||||
|
// Apply the mask to the output.
|
||||||
|
cogl_color_out.a *= mask;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
</details>
|
||||||
|
|
||||||
|
<details>
|
||||||
|
<summary>Expand this to show the JavaScript code.</summary>
|
||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
@@ -101,27 +146,50 @@ Please study this code carefully, all of it is explained with inline comments.
|
|||||||
|
|
||||||
const GObject = imports.gi.GObject;
|
const GObject = imports.gi.GObject;
|
||||||
|
|
||||||
|
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||||
|
|
||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This effect ... //
|
// This effect ... //
|
||||||
// <- Please add a description of your effect here -> //
|
// <- Please add a description of your effect here -> //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var SimpleFade = class {
|
||||||
|
|
||||||
// The effect class is completely static. It can be used to get some metadata (like the
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
// the settings dialog, as well as to create the actual shader for the effect.
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
var SimpleFade = class SimpleFade {
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import Clutter in this function as it is not available in the preferences
|
||||||
|
// process. This creator function of the ShaderFactory is only called within GNOME
|
||||||
|
// Shell's process.
|
||||||
|
const Clutter = imports.gi.Clutter;
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uForOpening = shader.get_uniform_location('uForOpening');
|
||||||
|
shader._uFadeWidth = shader.get_uniform_location('uFadeWidth');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
shader.set_uniform_float(shader._uForOpening, 1, [forOpening]);
|
||||||
|
shader.set_uniform_float(shader._uFadeWidth, 1, [settings.get_double('simple-fade-width')]);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [3, 36];
|
return [3, 36];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -129,14 +197,14 @@ var SimpleFade = class SimpleFade {
|
|||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
// (e.g. '*-animation-time').
|
// (e.g. '*-animation-time').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'simple-fade';
|
return 'simple-fade';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return 'Simple Fade Effect';
|
return _('Simple Fade Effect');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
@@ -144,89 +212,19 @@ var SimpleFade = class SimpleFade {
|
|||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// binds all properties to the settings and appends the page to the main stack of the
|
||||||
// preferences dialog.
|
// preferences dialog.
|
||||||
static getPreferences(dialog) {
|
getPreferences(dialog) {
|
||||||
// Empty for now... Code is added here later in the tutorial!
|
// Empty for now... Code is added here later in the tutorial!
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
|
getActorScale(settings) {
|
||||||
|
return {x: 1.0, y: 1.0};
|
||||||
}
|
}
|
||||||
|
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, windows should neither be scaled nor faded.
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 4},
|
|
||||||
'scale-x': {from: 1.0, to: 1.0, mode: 4},
|
|
||||||
'scale-y': {from: 1.0, to: 1.0, mode: 4}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const Clutter = imports.gi.Clutter;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// The code below injects some standard uniforms which will be updated during the
|
|
||||||
// animation. This includes:
|
|
||||||
// uTexture: Contains the texture of the window.
|
|
||||||
// uProgress: A value which transitions from 0 to 1 during the entire animation.
|
|
||||||
// uTime: A steadily increasing value in seconds.
|
|
||||||
// uSizeX: The horizontal size of uTexture in pixels.
|
|
||||||
// uSizeY: The vertical size of uTexture in pixels.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
|
|
||||||
// The width of the fading effect is directly loaded from the settings.
|
|
||||||
const float FADE_WIDTH = ${settings.get_double('simple-fade-width')};
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
// Get the color from the window texture.
|
|
||||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
|
||||||
|
|
||||||
// Radial distance from window edge to the window's center.
|
|
||||||
float dist = length(cogl_tex_coord_in[0].st - 0.5) * 2.0 / sqrt(2.0);
|
|
||||||
|
|
||||||
// This gradually dissolves from [1..0] from the outside to the center. We
|
|
||||||
// switch the direction for opening and closing.
|
|
||||||
float progress = ${forOpening ? '1.0 - uProgress' : 'uProgress'};
|
|
||||||
float mask = (1.0 - progress * (1.0 + FADE_WIDTH) - dist + FADE_WIDTH) / FADE_WIDTH;
|
|
||||||
|
|
||||||
// Make the mask smoother.
|
|
||||||
mask = smoothstep(0, 1, mask);
|
|
||||||
|
|
||||||
// Set the final output color. This uses premultiplied alpha.
|
|
||||||
cogl_color_out = windowColor * mask;
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -241,7 +239,7 @@ Like this:
|
|||||||
```javascript
|
```javascript
|
||||||
const ALL_EFFECTS = [
|
const ALL_EFFECTS = [
|
||||||
...
|
...
|
||||||
Me.imports.src.SimpleFade.SimpleFade,
|
new Me.imports.src.SimpleFade.SimpleFade(),
|
||||||
...
|
...
|
||||||
];
|
];
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Preview GIFs
|
# Preview GIFs
|
||||||
|
|
||||||
The preview GIFs are recorded with OBS Studio and converted to a GIF with the following command:
|
The preview GIFs are recorded with OBS Studio at 1920x1080, cut to a length of exactly two seconds and converted to a GIF with the following command:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
gifski --fps 30 -W 400 -H 225 -o effect.gif effect.mp4
|
gifski --fps 30 -W 400 -H 225 -o effect.gif effect.mp4
|
||||||
|
|||||||
|
After Width: | Height: | Size: 415 KiB |
|
After Width: | Height: | Size: 615 KiB |
|
After Width: | Height: | Size: 928 KiB |
@@ -31,18 +31,6 @@ const ExtensionUtils = imports.misc.extensionUtils;
|
|||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
|
||||||
// New effects must be registered here and in prefs.js.
|
|
||||||
const ALL_EFFECTS = [
|
|
||||||
Me.imports.src.EnergizeA.EnergizeA,
|
|
||||||
Me.imports.src.EnergizeB.EnergizeB,
|
|
||||||
Me.imports.src.Fire.Fire,
|
|
||||||
Me.imports.src.Matrix.Matrix,
|
|
||||||
Me.imports.src.BrokenGlass.BrokenGlass,
|
|
||||||
Me.imports.src.TRexAttack.TRexAttack,
|
|
||||||
Me.imports.src.TVEffect.TVEffect,
|
|
||||||
Me.imports.src.Wisps.Wisps,
|
|
||||||
];
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This extensions modifies the window-close and window-open animations with all kinds //
|
// This extensions modifies the window-close and window-open animations with all kinds //
|
||||||
// of effects. The effects are implemented using GLSL shaders which are applied to the //
|
// of effects. The effects are implemented using GLSL shaders which are applied to the //
|
||||||
@@ -60,6 +48,21 @@ class Extension {
|
|||||||
// from GNOME Tweaks, when you log in or when the screen is unlocked.
|
// from GNOME Tweaks, when you log in or when the screen is unlocked.
|
||||||
enable() {
|
enable() {
|
||||||
|
|
||||||
|
// New effects must be registered here and in prefs.js.
|
||||||
|
this._ALL_EFFECTS = [
|
||||||
|
new Me.imports.src.Apparition.Apparition(),
|
||||||
|
new Me.imports.src.BrokenGlass.BrokenGlass(),
|
||||||
|
new Me.imports.src.EnergizeA.EnergizeA(),
|
||||||
|
new Me.imports.src.EnergizeB.EnergizeB(),
|
||||||
|
new Me.imports.src.Fire.Fire(),
|
||||||
|
new Me.imports.src.Hexagon.Hexagon(),
|
||||||
|
new Me.imports.src.Matrix.Matrix(),
|
||||||
|
new Me.imports.src.SnapOfDisintegration.SnapOfDisintegration(),
|
||||||
|
new Me.imports.src.TRexAttack.TRexAttack(),
|
||||||
|
new Me.imports.src.TVEffect.TVEffect(),
|
||||||
|
new Me.imports.src.Wisps.Wisps(),
|
||||||
|
];
|
||||||
|
|
||||||
// Load all of our resources.
|
// Load all of our resources.
|
||||||
this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
|
this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
|
||||||
Gio.resources_register(this._resources);
|
Gio.resources_register(this._resources);
|
||||||
@@ -67,10 +70,6 @@ class Extension {
|
|||||||
// Store a reference to the settings object.
|
// Store a reference to the settings object.
|
||||||
this._settings = ExtensionUtils.getSettings();
|
this._settings = ExtensionUtils.getSettings();
|
||||||
|
|
||||||
// This will store an item of ALL_EFFECTS array which was used the last time a window
|
|
||||||
// was opened / closed.
|
|
||||||
this._currentEffect = 0;
|
|
||||||
|
|
||||||
// We will use extensionThis to refer to the extension inside the patched methods.
|
// We will use extensionThis to refer to the extension inside the patched methods.
|
||||||
const extensionThis = this;
|
const extensionThis = this;
|
||||||
|
|
||||||
@@ -80,6 +79,7 @@ class Extension {
|
|||||||
this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow;
|
this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow;
|
||||||
this._origShouldAnimateActor = WindowManager.prototype._shouldAnimateActor;
|
this._origShouldAnimateActor = WindowManager.prototype._shouldAnimateActor;
|
||||||
this._origWaitForOverviewToHide = WindowManager.prototype._waitForOverviewToHide;
|
this._origWaitForOverviewToHide = WindowManager.prototype._waitForOverviewToHide;
|
||||||
|
this._origDestroyWindowDone = WindowManager.prototype._destroyWindowDone;
|
||||||
|
|
||||||
// We will also override these animation times.
|
// We will also override these animation times.
|
||||||
this._origWindowTime = imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME;
|
this._origWindowTime = imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME;
|
||||||
@@ -95,7 +95,7 @@ class Extension {
|
|||||||
|
|
||||||
// If a window is created the transitions are set up in the async _mapWindow of the
|
// If a window is created the transitions are set up in the async _mapWindow of the
|
||||||
// WindowManager:
|
// WindowManager:
|
||||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1449
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1452
|
||||||
// AFAIK, overriding this method is not possible as it's called by a signal to
|
// AFAIK, overriding this method is not possible as it's called by a signal to
|
||||||
// which it is bound via the bind() method. To tweak the async transition
|
// which it is bound via the bind() method. To tweak the async transition
|
||||||
// anyways, we override the actors ease() method once - the next time it will be
|
// anyways, we override the actors ease() method once - the next time it will be
|
||||||
@@ -169,7 +169,7 @@ class Extension {
|
|||||||
// but not _doRemoveWindow. The latter is required to trigger the repositioning of
|
// but not _doRemoveWindow. The latter is required to trigger the repositioning of
|
||||||
// the overview window layout. Therefore we call this method in addition.
|
// the overview window layout. Therefore we call this method in addition.
|
||||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/gnome-3-36/js/ui/workspace.js#L1877
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/gnome-3-36/js/ui/workspace.js#L1877
|
||||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1415
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1405
|
||||||
if (utils.shellVersionIs(3, 36)) {
|
if (utils.shellVersionIs(3, 36)) {
|
||||||
clone.connect('destroy', () => this._doRemoveWindow(clone.metaWindow));
|
clone.connect('destroy', () => this._doRemoveWindow(clone.metaWindow));
|
||||||
}
|
}
|
||||||
@@ -189,7 +189,7 @@ class Extension {
|
|||||||
// cannot monkey-patch the _destroyWindow or _mapWindow methods themselves, we check
|
// cannot monkey-patch the _destroyWindow or _mapWindow methods themselves, we check
|
||||||
// inside the method below whether it was called by either of those. If so, we return
|
// inside the method below whether it was called by either of those. If so, we return
|
||||||
// true. Let's see if this breaks stuff left and right...
|
// true. Let's see if this breaks stuff left and right...
|
||||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1125
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1124
|
||||||
WindowManager.prototype._shouldAnimateActor = function(...params) {
|
WindowManager.prototype._shouldAnimateActor = function(...params) {
|
||||||
const caller = (new Error()).stack.split('\n')[1];
|
const caller = (new Error()).stack.split('\n')[1];
|
||||||
if (caller.includes('_destroyWindow@') || caller.includes('_mapWindow@')) {
|
if (caller.includes('_destroyWindow@') || caller.includes('_mapWindow@')) {
|
||||||
@@ -201,18 +201,35 @@ class Extension {
|
|||||||
|
|
||||||
// ----------------------------------------------- patching the window-close animation
|
// ----------------------------------------------- patching the window-close animation
|
||||||
|
|
||||||
// The signal handler below is all which is required outside of the overview. All
|
// The signal handler below and the following patch are all which is required outside
|
||||||
// other hacks further below are just required to defer the window-hiding in the
|
// of the overview. All other hacks further below are just required to defer the
|
||||||
// overview until the effect is finished.
|
// window-hiding in the overview until the effect is finished.
|
||||||
|
|
||||||
// The close animation is set up in WindowManager's _destroyWindow:
|
// The close animation is set up in WindowManager's _destroyWindow:
|
||||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1549
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1541
|
||||||
// As we cannot monkey-patch the _destroyWindow itself, we connect to the 'destroy'
|
// As we cannot monkey-patch the _destroyWindow itself, we connect to the 'destroy'
|
||||||
// signal of the window manager and tweak the animation to our needs.
|
// signal of the window manager and tweak the animation to our needs.
|
||||||
this._destroyConnection = global.window_manager.connect('destroy', (wm, actor) => {
|
this._destroyConnection = global.window_manager.connect('destroy', (wm, actor) => {
|
||||||
this._setupEffect(actor, false);
|
this._setupEffect(actor, false);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Once the window-close animation is is finished, the window manager's
|
||||||
|
// _destroyWindowDone is called. We use this to free the effect so that it can be
|
||||||
|
// re-used in future.
|
||||||
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1541
|
||||||
|
WindowManager.prototype._destroyWindowDone = function(shellwm, actor) {
|
||||||
|
if (this._destroying.has(actor)) {
|
||||||
|
const shader = actor.get_effect('burn-my-windows-effect');
|
||||||
|
if (shader) {
|
||||||
|
actor.remove_effect(shader);
|
||||||
|
shader.returnToFactory();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call the original method.
|
||||||
|
extensionThis._origDestroyWindowDone.apply(this, [shellwm, actor]);
|
||||||
|
};
|
||||||
|
|
||||||
// These three method overrides are mega-hacky! Usually, windows are not faded when
|
// These three method overrides are mega-hacky! Usually, windows are not faded when
|
||||||
// closed from the overview (why?). With these overrides we make sure that they are
|
// closed from the overview (why?). With these overrides we make sure that they are
|
||||||
// actually faded out. To do this, _windowRemoved and _doRemoveWindow now check
|
// actually faded out. To do this, _windowRemoved and _doRemoveWindow now check
|
||||||
@@ -220,14 +237,14 @@ class Extension {
|
|||||||
// the case, these methods do nothing. Are the actors removed in the end? I hope so.
|
// the case, these methods do nothing. Are the actors removed in the end? I hope so.
|
||||||
// The _destroyWindow of the WindowManager sets the transitions up and should take
|
// The _destroyWindow of the WindowManager sets the transitions up and should take
|
||||||
// care of removing the actors at the end of the transitions.
|
// care of removing the actors at the end of the transitions.
|
||||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1299
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1301
|
||||||
Workspace.prototype._windowRemoved = function(ws, metaWin) {
|
Workspace.prototype._windowRemoved = function(ws, metaWin) {
|
||||||
if (extensionThis._shouldDestroy(this, metaWin)) {
|
if (extensionThis._shouldDestroy(this, metaWin)) {
|
||||||
extensionThis._origWindowRemoved.apply(this, [ws, metaWin]);
|
extensionThis._origWindowRemoved.apply(this, [ws, metaWin]);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1178
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1180
|
||||||
Workspace.prototype._doRemoveWindow = function(metaWin) {
|
Workspace.prototype._doRemoveWindow = function(metaWin) {
|
||||||
if (extensionThis._shouldDestroy(this, metaWin)) {
|
if (extensionThis._shouldDestroy(this, metaWin)) {
|
||||||
extensionThis._origDoRemoveWindow.apply(this, [metaWin]);
|
extensionThis._origDoRemoveWindow.apply(this, [metaWin]);
|
||||||
@@ -288,6 +305,9 @@ class Extension {
|
|||||||
// Tweaks, when you log out or when the screen locks.
|
// Tweaks, when you log out or when the screen locks.
|
||||||
disable() {
|
disable() {
|
||||||
|
|
||||||
|
// Free all effect resources.
|
||||||
|
this._ALL_EFFECTS = [];
|
||||||
|
|
||||||
// Unregister our resources.
|
// Unregister our resources.
|
||||||
Gio.resources_unregister(this._resources);
|
Gio.resources_unregister(this._resources);
|
||||||
|
|
||||||
@@ -300,6 +320,7 @@ class Extension {
|
|||||||
Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow;
|
Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow;
|
||||||
WindowManager.prototype._shouldAnimateActor = this._origShouldAnimateActor;
|
WindowManager.prototype._shouldAnimateActor = this._origShouldAnimateActor;
|
||||||
WindowManager.prototype._waitForOverviewToHide = this._origWaitForOverviewToHide;
|
WindowManager.prototype._waitForOverviewToHide = this._origWaitForOverviewToHide;
|
||||||
|
WindowManager.prototype._destroyWindowDone = this._origDestroyWindowDone;
|
||||||
|
|
||||||
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME = this._origWindowTime;
|
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME = this._origWindowTime;
|
||||||
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME = this._origDialogTime;
|
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME = this._origDialogTime;
|
||||||
@@ -334,7 +355,7 @@ class Extension {
|
|||||||
// We do nothing if a dialog got closed and we should not burn them.
|
// We do nothing if a dialog got closed and we should not burn them.
|
||||||
const shouldDestroyDialogs = this._settings.get_boolean('destroy-dialogs');
|
const shouldDestroyDialogs = this._settings.get_boolean('destroy-dialogs');
|
||||||
|
|
||||||
// If an effect is to be previewed however, we have to affect dialogs es well. This is
|
// If an effect is to be previewed, we have to affect dialogs es well. This is
|
||||||
// because the preview window is a dialog window...
|
// because the preview window is a dialog window...
|
||||||
const action = forOpening ? 'open' : 'close';
|
const action = forOpening ? 'open' : 'close';
|
||||||
const previewNick = this._settings.get_string(action + '-preview-effect');
|
const previewNick = this._settings.get_string(action + '-preview-effect');
|
||||||
@@ -344,16 +365,23 @@ class Extension {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// There is the weird case where an animation is already ongoing. This happens when a
|
||||||
|
// window is closed which has been created before the session was started (e.g. when
|
||||||
|
// GNOME Shell has been restarted in the meantime).
|
||||||
|
const oldShader = actor.get_effect('burn-my-windows-effect');
|
||||||
|
if (oldShader) {
|
||||||
|
actor.remove_effect(oldShader);
|
||||||
|
oldShader.returnToFactory();
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------ choose an effect
|
// ------------------------------------------------------------------ choose an effect
|
||||||
|
|
||||||
// Now we chose a random effect from all enabled effects.
|
// Now we chose a random effect from all enabled effects.
|
||||||
this._currentEffect = null;
|
let effect = null;
|
||||||
|
|
||||||
// First we check if an effect is to be previewed.
|
// First we check if an effect is to be previewed.
|
||||||
if (previewNick != '') {
|
if (previewNick != '') {
|
||||||
this._currentEffect = ALL_EFFECTS.find(Effect => {
|
effect = this._ALL_EFFECTS.find(effect => effect.getNick() == previewNick);
|
||||||
return Effect.getNick() == previewNick;
|
|
||||||
});
|
|
||||||
|
|
||||||
// Only preview the effect once.
|
// Only preview the effect once.
|
||||||
this._settings.set_string(action + '-preview-effect', '');
|
this._settings.set_string(action + '-preview-effect', '');
|
||||||
@@ -363,18 +391,18 @@ class Extension {
|
|||||||
else {
|
else {
|
||||||
|
|
||||||
// Therefore, we first create a list of all currently enabled effects.
|
// Therefore, we first create a list of all currently enabled effects.
|
||||||
const enabled = ALL_EFFECTS.filter(Effect => {
|
const enabled = this._ALL_EFFECTS.filter(effect => {
|
||||||
return this._settings.get_boolean(`${Effect.getNick()}-${action}-effect`);
|
return this._settings.get_boolean(`${effect.getNick()}-${action}-effect`);
|
||||||
});
|
});
|
||||||
|
|
||||||
// And then choose a random effect.
|
// And then choose a random effect.
|
||||||
if (enabled.length > 0) {
|
if (enabled.length > 0) {
|
||||||
this._currentEffect = enabled[Math.floor(Math.random() * enabled.length)];
|
effect = enabled[Math.floor(Math.random() * enabled.length)];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If nothing was enabled, we have to do nothing :)
|
// If nothing was enabled, we have to do nothing :)
|
||||||
if (this._currentEffect == null) {
|
if (effect == null) {
|
||||||
this._fixAnimationTimes(isDialogWindow, forOpening, null);
|
this._fixAnimationTimes(isDialogWindow, forOpening, null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -386,19 +414,24 @@ class Extension {
|
|||||||
const testMode = this._settings.get_boolean('test-mode');
|
const testMode = this._settings.get_boolean('test-mode');
|
||||||
|
|
||||||
// The following is used to tweak the ongoing transitions of a window actor. Usually
|
// The following is used to tweak the ongoing transitions of a window actor. Usually
|
||||||
// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we allow
|
// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we tweak
|
||||||
// modifications to this behavior by the effects.
|
// the transitions so that nothing changes. The window stays opaque and is scaled to
|
||||||
const config = this._currentEffect.tweakTransition(actor, this._settings, forOpening);
|
// actorScale.
|
||||||
const duration = testMode ?
|
const actorScale = effect.getActorScale(this._settings);
|
||||||
5000 :
|
|
||||||
this._settings.get_int(this._currentEffect.getNick() + '-animation-time');
|
// To make things deterministic during testing, we set the effect duration to 5
|
||||||
|
// seconds.
|
||||||
|
const duration =
|
||||||
|
testMode ? 5000 : this._settings.get_int(effect.getNick() + '-animation-time');
|
||||||
|
|
||||||
// All animations are relative to the window's center.
|
// All animations are relative to the window's center.
|
||||||
actor.set_pivot_point(0.5, 0.5);
|
actor.set_pivot_point(0.5, 0.5);
|
||||||
|
|
||||||
// This goes through all properties given in the config object and tweaks any ongoing
|
|
||||||
// transitions accordingly. If there is no ongoing transition for a given property, a
|
// We tweak the opacity and scale of the actor. If there is no ongoing transition for
|
||||||
// new one is set up.
|
// a property, a new one is set up.
|
||||||
|
const config = {'opacity': 255, 'scale-x': actorScale.x, 'scale-y': actorScale.y};
|
||||||
|
|
||||||
for (const property in config) {
|
for (const property in config) {
|
||||||
let transition = actor.get_transition(property);
|
let transition = actor.get_transition(property);
|
||||||
|
|
||||||
@@ -421,11 +454,10 @@ class Extension {
|
|||||||
// Tweak the transition according to the config object. For some reason, there are
|
// Tweak the transition according to the config object. For some reason, there are
|
||||||
// rare cases, where no transition is set up. This happens from time to time...
|
// rare cases, where no transition is set up. This happens from time to time...
|
||||||
if (transition) {
|
if (transition) {
|
||||||
const middle = (config[property].to + config[property].from) / 2;
|
|
||||||
transition.set_duration(duration);
|
transition.set_duration(duration);
|
||||||
transition.set_to(testMode ? middle : config[property].to);
|
transition.set_to(config[property]);
|
||||||
transition.set_from(testMode ? middle : config[property].from);
|
transition.set_from(config[property]);
|
||||||
transition.set_progress_mode(config[property].mode);
|
transition.set_progress_mode(Clutter.AnimationMode.LINEAR);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -442,9 +474,8 @@ class Extension {
|
|||||||
// -------------------------------------------------------------------- add the shader
|
// -------------------------------------------------------------------- add the shader
|
||||||
|
|
||||||
// Now add a cool shader to our window actor!
|
// Now add a cool shader to our window actor!
|
||||||
const shader = this._currentEffect.createShader(actor, this._settings, forOpening);
|
const shader = effect.shaderFactory.getShader();
|
||||||
|
|
||||||
if (shader) {
|
|
||||||
// There should always be an opacity transition going on...
|
// There should always be an opacity transition going on...
|
||||||
const transition = actor.get_transition('opacity');
|
const transition = actor.get_transition('opacity');
|
||||||
|
|
||||||
@@ -454,25 +485,30 @@ class Extension {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// First remove any old effect.
|
// Assign the effect to the window actor!
|
||||||
actor.remove_effect_by_name(`burn-my-windows-effect`);
|
actor.add_effect_with_name('burn-my-windows-effect', shader);
|
||||||
actor.add_effect_with_name(`burn-my-windows-effect`, shader);
|
|
||||||
|
|
||||||
// Update uniforms at each frame.
|
// Set one-time uniforms.
|
||||||
|
shader.beginAnimation(this._settings, forOpening, actor);
|
||||||
|
|
||||||
|
// Set other uniforms each frame.
|
||||||
transition.connect('new-frame', (t) => {
|
transition.connect('new-frame', (t) => {
|
||||||
shader.set_uniform_value('uProgress', testMode ? 0.5 : t.get_progress());
|
if (testMode) {
|
||||||
shader.set_uniform_value('uTime',
|
shader.updateAnimation(0.5, 0.001 * duration * 0.5);
|
||||||
testMode ? duration / 2 : 0.001 * t.get_elapsed_time());
|
} else {
|
||||||
shader.set_uniform_value('uSizeX', actor.width);
|
shader.updateAnimation(t.get_progress(), 0.001 * t.get_elapsed_time());
|
||||||
shader.set_uniform_value('uSizeY', actor.height);
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Remove the effect if the animation finished or was interrupted.
|
// Remove the effect if the animation finished or was interrupted.
|
||||||
if (forOpening) {
|
if (forOpening) {
|
||||||
transition.connect('stopped', () => {
|
transition.connect('stopped', () => {
|
||||||
actor.remove_effect_by_name(`burn-my-windows-effect`);
|
const oldShader = actor.get_effect('burn-my-windows-effect');
|
||||||
});
|
if (oldShader) {
|
||||||
|
actor.remove_effect(oldShader);
|
||||||
|
oldShader.returnToFactory();
|
||||||
}
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finally, ensure that all animation times are set properly so that other extensions
|
// Finally, ensure that all animation times are set properly so that other extensions
|
||||||
|
|||||||
@@ -12,5 +12,5 @@
|
|||||||
"42"
|
"42"
|
||||||
],
|
],
|
||||||
"url": "https://github.com/Schneegans/Burn-My-Windows",
|
"url": "https://github.com/Schneegans/Burn-My-Windows",
|
||||||
"version": 14
|
"version": 16
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,363 @@
|
|||||||
|
# SOME DESCRIPTIVE TITLE.
|
||||||
|
# Copyright (C) YEAR Simon Schneegans
|
||||||
|
# This file is distributed under the same license as the burn-my-windows package.
|
||||||
|
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||||
|
#
|
||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: burn-my-windows\n"
|
||||||
|
"Report-Msgid-Bugs-To: \n"
|
||||||
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
|
"PO-Revision-Date: 2022-05-17 19:18+0000\n"
|
||||||
|
"Last-Translator: fawaz006 <fawaz27000@hotmail.com>\n"
|
||||||
|
"Language-Team: Arabic <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
|
"core/ar/>\n"
|
||||||
|
"Language: ar\n"
|
||||||
|
"MIME-Version: 1.0\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
|
||||||
|
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
|
||||||
|
"X-Generator: Weblate 4.13-dev\n"
|
||||||
|
|
||||||
|
#: prefs.js:112
|
||||||
|
msgid "Effect Options"
|
||||||
|
msgstr "خيارات التأثير"
|
||||||
|
|
||||||
|
#: prefs.js:140
|
||||||
|
msgid "Go Back"
|
||||||
|
msgstr "عُد"
|
||||||
|
|
||||||
|
#: prefs.js:182
|
||||||
|
msgid "General Options"
|
||||||
|
msgstr "خيارات عامة"
|
||||||
|
|
||||||
|
#: prefs.js:276
|
||||||
|
msgid "Gold Sponsors"
|
||||||
|
msgstr "الرعاة الذهبيون"
|
||||||
|
|
||||||
|
#: prefs.js:279
|
||||||
|
msgid "Silver Sponsors"
|
||||||
|
msgstr "الرعاة الفضيون"
|
||||||
|
|
||||||
|
#: prefs.js:282
|
||||||
|
msgid "Bronze Sponsors"
|
||||||
|
msgstr "الرعاة البرونزيون"
|
||||||
|
|
||||||
|
#: prefs.js:285
|
||||||
|
msgid "Past Sponsors"
|
||||||
|
msgstr "الرعاة السابقون"
|
||||||
|
|
||||||
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
|
#: prefs.js:510
|
||||||
|
#, javascript-format
|
||||||
|
msgid "Preview for %s"
|
||||||
|
msgstr "معاينة لـ %s"
|
||||||
|
|
||||||
|
#: prefs.js:532
|
||||||
|
msgid "Close this Window to Preview the Effect!"
|
||||||
|
msgstr "أغلق هذه النافذة لمعاينة التأثير!"
|
||||||
|
|
||||||
|
#: src/BrokenGlass.js:57
|
||||||
|
msgid "Broken Glass"
|
||||||
|
msgstr "زجاج المكسور"
|
||||||
|
|
||||||
|
#: src/TVEffect.js:56
|
||||||
|
msgid "TV Effect"
|
||||||
|
msgstr "تأثير التلفزيون"
|
||||||
|
|
||||||
|
#: src/TRexAttack.js:56
|
||||||
|
msgid "T-Rex Attack"
|
||||||
|
msgstr "هجوم تي ريكس"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr "الانفجار القطع"
|
||||||
|
|
||||||
|
#: src/Wisps.js:55
|
||||||
|
msgid "Wisps"
|
||||||
|
msgstr "قطع"
|
||||||
|
|
||||||
|
#: src/Fire.js:58
|
||||||
|
msgid "Fire"
|
||||||
|
msgstr "نار"
|
||||||
|
|
||||||
|
#: src/Fire.js:130
|
||||||
|
msgid "Default Fire"
|
||||||
|
msgstr "النار الافتراضية"
|
||||||
|
|
||||||
|
#: src/Fire.js:140
|
||||||
|
msgid "Hell Fire"
|
||||||
|
msgstr "نار حارقة"
|
||||||
|
|
||||||
|
#: src/Fire.js:150
|
||||||
|
msgid "Dark and Smutty"
|
||||||
|
msgstr "داكن وقذر"
|
||||||
|
|
||||||
|
#: src/Fire.js:160
|
||||||
|
msgid "Cold Breeze"
|
||||||
|
msgstr "نسيم بارد"
|
||||||
|
|
||||||
|
#: src/Fire.js:170
|
||||||
|
msgid "Santa is Coming"
|
||||||
|
msgstr "سانتا قادم"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "سداسي الزوايا"
|
||||||
|
|
||||||
|
#: src/EnergizeA.js:54
|
||||||
|
msgid "Energize A"
|
||||||
|
msgstr "تنشيط أ"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr "شبح"
|
||||||
|
|
||||||
|
#: src/EnergizeB.js:54
|
||||||
|
msgid "Energize B"
|
||||||
|
msgstr "تنشيط ب"
|
||||||
|
|
||||||
|
#: src/Matrix.js:58
|
||||||
|
msgid "Matrix"
|
||||||
|
msgstr "ماتركس"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:6
|
||||||
|
msgid "Visit Homepage"
|
||||||
|
msgstr "قم بزيارة الصفحة الرئيسية"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:10
|
||||||
|
msgid "View Changelog"
|
||||||
|
msgstr "مشاهدة ملف Changelog"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:16
|
||||||
|
msgid "Report a Bug"
|
||||||
|
msgstr "الإبلاغ عن خلل"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:20
|
||||||
|
msgid "Create an Effect"
|
||||||
|
msgstr "انشاء تأثير"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:24
|
||||||
|
msgid "Translate"
|
||||||
|
msgstr "ترجم"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:28
|
||||||
|
msgid "Donate"
|
||||||
|
msgstr "تبرع"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:41
|
||||||
|
msgid "About Burn-My-Windows"
|
||||||
|
msgstr "حول Burn-My-Windows"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
|
msgid "Animation Time [ms]"
|
||||||
|
msgstr "المدة [م,ث]"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:224 resources/ui/gtk4/Matrix.ui:258
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:52 resources/ui/gtk4/BrokenGlass.ui:98
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:144 resources/ui/gtk4/BrokenGlass.ui:190
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:244 resources/ui/gtk4/Wisps.ui:52
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:98 resources/ui/gtk4/Wisps.ui:132
|
||||||
|
#: resources/ui/gtk4/Fire.ui:77 resources/ui/gtk4/Fire.ui:123
|
||||||
|
#: resources/ui/gtk4/Fire.ui:169 resources/ui/gtk4/Fire.ui:222
|
||||||
|
#: resources/ui/gtk4/Fire.ui:280 resources/ui/gtk4/TRexAttack.ui:52
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:98 resources/ui/gtk4/TRexAttack.ui:144
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
|
msgid "Reset to Default Value"
|
||||||
|
msgstr "إعادة التعيين إلى القيمة الافتراضية"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
|
msgid "Scale"
|
||||||
|
msgstr "مقاس"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
|
msgid "Randomness"
|
||||||
|
msgstr "العشوائية"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:162
|
||||||
|
msgid "Vertical Overshooting"
|
||||||
|
msgstr "تجاوز رأسي"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:208
|
||||||
|
msgid "Trail Color"
|
||||||
|
msgstr "لون الممر"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:242
|
||||||
|
msgid "Tip Color"
|
||||||
|
msgstr "لون الحافة"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||||
|
msgid "Gravity"
|
||||||
|
msgstr "الجاذبية"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||||
|
msgid "Blow Force"
|
||||||
|
msgstr "قوة النفخ"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||||
|
msgid "Shatter From Pointer Location"
|
||||||
|
msgstr "تتحطم من موقع المؤشر"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||||
|
msgid ""
|
||||||
|
"The shards will fly away from where your mouse pointer was when closing the "
|
||||||
|
"window."
|
||||||
|
msgstr "ستنتقل القطع بعيدًا عن مكان وجود مؤشر الماوس عند إغلاق النافذة."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
|
msgid "Color"
|
||||||
|
msgstr "اللون"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||||
|
msgid "Presets"
|
||||||
|
msgstr "الإعدادات المسبقة"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||||
|
msgid "Speed"
|
||||||
|
msgstr "السرعة"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||||
|
msgid "3D Noise"
|
||||||
|
msgstr "ضوضاء ثلاثية الأبعاد"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||||
|
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||||
|
msgstr ""
|
||||||
|
"يُنشئ حريقًا أكثر ديناميكية ولكنه يتطلب المزيد من طاقة وحدة معالجة الرسومات."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||||
|
msgid "Gradient"
|
||||||
|
msgstr "ميل"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||||
|
msgid "Claw Scratch Scale"
|
||||||
|
msgstr "حجم خدش المخلب"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||||
|
msgid "Claw Scratch Count"
|
||||||
|
msgstr "عدد خدوش المخلب"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||||
|
msgid "Warp Effect"
|
||||||
|
msgstr "تأثير الاعوجاج"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||||
|
msgid "Flash Color"
|
||||||
|
msgstr "ألوان مضيئة"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
||||||
|
msgid "Preview this Effect"
|
||||||
|
msgstr "معاينة هذا التأثير"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr "عرض خط الشبكة"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "لون السطر"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "توهج اللون"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr "مزج مضاف"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "قد ترغب في تمكين هذا لسمات النوافذ المظلمة."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
|
msgstr "مرحبًا بك في Burn-My-Windows!"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
||||||
|
msgid "If you like this extension, recommend it to your friends :)"
|
||||||
|
msgstr "إذا كنت تحب هذا الامتداد، فوصي به لأصدقائك :)"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:66 resources/ui/gtk3/prefs.ui:74
|
||||||
|
msgid "Open Window Animation"
|
||||||
|
msgstr "افتح نافذة التأثيرات"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
||||||
|
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
||||||
|
msgid "If multiple are selected, one is chosen randomly."
|
||||||
|
msgstr "إذا تم تحديد عدة خيارات، يتم اختيار واحد بشكل عشوائي."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:90 resources/ui/gtk4/prefs.ui:134
|
||||||
|
#: resources/ui/gtk3/prefs.ui:104 resources/ui/gtk3/prefs.ui:168
|
||||||
|
msgid "Choose Effects"
|
||||||
|
msgstr "اختر التأثيرات"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:110 resources/ui/gtk3/prefs.ui:138
|
||||||
|
msgid "Close Window Animation"
|
||||||
|
msgstr "إغلاق التأثيرات للنافذة"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:150 resources/ui/gtk3/prefs.ui:198
|
||||||
|
msgid "Also Add Effects to Dialogs"
|
||||||
|
msgstr "أضف أيضًا تأثيرات إلى الحوارات"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "شدة الدوران"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "شدة ألاهتزاز"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "شدة السحب"
|
||||||
|
|
||||||
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
|
msgid "Choose a Preset"
|
||||||
|
msgstr "اختر إعدادًا مسبقًا"
|
||||||
@@ -1,14 +1,14 @@
|
|||||||
# SOME DESCRIPTIVE TITLE.
|
# SOME DESCRIPTIVE TITLE.
|
||||||
# Copyright (C) YEAR Simon Schneegans
|
# Copyright (C) YEAR Simon Schneegans
|
||||||
# This file is distributed under the same license as the Burn-My-Windows package.
|
# This file is distributed under the same license as the burn-my-windows package.
|
||||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||||
#
|
#
|
||||||
#, fuzzy
|
#, fuzzy
|
||||||
msgid ""
|
msgid ""
|
||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: burn-my-windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||||
@@ -17,15 +17,15 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=CHARSET\n"
|
"Content-Type: text/plain; charset=CHARSET\n"
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@@ -46,12 +46,12 @@ msgid "Past Sponsors"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@@ -67,6 +67,10 @@ msgstr ""
|
|||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@@ -95,10 +99,18 @@ msgstr ""
|
|||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@@ -131,17 +143,20 @@ msgstr ""
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@@ -159,29 +174,43 @@ msgstr ""
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@@ -215,10 +244,11 @@ msgid ""
|
|||||||
"window."
|
"window."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@@ -262,6 +292,26 @@ msgstr ""
|
|||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@@ -292,6 +342,18 @@ msgstr ""
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-02-02 19:55+0000\n"
|
"PO-Revision-Date: 2022-02-02 19:55+0000\n"
|
||||||
"Last-Translator: Jiří Doubravský <jiri.doubravsky@gmail.com>\n"
|
"Last-Translator: Jiří Doubravský <jiri.doubravsky@gmail.com>\n"
|
||||||
"Language-Team: Czech <https://hosted.weblate.org/projects/burn-my-windows/"
|
"Language-Team: Czech <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
@@ -19,15 +19,15 @@ msgstr ""
|
|||||||
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
|
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
|
||||||
"X-Generator: Weblate 4.11-dev\n"
|
"X-Generator: Weblate 4.11-dev\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "Obecné možnosti"
|
msgstr "Obecné možnosti"
|
||||||
|
|
||||||
@@ -48,12 +48,12 @@ msgid "Past Sponsors"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "Náhled %s"
|
msgstr "Náhled %s"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "Zavřete toto okno, pokud chcete vidět efekt!"
|
msgstr "Zavřete toto okno, pokud chcete vidět efekt!"
|
||||||
|
|
||||||
@@ -69,6 +69,10 @@ msgstr "Televize"
|
|||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "Tyrannosaurus"
|
msgstr "Tyrannosaurus"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr "Obláčky"
|
msgstr "Obláčky"
|
||||||
@@ -97,10 +101,18 @@ msgstr "Studený vánek"
|
|||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "Santa přichází"
|
msgstr "Santa přichází"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr "Energizovat A"
|
msgstr "Energizovat A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr "Energizovat B"
|
msgstr "Energizovat B"
|
||||||
@@ -133,17 +145,20 @@ msgstr "Přeložit"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Přispět"
|
msgstr "Přispět"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Délka animace [ms]"
|
msgstr "Délka animace [ms]"
|
||||||
|
|
||||||
@@ -161,29 +176,43 @@ msgstr "Délka animace [ms]"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "Obnovit výchozí hodnoty"
|
msgstr "Obnovit výchozí hodnoty"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "Měřítko"
|
msgstr "Měřítko"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "Nahodilost"
|
msgstr "Nahodilost"
|
||||||
|
|
||||||
@@ -218,10 +247,11 @@ msgid ""
|
|||||||
"window."
|
"window."
|
||||||
msgstr "Střepy odletí z místa, kde byl ukazatel myši při zavírání okna."
|
msgstr "Střepy odletí z místa, kde byl ukazatel myši při zavírání okna."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "Barva"
|
msgstr "Barva"
|
||||||
|
|
||||||
@@ -265,6 +295,26 @@ msgstr "Barva blesku"
|
|||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr "Náhled efektu"
|
msgstr "Náhled efektu"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr "Vítá Vás Burn-My-Windows!"
|
msgstr "Vítá Vás Burn-My-Windows!"
|
||||||
@@ -295,6 +345,18 @@ msgstr "Animace při zavírání okna"
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr "Použít efekt i na dialogová okna"
|
msgstr "Použít efekt i na dialogová okna"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr "Vyberte předvolbu"
|
msgstr "Vyberte předvolbu"
|
||||||
|
|||||||
@@ -7,8 +7,8 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-02-18 19:40+0000\n"
|
"PO-Revision-Date: 2022-04-05 18:37+0000\n"
|
||||||
"Last-Translator: Simon Schneegans <code@simonschneegans.de>\n"
|
"Last-Translator: Simon Schneegans <code@simonschneegans.de>\n"
|
||||||
"Language-Team: German <https://hosted.weblate.org/projects/burn-my-windows/"
|
"Language-Team: German <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
"core/de/>\n"
|
"core/de/>\n"
|
||||||
@@ -17,17 +17,17 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||||
"X-Generator: Weblate 4.11-dev\n"
|
"X-Generator: Weblate 4.12-dev\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr "Effektoptionen"
|
msgstr "Effektoptionen"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr "Zurück"
|
msgstr "Zurück"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "Allgemeine Optionen"
|
msgstr "Allgemeine Optionen"
|
||||||
|
|
||||||
@@ -48,12 +48,12 @@ msgid "Past Sponsors"
|
|||||||
msgstr "Ehemalige Sponsoren"
|
msgstr "Ehemalige Sponsoren"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "Vorschau für %s"
|
msgstr "Vorschau für %s"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "Schließen Sie dieses Fenster, um eine Vorschau des Effekts anzuzeigen!"
|
msgstr "Schließen Sie dieses Fenster, um eine Vorschau des Effekts anzuzeigen!"
|
||||||
|
|
||||||
@@ -69,6 +69,10 @@ msgstr "TV-Effekt"
|
|||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "T-Rex-Angriff"
|
msgstr "T-Rex-Angriff"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr "Fingerschnippen des Zerfalls"
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr "Irrlichter"
|
msgstr "Irrlichter"
|
||||||
@@ -97,10 +101,18 @@ msgstr "Kalte Brise"
|
|||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "Weihnachtsgrüße"
|
msgstr "Weihnachtsgrüße"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Hexagon"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr "Energie A"
|
msgstr "Energie A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr "Apparieren"
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr "Energie B"
|
msgstr "Energie B"
|
||||||
@@ -133,17 +145,20 @@ msgstr "Übersetzen"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Spenden"
|
msgstr "Spenden"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr "Über Burn-My-Windows"
|
msgstr "Über Burn-My-Windows"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Animationszeit [ms]"
|
msgstr "Animationszeit [ms]"
|
||||||
|
|
||||||
@@ -161,29 +176,43 @@ msgstr "Animationszeit [ms]"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "Auf Standardwert zurücksetzen"
|
msgstr "Auf Standardwert zurücksetzen"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "Größe"
|
msgstr "Größe"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "Zufälligkeit"
|
msgstr "Zufälligkeit"
|
||||||
|
|
||||||
@@ -219,10 +248,11 @@ msgstr ""
|
|||||||
"Die Scherben fliegen von der Stelle weg, an der sich Ihr Mauszeiger beim "
|
"Die Scherben fliegen von der Stelle weg, an der sich Ihr Mauszeiger beim "
|
||||||
"Schließen des Fensters befand."
|
"Schließen des Fensters befand."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "Farbe"
|
msgstr "Farbe"
|
||||||
|
|
||||||
@@ -266,6 +296,26 @@ msgstr "Blitzfarbe"
|
|||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr "Vorschau dieses Effekts"
|
msgstr "Vorschau dieses Effekts"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr "Gitterlinienstärke"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Linienfarbe"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "Leuchtfarbe"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr "Additives Mischen"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "Für dunkle Fensterthemen sollten Sie diese Option aktivieren."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr "Willkommen bei Burn-My-Windows!"
|
msgstr "Willkommen bei Burn-My-Windows!"
|
||||||
@@ -296,6 +346,18 @@ msgstr "Fenster-Schließen-Animation"
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr "Effekte auch zu Dialogen hinzufügen"
|
msgstr "Effekte auch zu Dialogen hinzufügen"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "Wirbelintensität"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "Wackelintensität"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "Saugintensität"
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr "Wählen Sie eine Voreinstellung"
|
msgstr "Wählen Sie eine Voreinstellung"
|
||||||
|
|||||||
@@ -7,9 +7,9 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-03-15 06:54+0000\n"
|
"PO-Revision-Date: 2022-04-08 07:11+0000\n"
|
||||||
"Last-Translator: Adolfo Jayme Barrientos <fitojb@ubuntu.com>\n"
|
"Last-Translator: Óscar Fernández Díaz <oscfdezdz@tuta.io>\n"
|
||||||
"Language-Team: Spanish <https://hosted.weblate.org/projects/burn-my-windows/"
|
"Language-Team: Spanish <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
"core/es/>\n"
|
"core/es/>\n"
|
||||||
"Language: es\n"
|
"Language: es\n"
|
||||||
@@ -19,15 +19,15 @@ msgstr ""
|
|||||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||||
"X-Generator: Weblate 4.12-dev\n"
|
"X-Generator: Weblate 4.12-dev\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr "Opciones de efecto"
|
msgstr "Opciones de efecto"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr "Volver"
|
msgstr "Volver"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "Opciones generales"
|
msgstr "Opciones generales"
|
||||||
|
|
||||||
@@ -48,12 +48,12 @@ msgid "Past Sponsors"
|
|||||||
msgstr "Patrocinadores anteriores"
|
msgstr "Patrocinadores anteriores"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "Previsualización de %s"
|
msgstr "Previsualización de %s"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "¡Cierre esta ventana para ver el efecto!"
|
msgstr "¡Cierre esta ventana para ver el efecto!"
|
||||||
|
|
||||||
@@ -69,6 +69,10 @@ msgstr "Efecto televisor"
|
|||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "Ataque de T-Rex"
|
msgstr "Ataque de T-Rex"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr "Chasquido de desintegración"
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr "Chispas"
|
msgstr "Chispas"
|
||||||
@@ -97,10 +101,18 @@ msgstr "Brisa fría"
|
|||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "Viene Papá Noel"
|
msgstr "Viene Papá Noel"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Hexágonos"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr "Energizar A"
|
msgstr "Energizar A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr "Aparición"
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr "Energizar B"
|
msgstr "Energizar B"
|
||||||
@@ -133,17 +145,20 @@ msgstr "Traducir"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Donar"
|
msgstr "Donar"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr "Acerca de Burn-My-Windows"
|
msgstr "Acerca de Burn-My-Windows"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Tiempo de animación [ms]"
|
msgstr "Tiempo de animación [ms]"
|
||||||
|
|
||||||
@@ -161,29 +176,43 @@ msgstr "Tiempo de animación [ms]"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "Restablecer al valor predeterminado"
|
msgstr "Restablecer al valor predeterminado"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "Escala"
|
msgstr "Escala"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "Aleatoriedad"
|
msgstr "Aleatoriedad"
|
||||||
|
|
||||||
@@ -219,10 +248,11 @@ msgstr ""
|
|||||||
"Los fragmentos saldrán volando desde donde estaba el puntero del ratón al "
|
"Los fragmentos saldrán volando desde donde estaba el puntero del ratón al "
|
||||||
"cerrar la ventana."
|
"cerrar la ventana."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "Color"
|
msgstr "Color"
|
||||||
|
|
||||||
@@ -266,9 +296,29 @@ msgstr "Color del flash"
|
|||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr "Previsualizar este efecto"
|
msgstr "Previsualizar este efecto"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr "Ancho de la línea de malla"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Color de línea"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "Color del brillo"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr "Fundido activo"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "Puede ser que necesites activar esto para temas oscuros de ventana."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr "Le damos la bienvenida a Burn-My-Windows."
|
msgstr "¡Le damos la bienvenida a Burn-My-Windows!"
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
||||||
msgid "If you like this extension, recommend it to your friends :)"
|
msgid "If you like this extension, recommend it to your friends :)"
|
||||||
@@ -296,6 +346,18 @@ msgstr "Animación al cerrar la ventana"
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr "Añadir también efectos a los diálogos"
|
msgstr "Añadir también efectos a los diálogos"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "Intensidad del giro"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "Intensidad del temblor"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "Intensidad de la succión"
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr "Elija una preselección"
|
msgstr "Elija una preselección"
|
||||||
|
|||||||
@@ -0,0 +1,362 @@
|
|||||||
|
# SOME DESCRIPTIVE TITLE.
|
||||||
|
# Copyright (C) YEAR Simon Schneegans
|
||||||
|
# This file is distributed under the same license as the burn-my-windows package.
|
||||||
|
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||||
|
#
|
||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: burn-my-windows\n"
|
||||||
|
"Report-Msgid-Bugs-To: \n"
|
||||||
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
|
"PO-Revision-Date: 2022-04-08 07:11+0000\n"
|
||||||
|
"Last-Translator: Jiri Grönroos <jiri.gronroos@iki.fi>\n"
|
||||||
|
"Language-Team: Finnish <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
|
"core/fi/>\n"
|
||||||
|
"Language: fi\n"
|
||||||
|
"MIME-Version: 1.0\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||||
|
"X-Generator: Weblate 4.12-dev\n"
|
||||||
|
|
||||||
|
#: prefs.js:112
|
||||||
|
msgid "Effect Options"
|
||||||
|
msgstr "Tehostevalinnat"
|
||||||
|
|
||||||
|
#: prefs.js:140
|
||||||
|
msgid "Go Back"
|
||||||
|
msgstr "Takaisin"
|
||||||
|
|
||||||
|
#: prefs.js:182
|
||||||
|
msgid "General Options"
|
||||||
|
msgstr "Yleiset asetukset"
|
||||||
|
|
||||||
|
#: prefs.js:276
|
||||||
|
msgid "Gold Sponsors"
|
||||||
|
msgstr "Kultasponsorit"
|
||||||
|
|
||||||
|
#: prefs.js:279
|
||||||
|
msgid "Silver Sponsors"
|
||||||
|
msgstr "Hopeasponsorit"
|
||||||
|
|
||||||
|
#: prefs.js:282
|
||||||
|
msgid "Bronze Sponsors"
|
||||||
|
msgstr "Pronssisponsorit"
|
||||||
|
|
||||||
|
#: prefs.js:285
|
||||||
|
msgid "Past Sponsors"
|
||||||
|
msgstr "Aiemmat sponsorit"
|
||||||
|
|
||||||
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
|
#: prefs.js:510
|
||||||
|
#, javascript-format
|
||||||
|
msgid "Preview for %s"
|
||||||
|
msgstr "Esikatselu tehosteelle %s"
|
||||||
|
|
||||||
|
#: prefs.js:532
|
||||||
|
msgid "Close this Window to Preview the Effect!"
|
||||||
|
msgstr "Sulje tämä ikkuna esikatsellaksesi tehosteen!"
|
||||||
|
|
||||||
|
#: src/BrokenGlass.js:57
|
||||||
|
msgid "Broken Glass"
|
||||||
|
msgstr "Rikkoutunut lasi"
|
||||||
|
|
||||||
|
#: src/TVEffect.js:56
|
||||||
|
msgid "TV Effect"
|
||||||
|
msgstr "TV-tehoste"
|
||||||
|
|
||||||
|
#: src/TRexAttack.js:56
|
||||||
|
msgid "T-Rex Attack"
|
||||||
|
msgstr "T-Rexin hyökkäys"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr "Hajoamisen napsahdus"
|
||||||
|
|
||||||
|
#: src/Wisps.js:55
|
||||||
|
msgid "Wisps"
|
||||||
|
msgstr "Häiveet"
|
||||||
|
|
||||||
|
#: src/Fire.js:58
|
||||||
|
msgid "Fire"
|
||||||
|
msgstr "Tuli"
|
||||||
|
|
||||||
|
#: src/Fire.js:130
|
||||||
|
msgid "Default Fire"
|
||||||
|
msgstr "Oletustuli"
|
||||||
|
|
||||||
|
#: src/Fire.js:140
|
||||||
|
msgid "Hell Fire"
|
||||||
|
msgstr "Helvetintuli"
|
||||||
|
|
||||||
|
#: src/Fire.js:150
|
||||||
|
msgid "Dark and Smutty"
|
||||||
|
msgstr "Tumma ja likainen"
|
||||||
|
|
||||||
|
#: src/Fire.js:160
|
||||||
|
msgid "Cold Breeze"
|
||||||
|
msgstr "Kylmän tuulahdus"
|
||||||
|
|
||||||
|
#: src/Fire.js:170
|
||||||
|
msgid "Santa is Coming"
|
||||||
|
msgstr "Pukki saapuu"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Kuusikulmio"
|
||||||
|
|
||||||
|
#: src/EnergizeA.js:54
|
||||||
|
msgid "Energize A"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr "Ilmestys"
|
||||||
|
|
||||||
|
#: src/EnergizeB.js:54
|
||||||
|
msgid "Energize B"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Matrix.js:58
|
||||||
|
msgid "Matrix"
|
||||||
|
msgstr "Matriisi"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:6
|
||||||
|
msgid "Visit Homepage"
|
||||||
|
msgstr "Käy verkkosivulla"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:10
|
||||||
|
msgid "View Changelog"
|
||||||
|
msgstr "Näytä muutosloki"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:16
|
||||||
|
msgid "Report a Bug"
|
||||||
|
msgstr "Ilmoita ongelmasta"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:20
|
||||||
|
msgid "Create an Effect"
|
||||||
|
msgstr "Luo tehoste"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:24
|
||||||
|
msgid "Translate"
|
||||||
|
msgstr "Käännä"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:28
|
||||||
|
msgid "Donate"
|
||||||
|
msgstr "Lahjoita"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:41
|
||||||
|
msgid "About Burn-My-Windows"
|
||||||
|
msgstr "Tietoja - Burn-My-Windows"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
|
msgid "Animation Time [ms]"
|
||||||
|
msgstr "Animaatioaika [ms]"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:224 resources/ui/gtk4/Matrix.ui:258
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:52 resources/ui/gtk4/BrokenGlass.ui:98
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:144 resources/ui/gtk4/BrokenGlass.ui:190
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:244 resources/ui/gtk4/Wisps.ui:52
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:98 resources/ui/gtk4/Wisps.ui:132
|
||||||
|
#: resources/ui/gtk4/Fire.ui:77 resources/ui/gtk4/Fire.ui:123
|
||||||
|
#: resources/ui/gtk4/Fire.ui:169 resources/ui/gtk4/Fire.ui:222
|
||||||
|
#: resources/ui/gtk4/Fire.ui:280 resources/ui/gtk4/TRexAttack.ui:52
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:98 resources/ui/gtk4/TRexAttack.ui:144
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
|
msgid "Reset to Default Value"
|
||||||
|
msgstr "Palauta oletusarvoon"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
|
msgid "Scale"
|
||||||
|
msgstr "Skaala"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
|
msgid "Randomness"
|
||||||
|
msgstr "Satunnaisuus"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:162
|
||||||
|
msgid "Vertical Overshooting"
|
||||||
|
msgstr "Pystysuora ylitys"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:208
|
||||||
|
msgid "Trail Color"
|
||||||
|
msgstr "Polun väri"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:242
|
||||||
|
msgid "Tip Color"
|
||||||
|
msgstr "Vihjeen väri"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||||
|
msgid "Gravity"
|
||||||
|
msgstr "Painovoima"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||||
|
msgid "Blow Force"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||||
|
msgid "Shatter From Pointer Location"
|
||||||
|
msgstr "Särkyminen osoittimen sijainnista"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||||
|
msgid ""
|
||||||
|
"The shards will fly away from where your mouse pointer was when closing the "
|
||||||
|
"window."
|
||||||
|
msgstr ""
|
||||||
|
"Sirpaleet lentävät kauas hiiren osoittimen sijainnista kun suljet ikkunan."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
|
msgid "Color"
|
||||||
|
msgstr "Väri"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||||
|
msgid "Presets"
|
||||||
|
msgstr "Esiasetukset"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||||
|
msgid "Speed"
|
||||||
|
msgstr "Nopeus"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||||
|
msgid "3D Noise"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||||
|
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||||
|
msgid "Gradient"
|
||||||
|
msgstr "Liukuväri"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||||
|
msgid "Claw Scratch Scale"
|
||||||
|
msgstr "Kynnenraapaisun skaala"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||||
|
msgid "Claw Scratch Count"
|
||||||
|
msgstr "Kynnenraapaisujen määrä"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||||
|
msgid "Warp Effect"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||||
|
msgid "Flash Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
||||||
|
msgid "Preview this Effect"
|
||||||
|
msgstr "Esikatsele tämä tehoste"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Viivan väri"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "Hehkun väri"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
|
msgstr "Tervetuloa, tämä on Burn-My-Windows!"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
||||||
|
msgid "If you like this extension, recommend it to your friends :)"
|
||||||
|
msgstr "Jos pidä tästä laajennuksesta, suosittele sitä kavereillesi :)"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:66 resources/ui/gtk3/prefs.ui:74
|
||||||
|
msgid "Open Window Animation"
|
||||||
|
msgstr "Ikkunan avaamisen animaatio"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
||||||
|
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
||||||
|
msgid "If multiple are selected, one is chosen randomly."
|
||||||
|
msgstr "Jos useita on valittu, yksi valitaan satunnaisesti."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:90 resources/ui/gtk4/prefs.ui:134
|
||||||
|
#: resources/ui/gtk3/prefs.ui:104 resources/ui/gtk3/prefs.ui:168
|
||||||
|
msgid "Choose Effects"
|
||||||
|
msgstr "Valitse tehosteet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:110 resources/ui/gtk3/prefs.ui:138
|
||||||
|
msgid "Close Window Animation"
|
||||||
|
msgstr "Ikkunan sulkemisen animaatio"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:150 resources/ui/gtk3/prefs.ui:198
|
||||||
|
msgid "Also Add Effects to Dialogs"
|
||||||
|
msgstr "Lisää tehosteet myös dialogi-ikkunoihin"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
|
msgid "Choose a Preset"
|
||||||
|
msgstr "Valitse esiasetus"
|
||||||
@@ -7,9 +7,9 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-02-21 11:58+0000\n"
|
"PO-Revision-Date: 2022-05-01 23:10+0000\n"
|
||||||
"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n"
|
"Last-Translator: matb <perso@mathieu-bousquet.fr>\n"
|
||||||
"Language-Team: French <https://hosted.weblate.org/projects/burn-my-windows/"
|
"Language-Team: French <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
"core/fr/>\n"
|
"core/fr/>\n"
|
||||||
"Language: fr\n"
|
"Language: fr\n"
|
||||||
@@ -17,17 +17,17 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||||
"X-Generator: Weblate 4.11-dev\n"
|
"X-Generator: Weblate 4.12.1\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr "Options de l'effet"
|
msgstr "Options de l'effet"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr "Retour"
|
msgstr "Retour"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "Options générales"
|
msgstr "Options générales"
|
||||||
|
|
||||||
@@ -48,12 +48,12 @@ msgid "Past Sponsors"
|
|||||||
msgstr "Anciens Sponsors"
|
msgstr "Anciens Sponsors"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "Aperçu pour %s"
|
msgstr "Aperçu pour %s"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "Fermez cette fenêtre pour un aperçu de l'effet !"
|
msgstr "Fermez cette fenêtre pour un aperçu de l'effet !"
|
||||||
|
|
||||||
@@ -69,9 +69,13 @@ msgstr "Effet TV"
|
|||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "Attaque de T-Rex"
|
msgstr "Attaque de T-Rex"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr "Désintégration"
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr "Volutes"
|
msgstr "Feux follets"
|
||||||
|
|
||||||
#: src/Fire.js:58
|
#: src/Fire.js:58
|
||||||
msgid "Fire"
|
msgid "Fire"
|
||||||
@@ -97,10 +101,18 @@ msgstr "Brise froide"
|
|||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "Le Père Noël arrive"
|
msgstr "Le Père Noël arrive"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Hexagone"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr "Énergie A"
|
msgstr "Énergie A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr "Apparition"
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr "Énergie B"
|
msgstr "Énergie B"
|
||||||
@@ -119,7 +131,7 @@ msgstr "Voir le journal des modifications"
|
|||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:16
|
#: resources/ui/common/main-menu.ui:16
|
||||||
msgid "Report a Bug"
|
msgid "Report a Bug"
|
||||||
msgstr "Signaler un bug"
|
msgstr "Signaler un bogue"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:20
|
#: resources/ui/common/main-menu.ui:20
|
||||||
msgid "Create an Effect"
|
msgid "Create an Effect"
|
||||||
@@ -133,17 +145,20 @@ msgstr "Traduire"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Faire un don"
|
msgstr "Faire un don"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr "À propos de Burn-My-Windows"
|
msgstr "À propos de Burn-My-Windows"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Durée de l'animation (ms)"
|
msgstr "Durée de l'animation (ms)"
|
||||||
|
|
||||||
@@ -161,29 +176,43 @@ msgstr "Durée de l'animation (ms)"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "Réinitialiser à la valeur par défaut"
|
msgstr "Réinitialiser à la valeur par défaut"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "Échelle"
|
msgstr "Échelle"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "Aléatoire"
|
msgstr "Aléatoire"
|
||||||
|
|
||||||
@@ -219,10 +248,11 @@ msgstr ""
|
|||||||
"Les éclats s'envoleront de l'endroit où se trouvait le pointeur de votre "
|
"Les éclats s'envoleront de l'endroit où se trouvait le pointeur de votre "
|
||||||
"souris lorsque vous fermez la fenêtre."
|
"souris lorsque vous fermez la fenêtre."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "Couleur"
|
msgstr "Couleur"
|
||||||
|
|
||||||
@@ -250,11 +280,11 @@ msgstr "Gradient"
|
|||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:70
|
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||||
msgid "Claw Scratch Scale"
|
msgid "Claw Scratch Scale"
|
||||||
msgstr "Échelle de griffe"
|
msgstr "Taille de la griffe"
|
||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:116
|
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||||
msgid "Claw Scratch Count"
|
msgid "Claw Scratch Count"
|
||||||
msgstr "Nombre de coups"
|
msgstr "Nombre de griffures"
|
||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||||
msgid "Warp Effect"
|
msgid "Warp Effect"
|
||||||
@@ -268,6 +298,26 @@ msgstr "Couleur du flash"
|
|||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr "Voir l'aperçu de cet effet"
|
msgstr "Voir l'aperçu de cet effet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr "Largeur des lignes du maillage"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Couleur de ligne"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "Couleur de la lueur"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr "Mélange additif"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "Vous voudrez peut-être l'activer pour les thèmes de fenêtre sombre."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr "Bienvenue dans Burn-My-Windows !"
|
msgstr "Bienvenue dans Burn-My-Windows !"
|
||||||
@@ -283,7 +333,7 @@ msgstr "Animation d'ouverture de fenêtre"
|
|||||||
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
||||||
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
||||||
msgid "If multiple are selected, one is chosen randomly."
|
msgid "If multiple are selected, one is chosen randomly."
|
||||||
msgstr "Si plusieurs sont sélectionnés, un est choisi au hasard."
|
msgstr "Si plusieurs effets sont sélectionnés, un est choisi au hasard."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:90 resources/ui/gtk4/prefs.ui:134
|
#: resources/ui/gtk4/prefs.ui:90 resources/ui/gtk4/prefs.ui:134
|
||||||
#: resources/ui/gtk3/prefs.ui:104 resources/ui/gtk3/prefs.ui:168
|
#: resources/ui/gtk3/prefs.ui:104 resources/ui/gtk3/prefs.ui:168
|
||||||
@@ -298,6 +348,18 @@ msgstr "Animation de fermeture de fenêtre"
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr "Appliquer également les effets aux boîtes de dialogue"
|
msgstr "Appliquer également les effets aux boîtes de dialogue"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "Intensité du tournoiement"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "Intensité de la secousse"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "Intensité de la succion"
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr "Sélectionner un préréglage"
|
msgstr "Sélectionner un préréglage"
|
||||||
|
|||||||
@@ -7,8 +7,8 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-02-28 12:56+0000\n"
|
"PO-Revision-Date: 2022-04-16 11:14+0000\n"
|
||||||
"Last-Translator: albanobattistella <albano_battistella@hotmail.com>\n"
|
"Last-Translator: albanobattistella <albano_battistella@hotmail.com>\n"
|
||||||
"Language-Team: Italian <https://hosted.weblate.org/projects/burn-my-windows/"
|
"Language-Team: Italian <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
"core/it/>\n"
|
"core/it/>\n"
|
||||||
@@ -17,17 +17,17 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||||
"X-Generator: Weblate 4.11.1-dev\n"
|
"X-Generator: Weblate 4.12-dev\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr "Opzioni effetto"
|
msgstr "Opzioni effetto"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr "Indietro"
|
msgstr "Indietro"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "Opzioni generali"
|
msgstr "Opzioni generali"
|
||||||
|
|
||||||
@@ -48,12 +48,12 @@ msgid "Past Sponsors"
|
|||||||
msgstr "Sponsor passati"
|
msgstr "Sponsor passati"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "Anteprima per %s"
|
msgstr "Anteprima per %s"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "Chiudi questa finestra per visualizzare in anteprima l'effetto!"
|
msgstr "Chiudi questa finestra per visualizzare in anteprima l'effetto!"
|
||||||
|
|
||||||
@@ -69,6 +69,10 @@ msgstr "Effetto TV"
|
|||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "Attacco T-Rex"
|
msgstr "Attacco T-Rex"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr "Scatto di disintegrazione"
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr "Scintille"
|
msgstr "Scintille"
|
||||||
@@ -97,10 +101,18 @@ msgstr "Brezza Fredda"
|
|||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "Babbo Natale sta arrivando"
|
msgstr "Babbo Natale sta arrivando"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Esagono"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr "Energia A"
|
msgstr "Energia A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr "Apparizione"
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr "Energia B"
|
msgstr "Energia B"
|
||||||
@@ -133,17 +145,20 @@ msgstr "Traduci"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Donare"
|
msgstr "Donare"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr "Informazioni su Burn-My-Windows"
|
msgstr "Informazioni su Burn-My-Windows"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Tempo animazione [ms]"
|
msgstr "Tempo animazione [ms]"
|
||||||
|
|
||||||
@@ -161,29 +176,43 @@ msgstr "Tempo animazione [ms]"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "Ripristina valore predefinito"
|
msgstr "Ripristina valore predefinito"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "Scala"
|
msgstr "Scala"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "Casuale"
|
msgstr "Casuale"
|
||||||
|
|
||||||
@@ -219,10 +248,11 @@ msgstr ""
|
|||||||
"I frammenti voleranno fuori dal punto in cui si trovava il puntatore del "
|
"I frammenti voleranno fuori dal punto in cui si trovava il puntatore del "
|
||||||
"mouse quando chiudi la finestra."
|
"mouse quando chiudi la finestra."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "Colore"
|
msgstr "Colore"
|
||||||
|
|
||||||
@@ -266,6 +296,26 @@ msgstr "Colore Flash"
|
|||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr "Anteprima di questo effetto"
|
msgstr "Anteprima di questo effetto"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr "Larghezza linea mesh"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Colore della linea"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "Colore bagliore"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr "Miscelazione aggiuntiva"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "Potresti abilitarlo per i temi delle finestre scure."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr "Benvenuto in Burn-My-Windows!"
|
msgstr "Benvenuto in Burn-My-Windows!"
|
||||||
@@ -296,6 +346,18 @@ msgstr "Animazione alla chiusura della finestra"
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr "Aggiungi anche effetti ai dialoghi"
|
msgstr "Aggiungi anche effetti ai dialoghi"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "Intensità di rotazione"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "Intensità di scuotimento"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "Intensità di aspirazione"
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr "Scegli un predefinito"
|
msgstr "Scegli un predefinito"
|
||||||
|
|||||||
@@ -7,66 +7,72 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-01-29 12:30+0000\n"
|
"PO-Revision-Date: 2022-04-11 12:07+0000\n"
|
||||||
"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
|
"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
|
||||||
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/burn-my-"
|
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/"
|
||||||
"windows/core/nb_NO/>\n"
|
"burn-my-windows/core/nb_NO/>\n"
|
||||||
"Language: nb_NO\n"
|
"Language: nb_NO\n"
|
||||||
"MIME-Version: 1.0\n"
|
"MIME-Version: 1.0\n"
|
||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||||
"X-Generator: Weblate 4.11-dev\n"
|
"X-Generator: Weblate 4.12-dev\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr ""
|
msgstr "Effektalternativer"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr ""
|
msgstr "Gå tilbake"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr ""
|
msgstr "Generelle innstillinger"
|
||||||
|
|
||||||
#: prefs.js:276
|
#: prefs.js:276
|
||||||
msgid "Gold Sponsors"
|
msgid "Gold Sponsors"
|
||||||
msgstr ""
|
msgstr "Gullsponsorer"
|
||||||
|
|
||||||
#: prefs.js:279
|
#: prefs.js:279
|
||||||
msgid "Silver Sponsors"
|
msgid "Silver Sponsors"
|
||||||
msgstr ""
|
msgstr "Sølvsponsorer"
|
||||||
|
|
||||||
#: prefs.js:282
|
#: prefs.js:282
|
||||||
msgid "Bronze Sponsors"
|
msgid "Bronze Sponsors"
|
||||||
msgstr ""
|
msgstr "Bronsesponsorer"
|
||||||
|
|
||||||
#: prefs.js:285
|
#: prefs.js:285
|
||||||
msgid "Past Sponsors"
|
msgid "Past Sponsors"
|
||||||
msgstr ""
|
msgstr "Tidligere sponsorer"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr ""
|
msgstr "Forhåndsvisning for %s"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
|
#, fuzzy
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr ""
|
msgstr "Lukk dette vinduet for å forhåndsvise effekten"
|
||||||
|
|
||||||
#: src/BrokenGlass.js:57
|
#: src/BrokenGlass.js:57
|
||||||
|
#, fuzzy
|
||||||
msgid "Broken Glass"
|
msgid "Broken Glass"
|
||||||
msgstr ""
|
msgstr "Knust glass"
|
||||||
|
|
||||||
#: src/TVEffect.js:56
|
#: src/TVEffect.js:56
|
||||||
msgid "TV Effect"
|
msgid "TV Effect"
|
||||||
msgstr ""
|
msgstr "TV-effekt"
|
||||||
|
|
||||||
#: src/TRexAttack.js:56
|
#: src/TRexAttack.js:56
|
||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
|
msgstr "T-rex-angrep"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
@@ -75,11 +81,11 @@ msgstr ""
|
|||||||
|
|
||||||
#: src/Fire.js:58
|
#: src/Fire.js:58
|
||||||
msgid "Fire"
|
msgid "Fire"
|
||||||
msgstr ""
|
msgstr "Brann"
|
||||||
|
|
||||||
#: src/Fire.js:130
|
#: src/Fire.js:130
|
||||||
msgid "Default Fire"
|
msgid "Default Fire"
|
||||||
msgstr ""
|
msgstr "Forvalgt brann"
|
||||||
|
|
||||||
#: src/Fire.js:140
|
#: src/Fire.js:140
|
||||||
msgid "Hell Fire"
|
msgid "Hell Fire"
|
||||||
@@ -91,16 +97,24 @@ msgstr ""
|
|||||||
|
|
||||||
#: src/Fire.js:160
|
#: src/Fire.js:160
|
||||||
msgid "Cold Breeze"
|
msgid "Cold Breeze"
|
||||||
msgstr ""
|
msgstr "Kald bris"
|
||||||
|
|
||||||
#: src/Fire.js:170
|
#: src/Fire.js:170
|
||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr ""
|
msgstr "Julenissen kommer"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Heksagon"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@@ -111,19 +125,19 @@ msgstr ""
|
|||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:6
|
#: resources/ui/common/main-menu.ui:6
|
||||||
msgid "Visit Homepage"
|
msgid "Visit Homepage"
|
||||||
msgstr ""
|
msgstr "Besøk hjemmesiden"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:10
|
#: resources/ui/common/main-menu.ui:10
|
||||||
msgid "View Changelog"
|
msgid "View Changelog"
|
||||||
msgstr ""
|
msgstr "Vis endringslogg"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:16
|
#: resources/ui/common/main-menu.ui:16
|
||||||
msgid "Report a Bug"
|
msgid "Report a Bug"
|
||||||
msgstr ""
|
msgstr "Rapporter en feil"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:20
|
#: resources/ui/common/main-menu.ui:20
|
||||||
msgid "Create an Effect"
|
msgid "Create an Effect"
|
||||||
msgstr ""
|
msgstr "Opprett en effekt"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:24
|
#: resources/ui/common/main-menu.ui:24
|
||||||
msgid "Translate"
|
msgid "Translate"
|
||||||
@@ -133,17 +147,20 @@ msgstr "Oversett"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Doner"
|
msgstr "Doner"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr ""
|
msgstr "Om"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Animasjonstid [ms]"
|
msgstr "Animasjonstid [ms]"
|
||||||
|
|
||||||
@@ -161,31 +178,45 @@ msgstr "Animasjonstid [ms]"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr ""
|
msgstr "Tilbakestill til forvalgt verdi"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr ""
|
msgstr "Størrelse"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr ""
|
msgstr "Tilfeldighet"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:162
|
#: resources/ui/gtk4/Matrix.ui:162
|
||||||
msgid "Vertical Overshooting"
|
msgid "Vertical Overshooting"
|
||||||
@@ -201,44 +232,45 @@ msgstr ""
|
|||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:116
|
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||||
msgid "Gravity"
|
msgid "Gravity"
|
||||||
msgstr ""
|
msgstr "Tyngdekraft"
|
||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:162
|
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||||
msgid "Blow Force"
|
msgid "Blow Force"
|
||||||
msgstr ""
|
msgstr "Slagkraft"
|
||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:212
|
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||||
msgid "Shatter From Pointer Location"
|
msgid "Shatter From Pointer Location"
|
||||||
msgstr ""
|
msgstr "Knus fra pekerposisjon"
|
||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:221
|
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||||
msgid ""
|
msgid ""
|
||||||
"The shards will fly away from where your mouse pointer was when closing the "
|
"The shards will fly away from where your mouse pointer was when closing the "
|
||||||
"window."
|
"window."
|
||||||
msgstr ""
|
msgstr "Skårene flyr fra der musepekeren var da du lukket vinduet."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr ""
|
msgstr "Farge"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||||
msgid "Presets"
|
msgid "Presets"
|
||||||
msgstr ""
|
msgstr "Forhåndsinnstillinger"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||||
msgid "Speed"
|
msgid "Speed"
|
||||||
msgstr ""
|
msgstr "Hastighet"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||||
msgid "3D Noise"
|
msgid "3D Noise"
|
||||||
msgstr ""
|
msgstr "3D-støy"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||||
msgid "Creates a more dynamic fire but requires more GPU power."
|
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||||
msgstr ""
|
msgstr "Mer dynamisk ild, men krever mer GPU-kraft."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||||
msgid "Gradient"
|
msgid "Gradient"
|
||||||
@@ -262,6 +294,26 @@ msgstr ""
|
|||||||
|
|
||||||
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
|
msgstr "Forhåndsvis denne effekten"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Linjefarge"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "Glødefarge"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
@@ -270,7 +322,7 @@ msgstr ""
|
|||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
||||||
msgid "If you like this extension, recommend it to your friends :)"
|
msgid "If you like this extension, recommend it to your friends :)"
|
||||||
msgstr ""
|
msgstr "Hvis du liker denne utvidelsen kan du anbefale den til vennene dine :)"
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:66 resources/ui/gtk3/prefs.ui:74
|
#: resources/ui/gtk4/prefs.ui:66 resources/ui/gtk3/prefs.ui:74
|
||||||
msgid "Open Window Animation"
|
msgid "Open Window Animation"
|
||||||
@@ -279,12 +331,12 @@ msgstr ""
|
|||||||
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
||||||
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
||||||
msgid "If multiple are selected, one is chosen randomly."
|
msgid "If multiple are selected, one is chosen randomly."
|
||||||
msgstr ""
|
msgstr "Hvis flere blir valgt, velges én tilfeldig."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:90 resources/ui/gtk4/prefs.ui:134
|
#: resources/ui/gtk4/prefs.ui:90 resources/ui/gtk4/prefs.ui:134
|
||||||
#: resources/ui/gtk3/prefs.ui:104 resources/ui/gtk3/prefs.ui:168
|
#: resources/ui/gtk3/prefs.ui:104 resources/ui/gtk3/prefs.ui:168
|
||||||
msgid "Choose Effects"
|
msgid "Choose Effects"
|
||||||
msgstr ""
|
msgstr "Velg effekter"
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:110 resources/ui/gtk3/prefs.ui:138
|
#: resources/ui/gtk4/prefs.ui:110 resources/ui/gtk3/prefs.ui:138
|
||||||
msgid "Close Window Animation"
|
msgid "Close Window Animation"
|
||||||
@@ -294,9 +346,21 @@ msgstr ""
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "Hvirvelintensitet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "Ristingsintensitet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "Sugeintensitet"
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr ""
|
msgstr "Velg en forhåndsinnstilling"
|
||||||
|
|
||||||
#~ msgid "Via PayPal"
|
#~ msgid "Via PayPal"
|
||||||
#~ msgstr "med PayPal"
|
#~ msgstr "med PayPal"
|
||||||
|
|||||||
@@ -7,8 +7,8 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-02-21 11:58+0000\n"
|
"PO-Revision-Date: 2022-04-05 18:37+0000\n"
|
||||||
"Last-Translator: Heimen Stoffels <vistausss@fastmail.com>\n"
|
"Last-Translator: Heimen Stoffels <vistausss@fastmail.com>\n"
|
||||||
"Language-Team: Dutch <https://hosted.weblate.org/projects/burn-my-windows/"
|
"Language-Team: Dutch <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
"core/nl/>\n"
|
"core/nl/>\n"
|
||||||
@@ -17,17 +17,17 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||||
"X-Generator: Weblate 4.11-dev\n"
|
"X-Generator: Weblate 4.12-dev\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr "Effectvoorkeuren"
|
msgstr "Effectvoorkeuren"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr "Scherm sluiten"
|
msgstr "Scherm sluiten"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "Algemene voorkeuren"
|
msgstr "Algemene voorkeuren"
|
||||||
|
|
||||||
@@ -48,12 +48,12 @@ msgid "Past Sponsors"
|
|||||||
msgstr "Voormalige sponsoren"
|
msgstr "Voormalige sponsoren"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "%s-voorvertoning"
|
msgstr "%s-voorvertoning"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "Sluit dit venster om het effect voor te vertonen."
|
msgstr "Sluit dit venster om het effect voor te vertonen."
|
||||||
|
|
||||||
@@ -69,6 +69,10 @@ msgstr "Tv-effect"
|
|||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "T-Rex-aanval"
|
msgstr "T-Rex-aanval"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr "Uiteenvallen"
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr "Dwaallicht"
|
msgstr "Dwaallicht"
|
||||||
@@ -97,10 +101,18 @@ msgstr "Koude wind"
|
|||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "Kerstmanvuur"
|
msgstr "Kerstmanvuur"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Hexagon"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr "Stimulatie A"
|
msgstr "Stimulatie A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr "Verschijning"
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr "Stimulatie B"
|
msgstr "Stimulatie B"
|
||||||
@@ -133,17 +145,20 @@ msgstr "Vertalen"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Doneren"
|
msgstr "Doneren"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr "Over Burn-My-Windows"
|
msgstr "Over Burn-My-Windows"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Animatieduur [in ms]"
|
msgstr "Animatieduur [in ms]"
|
||||||
|
|
||||||
@@ -161,29 +176,43 @@ msgstr "Animatieduur [in ms]"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "Standaardwaarde herstellen"
|
msgstr "Standaardwaarde herstellen"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "Schaal"
|
msgstr "Schaal"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "Willekeurigheid"
|
msgstr "Willekeurigheid"
|
||||||
|
|
||||||
@@ -218,10 +247,11 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"De stukken vliegen weg vanaf de cursorpositie na het sluiten van een venster."
|
"De stukken vliegen weg vanaf de cursorpositie na het sluiten van een venster."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "Kleur"
|
msgstr "Kleur"
|
||||||
|
|
||||||
@@ -265,6 +295,26 @@ msgstr "Flitskleur"
|
|||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr "Voorvertonen"
|
msgstr "Voorvertonen"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr "Gaaslijnbreedte"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Lijnkleur"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "Gloeikleur"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr "Overvloeien"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "Dit is mogelijk nuttig bij het gebruik van donkere thema's."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr "Welkom bij ‘Burn-My-Windows’!"
|
msgstr "Welkom bij ‘Burn-My-Windows’!"
|
||||||
@@ -297,6 +347,18 @@ msgstr "Animatie bij sluiten van vensters"
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr "Dialoogvensters ook voorzien van effecten"
|
msgstr "Dialoogvensters ook voorzien van effecten"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "Wervelintensiteit"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "Schudintensiteit"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "Zuigintensiteit"
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr "Kies een voorinstelling"
|
msgstr "Kies een voorinstelling"
|
||||||
|
|||||||
@@ -7,9 +7,9 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-03-29 18:24+0000\n"
|
"PO-Revision-Date: 2022-04-13 13:09+0000\n"
|
||||||
"Last-Translator: ANIGO R. (AR) <franigoyt@gmail.com>\n"
|
"Last-Translator: Егор Ермаков <eg.ermakov2016@gmail.com>\n"
|
||||||
"Language-Team: Russian <https://hosted.weblate.org/projects/burn-my-windows/"
|
"Language-Team: Russian <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
"core/ru/>\n"
|
"core/ru/>\n"
|
||||||
"Language: ru\n"
|
"Language: ru\n"
|
||||||
@@ -20,15 +20,15 @@ msgstr ""
|
|||||||
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
||||||
"X-Generator: Weblate 4.12-dev\n"
|
"X-Generator: Weblate 4.12-dev\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr "Параметры эффекта"
|
msgstr "Параметры эффекта"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr "Назад"
|
msgstr "Назад"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "Общие настройки"
|
msgstr "Общие настройки"
|
||||||
|
|
||||||
@@ -49,14 +49,14 @@ msgid "Past Sponsors"
|
|||||||
msgstr "Прошлые спонсоры"
|
msgstr "Прошлые спонсоры"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "Предварительный просмотр %s"
|
msgstr "Предпросмотр %s"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "Закройте это окно для предварительного просмотра эффекта!"
|
msgstr "Закройте это окно для предпросмотра эффекта!"
|
||||||
|
|
||||||
#: src/BrokenGlass.js:57
|
#: src/BrokenGlass.js:57
|
||||||
msgid "Broken Glass"
|
msgid "Broken Glass"
|
||||||
@@ -64,11 +64,15 @@ msgstr "Разбитое стекло"
|
|||||||
|
|
||||||
#: src/TVEffect.js:56
|
#: src/TVEffect.js:56
|
||||||
msgid "TV Effect"
|
msgid "TV Effect"
|
||||||
msgstr "Телевизионный эффект"
|
msgstr "Эффект ЭЛТ"
|
||||||
|
|
||||||
#: src/TRexAttack.js:56
|
#: src/TRexAttack.js:56
|
||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "T-Rex атака"
|
msgstr "Атака тираннозавра"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
@@ -80,27 +84,35 @@ msgstr "Огонь"
|
|||||||
|
|
||||||
#: src/Fire.js:130
|
#: src/Fire.js:130
|
||||||
msgid "Default Fire"
|
msgid "Default Fire"
|
||||||
msgstr "по умолчанию FIRE"
|
msgstr "Обычный огонь"
|
||||||
|
|
||||||
#: src/Fire.js:140
|
#: src/Fire.js:140
|
||||||
msgid "Hell Fire"
|
msgid "Hell Fire"
|
||||||
msgstr "Адский Огонь"
|
msgstr "Адское пламя"
|
||||||
|
|
||||||
#: src/Fire.js:150
|
#: src/Fire.js:150
|
||||||
msgid "Dark and Smutty"
|
msgid "Dark and Smutty"
|
||||||
msgstr "Тёмный и развратный"
|
msgstr "Тёмный и грязный"
|
||||||
|
|
||||||
#: src/Fire.js:160
|
#: src/Fire.js:160
|
||||||
msgid "Cold Breeze"
|
msgid "Cold Breeze"
|
||||||
msgstr "Холодный ветер"
|
msgstr "Холодный бриз"
|
||||||
|
|
||||||
#: src/Fire.js:170
|
#: src/Fire.js:170
|
||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "Дед мороз приходит"
|
msgstr "Дед Мороз идёт"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Гексагон"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr "Заряжение A"
|
msgstr "Энергия A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
@@ -112,7 +124,7 @@ msgstr "Матрица"
|
|||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:6
|
#: resources/ui/common/main-menu.ui:6
|
||||||
msgid "Visit Homepage"
|
msgid "Visit Homepage"
|
||||||
msgstr "Перейти на главную страницу"
|
msgstr "Посетить страницу проекта"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:10
|
#: resources/ui/common/main-menu.ui:10
|
||||||
msgid "View Changelog"
|
msgid "View Changelog"
|
||||||
@@ -134,19 +146,22 @@ msgstr "Перевести"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Пожертвовать"
|
msgstr "Пожертвовать"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr "О Burn-My-Windows"
|
msgstr "О Burn-My-Windows"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Время анимации (mc)"
|
msgstr "Время анимации (мс)"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||||
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||||
@@ -162,29 +177,43 @@ msgstr "Время анимации (mc)"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "Сброс на значение по умолчанию"
|
msgstr "Сброс на значение по умолчанию"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "Масштаб"
|
msgstr "Масштаб"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "Случайность"
|
msgstr "Случайность"
|
||||||
|
|
||||||
@@ -202,7 +231,7 @@ msgstr "Цвет наконечника"
|
|||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:116
|
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||||
msgid "Gravity"
|
msgid "Gravity"
|
||||||
msgstr "Сила тяжести"
|
msgstr "Гравитация"
|
||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:162
|
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||||
msgid "Blow Force"
|
msgid "Blow Force"
|
||||||
@@ -210,26 +239,27 @@ msgstr "Сила удара"
|
|||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:212
|
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||||
msgid "Shatter From Pointer Location"
|
msgid "Shatter From Pointer Location"
|
||||||
msgstr "Разбить из местоположения указателя"
|
msgstr "Разбить от положения курсора"
|
||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:221
|
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||||
msgid ""
|
msgid ""
|
||||||
"The shards will fly away from where your mouse pointer was when closing the "
|
"The shards will fly away from where your mouse pointer was when closing the "
|
||||||
"window."
|
"window."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
"Осколки разлетятся в стороны от того места, где находился указатель мыши при "
|
"Осколки разлетятся в стороны от того места, где находился курсор мыши при "
|
||||||
"закрытии окна."
|
"закрытии окна."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "Цвет"
|
msgstr "Цвет"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||||
msgid "Presets"
|
msgid "Presets"
|
||||||
msgstr "Заготовки"
|
msgstr "Пресеты"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||||
msgid "Speed"
|
msgid "Speed"
|
||||||
@@ -249,11 +279,11 @@ msgstr "Градиент"
|
|||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:70
|
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||||
msgid "Claw Scratch Scale"
|
msgid "Claw Scratch Scale"
|
||||||
msgstr "царапины"
|
msgstr "Масштаб царапин"
|
||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:116
|
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||||
msgid "Claw Scratch Count"
|
msgid "Claw Scratch Count"
|
||||||
msgstr "Количество царапин от когтей"
|
msgstr "Количество царапин"
|
||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||||
msgid "Warp Effect"
|
msgid "Warp Effect"
|
||||||
@@ -265,7 +295,27 @@ msgstr "Цвет вспышки"
|
|||||||
|
|
||||||
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr "Предварительный просмотр этого эффекта"
|
msgstr "Предпросмотр этого эффекта"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr "Ширина линии сетки"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Цвет линии"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr "Цвет свечения"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "Возможно, вы захотите включить это для тёмной темы."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
@@ -273,13 +323,11 @@ msgstr "Добро пожаловать в Burn-My-Windows!"
|
|||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
||||||
msgid "If you like this extension, recommend it to your friends :)"
|
msgid "If you like this extension, recommend it to your friends :)"
|
||||||
msgstr ""
|
msgstr "Если вам нравится это расширение, порекомендуйте его своим друзьям :)"
|
||||||
"Если вам нравится это расширение, порекомендуйте или поделитесь его своим "
|
|
||||||
"друзьям :)"
|
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:66 resources/ui/gtk3/prefs.ui:74
|
#: resources/ui/gtk4/prefs.ui:66 resources/ui/gtk3/prefs.ui:74
|
||||||
msgid "Open Window Animation"
|
msgid "Open Window Animation"
|
||||||
msgstr "Анимация открытого окна"
|
msgstr "Анимация открытия окна"
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
||||||
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
||||||
@@ -297,8 +345,20 @@ msgstr "Анимация закрытия окна"
|
|||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:150 resources/ui/gtk3/prefs.ui:198
|
#: resources/ui/gtk4/prefs.ui:150 resources/ui/gtk3/prefs.ui:198
|
||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr "Также добавьте эффекты к диалогам"
|
msgstr "Также добавить эффекты к диалогам"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "Интенсивность вращения"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "Интенсивность встряски"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "Интенсивность всасывания"
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr "Выберите заготовку"
|
msgstr "Выберите пресет"
|
||||||
|
|||||||
@@ -0,0 +1,363 @@
|
|||||||
|
# SOME DESCRIPTIVE TITLE.
|
||||||
|
# Copyright (C) YEAR Simon Schneegans
|
||||||
|
# This file is distributed under the same license as the burn-my-windows package.
|
||||||
|
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||||
|
#
|
||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: burn-my-windows\n"
|
||||||
|
"Report-Msgid-Bugs-To: \n"
|
||||||
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
|
"PO-Revision-Date: 2022-05-11 12:17+0000\n"
|
||||||
|
"Last-Translator: obslsessed <obslsessed@duck.com>\n"
|
||||||
|
"Language-Team: Swedish <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
|
"core/sv/>\n"
|
||||||
|
"Language: sv\n"
|
||||||
|
"MIME-Version: 1.0\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||||
|
"X-Generator: Weblate 4.12.1\n"
|
||||||
|
|
||||||
|
#: prefs.js:112
|
||||||
|
msgid "Effect Options"
|
||||||
|
msgstr "Effektalternativ"
|
||||||
|
|
||||||
|
#: prefs.js:140
|
||||||
|
msgid "Go Back"
|
||||||
|
msgstr "Gå tillbaka"
|
||||||
|
|
||||||
|
#: prefs.js:182
|
||||||
|
msgid "General Options"
|
||||||
|
msgstr "Generella alternativ"
|
||||||
|
|
||||||
|
#: prefs.js:276
|
||||||
|
msgid "Gold Sponsors"
|
||||||
|
msgstr "Guldsponsorer"
|
||||||
|
|
||||||
|
#: prefs.js:279
|
||||||
|
msgid "Silver Sponsors"
|
||||||
|
msgstr "Silversponsorer"
|
||||||
|
|
||||||
|
#: prefs.js:282
|
||||||
|
msgid "Bronze Sponsors"
|
||||||
|
msgstr "Bronssponsorer"
|
||||||
|
|
||||||
|
#: prefs.js:285
|
||||||
|
msgid "Past Sponsors"
|
||||||
|
msgstr "Sponsorer från förr"
|
||||||
|
|
||||||
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
|
#: prefs.js:510
|
||||||
|
#, javascript-format
|
||||||
|
msgid "Preview for %s"
|
||||||
|
msgstr "Förhandsgranskning för %s"
|
||||||
|
|
||||||
|
#: prefs.js:532
|
||||||
|
msgid "Close this Window to Preview the Effect!"
|
||||||
|
msgstr "Stäng det här fönstret för att förhandsgranska effekten!"
|
||||||
|
|
||||||
|
#: src/BrokenGlass.js:57
|
||||||
|
msgid "Broken Glass"
|
||||||
|
msgstr "Trasigt glas"
|
||||||
|
|
||||||
|
#: src/TVEffect.js:56
|
||||||
|
msgid "TV Effect"
|
||||||
|
msgstr "TV-effekt"
|
||||||
|
|
||||||
|
#: src/TRexAttack.js:56
|
||||||
|
msgid "T-Rex Attack"
|
||||||
|
msgstr "T-Rexattack"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Wisps.js:55
|
||||||
|
msgid "Wisps"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Fire.js:58
|
||||||
|
msgid "Fire"
|
||||||
|
msgstr "Eld"
|
||||||
|
|
||||||
|
#: src/Fire.js:130
|
||||||
|
msgid "Default Fire"
|
||||||
|
msgstr "Standardeld"
|
||||||
|
|
||||||
|
#: src/Fire.js:140
|
||||||
|
msgid "Hell Fire"
|
||||||
|
msgstr "Helveteseld"
|
||||||
|
|
||||||
|
#: src/Fire.js:150
|
||||||
|
msgid "Dark and Smutty"
|
||||||
|
msgstr "Mörk och smutsig"
|
||||||
|
|
||||||
|
#: src/Fire.js:160
|
||||||
|
msgid "Cold Breeze"
|
||||||
|
msgstr "Kall bris"
|
||||||
|
|
||||||
|
#: src/Fire.js:170
|
||||||
|
msgid "Santa is Coming"
|
||||||
|
msgstr "Jultomten kommer"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Sexhörning"
|
||||||
|
|
||||||
|
#: src/EnergizeA.js:54
|
||||||
|
msgid "Energize A"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr "Uppenbarelse"
|
||||||
|
|
||||||
|
#: src/EnergizeB.js:54
|
||||||
|
msgid "Energize B"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/Matrix.js:58
|
||||||
|
msgid "Matrix"
|
||||||
|
msgstr "Matris"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:6
|
||||||
|
msgid "Visit Homepage"
|
||||||
|
msgstr "Besök hemsida"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:10
|
||||||
|
msgid "View Changelog"
|
||||||
|
msgstr "Visa ändringslogg"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:16
|
||||||
|
msgid "Report a Bug"
|
||||||
|
msgstr "Rapportera en bugg"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:20
|
||||||
|
msgid "Create an Effect"
|
||||||
|
msgstr "Skapa en effekt"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:24
|
||||||
|
msgid "Translate"
|
||||||
|
msgstr "Översätt"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:28
|
||||||
|
msgid "Donate"
|
||||||
|
msgstr "Donera"
|
||||||
|
|
||||||
|
#: resources/ui/common/main-menu.ui:41
|
||||||
|
msgid "About Burn-My-Windows"
|
||||||
|
msgstr "Om Bränn-mitt-Windows"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
|
msgid "Animation Time [ms]"
|
||||||
|
msgstr "Animationens tid [ms]"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:224 resources/ui/gtk4/Matrix.ui:258
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:52 resources/ui/gtk4/BrokenGlass.ui:98
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:144 resources/ui/gtk4/BrokenGlass.ui:190
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:244 resources/ui/gtk4/Wisps.ui:52
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:98 resources/ui/gtk4/Wisps.ui:132
|
||||||
|
#: resources/ui/gtk4/Fire.ui:77 resources/ui/gtk4/Fire.ui:123
|
||||||
|
#: resources/ui/gtk4/Fire.ui:169 resources/ui/gtk4/Fire.ui:222
|
||||||
|
#: resources/ui/gtk4/Fire.ui:280 resources/ui/gtk4/TRexAttack.ui:52
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:98 resources/ui/gtk4/TRexAttack.ui:144
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
|
msgid "Reset to Default Value"
|
||||||
|
msgstr "Återställ till standardvärde"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
|
msgid "Scale"
|
||||||
|
msgstr "Skala"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
|
msgid "Randomness"
|
||||||
|
msgstr "Slumpmässighet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:162
|
||||||
|
msgid "Vertical Overshooting"
|
||||||
|
msgstr "Vertikal överskjutning"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:208
|
||||||
|
msgid "Trail Color"
|
||||||
|
msgstr "Spårets färg"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Matrix.ui:242
|
||||||
|
msgid "Tip Color"
|
||||||
|
msgstr "Färg på dricksen"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||||
|
msgid "Gravity"
|
||||||
|
msgstr "Tyngdkraft"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||||
|
msgid "Blow Force"
|
||||||
|
msgstr "Blåskraft"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||||
|
msgid "Shatter From Pointer Location"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||||
|
msgid ""
|
||||||
|
"The shards will fly away from where your mouse pointer was when closing the "
|
||||||
|
"window."
|
||||||
|
msgstr ""
|
||||||
|
"Skärvorna kommer att flyga iväg från där din muspekare befann sig när rutan "
|
||||||
|
"stängdes."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
|
msgid "Color"
|
||||||
|
msgstr "Färg"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||||
|
msgid "Presets"
|
||||||
|
msgstr "Förinställningar"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||||
|
msgid "Speed"
|
||||||
|
msgstr "Hastighet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||||
|
msgid "3D Noise"
|
||||||
|
msgstr "3D-ljud"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||||
|
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||||
|
msgstr "Skapar en mer dynamisk eld, men kräver mer GPU-kraft."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||||
|
msgid "Gradient"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||||
|
msgid "Claw Scratch Scale"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||||
|
msgid "Claw Scratch Count"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||||
|
msgid "Warp Effect"
|
||||||
|
msgstr "Warp-effekt"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||||
|
msgid "Flash Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
||||||
|
msgid "Preview this Effect"
|
||||||
|
msgstr "Förhandsgranska den här effekten"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr "Tillsatsblandning"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "Du kan behöva aktivera det här för mörka fönsterteman."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
|
msgstr "Välkommen till Bränn-mitt-Windows!"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:39 resources/ui/gtk3/prefs.ui:46
|
||||||
|
msgid "If you like this extension, recommend it to your friends :)"
|
||||||
|
msgstr "Rekommendera det här tillägget till dina vänner om du gillar det :)"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:66 resources/ui/gtk3/prefs.ui:74
|
||||||
|
msgid "Open Window Animation"
|
||||||
|
msgstr "Öppna fönsteranimation"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:75 resources/ui/gtk4/prefs.ui:119
|
||||||
|
#: resources/ui/gtk3/prefs.ui:83 resources/ui/gtk3/prefs.ui:147
|
||||||
|
msgid "If multiple are selected, one is chosen randomly."
|
||||||
|
msgstr "Om flera val är gjorda så väljs ett slumpvist."
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:90 resources/ui/gtk4/prefs.ui:134
|
||||||
|
#: resources/ui/gtk3/prefs.ui:104 resources/ui/gtk3/prefs.ui:168
|
||||||
|
msgid "Choose Effects"
|
||||||
|
msgstr "Välj effekter"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:110 resources/ui/gtk3/prefs.ui:138
|
||||||
|
msgid "Close Window Animation"
|
||||||
|
msgstr "Stäng fönsteranimation"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/prefs.ui:150 resources/ui/gtk3/prefs.ui:198
|
||||||
|
msgid "Also Add Effects to Dialogs"
|
||||||
|
msgstr "Lägg också till effekter till dialogrutor"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr "Virvelns intensitet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr "Skakningens intensitet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr "Sugningens intensitet"
|
||||||
|
|
||||||
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
|
msgid "Choose a Preset"
|
||||||
|
msgstr "Välj en förinställning"
|
||||||
@@ -7,8 +7,8 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-03-21 05:57+0000\n"
|
"PO-Revision-Date: 2022-05-11 12:17+0000\n"
|
||||||
"Last-Translator: Muha Aliss <muhaaliss@pm.me>\n"
|
"Last-Translator: Muha Aliss <muhaaliss@pm.me>\n"
|
||||||
"Language-Team: Turkish <https://hosted.weblate.org/projects/burn-my-windows/"
|
"Language-Team: Turkish <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||||
"core/tr/>\n"
|
"core/tr/>\n"
|
||||||
@@ -17,17 +17,17 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||||
"X-Generator: Weblate 4.12-dev\n"
|
"X-Generator: Weblate 4.12.1\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr "Efekt Seçenekleri"
|
msgstr "Efekt Seçenekleri"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr "Geri Dön"
|
msgstr "Geri Dön"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "Genel Ayarlar"
|
msgstr "Genel Ayarlar"
|
||||||
|
|
||||||
@@ -48,12 +48,12 @@ msgid "Past Sponsors"
|
|||||||
msgstr "Eski Sponsorlar"
|
msgstr "Eski Sponsorlar"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "%s ön izleme"
|
msgstr "%s ön izleme"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "Efekti Ön izlemek İçin Bu Pencereyi Kapatın!"
|
msgstr "Efekti Ön izlemek İçin Bu Pencereyi Kapatın!"
|
||||||
|
|
||||||
@@ -69,6 +69,10 @@ msgstr "TV Efekti"
|
|||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "T-Rex Saldırısı"
|
msgstr "T-Rex Saldırısı"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@@ -97,10 +101,18 @@ msgstr "Soğuk Esinti"
|
|||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "Noel Baba Geliyor"
|
msgstr "Noel Baba Geliyor"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "Altıgen"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
msgstr "Enerji A"
|
msgstr "Enerji A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr "Enerji B"
|
msgstr "Enerji B"
|
||||||
@@ -133,17 +145,20 @@ msgstr "Çevir"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "Bağış"
|
msgstr "Bağış"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr "Burn-My-Windows Hakkında"
|
msgstr "Burn-My-Windows Hakkında"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "Animasyon Süresi [ms]"
|
msgstr "Animasyon Süresi [ms]"
|
||||||
|
|
||||||
@@ -161,29 +176,43 @@ msgstr "Animasyon Süresi [ms]"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "Varsayılan Değere Sıfırla"
|
msgstr "Varsayılan Değere Sıfırla"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "Ölçek"
|
msgstr "Ölçek"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "Rastgelelik"
|
msgstr "Rastgelelik"
|
||||||
|
|
||||||
@@ -219,10 +248,11 @@ msgstr ""
|
|||||||
"Parçalar, pencereyi kapatırken fare işaretçinizin bulunduğu yerden uzağa "
|
"Parçalar, pencereyi kapatırken fare işaretçinizin bulunduğu yerden uzağa "
|
||||||
"uçacaktır."
|
"uçacaktır."
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "Renk"
|
msgstr "Renk"
|
||||||
|
|
||||||
@@ -256,7 +286,7 @@ msgstr "Pençe Çizik Sayısı"
|
|||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||||
msgid "Warp Effect"
|
msgid "Warp Effect"
|
||||||
msgstr ""
|
msgstr "Çözgü Etkisi"
|
||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:208
|
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||||
msgid "Flash Color"
|
msgid "Flash Color"
|
||||||
@@ -266,6 +296,26 @@ msgstr "Flaş Rengi"
|
|||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr "Bu Efekti Önizle"
|
msgstr "Bu Efekti Önizle"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr "Çizgi rengi"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr "Bunu koyu temalı pencereler için etkinleştirmek isteyebilirsiniz."
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr "Burn-My-Windows'a Hoş Geldiniz!"
|
msgstr "Burn-My-Windows'a Hoş Geldiniz!"
|
||||||
@@ -296,6 +346,18 @@ msgstr "Pencere Animasyonunu Kapat"
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr "Ayrıca Diyaloglara Efektler Ekle"
|
msgstr "Ayrıca Diyaloglara Efektler Ekle"
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
|
msgid "Twirl Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
msgid "Choose a Preset"
|
msgid "Choose a Preset"
|
||||||
msgstr "Bir Şablon Seçin"
|
msgstr "Bir Şablon Seçin"
|
||||||
|
|||||||
@@ -7,9 +7,9 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: Burn-My-Windows\n"
|
"Project-Id-Version: Burn-My-Windows\n"
|
||||||
"Report-Msgid-Bugs-To: \n"
|
"Report-Msgid-Bugs-To: \n"
|
||||||
"POT-Creation-Date: 2022-02-18 20:33+0100\n"
|
"POT-Creation-Date: 2022-04-05 09:22+0200\n"
|
||||||
"PO-Revision-Date: 2022-03-01 15:05+0000\n"
|
"PO-Revision-Date: 2022-04-08 07:11+0000\n"
|
||||||
"Last-Translator: 刘韬 <lyuutau@outlook.com>\n"
|
"Last-Translator: merelymyself <poonsters6@gmail.com>\n"
|
||||||
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
|
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
|
||||||
"burn-my-windows/core/zh_Hans/>\n"
|
"burn-my-windows/core/zh_Hans/>\n"
|
||||||
"Language: zh_Hans\n"
|
"Language: zh_Hans\n"
|
||||||
@@ -17,82 +17,75 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||||
"X-Generator: Weblate 4.11.1-dev\n"
|
"X-Generator: Weblate 4.12-dev\n"
|
||||||
|
|
||||||
#: prefs.js:111
|
#: prefs.js:112
|
||||||
#, fuzzy
|
|
||||||
msgid "Effect Options"
|
msgid "Effect Options"
|
||||||
msgstr "效果选项"
|
msgstr "特殊效果选项"
|
||||||
|
|
||||||
#: prefs.js:139
|
#: prefs.js:140
|
||||||
msgid "Go Back"
|
msgid "Go Back"
|
||||||
msgstr ""
|
msgstr "返回"
|
||||||
|
|
||||||
#: prefs.js:181
|
#: prefs.js:182
|
||||||
#, fuzzy
|
|
||||||
msgid "General Options"
|
msgid "General Options"
|
||||||
msgstr "一般选项"
|
msgstr "常规选项"
|
||||||
|
|
||||||
#: prefs.js:276
|
#: prefs.js:276
|
||||||
#, fuzzy
|
|
||||||
msgid "Gold Sponsors"
|
msgid "Gold Sponsors"
|
||||||
msgstr "金牌赞助商"
|
msgstr "金牌赞助商"
|
||||||
|
|
||||||
#: prefs.js:279
|
#: prefs.js:279
|
||||||
#, fuzzy
|
|
||||||
msgid "Silver Sponsors"
|
msgid "Silver Sponsors"
|
||||||
msgstr "银牌赞助商"
|
msgstr "银牌赞助商"
|
||||||
|
|
||||||
#: prefs.js:282
|
#: prefs.js:282
|
||||||
#, fuzzy
|
|
||||||
msgid "Bronze Sponsors"
|
msgid "Bronze Sponsors"
|
||||||
msgstr "铜牌赞助商"
|
msgstr "铜牌赞助商"
|
||||||
|
|
||||||
#: prefs.js:285
|
#: prefs.js:285
|
||||||
#, fuzzy
|
|
||||||
msgid "Past Sponsors"
|
msgid "Past Sponsors"
|
||||||
msgstr "往届赞助商"
|
msgstr "往届赞助商"
|
||||||
|
|
||||||
#. Translators: %s will be replaced by the effect's name.
|
#. Translators: %s will be replaced by the effect's name.
|
||||||
#: prefs.js:512
|
#: prefs.js:510
|
||||||
#, fuzzy, javascript-format
|
#, javascript-format
|
||||||
msgid "Preview for %s"
|
msgid "Preview for %s"
|
||||||
msgstr "%s 的预览"
|
msgstr "%s 的预览"
|
||||||
|
|
||||||
#: prefs.js:534
|
#: prefs.js:532
|
||||||
#, fuzzy
|
|
||||||
msgid "Close this Window to Preview the Effect!"
|
msgid "Close this Window to Preview the Effect!"
|
||||||
msgstr "关闭此窗口,预览效果!"
|
msgstr "关闭此窗口,预览效果!"
|
||||||
|
|
||||||
#: src/BrokenGlass.js:57
|
#: src/BrokenGlass.js:57
|
||||||
#, fuzzy
|
|
||||||
msgid "Broken Glass"
|
msgid "Broken Glass"
|
||||||
msgstr "破碎的玻璃"
|
msgstr "破碎的玻璃"
|
||||||
|
|
||||||
#: src/TVEffect.js:56
|
#: src/TVEffect.js:56
|
||||||
#, fuzzy
|
|
||||||
msgid "TV Effect"
|
msgid "TV Effect"
|
||||||
msgstr "电视效果"
|
msgstr "电视效果"
|
||||||
|
|
||||||
#: src/TRexAttack.js:56
|
#: src/TRexAttack.js:56
|
||||||
#, fuzzy
|
|
||||||
msgid "T-Rex Attack"
|
msgid "T-Rex Attack"
|
||||||
msgstr "霸王龙攻击"
|
msgstr "霸王龙攻击"
|
||||||
|
|
||||||
|
#: src/SnapOfDisintegration.js:60
|
||||||
|
msgid "Snap of Disintegration"
|
||||||
|
msgstr "瓦解效果"
|
||||||
|
|
||||||
#: src/Wisps.js:55
|
#: src/Wisps.js:55
|
||||||
msgid "Wisps"
|
msgid "Wisps"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/Fire.js:58
|
#: src/Fire.js:58
|
||||||
msgid "Fire"
|
msgid "Fire"
|
||||||
msgstr ""
|
msgstr "火烧效果"
|
||||||
|
|
||||||
#: src/Fire.js:130
|
#: src/Fire.js:130
|
||||||
msgid "Default Fire"
|
msgid "Default Fire"
|
||||||
msgstr ""
|
msgstr "普通火烧效果"
|
||||||
|
|
||||||
#: src/Fire.js:140
|
#: src/Fire.js:140
|
||||||
#, fuzzy
|
|
||||||
msgid "Hell Fire"
|
msgid "Hell Fire"
|
||||||
msgstr "地狱之火"
|
msgstr "地狱之火"
|
||||||
|
|
||||||
@@ -102,22 +95,28 @@ msgid "Dark and Smutty"
|
|||||||
msgstr "黑暗和污秽"
|
msgstr "黑暗和污秽"
|
||||||
|
|
||||||
#: src/Fire.js:160
|
#: src/Fire.js:160
|
||||||
#, fuzzy
|
|
||||||
msgid "Cold Breeze"
|
msgid "Cold Breeze"
|
||||||
msgstr "寒风"
|
msgstr "寒风"
|
||||||
|
|
||||||
#: src/Fire.js:170
|
#: src/Fire.js:170
|
||||||
#, fuzzy
|
|
||||||
msgid "Santa is Coming"
|
msgid "Santa is Coming"
|
||||||
msgstr "圣诞老人来了"
|
msgstr "圣诞老人来了"
|
||||||
|
|
||||||
|
#: src/Hexagon.js:53
|
||||||
|
msgid "Hexagon"
|
||||||
|
msgstr "六边形"
|
||||||
|
|
||||||
#: src/EnergizeA.js:54
|
#: src/EnergizeA.js:54
|
||||||
msgid "Energize A"
|
msgid "Energize A"
|
||||||
|
msgstr "瞬移效果A"
|
||||||
|
|
||||||
|
#: src/Apparition.js:57
|
||||||
|
msgid "Apparition"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/EnergizeB.js:54
|
#: src/EnergizeB.js:54
|
||||||
msgid "Energize B"
|
msgid "Energize B"
|
||||||
msgstr ""
|
msgstr "瞬移效果B"
|
||||||
|
|
||||||
#: src/Matrix.js:58
|
#: src/Matrix.js:58
|
||||||
msgid "Matrix"
|
msgid "Matrix"
|
||||||
@@ -136,7 +135,6 @@ msgid "Report a Bug"
|
|||||||
msgstr "报告错误"
|
msgstr "报告错误"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:20
|
#: resources/ui/common/main-menu.ui:20
|
||||||
#, fuzzy
|
|
||||||
msgid "Create an Effect"
|
msgid "Create an Effect"
|
||||||
msgstr "创建效果"
|
msgstr "创建效果"
|
||||||
|
|
||||||
@@ -148,18 +146,20 @@ msgstr "翻译"
|
|||||||
msgid "Donate"
|
msgid "Donate"
|
||||||
msgstr "捐赠"
|
msgstr "捐赠"
|
||||||
|
|
||||||
#: resources/ui/common/main-menu.ui:45
|
#: resources/ui/common/main-menu.ui:41
|
||||||
msgid "About Burn-My-Windows"
|
msgid "About Burn-My-Windows"
|
||||||
msgstr "关于 Burn-My-Windows"
|
msgstr "关于 Burn-My-Windows"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||||
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:24
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/Hexagon.ui:24
|
||||||
|
#: resources/ui/gtk4/EnergizeB.ui:24 resources/ui/gtk4/Apparition.ui:24
|
||||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
#: resources/ui/gtk3/Hexagon.ui:49 resources/ui/gtk3/EnergizeB.ui:42
|
||||||
#, fuzzy
|
#: resources/ui/gtk3/Apparition.ui:63
|
||||||
msgid "Animation Time [ms]"
|
msgid "Animation Time [ms]"
|
||||||
msgstr "动画时间 [毫秒]"
|
msgstr "动画时间 [毫秒]"
|
||||||
|
|
||||||
@@ -177,46 +177,56 @@ msgstr "动画时间 [毫秒]"
|
|||||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/Hexagon.ui:52
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:98 resources/ui/gtk4/Hexagon.ui:144
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:178 resources/ui/gtk4/Hexagon.ui:212
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:265 resources/ui/gtk4/EnergizeB.ui:52
|
||||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||||
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk3/Wisps.ui:68
|
#: resources/ui/gtk4/prefs.ui:166 resources/ui/gtk4/Apparition.ui:52
|
||||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
#: resources/ui/gtk4/Apparition.ui:98 resources/ui/gtk4/Apparition.ui:144
|
||||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
#: resources/ui/gtk4/Apparition.ui:190 resources/ui/gtk4/Apparition.ui:236
|
||||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
#: resources/ui/gtk3/Wisps.ui:68 resources/ui/gtk3/Wisps.ui:117
|
||||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
#: resources/ui/gtk3/Wisps.ui:160 resources/ui/gtk3/Fire.ui:119
|
||||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
#: resources/ui/gtk3/Fire.ui:167 resources/ui/gtk3/Fire.ui:215
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
#: resources/ui/gtk3/Fire.ui:277 resources/ui/gtk3/Fire.ui:345
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
#: resources/ui/gtk3/TVEffect.ui:61 resources/ui/gtk3/TVEffect.ui:104
|
||||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:219
|
#: resources/ui/gtk3/EnergizeA.ui:68 resources/ui/gtk3/EnergizeA.ui:117
|
||||||
|
#: resources/ui/gtk3/EnergizeA.ui:160 resources/ui/gtk3/Hexagon.ui:75
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:124 resources/ui/gtk3/Hexagon.ui:173
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:216 resources/ui/gtk3/Hexagon.ui:259
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:321 resources/ui/gtk3/EnergizeB.ui:68
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:117 resources/ui/gtk3/EnergizeB.ui:160
|
||||||
|
#: resources/ui/gtk3/prefs.ui:219 resources/ui/gtk3/Apparition.ui:89
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:138 resources/ui/gtk3/Apparition.ui:187
|
||||||
|
#: resources/ui/gtk3/Apparition.ui:236 resources/ui/gtk3/Apparition.ui:285
|
||||||
msgid "Reset to Default Value"
|
msgid "Reset to Default Value"
|
||||||
msgstr "重置为默认值"
|
msgstr "重置为默认值"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
#: resources/ui/gtk4/SnapOfDisintegration.ui:70
|
||||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/Hexagon.ui:70
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
#: resources/ui/gtk4/EnergizeB.ui:70 resources/ui/gtk3/Wisps.ui:91
|
||||||
|
#: resources/ui/gtk3/Fire.ui:141 resources/ui/gtk3/EnergizeA.ui:91
|
||||||
|
#: resources/ui/gtk3/Hexagon.ui:98 resources/ui/gtk3/EnergizeB.ui:91
|
||||||
#, fuzzy
|
#, fuzzy
|
||||||
msgid "Scale"
|
msgid "Scale"
|
||||||
msgstr "规模"
|
msgstr "规模"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:116
|
#: resources/ui/gtk4/Matrix.ui:116 resources/ui/gtk4/Apparition.ui:70
|
||||||
#, fuzzy
|
#: resources/ui/gtk3/Apparition.ui:112
|
||||||
msgid "Randomness"
|
msgid "Randomness"
|
||||||
msgstr "随机性"
|
msgstr "随机性"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:162
|
#: resources/ui/gtk4/Matrix.ui:162
|
||||||
#, fuzzy
|
|
||||||
msgid "Vertical Overshooting"
|
msgid "Vertical Overshooting"
|
||||||
msgstr "垂直过冲"
|
msgstr "垂直过冲"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:208
|
#: resources/ui/gtk4/Matrix.ui:208
|
||||||
#, fuzzy
|
|
||||||
msgid "Trail Color"
|
msgid "Trail Color"
|
||||||
msgstr "尾迹颜色"
|
msgstr "尾迹颜色"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Matrix.ui:242
|
#: resources/ui/gtk4/Matrix.ui:242
|
||||||
#, fuzzy
|
|
||||||
msgid "Tip Color"
|
msgid "Tip Color"
|
||||||
msgstr "提示颜色"
|
msgstr "提示颜色"
|
||||||
|
|
||||||
@@ -225,24 +235,25 @@ msgid "Gravity"
|
|||||||
msgstr "重力"
|
msgstr "重力"
|
||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:162
|
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||||
#, fuzzy
|
|
||||||
msgid "Blow Force"
|
msgid "Blow Force"
|
||||||
msgstr "吹力"
|
msgstr "砸破力"
|
||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:212
|
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||||
msgid "Shatter From Pointer Location"
|
msgid "Shatter From Pointer Location"
|
||||||
msgstr ""
|
msgstr "从光标位置破碎"
|
||||||
|
|
||||||
#: resources/ui/gtk4/BrokenGlass.ui:221
|
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||||
|
#, fuzzy
|
||||||
msgid ""
|
msgid ""
|
||||||
"The shards will fly away from where your mouse pointer was when closing the "
|
"The shards will fly away from where your mouse pointer was when closing the "
|
||||||
"window."
|
"window."
|
||||||
msgstr ""
|
msgstr "窗口的破碎会从光标位置而开始。"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/SnapOfDisintegration.ui:116
|
||||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
#: resources/ui/gtk4/TVEffect.ui:70 resources/ui/gtk4/EnergizeA.ui:116
|
||||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
#: resources/ui/gtk4/EnergizeB.ui:116 resources/ui/gtk3/Wisps.ui:139
|
||||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
#: resources/ui/gtk3/TVEffect.ui:83 resources/ui/gtk3/EnergizeA.ui:139
|
||||||
|
#: resources/ui/gtk3/EnergizeB.ui:139
|
||||||
msgid "Color"
|
msgid "Color"
|
||||||
msgstr "颜色"
|
msgstr "颜色"
|
||||||
|
|
||||||
@@ -255,25 +266,27 @@ msgid "Speed"
|
|||||||
msgstr "速度"
|
msgstr "速度"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||||
#, fuzzy
|
|
||||||
msgid "3D Noise"
|
msgid "3D Noise"
|
||||||
msgstr "3D 噪点"
|
msgstr "3D 噪点"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||||
|
#, fuzzy
|
||||||
msgid "Creates a more dynamic fire but requires more GPU power."
|
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||||
msgstr ""
|
msgstr "火会更像真但显卡功耗会增加。"
|
||||||
|
|
||||||
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||||
|
#, fuzzy
|
||||||
msgid "Gradient"
|
msgid "Gradient"
|
||||||
msgstr ""
|
msgstr "渐变"
|
||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:70
|
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||||
|
#, fuzzy
|
||||||
msgid "Claw Scratch Scale"
|
msgid "Claw Scratch Scale"
|
||||||
msgstr ""
|
msgstr "爪痕大小"
|
||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:116
|
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||||
msgid "Claw Scratch Count"
|
msgid "Claw Scratch Count"
|
||||||
msgstr ""
|
msgstr "爪痕数量"
|
||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||||
msgid "Warp Effect"
|
msgid "Warp Effect"
|
||||||
@@ -281,12 +294,32 @@ msgstr ""
|
|||||||
|
|
||||||
#: resources/ui/gtk4/TRexAttack.ui:208
|
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||||
msgid "Flash Color"
|
msgid "Flash Color"
|
||||||
msgstr ""
|
msgstr "爪痕颜色"
|
||||||
|
|
||||||
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
#: resources/ui/gtk4/effectPage.ui:37 resources/ui/gtk3/effectPage.ui:37
|
||||||
msgid "Preview this Effect"
|
msgid "Preview this Effect"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:116 resources/ui/gtk3/Hexagon.ui:147
|
||||||
|
msgid "Mesh Line Width"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:162 resources/ui/gtk3/Hexagon.ui:195
|
||||||
|
msgid "Line Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:196 resources/ui/gtk3/Hexagon.ui:238
|
||||||
|
msgid "Glow Color"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:234 resources/ui/gtk3/Hexagon.ui:285
|
||||||
|
msgid "Additive Blending"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Hexagon.ui:243 resources/ui/gtk3/Hexagon.ui:294
|
||||||
|
msgid "You may want to enable this for dark window themes."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
#: resources/ui/gtk4/prefs.ui:28 resources/ui/gtk3/prefs.ui:35
|
||||||
msgid "Welcome to Burn-My-Windows!"
|
msgid "Welcome to Burn-My-Windows!"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@@ -317,6 +350,19 @@ msgstr ""
|
|||||||
msgid "Also Add Effects to Dialogs"
|
msgid "Also Add Effects to Dialogs"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: resources/ui/gtk3/Fire.ui:63
|
#: resources/ui/gtk4/Apparition.ui:116 resources/ui/gtk3/Apparition.ui:161
|
||||||
msgid "Choose a Preset"
|
msgid "Twirl Intensity"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:162 resources/ui/gtk3/Apparition.ui:210
|
||||||
|
msgid "Shake Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk4/Apparition.ui:208 resources/ui/gtk3/Apparition.ui:259
|
||||||
|
msgid "Suction Intensity"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: resources/ui/gtk3/Fire.ui:63
|
||||||
|
#, fuzzy
|
||||||
|
msgid "Choose a Preset"
|
||||||
|
msgstr "选一个预设配置"
|
||||||
|
|||||||
@@ -30,18 +30,6 @@ const ExtensionUtils = imports.misc.extensionUtils;
|
|||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
|
||||||
// New effects must be registered here and in extension.js.
|
|
||||||
const ALL_EFFECTS = [
|
|
||||||
Me.imports.src.EnergizeA.EnergizeA,
|
|
||||||
Me.imports.src.EnergizeB.EnergizeB,
|
|
||||||
Me.imports.src.Fire.Fire,
|
|
||||||
Me.imports.src.Matrix.Matrix,
|
|
||||||
Me.imports.src.BrokenGlass.BrokenGlass,
|
|
||||||
Me.imports.src.TRexAttack.TRexAttack,
|
|
||||||
Me.imports.src.TVEffect.TVEffect,
|
|
||||||
Me.imports.src.Wisps.Wisps,
|
|
||||||
];
|
|
||||||
|
|
||||||
// This template widget class is defined at the bottom of this file.
|
// This template widget class is defined at the bottom of this file.
|
||||||
var BurnMyWindowsEffectPage = null;
|
var BurnMyWindowsEffectPage = null;
|
||||||
|
|
||||||
@@ -56,6 +44,22 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
// ------------------------------------------------------------ constructor / destructor
|
// ------------------------------------------------------------ constructor / destructor
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
|
|
||||||
|
// New effects must be registered here and in extension.js.
|
||||||
|
this._ALL_EFFECTS = [
|
||||||
|
new Me.imports.src.Apparition.Apparition(),
|
||||||
|
new Me.imports.src.BrokenGlass.BrokenGlass(),
|
||||||
|
new Me.imports.src.EnergizeA.EnergizeA(),
|
||||||
|
new Me.imports.src.EnergizeB.EnergizeB(),
|
||||||
|
new Me.imports.src.Fire.Fire(),
|
||||||
|
new Me.imports.src.Hexagon.Hexagon(),
|
||||||
|
new Me.imports.src.Matrix.Matrix(),
|
||||||
|
new Me.imports.src.SnapOfDisintegration.SnapOfDisintegration(),
|
||||||
|
new Me.imports.src.TRexAttack.TRexAttack(),
|
||||||
|
new Me.imports.src.TVEffect.TVEffect(),
|
||||||
|
new Me.imports.src.Wisps.Wisps(),
|
||||||
|
];
|
||||||
|
|
||||||
// Load all of our resources.
|
// Load all of our resources.
|
||||||
this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
|
this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
|
||||||
Gio.resources_register(this._resources);
|
Gio.resources_register(this._resources);
|
||||||
@@ -93,10 +97,11 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
this.bindSwitch('destroy-dialogs');
|
this.bindSwitch('destroy-dialogs');
|
||||||
|
|
||||||
|
|
||||||
// Starting with GNOME Shell 42, the settings dialog uses libadwaita. We have to use a
|
// Starting with GNOME Shell 42, the settings dialog uses libadwaita (at least most of
|
||||||
// different layout, as the stack sidebar looks pretty ugly with the included
|
// the time - it seems that pop!_OS does not support libadwaita even on GNOME 42). We
|
||||||
// Adw.Clamp...
|
// have to use a different layout, as the stack sidebar looks pretty ugly with the
|
||||||
if (utils.shellVersionIsAtLeast(42, 'beta')) {
|
// included Adw.Clamp...
|
||||||
|
if (Adw && utils.shellVersionIsAtLeast(42, 'beta')) {
|
||||||
|
|
||||||
// This is our top-level widget which we will return later.
|
// This is our top-level widget which we will return later.
|
||||||
this._widget = new Gtk.Box({orientation: Gtk.Orientation.VERTICAL});
|
this._widget = new Gtk.Box({orientation: Gtk.Orientation.VERTICAL});
|
||||||
@@ -109,24 +114,24 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
const group = new Adw.PreferencesGroup({title: _('Effect Options')});
|
const group = new Adw.PreferencesGroup({title: _('Effect Options')});
|
||||||
this.gtkBoxAppend(this._widget, group);
|
this.gtkBoxAppend(this._widget, group);
|
||||||
|
|
||||||
ALL_EFFECTS.forEach(Effect => {
|
this._ALL_EFFECTS.forEach(effect => {
|
||||||
const [minMajor, minMinor] = Effect.getMinShellVersion();
|
const [minMajor, minMinor] = effect.getMinShellVersion();
|
||||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||||
|
|
||||||
const row = new Adw.ActionRow({title: Effect.getLabel(), activatable: true});
|
const row = new Adw.ActionRow({title: effect.getLabel(), activatable: true});
|
||||||
row.add_suffix(new Gtk.Image({icon_name: 'go-next-symbolic'}));
|
row.add_suffix(new Gtk.Image({icon_name: 'go-next-symbolic'}));
|
||||||
|
|
||||||
// Open a subpage with the effect's settings.
|
// Open a subpage with the effect's settings.
|
||||||
row.connect('activated', () => {
|
row.connect('activated', () => {
|
||||||
const page = new BurnMyWindowsEffectPage(Effect, this);
|
const page = new BurnMyWindowsEffectPage(effect, this);
|
||||||
page.valign = Gtk.Align.CENTER;
|
page.valign = Gtk.Align.CENTER;
|
||||||
page.margin_top = 10;
|
page.margin_top = 10;
|
||||||
page.margin_bottom = 10;
|
page.margin_bottom = 10;
|
||||||
page.margin_start = 10;
|
page.margin_start = 10;
|
||||||
page.margin_end = 10;
|
page.margin_end = 10;
|
||||||
|
|
||||||
// Add the Effect's preferences (if any).
|
// Add the effect's preferences (if any).
|
||||||
const preferences = Effect.getPreferences(this);
|
const preferences = effect.getPreferences(this);
|
||||||
if (preferences) {
|
if (preferences) {
|
||||||
this.gtkBoxAppend(page, preferences);
|
this.gtkBoxAppend(page, preferences);
|
||||||
}
|
}
|
||||||
@@ -182,23 +187,23 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
this.gtkBoxAppend(this._widget, stack);
|
this.gtkBoxAppend(this._widget, stack);
|
||||||
|
|
||||||
// Add all other effect pages.
|
// Add all other effect pages.
|
||||||
ALL_EFFECTS.forEach(Effect => {
|
this._ALL_EFFECTS.forEach(effect => {
|
||||||
const [minMajor, minMinor] = Effect.getMinShellVersion();
|
const [minMajor, minMinor] = effect.getMinShellVersion();
|
||||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||||
|
|
||||||
const page = new BurnMyWindowsEffectPage(Effect, this);
|
const page = new BurnMyWindowsEffectPage(effect, this);
|
||||||
page.margin_start = 60;
|
page.margin_start = 60;
|
||||||
page.margin_end = 60;
|
page.margin_end = 60;
|
||||||
page.margin_top = 60;
|
page.margin_top = 60;
|
||||||
page.margin_bottom = 60;
|
page.margin_bottom = 60;
|
||||||
|
|
||||||
// Add the Effect's preferences (if any).
|
// Add the effect's preferences (if any).
|
||||||
const preferences = Effect.getPreferences(this);
|
const preferences = effect.getPreferences(this);
|
||||||
if (preferences) {
|
if (preferences) {
|
||||||
this.gtkBoxAppend(page, preferences);
|
this.gtkBoxAppend(page, preferences);
|
||||||
}
|
}
|
||||||
|
|
||||||
stack.add_titled(page, Effect.getNick(), Effect.getLabel());
|
stack.add_titled(page, effect.getNick(), effect.getLabel());
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -218,7 +223,7 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
|
|
||||||
// Starting with GNOME Shell 42, we have to hack our way through the widget tree
|
// Starting with GNOME Shell 42, we have to hack our way through the widget tree
|
||||||
// of the Adw.PreferencesWindow...
|
// of the Adw.PreferencesWindow...
|
||||||
if (utils.shellVersionIsAtLeast(42, 'beta')) {
|
if (Adw && utils.shellVersionIsAtLeast(42, 'beta')) {
|
||||||
const header = this._findWidgetByType(window.get_content(), Adw.HeaderBar);
|
const header = this._findWidgetByType(window.get_content(), Adw.HeaderBar);
|
||||||
header.pack_end(menu);
|
header.pack_end(menu);
|
||||||
|
|
||||||
@@ -298,11 +303,11 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
const group = Gio.SimpleActionGroup.new();
|
const group = Gio.SimpleActionGroup.new();
|
||||||
window.insert_action_group('open-effects', group);
|
window.insert_action_group('open-effects', group);
|
||||||
|
|
||||||
ALL_EFFECTS.forEach(Effect => {
|
this._ALL_EFFECTS.forEach(effect => {
|
||||||
const [minMajor, minMinor] = Effect.getMinShellVersion();
|
const [minMajor, minMinor] = effect.getMinShellVersion();
|
||||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||||
const nick = Effect.getNick();
|
const nick = effect.getNick();
|
||||||
const label = Effect.getLabel();
|
const label = effect.getLabel();
|
||||||
const actionName = nick + '-open-effect';
|
const actionName = nick + '-open-effect';
|
||||||
const fullName = 'open-effects.' + actionName;
|
const fullName = 'open-effects.' + actionName;
|
||||||
|
|
||||||
@@ -320,11 +325,11 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
const group = Gio.SimpleActionGroup.new();
|
const group = Gio.SimpleActionGroup.new();
|
||||||
window.insert_action_group('close-effects', group);
|
window.insert_action_group('close-effects', group);
|
||||||
|
|
||||||
ALL_EFFECTS.forEach(Effect => {
|
this._ALL_EFFECTS.forEach(effect => {
|
||||||
const [minMajor, minMinor] = Effect.getMinShellVersion();
|
const [minMajor, minMinor] = effect.getMinShellVersion();
|
||||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||||
const nick = Effect.getNick();
|
const nick = effect.getNick();
|
||||||
const label = Effect.getLabel();
|
const label = effect.getLabel();
|
||||||
const actionName = nick + '-close-effect';
|
const actionName = nick + '-close-effect';
|
||||||
const fullName = 'close-effects.' + actionName;
|
const fullName = 'close-effects.' + actionName;
|
||||||
|
|
||||||
@@ -486,17 +491,17 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
InternalChildren: ['label', 'button'],
|
InternalChildren: ['label', 'button'],
|
||||||
},
|
},
|
||||||
class BurnMyWindowsEffectPage extends Gtk.Box { // ------------------------------
|
class BurnMyWindowsEffectPage extends Gtk.Box { // ------------------------------
|
||||||
_init(Effect, dialog) {
|
_init(effect, dialog) {
|
||||||
super._init();
|
super._init();
|
||||||
|
|
||||||
// Set the effect's name as label.
|
// Set the effect's name as label.
|
||||||
this._label.label = Effect.getLabel();
|
this._label.label = effect.getLabel();
|
||||||
|
|
||||||
// Open the preview window once the preview button is clicked.
|
// Open the preview window once the preview button is clicked.
|
||||||
this._button.connect('clicked', () => {
|
this._button.connect('clicked', () => {
|
||||||
// Set the to-be-previewed effect.
|
// Set the to-be-previewed effect.
|
||||||
dialog.getSettings().set_string('open-preview-effect', Effect.getNick());
|
dialog.getSettings().set_string('open-preview-effect', effect.getNick());
|
||||||
dialog.getSettings().set_string('close-preview-effect', Effect.getNick());
|
dialog.getSettings().set_string('close-preview-effect', effect.getNick());
|
||||||
|
|
||||||
// Make sure that the window.show() firther below "sees" this change.
|
// Make sure that the window.show() firther below "sees" this change.
|
||||||
Gio.Settings.sync();
|
Gio.Settings.sync();
|
||||||
@@ -504,7 +509,7 @@ var PreferencesDialog = class PreferencesDialog {
|
|||||||
// Create the preview-window.
|
// Create the preview-window.
|
||||||
const window = new Gtk.Window({
|
const window = new Gtk.Window({
|
||||||
// Translators: %s will be replaced by the effect's name.
|
// Translators: %s will be replaced by the effect's name.
|
||||||
title: _('Preview for %s').replace('%s', Effect.getLabel()),
|
title: _('Preview for %s').replace('%s', effect.getLabel()),
|
||||||
default_width: 800,
|
default_width: 800,
|
||||||
default_height: 450,
|
default_height: 450,
|
||||||
modal: true,
|
modal: true,
|
||||||
|
|||||||
@@ -3,12 +3,13 @@
|
|||||||
"<a href='https://github.com/dennis1248'>Dennis ten Hoove</a>"
|
"<a href='https://github.com/dennis1248'>Dennis ten Hoove</a>"
|
||||||
],
|
],
|
||||||
"silver": [
|
"silver": [
|
||||||
|
"<a href='https://github.com/danielheadbang'>@danielheadbang</a>",
|
||||||
"<a href='https://twitter.com/tjiiik'>tj3k</a>",
|
"<a href='https://twitter.com/tjiiik'>tj3k</a>",
|
||||||
"<a href='https://github.com/MRR-dev'>@MRR-dev</a>",
|
"<a href='https://github.com/MRR-dev'>@MRR-dev</a>",
|
||||||
"<a href='https://github.com/castrojo'>Jorge Castro</a>"
|
"<a href='https://github.com/castrojo'>Jorge Castro</a>"
|
||||||
],
|
],
|
||||||
"bronze": [
|
"bronze": [
|
||||||
"<a href='https://github.com/danielheadbang'>@danielheadbang</a>"
|
"<a href='https://github.com/AngelBrielez'>Angel Brielez</a>"
|
||||||
],
|
],
|
||||||
"past": [
|
"past": [
|
||||||
"<a href='https://github.com/MrTomRod'>@MrTomRod</a>",
|
"<a href='https://github.com/MrTomRod'>@MrTomRod</a>",
|
||||||
|
|||||||
|
After Width: | Height: | Size: 434 KiB |
@@ -0,0 +1,49 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
|
||||||
|
uniform vec2 uSeed;
|
||||||
|
uniform float uShake;
|
||||||
|
uniform float uTwirl;
|
||||||
|
uniform float uSuction;
|
||||||
|
uniform float uRandomness;
|
||||||
|
|
||||||
|
const float ACTOR_SCALE = 2.0;
|
||||||
|
const float PADDING = ACTOR_SCALE / 2.0 - 0.5;
|
||||||
|
|
||||||
|
// The math for the whirling is inspired by this post:
|
||||||
|
// http://www.geeks3d.com/20110428/shader-library-swirl-post-processing-filter-in-glsl
|
||||||
|
void main() {
|
||||||
|
// We simply inverse the progress for opening windows.
|
||||||
|
float progress = uForOpening ? 1.0 - uProgress : uProgress;
|
||||||
|
|
||||||
|
// Choose a random suction center.
|
||||||
|
vec2 center = uSeed * uRandomness + 0.5 * (1.0 - uRandomness);
|
||||||
|
vec2 coords = cogl_tex_coord_in[0].st * ACTOR_SCALE - PADDING - center;
|
||||||
|
|
||||||
|
// Add some shaking.
|
||||||
|
coords.x +=
|
||||||
|
progress * 0.05 * uShake * sin((progress + uSeed.x) * (1.0 + uSeed.x) * uShake);
|
||||||
|
coords.y +=
|
||||||
|
progress * 0.05 * uShake * cos((progress + uSeed.y) * (1.0 + uSeed.y) * uShake);
|
||||||
|
|
||||||
|
// "Suck" the texture into the center.
|
||||||
|
float dist = length(coords) / sqrt(2);
|
||||||
|
coords += progress * coords / dist * 0.5 * uSuction;
|
||||||
|
|
||||||
|
// Apply some whirling.
|
||||||
|
float angle = pow(1.0 - dist, 2.0) * uTwirl * progress;
|
||||||
|
float s = sin(angle);
|
||||||
|
float c = cos(angle);
|
||||||
|
coords = vec2(dot(coords, vec2(c, -s)), dot(coords, vec2(s, c)));
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
cogl_color_out = texture2D(uTexture, coords + center);
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fade out the window texture.
|
||||||
|
cogl_color_out.a *= 1.0 - progress;
|
||||||
|
}
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
|
||||||
|
uniform sampler2D uShardTexture;
|
||||||
|
uniform vec2 uSeed;
|
||||||
|
uniform vec2 uEpicenter;
|
||||||
|
uniform float uShardScale;
|
||||||
|
uniform float uBlowForce;
|
||||||
|
uniform float uGravity;
|
||||||
|
|
||||||
|
const float SHARD_LAYERS = 5;
|
||||||
|
const float ACTOR_SCALE = 2.0;
|
||||||
|
const float PADDING = ACTOR_SCALE / 2.0 - 0.5;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
cogl_color_out = vec4(0, 0, 0, 0);
|
||||||
|
|
||||||
|
float progress = uForOpening ? 1.0 - uProgress : uProgress;
|
||||||
|
|
||||||
|
// Draw the individual shard layers.
|
||||||
|
for (float i = 0; i < SHARD_LAYERS; ++i) {
|
||||||
|
|
||||||
|
// To enable drawing shards outside of the window bounds, the actor was scaled
|
||||||
|
// by ACTOR_SCALE. Here we scale and move the texture coordinates so that the
|
||||||
|
// window gets drawn at the correct position again.
|
||||||
|
vec2 coords = cogl_tex_coord_in[0].st * ACTOR_SCALE - PADDING;
|
||||||
|
|
||||||
|
// Scale and rotate around our epicenter.
|
||||||
|
coords -= uEpicenter;
|
||||||
|
|
||||||
|
// Scale each layer a bit differently.
|
||||||
|
coords /= mix(1.0, 1.0 + uBlowForce * (i + 2) / SHARD_LAYERS, progress);
|
||||||
|
|
||||||
|
// Rotate each layer a bit differently.
|
||||||
|
float rotation = (mod(i, 2.0) - 0.5) * 0.2 * progress;
|
||||||
|
coords = vec2(coords.x * cos(rotation) - coords.y * sin(rotation),
|
||||||
|
coords.x * sin(rotation) + coords.y * cos(rotation));
|
||||||
|
|
||||||
|
// Move down each layer a bit.
|
||||||
|
float gravity =
|
||||||
|
(uForOpening ? -1.0 : 1.0) * uGravity * 0.1 * (i + 1) * progress * progress;
|
||||||
|
coords += vec2(0, gravity);
|
||||||
|
|
||||||
|
// Restore correct position.
|
||||||
|
coords += uEpicenter;
|
||||||
|
|
||||||
|
// Retrieve information from the shard texture for our layer.
|
||||||
|
vec2 shardCoords = (coords + uSeed) * uSize / uShardScale / 500.0;
|
||||||
|
vec2 shardMap = texture2D(uShardTexture, shardCoords).rg;
|
||||||
|
|
||||||
|
// The green channel contains a random value in [0..1] for each shard. We
|
||||||
|
// discretize this into SHARD_LAYERS bins and check if our layer falls into
|
||||||
|
// the bin of the current shard.
|
||||||
|
float shardGroup = floor(shardMap.g * SHARD_LAYERS * 0.999);
|
||||||
|
|
||||||
|
if (shardGroup == i && (shardMap.x - pow(progress + 0.1, 2)) > 0) {
|
||||||
|
cogl_color_out = texture2D(uTexture, coords);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
// The Shell.GLSLEffect uses straight alpha blending. This helper method allows
|
||||||
|
// compositing color values in the shader in the same way.
|
||||||
|
vec4 alphaOver(vec4 under, vec4 over) {
|
||||||
|
float alpha = over.a + under.a * (1.0 - over.a);
|
||||||
|
return vec4((over.rgb * over.a + under.rgb * under.a * (1.0 - over.a)) / alpha, alpha);
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
// This provides some basic easing function. More can be added if required!
|
||||||
|
// Taken from here:
|
||||||
|
// https://gitlab.gnome.org/GNOME/mutter/-/blob/main/clutter/clutter/clutter-easing.c
|
||||||
|
|
||||||
|
float easeOutQuad(float x) { return -1.0 * x * (x - 2); }
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
// This method returns a mask which smoothly transitions towards zero when approaching
|
||||||
|
// the window's borders. There is a variant which takes the transition area width in
|
||||||
|
// pixels and one which takes this as a percentage.
|
||||||
|
float getEdgeMask(vec2 uv, vec2 maxUV, float fadeWidth) {
|
||||||
|
float mask = 1.0;
|
||||||
|
mask *= smoothstep(0, 1, clamp(uv.x / fadeWidth, 0, 1));
|
||||||
|
mask *= smoothstep(0, 1, clamp(uv.y / fadeWidth, 0, 1));
|
||||||
|
mask *= smoothstep(0, 1, clamp((maxUV.x - uv.x) / fadeWidth, 0, 1));
|
||||||
|
mask *= smoothstep(0, 1, clamp((maxUV.y - uv.y) / fadeWidth, 0, 1));
|
||||||
|
|
||||||
|
return mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns an edge mask which fades to zero at the boundaries of the actor. The width of
|
||||||
|
// the fade zone is given in pixels. This uses the standard uniforms uSize and uPadding.
|
||||||
|
// This means that the fading zone is not actually at the actors boundaries but at the
|
||||||
|
// position of the window border in the texture.
|
||||||
|
// The offset paramter controls whether the fading is placed inside the window borders
|
||||||
|
// (offset = 0), ontop the window borders (offset = 0.5) or outside the window borders
|
||||||
|
// (offset = 1).
|
||||||
|
float getAbsoluteEdgeMask(float fadePixels, float offset) {
|
||||||
|
float padding = max(0, uPadding - fadePixels * offset);
|
||||||
|
vec2 uv = cogl_tex_coord_in[0].st * uSize - padding;
|
||||||
|
return getEdgeMask(uv, uSize - 2.0 * padding, fadePixels);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns an edge mask which fades to zero at the boundaries of the actor. The width of
|
||||||
|
// the fade zone is given relative to the actor size. This neither uses uSize and
|
||||||
|
// uPadding.
|
||||||
|
float getRelativeEdgeMask(float fadeAmount) {
|
||||||
|
vec2 uv = cogl_tex_coord_in[0].st;
|
||||||
|
return getEdgeMask(uv, vec2(1.0), fadeAmount);
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
float distToLine(vec2 origin, vec2 direction, vec2 point) {
|
||||||
|
vec2 perpendicular = vec2(direction.y, -direction.x);
|
||||||
|
return abs(dot(normalize(perpendicular), origin - point));
|
||||||
|
}
|
||||||
|
|
||||||
|
float getWinding(vec2 a, vec2 b) { return cross(vec3(a, 0.0), vec3(b, 0.0)).z; }
|
||||||
|
|
||||||
|
vec2 rotate(vec2 a, float angle) {
|
||||||
|
return vec2(a.x * cos(angle) - a.y * sin(angle), a.x * sin(angle) + a.y * cos(angle));
|
||||||
|
}
|
||||||
@@ -0,0 +1,207 @@
|
|||||||
|
// These noise algorithms are based on implementations by various authors from
|
||||||
|
// shadertoy.com, which are all available under the MIT License. See the respective links
|
||||||
|
// in the comments below.
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Hash without Sine //
|
||||||
|
// MIT License, https://www.shadertoy.com/view/4djSRW //
|
||||||
|
// Copyright (c) 2014 David Hoskins. //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// 1 out, 1 in...
|
||||||
|
float hash11(float p) {
|
||||||
|
p = fract(p * .1031);
|
||||||
|
p *= p + 33.33;
|
||||||
|
p *= p + p;
|
||||||
|
return fract(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1 out, 2 in...
|
||||||
|
float hash12(vec2 p) {
|
||||||
|
vec3 p3 = fract(vec3(p.xyx) * .1031);
|
||||||
|
p3 += dot(p3, p3.yzx + 33.33);
|
||||||
|
return fract((p3.x + p3.y) * p3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1 out, 3 in...
|
||||||
|
float hash13(vec3 p3) {
|
||||||
|
p3 = fract(p3 * .1031);
|
||||||
|
p3 += dot(p3, p3.zyx + 31.32);
|
||||||
|
return fract((p3.x + p3.y) * p3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2 out, 1 in...
|
||||||
|
vec2 hash21(float p) {
|
||||||
|
vec3 p3 = fract(vec3(p) * vec3(.1031, .1030, .0973));
|
||||||
|
p3 += dot(p3, p3.yzx + 33.33);
|
||||||
|
return fract((p3.xx + p3.yz) * p3.zy);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2 out, 2 in...
|
||||||
|
vec2 hash22(vec2 p) {
|
||||||
|
vec3 p3 = fract(vec3(p.xyx) * vec3(.1031, .1030, .0973));
|
||||||
|
p3 += dot(p3, p3.yzx + 33.33);
|
||||||
|
return fract((p3.xx + p3.yz) * p3.zy);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2 out, 3 in...
|
||||||
|
vec2 hash23(vec3 p3) {
|
||||||
|
p3 = fract(p3 * vec3(.1031, .1030, .0973));
|
||||||
|
p3 += dot(p3, p3.yzx + 33.33);
|
||||||
|
return fract((p3.xx + p3.yz) * p3.zy);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3 out, 1 in...
|
||||||
|
vec3 hash31(float p) {
|
||||||
|
vec3 p3 = fract(vec3(p) * vec3(.1031, .1030, .0973));
|
||||||
|
p3 += dot(p3, p3.yzx + 33.33);
|
||||||
|
return fract((p3.xxy + p3.yzz) * p3.zyx);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3 out, 2 in...
|
||||||
|
vec3 hash32(vec2 p) {
|
||||||
|
vec3 p3 = fract(vec3(p.xyx) * vec3(.1031, .1030, .0973));
|
||||||
|
p3 += dot(p3, p3.yxz + 33.33);
|
||||||
|
return fract((p3.xxy + p3.yzz) * p3.zyx);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3 out, 3 in...
|
||||||
|
vec3 hash33(vec3 p3) {
|
||||||
|
p3 = fract(p3 * vec3(.1031, .1030, .0973));
|
||||||
|
p3 += dot(p3, p3.yxz + 33.33);
|
||||||
|
return fract((p3.xxy + p3.yxx) * p3.zyx);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4 out, 1 in...
|
||||||
|
vec4 hash41(float p) {
|
||||||
|
vec4 p4 = fract(vec4(p) * vec4(.1031, .1030, .0973, .1099));
|
||||||
|
p4 += dot(p4, p4.wzxy + 33.33);
|
||||||
|
return fract((p4.xxyz + p4.yzzw) * p4.zywx);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4 out, 2 in...
|
||||||
|
vec4 hash42(vec2 p) {
|
||||||
|
vec4 p4 = fract(vec4(p.xyxy) * vec4(.1031, .1030, .0973, .1099));
|
||||||
|
p4 += dot(p4, p4.wzxy + 33.33);
|
||||||
|
return fract((p4.xxyz + p4.yzzw) * p4.zywx);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4 out, 3 in...
|
||||||
|
vec4 hash43(vec3 p) {
|
||||||
|
vec4 p4 = fract(vec4(p.xyzx) * vec4(.1031, .1030, .0973, .1099));
|
||||||
|
p4 += dot(p4, p4.wzxy + 33.33);
|
||||||
|
return fract((p4.xxyz + p4.yzzw) * p4.zywx);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4 out, 4 in...
|
||||||
|
vec4 hash44(vec4 p4) {
|
||||||
|
p4 = fract(p4 * vec4(.1031, .1030, .0973, .1099));
|
||||||
|
p4 += dot(p4, p4.wzxy + 33.33);
|
||||||
|
return fract((p4.xxyz + p4.yzzw) * p4.zywx);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// 2D Simplex Noise //
|
||||||
|
// MIT License, https://www.shadertoy.com/view/Msf3WH //
|
||||||
|
// Copyright © 2013 Inigo Quilez //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
float simplex2D(vec2 p) {
|
||||||
|
const float K1 = 0.366025404; // (sqrt(3)-1)/2;
|
||||||
|
const float K2 = 0.211324865; // (3-sqrt(3))/6;
|
||||||
|
|
||||||
|
vec2 i = floor(p + (p.x + p.y) * K1);
|
||||||
|
vec2 a = p - i + (i.x + i.y) * K2;
|
||||||
|
float m = step(a.y, a.x);
|
||||||
|
vec2 o = vec2(m, 1.0 - m);
|
||||||
|
vec2 b = a - o + K2;
|
||||||
|
vec2 c = a - 1.0 + 2.0 * K2;
|
||||||
|
vec3 h = max(0.5 - vec3(dot(a, a), dot(b, b), dot(c, c)), 0.0);
|
||||||
|
vec3 n = h * h * h * h *
|
||||||
|
vec3(dot(a, -1.0 + 2.0 * hash22(i + 0.0)), dot(b, -1.0 + 2.0 * hash22(i + o)),
|
||||||
|
dot(c, -1.0 + 2.0 * hash22(i + 1.0)));
|
||||||
|
return 0.5 + 0.5 * dot(n, vec3(70.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
float simplex2DFractal(vec2 p) {
|
||||||
|
mat2 m = mat2(1.6, 1.2, -1.2, 1.6);
|
||||||
|
float f = 0.5000 * simplex2D(p);
|
||||||
|
p = m * p;
|
||||||
|
f += 0.2500 * simplex2D(p);
|
||||||
|
p = m * p;
|
||||||
|
f += 0.1250 * simplex2D(p);
|
||||||
|
p = m * p;
|
||||||
|
f += 0.0625 * simplex2D(p);
|
||||||
|
p = m * p;
|
||||||
|
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// 3D Simplex Noise //
|
||||||
|
// MIT License, https://www.shadertoy.com/view/XsX3zB //
|
||||||
|
// Copyright © 2013 Nikita Miropolskiy //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
float simplex3D(vec3 p) {
|
||||||
|
|
||||||
|
// skew constants for 3D simplex functions
|
||||||
|
const float F3 = 0.3333333;
|
||||||
|
const float G3 = 0.1666667;
|
||||||
|
|
||||||
|
// 1. find current tetrahedron T and it's four vertices
|
||||||
|
// s, s+i1, s+i2, s+1.0 - absolute skewed (integer) coordinates of T vertices
|
||||||
|
// x, x1, x2, x3 - unskewed coordinates of p relative to each of T vertice
|
||||||
|
|
||||||
|
// calculate s and x
|
||||||
|
vec3 s = floor(p + dot(p, vec3(F3)));
|
||||||
|
vec3 x = p - s + dot(s, vec3(G3));
|
||||||
|
|
||||||
|
// calculate i1 and i2
|
||||||
|
vec3 e = step(vec3(0.0), x - x.yzx);
|
||||||
|
vec3 i1 = e * (1.0 - e.zxy);
|
||||||
|
vec3 i2 = 1.0 - e.zxy * (1.0 - e);
|
||||||
|
|
||||||
|
// x1, x2, x3
|
||||||
|
vec3 x1 = x - i1 + G3;
|
||||||
|
vec3 x2 = x - i2 + 2.0 * G3;
|
||||||
|
vec3 x3 = x - 1.0 + 3.0 * G3;
|
||||||
|
|
||||||
|
// 2. find four surflets and store them in d
|
||||||
|
vec4 w, d;
|
||||||
|
|
||||||
|
// calculate surflet weights
|
||||||
|
w.x = dot(x, x);
|
||||||
|
w.y = dot(x1, x1);
|
||||||
|
w.z = dot(x2, x2);
|
||||||
|
w.w = dot(x3, x3);
|
||||||
|
|
||||||
|
// w fades from 0.6 at the center of the surflet to 0.0 at the margin
|
||||||
|
w = max(0.6 - w, 0.0);
|
||||||
|
|
||||||
|
// calculate surflet components
|
||||||
|
d.x = dot(-0.5 + hash33(s), x);
|
||||||
|
d.y = dot(-0.5 + hash33(s + i1), x1);
|
||||||
|
d.z = dot(-0.5 + hash33(s + i2), x2);
|
||||||
|
d.w = dot(-0.5 + hash33(s + 1.0), x3);
|
||||||
|
|
||||||
|
// multiply d by w^4
|
||||||
|
w *= w;
|
||||||
|
w *= w;
|
||||||
|
d *= w;
|
||||||
|
|
||||||
|
// 3. return the sum of the four surflets
|
||||||
|
return dot(d, vec4(52.0)) * 0.5 + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
// directional artifacts can be reduced by rotating each octave
|
||||||
|
float simplex3DFractal(vec3 m) {
|
||||||
|
|
||||||
|
// const matrices for 3D rotation
|
||||||
|
const mat3 rot1 = mat3(-0.37, 0.36, 0.85, -0.14, -0.93, 0.34, 0.92, 0.01, 0.4);
|
||||||
|
const mat3 rot2 = mat3(-0.55, -0.39, 0.74, 0.33, -0.91, -0.24, 0.77, 0.12, 0.63);
|
||||||
|
const mat3 rot3 = mat3(-0.71, 0.52, -0.47, -0.08, -0.72, -0.68, -0.7, -0.45, 0.56);
|
||||||
|
|
||||||
|
return 0.5333333 * simplex3D(m * rot1) + 0.2666667 * simplex3D(2.0 * m * rot2) +
|
||||||
|
0.1333333 * simplex3D(4.0 * m * rot3) + 0.0666667 * simplex3D(8.0 * m);
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
// These should be included in every shader.
|
||||||
|
// uForOpening: True if a window-open animation is ongoing, false otherwise.
|
||||||
|
// uTexture: Contains the texture of the window.
|
||||||
|
// uProgress: A value which transitions from 0 to 1 during the entire animation.
|
||||||
|
// uTime: A steadily increasing value in seconds.
|
||||||
|
// uSize: The size of uTexture in pixels.
|
||||||
|
// uPadding: The empty area around the actual window (e.g. where the shadow is drawn).
|
||||||
|
uniform bool uForOpening;
|
||||||
|
uniform sampler2D uTexture;
|
||||||
|
uniform float uProgress;
|
||||||
|
uniform float uTime;
|
||||||
|
uniform vec2 uSize;
|
||||||
|
uniform float uPadding;
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/noise.glsl"
|
||||||
|
#include "common/edgeMask.glsl"
|
||||||
|
#include "common/easing.glsl"
|
||||||
|
|
||||||
|
uniform vec3 uColor;
|
||||||
|
uniform float uScale;
|
||||||
|
|
||||||
|
const float FADE_IN_TIME = 0.3;
|
||||||
|
const float FADE_OUT_TIME = 0.6;
|
||||||
|
const float HEART_FADE_TIME = 0.3;
|
||||||
|
const float EDGE_FADE_WIDTH = 50;
|
||||||
|
|
||||||
|
// This method returns two values:
|
||||||
|
// result.x: A mask for the particles.
|
||||||
|
// result.y: The opacity of the fading window.
|
||||||
|
vec2 getMasks(float progress) {
|
||||||
|
float fadeInProgress = clamp(progress / FADE_IN_TIME, 0, 1);
|
||||||
|
float fadeOutProgress = clamp((progress - FADE_IN_TIME) / FADE_OUT_TIME, 0, 1);
|
||||||
|
float heartProgress =
|
||||||
|
clamp((progress - (1.0 - HEART_FADE_TIME)) / HEART_FADE_TIME, 0, 1);
|
||||||
|
|
||||||
|
// Compute mask for the "atom" particles.
|
||||||
|
float dist = length(cogl_tex_coord_in[0].st - 0.5) * 4.0;
|
||||||
|
float atomMask = smoothstep(0.0, 1.0, (fadeInProgress * 2.0 - dist + 1.0));
|
||||||
|
atomMask *= fadeInProgress;
|
||||||
|
atomMask *= smoothstep(1.0, 0.0, fadeOutProgress);
|
||||||
|
|
||||||
|
// Fade-out the masks at the window edges.
|
||||||
|
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE_WIDTH, 0.5);
|
||||||
|
atomMask *= edgeFade;
|
||||||
|
|
||||||
|
float heartMask = getRelativeEdgeMask(0.5);
|
||||||
|
heartMask = 3.0 * pow(heartMask, 5);
|
||||||
|
heartMask *= fadeOutProgress;
|
||||||
|
heartMask *= 1.0 - heartProgress;
|
||||||
|
atomMask = clamp(heartMask + atomMask, 0, 1);
|
||||||
|
|
||||||
|
// Compute fading window opacity.
|
||||||
|
float windowMask = pow(1.0 - fadeOutProgress, 2.0);
|
||||||
|
|
||||||
|
if (uForOpening) {
|
||||||
|
windowMask = 1.0 - windowMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec2(atomMask, windowMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
float progress = easeOutQuad(uProgress);
|
||||||
|
|
||||||
|
vec2 masks = getMasks(progress);
|
||||||
|
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (windowColor.a > 0) {
|
||||||
|
windowColor.rgb /= windowColor.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dissolve window to effect color / transparency.
|
||||||
|
cogl_color_out.rgb = mix(uColor, windowColor.rgb, 0.2 * masks.y + 0.8);
|
||||||
|
cogl_color_out.a = windowColor.a * masks.y;
|
||||||
|
|
||||||
|
vec2 scaledUV = (cogl_tex_coord_in[0].st - 0.5) * (1.0 + 0.1 * progress);
|
||||||
|
scaledUV /= uScale;
|
||||||
|
|
||||||
|
// Add molecule particles.
|
||||||
|
vec2 uv = scaledUV + vec2(0, 0.1 * uTime);
|
||||||
|
uv *= 0.010598 * vec2(0.5 * uSize.x, uSize.y);
|
||||||
|
float particles = 0.2 * pow((simplex3D(vec3(uv, 0.0 * uTime))), 3.0);
|
||||||
|
|
||||||
|
// Add more molecule particles.
|
||||||
|
for (int i = 1; i <= 3; ++i) {
|
||||||
|
vec2 uv = scaledUV * 0.12154 / pow(1.5, i) * uSize;
|
||||||
|
float atoms = simplex3D(vec3(uv, 2.0 * uTime / i));
|
||||||
|
particles += 0.5 * pow(0.2 * (1.0 / (1.0 - atoms) - 1.0), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
cogl_color_out.rgb += uColor * particles * masks.x;
|
||||||
|
cogl_color_out.a += particles * masks.x;
|
||||||
|
|
||||||
|
// These are pretty useful for understanding how this works.
|
||||||
|
// cogl_color_out = vec4(masks, 0.0, 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(masks.x), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(masks.y), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(particles), 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,114 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/noise.glsl"
|
||||||
|
#include "common/edgeMask.glsl"
|
||||||
|
#include "common/easing.glsl"
|
||||||
|
|
||||||
|
uniform vec3 uColor;
|
||||||
|
uniform float uScale;
|
||||||
|
|
||||||
|
const float SHOWER_TIME = 0.3;
|
||||||
|
const float SHOWER_WIDTH = 0.3;
|
||||||
|
const float STREAK_TIME = 0.6;
|
||||||
|
const float EDGE_FADE = 50;
|
||||||
|
|
||||||
|
// This method returns four values:
|
||||||
|
// result.x: A mask for the particles which lead the shower.
|
||||||
|
// result.y: A mask for the streaks which follow the shower particles.
|
||||||
|
// result.z: A mask for the final "atom" particles.
|
||||||
|
// result.w: The opacity of the fading window.
|
||||||
|
vec4 getMasks(float progress) {
|
||||||
|
float showerProgress = progress / SHOWER_TIME;
|
||||||
|
float streakProgress = clamp((progress - SHOWER_TIME) / STREAK_TIME, 0, 1);
|
||||||
|
float fadeProgress = clamp((progress - SHOWER_TIME) / (1.0 - SHOWER_TIME), 0, 1);
|
||||||
|
|
||||||
|
// Gradient from top to bottom.
|
||||||
|
float t = cogl_tex_coord_in[0].t;
|
||||||
|
|
||||||
|
// A smooth gradient which moves to the bottom within the showerProgress.
|
||||||
|
float showerMask =
|
||||||
|
smoothstep(1, 0, abs(showerProgress - t - SHOWER_WIDTH) / SHOWER_WIDTH);
|
||||||
|
|
||||||
|
// This is 1 above the streak mask.
|
||||||
|
float streakMask = (showerProgress - t - SHOWER_WIDTH) > 0 ? 1 : 0;
|
||||||
|
|
||||||
|
// Compute mask for the "atom" particles.
|
||||||
|
float atomMask = getRelativeEdgeMask(0.2);
|
||||||
|
atomMask = max(0, atomMask - showerMask);
|
||||||
|
atomMask *= streakMask;
|
||||||
|
atomMask *= sqrt(1 - fadeProgress * fadeProgress);
|
||||||
|
|
||||||
|
// Make some particles visible in the streaks.
|
||||||
|
showerMask += 0.05 * streakMask;
|
||||||
|
|
||||||
|
// Add shower mask to streak mask.
|
||||||
|
streakMask = max(streakMask, showerMask);
|
||||||
|
|
||||||
|
// Fade-out the masks at the window edges.
|
||||||
|
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE, 0.5);
|
||||||
|
streakMask *= edgeFade;
|
||||||
|
showerMask *= edgeFade;
|
||||||
|
|
||||||
|
// Fade-out the masks from top to bottom.
|
||||||
|
float fade = smoothstep(0.0, 1.0, 1.0 + t - 2.0 * streakProgress);
|
||||||
|
streakMask *= fade;
|
||||||
|
showerMask *= fade;
|
||||||
|
|
||||||
|
// Compute fading window opacity.
|
||||||
|
float windowMask = pow(1.0 - fadeProgress, 2.0);
|
||||||
|
|
||||||
|
if (uForOpening) {
|
||||||
|
windowMask = 1.0 - windowMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec4(showerMask, streakMask, atomMask, windowMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
float progress = easeOutQuad(uProgress);
|
||||||
|
|
||||||
|
vec4 masks = getMasks(progress);
|
||||||
|
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (windowColor.a > 0) {
|
||||||
|
windowColor.rgb /= windowColor.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dissolve window to effect color / transparency.
|
||||||
|
cogl_color_out.rgb = mix(uColor, windowColor.rgb, 0.5 * masks.w + 0.5);
|
||||||
|
cogl_color_out.a = windowColor.a * masks.w;
|
||||||
|
|
||||||
|
// Add leading shower particles.
|
||||||
|
vec2 showerUV = cogl_tex_coord_in[0].st + vec2(0, -0.7 * progress / SHOWER_TIME);
|
||||||
|
showerUV *= 0.02 * uSize / uScale;
|
||||||
|
float shower = pow(simplex2D(showerUV), 10.0);
|
||||||
|
cogl_color_out.rgb += uColor * shower * masks.x;
|
||||||
|
cogl_color_out.a += shower * masks.x;
|
||||||
|
|
||||||
|
// Add trailing streak lines.
|
||||||
|
vec2 streakUV = cogl_tex_coord_in[0].st + vec2(0, -progress / SHOWER_TIME);
|
||||||
|
streakUV *= vec2(0.05 * uSize.x, 0.001 * uSize.y) / uScale;
|
||||||
|
float streaks = simplex2DFractal(streakUV) * 0.5;
|
||||||
|
cogl_color_out.rgb += uColor * streaks * masks.y;
|
||||||
|
cogl_color_out.a += streaks * masks.y;
|
||||||
|
|
||||||
|
// Add glimmering atoms.
|
||||||
|
vec2 atomUV = cogl_tex_coord_in[0].st + vec2(0, -0.025 * progress / SHOWER_TIME);
|
||||||
|
atomUV *= 0.2 * uSize / uScale;
|
||||||
|
float atoms = pow((simplex3D(vec3(atomUV, uTime))), 5.0);
|
||||||
|
cogl_color_out.rgb += uColor * atoms * masks.z;
|
||||||
|
cogl_color_out.a += atoms * masks.z;
|
||||||
|
|
||||||
|
// These are pretty useful for understanding how this works.
|
||||||
|
// cogl_color_out = vec4(masks.rgb, 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(masks.x), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(masks.y), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(masks.z), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(masks.w), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(shower), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(streaks), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(atoms), 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,117 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/compositing.glsl"
|
||||||
|
#include "common/edgeMask.glsl"
|
||||||
|
#include "common/noise.glsl"
|
||||||
|
#include "common/easing.glsl"
|
||||||
|
|
||||||
|
uniform bool u3DNoise;
|
||||||
|
uniform float uScale;
|
||||||
|
uniform float uMovementSpeed;
|
||||||
|
uniform vec4 uGradient1;
|
||||||
|
uniform vec4 uGradient2;
|
||||||
|
uniform vec4 uGradient3;
|
||||||
|
uniform vec4 uGradient4;
|
||||||
|
uniform vec4 uGradient5;
|
||||||
|
|
||||||
|
// These may be configurable in the future.
|
||||||
|
const float EDGE_FADE = 70;
|
||||||
|
const float FADE_WIDTH = 0.1;
|
||||||
|
const float HIDE_TIME = 0.4;
|
||||||
|
|
||||||
|
// This maps the input value from [0..1] to a color from the gradient.
|
||||||
|
vec4 getFireColor(float v) {
|
||||||
|
const float steps[5] = float[](0.0, 0.2, 0.35, 0.5, 0.8);
|
||||||
|
vec4 colors[5] = vec4[](uGradient1, uGradient2, uGradient3, uGradient4, uGradient5);
|
||||||
|
|
||||||
|
if (v < steps[0]) {
|
||||||
|
return colors[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; ++i) {
|
||||||
|
if (v <= steps[i + 1]) {
|
||||||
|
return mix(colors[i], colors[i + 1],
|
||||||
|
vec4(v - steps[i]) / (steps[i + 1] - steps[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return colors[4];
|
||||||
|
}
|
||||||
|
|
||||||
|
// This method requires the uniforms from standardUniforms() to be available.
|
||||||
|
// It returns two values: The first is an alpha value which can be used for the window
|
||||||
|
// texture. This gradually dissolves the window from top to bottom. The second can be used
|
||||||
|
// to mask any effect, it will be most opaque where the window is currently fading and
|
||||||
|
// gradually dissolve to zero over time.
|
||||||
|
// hideTime: A value in [0..1]. It determines the percentage of the animation which
|
||||||
|
// is spent for hiding the window. 1-hideTime will be spent thereafter for
|
||||||
|
// dissolving the effect mask.
|
||||||
|
// fadeWidth: The relative size of the window-hiding gradient in [0..1].
|
||||||
|
// edgeFadeWidth: The pixel width of the effect fading range at the edges of the window.
|
||||||
|
vec2 effectMask(float hideTime, float fadeWidth, float edgeFadeWidth) {
|
||||||
|
float progress = easeOutQuad(uProgress);
|
||||||
|
|
||||||
|
float burnProgress = clamp(progress / hideTime, 0, 1);
|
||||||
|
float afterBurnProgress = clamp((progress - hideTime) / (1 - hideTime), 0, 1);
|
||||||
|
|
||||||
|
// Gradient from top to bottom.
|
||||||
|
float t = cogl_tex_coord_in[0].t * (1 - fadeWidth);
|
||||||
|
|
||||||
|
// Visible part of the window. Gradually dissolves towards the bottom.
|
||||||
|
float windowMask = 1 - clamp((burnProgress - t) / fadeWidth, 0, 1);
|
||||||
|
|
||||||
|
// Gradient from top burning window.
|
||||||
|
float effectMask = clamp(t * (1 - windowMask) / burnProgress, 0, 1);
|
||||||
|
|
||||||
|
// Fade-out when the window burned down.
|
||||||
|
if (progress > hideTime) {
|
||||||
|
float fade = sqrt(1 - afterBurnProgress * afterBurnProgress);
|
||||||
|
effectMask *= mix(1, 1 - t, afterBurnProgress) * fade;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fade at window borders.
|
||||||
|
effectMask *= getAbsoluteEdgeMask(edgeFadeWidth, 0.5);
|
||||||
|
|
||||||
|
if (uForOpening) {
|
||||||
|
windowMask = 1.0 - windowMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec2(windowMask, effectMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
// Get a noise value which moves vertically in time.
|
||||||
|
vec2 uv = cogl_tex_coord_in[0].st * uSize / vec2(400, 600) / uScale;
|
||||||
|
uv.y += uTime * uMovementSpeed;
|
||||||
|
|
||||||
|
float noise = u3DNoise ? simplex3DFractal(vec3(uv * 4.0, uTime * uMovementSpeed * 1.5))
|
||||||
|
: simplex2DFractal(uv * 4.0);
|
||||||
|
|
||||||
|
// Modulate noise by effect mask.
|
||||||
|
vec2 effectMask = effectMask(HIDE_TIME, FADE_WIDTH, EDGE_FADE);
|
||||||
|
noise *= effectMask.y;
|
||||||
|
|
||||||
|
// Map noise value to color.
|
||||||
|
vec4 fire = getFireColor(noise);
|
||||||
|
|
||||||
|
// Get the window texture.
|
||||||
|
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fade the window according to the effect mask.
|
||||||
|
cogl_color_out.a *= effectMask.x;
|
||||||
|
|
||||||
|
// Add the fire to the window.
|
||||||
|
cogl_color_out = alphaOver(cogl_color_out, fire);
|
||||||
|
|
||||||
|
// These are pretty useful for understanding how this works.
|
||||||
|
// cogl_color_out = vec4(vec3(noise), 1);
|
||||||
|
// cogl_color_out = vec4(vec3(effectMask.x), 1);
|
||||||
|
// cogl_color_out = vec4(vec3(effectMask.y), 1);
|
||||||
|
}
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/noise.glsl"
|
||||||
|
|
||||||
|
uniform bool uAdditiveBlending;
|
||||||
|
uniform vec2 uSeed;
|
||||||
|
uniform float uScale;
|
||||||
|
uniform float uLineWidth;
|
||||||
|
uniform vec4 uGlowColor;
|
||||||
|
uniform vec4 uLineColor;
|
||||||
|
|
||||||
|
// This methods generates a procedural hexagonal pattern. It returns four values:
|
||||||
|
// result.xy: This contains cell-relative coordinates for the given point.
|
||||||
|
// [0, 0] is in the center of a cell, [0, 1] at the upper edge,
|
||||||
|
// [sqrt(4.0 / 3.0), 0] at the right tip and so on.
|
||||||
|
// result.z: This is the distance to the closest edge. This is used for shrinking
|
||||||
|
// of the tiles and the sharp overlay lines.
|
||||||
|
// result.w: This is the distance to the closest cell center. This is used for
|
||||||
|
// the glow effect.
|
||||||
|
vec4 getHexagons(vec2 p) {
|
||||||
|
|
||||||
|
// Length of a cell's edge.
|
||||||
|
const float edgeLength = sqrt(4.0 / 3.0);
|
||||||
|
|
||||||
|
// The hexgrid repeats after this distance.
|
||||||
|
const vec2 scale = vec2(3.0 * edgeLength, 2.0);
|
||||||
|
|
||||||
|
// This is a repeating grid of scale-sized cells. Y-values are in the
|
||||||
|
// interval [-1...1], X-value in [-1.5*edgeLength...1.5*edgeLength].
|
||||||
|
vec2 a = mod(p, scale) - scale * 0.5;
|
||||||
|
vec2 aAbs = abs(a);
|
||||||
|
|
||||||
|
// This is the same as above, but offset by half scale.
|
||||||
|
vec2 b = mod(p + scale * 0.5, scale) - scale * 0.5;
|
||||||
|
vec2 bAbs = abs(b);
|
||||||
|
|
||||||
|
// Distance to closer edge, diagonally or horizontally.
|
||||||
|
// Once for cell set A and once for cell set B.
|
||||||
|
float distA = max(aAbs.x / edgeLength + aAbs.y * 0.5, aAbs.y);
|
||||||
|
float distB = max(bAbs.x / edgeLength + bAbs.y * 0.5, bAbs.y);
|
||||||
|
|
||||||
|
// Minimum of both is distance to closest edge.
|
||||||
|
float dist = 1.0 - min(distA, distB);
|
||||||
|
|
||||||
|
// We use the radial distance to the center for glow.
|
||||||
|
float glow = min(dot(a, a), dot(b, b)) / 1.5;
|
||||||
|
|
||||||
|
// Take cell-relative coordinates from the closer cell.
|
||||||
|
vec2 cellCoords = distA < distB ? a : b;
|
||||||
|
|
||||||
|
return vec4(cellCoords, dist, glow);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
// We simply inverse the progress for opening windows.
|
||||||
|
float progress = uForOpening ? 1.0 - uProgress : uProgress;
|
||||||
|
|
||||||
|
// Add some smooth noise to the progress so that not every tile behaves the
|
||||||
|
// same.
|
||||||
|
float noise = simplex2D(cogl_tex_coord_in[0].st + uSeed);
|
||||||
|
progress = clamp(mix(noise - 1.0, noise + 1.0, progress), 0.0, 1.0);
|
||||||
|
|
||||||
|
// glowProgress fades in in the first half of the animation, tileProgress fades
|
||||||
|
// in in the second half.
|
||||||
|
float glowProgress = smoothstep(0, 1, clamp(progress / 0.5, 0, 1));
|
||||||
|
float tileProgress = smoothstep(0, 1, clamp((progress - 0.5) / 0.5, 0, 1));
|
||||||
|
|
||||||
|
vec2 texScale = 0.1 * uSize / uScale;
|
||||||
|
vec4 hex = getHexagons(cogl_tex_coord_in[0].st * texScale);
|
||||||
|
|
||||||
|
if (tileProgress > hex.z) {
|
||||||
|
|
||||||
|
// Crop outer parts of the shrinking tiles.
|
||||||
|
cogl_color_out.a = 0.0;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Make the tiles shrink by offsetting the texture lookup towards the edge
|
||||||
|
// of the cell.
|
||||||
|
vec2 lookupOffset = tileProgress * hex.xy / texScale / (1.0 - tileProgress);
|
||||||
|
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st + lookupOffset);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 glow = uGlowColor;
|
||||||
|
vec4 line = uLineColor;
|
||||||
|
|
||||||
|
// For the glow, we accumulate a few exponentially scaled versions of hex.w.
|
||||||
|
glow.a *= pow(hex.w, 20.0) * 10.0 + pow(hex.w, 10.0) * 5.0 + pow(hex.w, 2.0) * 0.5;
|
||||||
|
|
||||||
|
// Using step(uLineWidth, hex.z) would be simpler, but the below creates some
|
||||||
|
// fake antialiasing.
|
||||||
|
line.a *= 1.0 - smoothstep(uLineWidth * 0.02 * 0.5, uLineWidth * 0.02, hex.z);
|
||||||
|
|
||||||
|
// Fade in the glowing lines.
|
||||||
|
glow.a *= glowProgress;
|
||||||
|
line.a *= glowProgress;
|
||||||
|
|
||||||
|
// Do not add the hexagon lines onto transparent parts of the window.
|
||||||
|
glow *= cogl_color_out.a;
|
||||||
|
line *= cogl_color_out.a;
|
||||||
|
|
||||||
|
if (uAdditiveBlending) {
|
||||||
|
cogl_color_out.rgb += glow.rgb * glow.a;
|
||||||
|
cogl_color_out.rgb += line.rgb * line.a;
|
||||||
|
} else {
|
||||||
|
cogl_color_out.rgb = mix(cogl_color_out.rgb, glow.rgb, glow.a);
|
||||||
|
cogl_color_out.rgb = mix(cogl_color_out.rgb, line.rgb, line.a);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/noise.glsl"
|
||||||
|
#include "common/edgeMask.glsl"
|
||||||
|
#include "common/compositing.glsl"
|
||||||
|
|
||||||
|
uniform sampler2D uFontTexture;
|
||||||
|
uniform vec3 uTrailColor;
|
||||||
|
uniform vec3 uTipColor;
|
||||||
|
uniform float uLetterSize;
|
||||||
|
uniform float uRandomness;
|
||||||
|
uniform float uOverShoot;
|
||||||
|
|
||||||
|
// These may be configurable in the future.
|
||||||
|
const float EDGE_FADE = 30;
|
||||||
|
const float FADE_WIDTH = 150;
|
||||||
|
const float TRAIL_LENGTH = 0.2;
|
||||||
|
const float FINAL_FADE_START_TIME = 0.8;
|
||||||
|
const float LETTER_TILES = 16.0;
|
||||||
|
const float LETTER_FLICKER_SPEED = 2.0;
|
||||||
|
|
||||||
|
// This returns a flickering grid of random letters.
|
||||||
|
float getText(vec2 fragCoord) {
|
||||||
|
vec2 pixelCoords = fragCoord * uSize;
|
||||||
|
vec2 uv = mod(pixelCoords.xy, uLetterSize) / uLetterSize;
|
||||||
|
vec2 block = pixelCoords / uLetterSize - uv;
|
||||||
|
|
||||||
|
// Choose random letter.
|
||||||
|
uv += floor(hash22(floor(hash22(block) * vec2(12.9898, 78.233) +
|
||||||
|
LETTER_FLICKER_SPEED * uTime + 42.254)) *
|
||||||
|
LETTER_TILES);
|
||||||
|
|
||||||
|
return texture2D(uFontTexture, uv / LETTER_TILES).r;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This returns two values: The first are gradients for the "raindrops" which move
|
||||||
|
// from top to bottom. This is used for fading the letters. The second value is set
|
||||||
|
// to one below each drop and to zero above it. This second value is used for fading
|
||||||
|
// the window texture.
|
||||||
|
vec2 getRain(vec2 fragCoord) {
|
||||||
|
float column = cogl_tex_coord_in[0].x * uSize.x;
|
||||||
|
column -= mod(column, uLetterSize);
|
||||||
|
|
||||||
|
float delay = fract(sin(column) * 78.233) * mix(0.0, 1.0, uRandomness);
|
||||||
|
float speed = fract(cos(column) * 12.989) * mix(0.0, 0.3, uRandomness) + 1.5;
|
||||||
|
|
||||||
|
float distToDrop = (uProgress * 2 - delay) * speed - cogl_tex_coord_in[0].y;
|
||||||
|
|
||||||
|
float rainAlpha = distToDrop >= 0 ? exp(-distToDrop / TRAIL_LENGTH) : 0;
|
||||||
|
float windowAlpha = 1 - clamp(uSize.y * distToDrop, 0, FADE_WIDTH) / FADE_WIDTH;
|
||||||
|
|
||||||
|
// Fade at window borders.
|
||||||
|
rainAlpha *= getAbsoluteEdgeMask(EDGE_FADE, 0.5);
|
||||||
|
|
||||||
|
// Add some variation to the drop start and end position.
|
||||||
|
float shorten =
|
||||||
|
fract(sin(column + 42.0) * 33.423) * mix(0.0, uOverShoot * 0.25, uRandomness);
|
||||||
|
rainAlpha *= smoothstep(0, 1, clamp(cogl_tex_coord_in[0].y / shorten, 0, 1));
|
||||||
|
rainAlpha *= smoothstep(0, 1, clamp((1.0 - cogl_tex_coord_in[0].y) / shorten, 0, 1));
|
||||||
|
|
||||||
|
if (uForOpening) {
|
||||||
|
windowAlpha = 1.0 - windowAlpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec2(rainAlpha, windowAlpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec2 coords = cogl_tex_coord_in[0].st;
|
||||||
|
coords.y = coords.y * (uOverShoot + 1.0) - uOverShoot * 0.5;
|
||||||
|
|
||||||
|
// Get a cool matrix effect. See comments for those methods above.
|
||||||
|
vec2 rainMask = getRain(coords);
|
||||||
|
float textMask = getText(coords);
|
||||||
|
|
||||||
|
// Get the window texture.
|
||||||
|
cogl_color_out = texture2D(uTexture, coords);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fade the window according to the effect mask.
|
||||||
|
cogl_color_out.a *= rainMask.y;
|
||||||
|
|
||||||
|
// This is used to fade out the remaining trails in the end.
|
||||||
|
float finalFade =
|
||||||
|
1 - clamp((uProgress - FINAL_FADE_START_TIME) / (1 - FINAL_FADE_START_TIME), 0, 1);
|
||||||
|
float rainAlpha = finalFade * rainMask.x;
|
||||||
|
|
||||||
|
// Add the matrix effect to the window.
|
||||||
|
vec4 text = vec4(mix(uTrailColor, uTipColor, min(1, pow(rainAlpha + 0.1, 4))),
|
||||||
|
rainAlpha * textMask);
|
||||||
|
cogl_color_out = alphaOver(cogl_color_out, text);
|
||||||
|
|
||||||
|
// These are pretty useful for understanding how this works.
|
||||||
|
// cogl_color_out = vec4(vec3(textMask), 1);
|
||||||
|
// cogl_color_out = vec4(vec3(rainMask.x), 1);
|
||||||
|
// cogl_color_out = vec4(vec3(rainMask.y), 1);
|
||||||
|
}
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/noise.glsl"
|
||||||
|
#include "common/math2D.glsl"
|
||||||
|
|
||||||
|
uniform sampler2D uDustTexture;
|
||||||
|
uniform vec4 uDustColor;
|
||||||
|
uniform vec2 uSeed;
|
||||||
|
uniform float uDustScale;
|
||||||
|
|
||||||
|
const float DUST_LAYERS = 4;
|
||||||
|
const float GROW_INTENSITY = 0.05;
|
||||||
|
const float SHRINK_INTENSITY = 0.05;
|
||||||
|
const float WIND_INTENSITY = 0.05;
|
||||||
|
const float ACTOR_SCALE = 1.2;
|
||||||
|
const float PADDING = ACTOR_SCALE / 2.0 - 0.5;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
// We simply inverse the progress for opening windows.
|
||||||
|
float progress = uForOpening ? uProgress : 1.0 - uProgress;
|
||||||
|
|
||||||
|
float gradient = cogl_tex_coord_in[0].t * ACTOR_SCALE - PADDING;
|
||||||
|
progress = 2.0 - gradient - 2.0 * progress;
|
||||||
|
progress = progress + 0.25 - 0.5 * simplex2D((cogl_tex_coord_in[0].st + uSeed) * 2.0);
|
||||||
|
progress = pow(max(0, progress), 2.0);
|
||||||
|
|
||||||
|
// This may help you to understand how this effect works.
|
||||||
|
// cogl_color_out = vec4(progress, 0, 0, 0);
|
||||||
|
// return;
|
||||||
|
|
||||||
|
cogl_color_out = vec4(0, 0, 0, 0);
|
||||||
|
|
||||||
|
for (float i = 0; i < DUST_LAYERS; ++i) {
|
||||||
|
|
||||||
|
// Create a random direction.
|
||||||
|
float factor = DUST_LAYERS == 1 ? 0 : i / (DUST_LAYERS - 1);
|
||||||
|
float angle = 123.123 * (uSeed.x + factor);
|
||||||
|
vec2 direction = vec2(1.0, 0.0);
|
||||||
|
direction = rotate(direction, angle);
|
||||||
|
|
||||||
|
// Flip direction for one side of the window.
|
||||||
|
vec2 coords = cogl_tex_coord_in[0].st * ACTOR_SCALE - PADDING - 0.5;
|
||||||
|
if (getWinding(direction, coords) > 0) {
|
||||||
|
direction *= -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Flip direction for half the layers.
|
||||||
|
if (factor > 0.5) {
|
||||||
|
direction *= -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We grow the layer along the random direction, shrink it orthogonally to it
|
||||||
|
// and scale it up slightly.
|
||||||
|
float dist = distToLine(vec2(0.0), direction, coords);
|
||||||
|
vec2 grow = direction * dist * mix(0, GROW_INTENSITY, progress);
|
||||||
|
vec2 shrink =
|
||||||
|
vec2(direction.y, -direction.x) * dist * mix(0, SHRINK_INTENSITY, progress);
|
||||||
|
float scale = mix(1.0, 1.05, factor * progress);
|
||||||
|
coords = (coords + grow + shrink) / scale;
|
||||||
|
|
||||||
|
// Add some wind.
|
||||||
|
coords.x += WIND_INTENSITY * progress * (uForOpening ? 1.0 : -1.0);
|
||||||
|
|
||||||
|
// Now check wether there is actually something in the current dust layer at
|
||||||
|
// the coords position.
|
||||||
|
vec2 dustCoords = (coords + uSeed) * uSize / uDustScale / 100.0;
|
||||||
|
vec2 dustMap = texture2D(uDustTexture, dustCoords).rg;
|
||||||
|
float dustGroup = floor(dustMap.g * DUST_LAYERS * 0.999);
|
||||||
|
|
||||||
|
if (dustGroup == i) {
|
||||||
|
|
||||||
|
// Get the window color.
|
||||||
|
vec4 windowColor = texture2D(uTexture, coords + 0.5);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (windowColor.a > 0) {
|
||||||
|
windowColor.rgb /= windowColor.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fade the window color to uDustColor.
|
||||||
|
vec3 dustColor = mix(windowColor.rgb, uDustColor.rgb, uDustColor.a);
|
||||||
|
windowColor.rgb = mix(windowColor.rgb, dustColor, progress);
|
||||||
|
|
||||||
|
// Dissolve and blend the layers.
|
||||||
|
if (dustMap.x - progress > 0) {
|
||||||
|
cogl_color_out = windowColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/noise.glsl"
|
||||||
|
#include "common/compositing.glsl"
|
||||||
|
#include "common/easing.glsl"
|
||||||
|
|
||||||
|
// See assets/README.md for how this texture was created.
|
||||||
|
uniform sampler2D uClawTexture;
|
||||||
|
uniform vec4 uFlashColor;
|
||||||
|
uniform vec2 uSeed;
|
||||||
|
uniform float uClawSize;
|
||||||
|
uniform float uNumClaws;
|
||||||
|
uniform float uWarpIntensity;
|
||||||
|
|
||||||
|
const float FLASH_INTENSITY = 0.1;
|
||||||
|
const float MAX_SPAWN_TIME =
|
||||||
|
0.6; // Scratches will only start in the first half of the animation.
|
||||||
|
const float FF_TIME = 0.6; // Relative time for the final fade to transparency.
|
||||||
|
|
||||||
|
// This method generates a grid of randomly rotated, slightly shifted and scaled
|
||||||
|
// UV squares. It returns the texture coords of the UV square at the given actor
|
||||||
|
// coordinates. If these do not fall into one of the UV grids, the coordinates of
|
||||||
|
// the closest UV grid will be clamped and returned.
|
||||||
|
vec2 getClawUV(vec2 texCoords, float gridScale, vec2 seed) {
|
||||||
|
|
||||||
|
// Shift coordinates by a random offset and make sure the have a 1:1 aspect ratio.
|
||||||
|
vec2 coords = texCoords + hash22(seed);
|
||||||
|
coords *= uSize.x < uSize.y ? vec2(1.0, 1.0 * uSize.y / uSize.x)
|
||||||
|
: vec2(1.0 * uSize.x / uSize.y, 1.0);
|
||||||
|
|
||||||
|
// Apply global scale.
|
||||||
|
coords *= gridScale;
|
||||||
|
|
||||||
|
// Get grid cell coordinates in [0..1].
|
||||||
|
vec2 cellUV = mod(coords, vec2(1));
|
||||||
|
|
||||||
|
// This is unique for each cell.
|
||||||
|
vec2 cellID = coords - cellUV + vec2(362.456);
|
||||||
|
|
||||||
|
// Add random rotation, scale and offset to each grid cell.
|
||||||
|
float scale = mix(0.8, 1.0, hash12(cellID * seed * 134.451));
|
||||||
|
float offsetX = mix(0.0, 1.0 - scale, hash12(cellID * seed * 54.4129));
|
||||||
|
float offsetY = mix(0.0, 1.0 - scale, hash12(cellID * seed * 25.3089));
|
||||||
|
float rotation = mix(0.0, 2.0 * 3.141, hash12(cellID * seed * 2.99837));
|
||||||
|
|
||||||
|
cellUV -= vec2(offsetX, offsetY);
|
||||||
|
cellUV /= scale;
|
||||||
|
|
||||||
|
cellUV -= 0.5;
|
||||||
|
cellUV = vec2(cellUV.x * cos(rotation) - cellUV.y * sin(rotation),
|
||||||
|
cellUV.x * sin(rotation) + cellUV.y * cos(rotation));
|
||||||
|
cellUV += 0.5;
|
||||||
|
|
||||||
|
// Clamp resulting coordinates.
|
||||||
|
return clamp(cellUV, vec2(0), vec2(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
float progress = uForOpening ? 1.0 - easeOutQuad(uProgress) : easeOutQuad(uProgress);
|
||||||
|
|
||||||
|
// Warp the texture coordinates to create a blow-up effect.
|
||||||
|
vec2 coords = cogl_tex_coord_in[0].st * 2.0 - 1.0;
|
||||||
|
float dist = length(coords);
|
||||||
|
coords = (coords / dist * pow(dist, 1.0 + uWarpIntensity)) * 0.5 + 0.5;
|
||||||
|
coords = mix(cogl_tex_coord_in[0].st, coords, progress);
|
||||||
|
|
||||||
|
// Scale down the window according to the warp.
|
||||||
|
float scale = 0.5 * uWarpIntensity * (1.0 - progress);
|
||||||
|
coords = coords * (scale + 1.0) - scale * 0.5;
|
||||||
|
|
||||||
|
// Accumulate several random scratches. The color in the scratch map refers to the
|
||||||
|
// relative time when the respective part will become invisible. Therefore we can
|
||||||
|
// add a value to make the scratch appear later.
|
||||||
|
float scratchMap = 1.0;
|
||||||
|
for (int i = 0; i < uNumClaws; ++i) {
|
||||||
|
vec2 uv = getClawUV(coords, 1.0 / uClawSize, uSeed * (i + 1));
|
||||||
|
float delay = i / uNumClaws * MAX_SPAWN_TIME;
|
||||||
|
scratchMap = min(scratchMap, clamp(texture2D(uClawTexture, uv).r + delay, 0, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the window texture. We shift the texture lookup by the local derivative of
|
||||||
|
// the claw texture in order to mimic some folding distortion.
|
||||||
|
vec2 offset = vec2(dFdx(scratchMap), dFdy(scratchMap)) * progress * 0.5;
|
||||||
|
cogl_color_out = texture2D(uTexture, coords + offset);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add colorful flashes.
|
||||||
|
float flashIntensity = 1.0 / FLASH_INTENSITY * (scratchMap - progress) + 1;
|
||||||
|
if (flashIntensity < 0 || flashIntensity >= 1) {
|
||||||
|
flashIntensity = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hide flashes where there is now window.
|
||||||
|
vec4 flash = uFlashColor;
|
||||||
|
flash.a *= flashIntensity * cogl_color_out.a * (1.0 - progress);
|
||||||
|
|
||||||
|
// Hide scratched out parts.
|
||||||
|
cogl_color_out.a *= (scratchMap > progress ? 1 : 0);
|
||||||
|
|
||||||
|
// Add flash color.
|
||||||
|
cogl_color_out = alphaOver(cogl_color_out, flash);
|
||||||
|
|
||||||
|
// Fade out the remaining shards.
|
||||||
|
float fadeProgress = smoothstep(0, 1, (progress - 1.0 + FF_TIME) / FF_TIME);
|
||||||
|
cogl_color_out.a *= sqrt(1 - fadeProgress * fadeProgress);
|
||||||
|
|
||||||
|
// These are pretty useful for understanding how this works.
|
||||||
|
// cogl_color_out = vec4(vec3(flashIntensity), 1);
|
||||||
|
// cogl_color_out = vec4(vec3(scratchMap), 1);
|
||||||
|
}
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/easing.glsl"
|
||||||
|
|
||||||
|
uniform vec3 uColor;
|
||||||
|
|
||||||
|
const float BLUR_WIDTH = 0.01; // Width of the gradients.
|
||||||
|
const float TB_TIME = 0.7; // Relative time for the top/bottom animation.
|
||||||
|
const float LR_TIME = 0.4; // Relative time for the left/right animation.
|
||||||
|
const float LR_DELAY = 0.6; // Delay after which the left/right animation starts.
|
||||||
|
const float FF_TIME = 0.1; // Relative time for the final fade to transparency.
|
||||||
|
const float SCALING = 0.5; // Additional vertical scaling of the window.
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
float progress = uForOpening ? 1.0 - easeOutQuad(uProgress) : easeOutQuad(uProgress);
|
||||||
|
|
||||||
|
// Scale down the window vertically.
|
||||||
|
float scale = 1.0 / mix(1.0, SCALING, progress) - 1.0;
|
||||||
|
vec2 coords = cogl_tex_coord_in[0].st;
|
||||||
|
coords.y = coords.y * (scale + 1.0) - scale * 0.5;
|
||||||
|
|
||||||
|
// All of these are in [0..1] during the different stages of the animation.
|
||||||
|
// tb refers to the top-bottom animation.
|
||||||
|
// lr refers to the left-right animation.
|
||||||
|
// ff refers to the final fade animation.
|
||||||
|
float tbProgress = smoothstep(0, 1, clamp(progress / TB_TIME, 0, 1));
|
||||||
|
float lrProgress = smoothstep(0, 1, clamp((progress - LR_DELAY) / LR_TIME, 0, 1));
|
||||||
|
float ffProgress = smoothstep(0, 1, clamp((progress - 1.0 + FF_TIME) / FF_TIME, 0, 1));
|
||||||
|
|
||||||
|
// This is a top-center-bottom gradient in [0..1..0]
|
||||||
|
float tb = coords.y * 2;
|
||||||
|
tb = tb < 1 ? tb : 2 - tb;
|
||||||
|
|
||||||
|
// This is a left-center-right gradient in [0..1..0]
|
||||||
|
float lr = coords.x * 2;
|
||||||
|
lr = lr < 1 ? lr : 2 - lr;
|
||||||
|
|
||||||
|
// Combine the progress values with the gradients to create the alpha masks.
|
||||||
|
float tbMask = 1 - smoothstep(0, 1, clamp((tbProgress - tb) / BLUR_WIDTH, 0, 1));
|
||||||
|
float lrMask = 1 - smoothstep(0, 1, clamp((lrProgress - lr) / BLUR_WIDTH, 0, 1));
|
||||||
|
float ffMask = 1 - smoothstep(0, 1, ffProgress);
|
||||||
|
|
||||||
|
// Assemble the final alpha value.
|
||||||
|
float mask = tbMask * lrMask * ffMask;
|
||||||
|
|
||||||
|
cogl_color_out = texture2D(uTexture, coords);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
cogl_color_out.rgb =
|
||||||
|
mix(cogl_color_out.rgb, uColor * cogl_color_out.a, smoothstep(0, 1, progress));
|
||||||
|
cogl_color_out.a *= mask;
|
||||||
|
|
||||||
|
// These are pretty useful for understanding how this works.
|
||||||
|
// cogl_color_out = vec4(vec3(tbMask), 1);
|
||||||
|
// cogl_color_out = vec4(vec3(lrMask), 1);
|
||||||
|
// cogl_color_out = vec4(vec3(ffMask), 1);
|
||||||
|
// cogl_color_out = vec4(vec3(mask), 1);
|
||||||
|
}
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
// Inject some common shader snippets. It is only possible to include glsl files from the
|
||||||
|
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||||
|
// include any further files.
|
||||||
|
#include "common/uniforms.glsl"
|
||||||
|
#include "common/noise.glsl"
|
||||||
|
#include "common/edgeMask.glsl"
|
||||||
|
#include "common/compositing.glsl"
|
||||||
|
#include "common/easing.glsl"
|
||||||
|
|
||||||
|
uniform vec2 uSeed;
|
||||||
|
uniform vec3 uColor;
|
||||||
|
uniform float uScale;
|
||||||
|
|
||||||
|
const float WISPS_RADIUS = 20.0;
|
||||||
|
const float WISPS_SPEED = 10.0;
|
||||||
|
const float WISPS_SPACING = 40 + WISPS_RADIUS;
|
||||||
|
const int WISPS_LAYERS = 8;
|
||||||
|
const float WISPS_IN_TIME = 0.5;
|
||||||
|
const float WINDOW_OUT_TIME = 1.0;
|
||||||
|
const float SCALING = 0.9;
|
||||||
|
|
||||||
|
// Returns a grid of randomly moving points. Each grid cell contains one point which
|
||||||
|
// moves on an ellipse.
|
||||||
|
float getWisps(vec2 texCoords, float gridSize, vec2 seed) {
|
||||||
|
|
||||||
|
// Shift coordinates by a random offset and make sure the have a 1:1 aspect ratio.
|
||||||
|
vec2 coords = (texCoords + hash22(seed)) * uSize;
|
||||||
|
|
||||||
|
// Apply global scale.
|
||||||
|
coords /= gridSize;
|
||||||
|
|
||||||
|
// Get grid cell coordinates in [0..1].
|
||||||
|
vec2 cellUV = mod(coords, vec2(1));
|
||||||
|
|
||||||
|
// This is unique for each cell.
|
||||||
|
vec2 cellID = coords - cellUV + vec2(362.456);
|
||||||
|
|
||||||
|
// Add random rotation, scale and offset to each grid cell.
|
||||||
|
float speed = mix(10.0, 15.0, hash12(cellID * seed * 134.451)) / gridSize * WISPS_SPEED;
|
||||||
|
float rotation = mix(0.0, 6.283, hash12(cellID * seed * 54.4129));
|
||||||
|
float radius = mix(0.5, 1.0, hash12(cellID * seed * 19.1249)) * WISPS_RADIUS;
|
||||||
|
float roundness = mix(-1.0, 1.0, hash12(cellID * seed * 7.51949));
|
||||||
|
|
||||||
|
vec2 offset = vec2(sin(speed * (uTime + 1)) * roundness, cos(speed * (uTime + 1)));
|
||||||
|
offset *= 0.5 - 0.5 * radius / gridSize;
|
||||||
|
offset = vec2(offset.x * cos(rotation) - offset.y * sin(rotation),
|
||||||
|
offset.x * sin(rotation) + offset.y * cos(rotation));
|
||||||
|
|
||||||
|
cellUV += offset;
|
||||||
|
|
||||||
|
// Use distance to center of shifted / rotated UV coordinates to draw a glaring point.
|
||||||
|
float dist = length(cellUV - 0.5) * gridSize / radius;
|
||||||
|
if (dist < 1.0) {
|
||||||
|
return min(5, 0.01 / pow(dist, 2.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
float progress = uForOpening ? 1.0 - easeOutQuad(uProgress) : easeOutQuad(uProgress);
|
||||||
|
|
||||||
|
// Scale down the window slightly.
|
||||||
|
float scale = 1.0 / mix(1.0, SCALING, progress) - 1.0;
|
||||||
|
vec2 coords = cogl_tex_coord_in[0].st * (scale + 1.0) - scale * 0.5;
|
||||||
|
|
||||||
|
// Get the color of the window.
|
||||||
|
cogl_color_out = texture2D(uTexture, coords);
|
||||||
|
|
||||||
|
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||||
|
if (cogl_color_out.a > 0) {
|
||||||
|
cogl_color_out.rgb /= cogl_color_out.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compute several layers of moving wisps.
|
||||||
|
vec2 uv = (cogl_tex_coord_in[0].st - 0.5) / mix(1.0, 0.5, progress) + 0.5;
|
||||||
|
uv /= uScale;
|
||||||
|
float wisps = 0;
|
||||||
|
for (int i = 0; i < WISPS_LAYERS; ++i) {
|
||||||
|
wisps += getWisps(uv * 0.3, WISPS_SPACING, uSeed * (i + 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compute shrinking edge mask.
|
||||||
|
float mask = getRelativeEdgeMask(mix(0.01, 0.5, progress));
|
||||||
|
|
||||||
|
// Compute three different progress values.
|
||||||
|
float wispsIn = smoothstep(0, 1, clamp(progress / WISPS_IN_TIME, 0, 1));
|
||||||
|
float wispsOut =
|
||||||
|
smoothstep(0, 1, clamp((progress - WISPS_IN_TIME) / (1.0 - WISPS_IN_TIME), 0, 1));
|
||||||
|
float windowOut = smoothstep(0, 1, clamp(progress / WINDOW_OUT_TIME, 0, 1));
|
||||||
|
|
||||||
|
// Use a noise function to dissolve the window.
|
||||||
|
float noise = smoothstep(1.0, 0.0, abs(2.0 * simplex2DFractal(uv * uSize / 250) - 1.0));
|
||||||
|
float windowMask = 1.0 - (windowOut < 0.5 ? mix(0.0, noise, windowOut * 2.0)
|
||||||
|
: mix(noise, 1.0, windowOut * 2.0 - 1.0));
|
||||||
|
cogl_color_out.a *= windowMask * mask;
|
||||||
|
|
||||||
|
// Add the wisps.
|
||||||
|
vec4 wispColor = wisps * vec4(uColor, min(wispsIn, 1.0 - wispsOut) * mask);
|
||||||
|
cogl_color_out = alphaOver(cogl_color_out, wispColor);
|
||||||
|
|
||||||
|
// These are pretty useful for understanding how this works.
|
||||||
|
// cogl_color_out = vec4(vec3(windowMask), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(wisps), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(noise), 1.0);
|
||||||
|
// cogl_color_out = vec4(vec3(mask*min(wispsIn, 1.0 - wispsOut)), 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,304 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<interface domain="burn-my-windows">
|
||||||
|
|
||||||
|
<object class="GtkAdjustment" id="apparition-animation-time">
|
||||||
|
<property name="upper">2000</property>
|
||||||
|
<property name="lower">100</property>
|
||||||
|
<property name="step-increment">10</property>
|
||||||
|
<property name="page-increment">100</property>
|
||||||
|
</object>
|
||||||
|
|
||||||
|
<object class="GtkAdjustment" id="apparition-randomness">
|
||||||
|
<property name="upper">1</property>
|
||||||
|
<property name="lower">0</property>
|
||||||
|
<property name="step-increment">0.01</property>
|
||||||
|
<property name="page-increment">0.1</property>
|
||||||
|
</object>
|
||||||
|
|
||||||
|
<object class="GtkAdjustment" id="apparition-twirl-intensity">
|
||||||
|
<property name="upper">10</property>
|
||||||
|
<property name="lower">-10</property>
|
||||||
|
<property name="step-increment">0.1</property>
|
||||||
|
<property name="page-increment">1</property>
|
||||||
|
</object>
|
||||||
|
|
||||||
|
<object class="GtkAdjustment" id="apparition-shake-intensity">
|
||||||
|
<property name="upper">10</property>
|
||||||
|
<property name="lower">0</property>
|
||||||
|
<property name="step-increment">0.1</property>
|
||||||
|
<property name="page-increment">1</property>
|
||||||
|
</object>
|
||||||
|
|
||||||
|
<object class="GtkAdjustment" id="apparition-suction-intensity">
|
||||||
|
<property name="upper">1</property>
|
||||||
|
<property name="lower">0</property>
|
||||||
|
<property name="step-increment">0.01</property>
|
||||||
|
<property name="page-increment">0.1</property>
|
||||||
|
</object>
|
||||||
|
|
||||||
|
<object class="GtkBox" id="apparition-prefs">
|
||||||
|
<property name="orientation">vertical</property>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkFrame">
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBox">
|
||||||
|
<property name="selection-mode">none</property>
|
||||||
|
<style>
|
||||||
|
<class name="rich-list" />
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="spacing">8</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">0</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">apparition-animation-time</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-animation-time">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="spacing">8</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Randomness</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">2</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">apparition-randomness</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-randomness">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="spacing">8</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Twirl Intensity</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">1</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">apparition-twirl-intensity</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-twirl-intensity">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="spacing">8</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Shake Intensity</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">1</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">apparition-shake-intensity</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-shake-intensity">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="spacing">8</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Suction Intensity</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">2</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">apparition-suction-intensity</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-suction-intensity">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
|
||||||
|
</object>
|
||||||
|
|
||||||
|
</interface>
|
||||||
@@ -0,0 +1,340 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<interface domain="burn-my-windows">
|
||||||
|
|
||||||
|
<object class="GtkAdjustment" id="hexagon-animation-time">
|
||||||
|
<property name="upper">10000</property>
|
||||||
|
<property name="lower">100</property>
|
||||||
|
<property name="step-increment">1</property>
|
||||||
|
<property name="page-increment">100</property>
|
||||||
|
</object>
|
||||||
|
|
||||||
|
<object class="GtkAdjustment" id="hexagon-scale">
|
||||||
|
<property name="upper">10</property>
|
||||||
|
<property name="lower">0.1</property>
|
||||||
|
<property name="step-increment">0.01</property>
|
||||||
|
<property name="page-increment">0.1</property>
|
||||||
|
</object>
|
||||||
|
|
||||||
|
<object class="GtkAdjustment" id="hexagon-line-width">
|
||||||
|
<property name="upper">10</property>
|
||||||
|
<property name="lower">0</property>
|
||||||
|
<property name="step-increment">0.1</property>
|
||||||
|
<property name="page-increment">1</property>
|
||||||
|
</object>
|
||||||
|
|
||||||
|
<object class="GtkBox" id="hexagon-prefs">
|
||||||
|
<property name="orientation">vertical</property>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkFrame">
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBox">
|
||||||
|
<property name="selection-mode">none</property>
|
||||||
|
<style>
|
||||||
|
<class name="rich-list" />
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="spacing">8</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">0</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">hexagon-animation-time</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-animation-time">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="spacing">8</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Scale</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">2</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">hexagon-scale</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-scale">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="spacing">8</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Mesh Line Width</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">1</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">hexagon-line-width</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-line-width">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Line Color</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkColorButton" id="hexagon-line-color">
|
||||||
|
<property name="use_alpha">1</property>
|
||||||
|
<property name="show_editor">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-line-color">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Glow Color</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkColorButton" id="hexagon-glow-color">
|
||||||
|
<property name="use_alpha">1</property>
|
||||||
|
<property name="show_editor">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-glow-color">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="margin-start">10</property>
|
||||||
|
<property name="margin-end">10</property>
|
||||||
|
<property name="margin-top">10</property>
|
||||||
|
<property name="margin-bottom">10</property>
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="orientation">vertical</property>
|
||||||
|
<property name="spacing">3</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Additive Blending</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">You may want to enable this for dark window themes.</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
<style>
|
||||||
|
<class name="dim-label" />
|
||||||
|
<class name="caption" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkSwitch" id="hexagon-additive-blending">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-additive-blending">
|
||||||
|
<child>
|
||||||
|
<object class="GtkImage">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="icon-size">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
|
||||||
|
</object>
|
||||||
|
|
||||||
|
</interface>
|
||||||
@@ -2,9 +2,9 @@
|
|||||||
<interface domain="burn-my-windows">
|
<interface domain="burn-my-windows">
|
||||||
|
|
||||||
<object class="GtkAdjustment" id="tv-animation-time">
|
<object class="GtkAdjustment" id="tv-animation-time">
|
||||||
<property name="upper">5000</property>
|
<property name="upper">10000</property>
|
||||||
<property name="lower">100</property>
|
<property name="lower">100</property>
|
||||||
<property name="step-increment">10</property>
|
<property name="step-increment">1</property>
|
||||||
<property name="page-increment">100</property>
|
<property name="page-increment">100</property>
|
||||||
</object>
|
</object>
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,255 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<interface domain="burn-my-windows">
|
||||||
|
|
||||||
|
<object class="GtkBox" id="apparition-prefs">
|
||||||
|
<property name="orientation">vertical</property>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkFrame">
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBox">
|
||||||
|
<property name="selection-mode">none</property>
|
||||||
|
<property name="show-separators">1</property>
|
||||||
|
<style>
|
||||||
|
<class name="rich-list" />
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">0</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="apparition-animation-time">
|
||||||
|
<property name="upper">2000</property>
|
||||||
|
<property name="lower">100</property>
|
||||||
|
<property name="step-increment">10</property>
|
||||||
|
<property name="page-increment">100</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-animation-time">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Randomness</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">2</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="apparition-randomness">
|
||||||
|
<property name="upper">1</property>
|
||||||
|
<property name="lower">0</property>
|
||||||
|
<property name="step-increment">0.01</property>
|
||||||
|
<property name="page-increment">0.1</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-randomness">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Twirl Intensity</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">1</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="apparition-twirl-intensity">
|
||||||
|
<property name="upper">10</property>
|
||||||
|
<property name="lower">-10</property>
|
||||||
|
<property name="step-increment">0.1</property>
|
||||||
|
<property name="page-increment">1</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-twirl-intensity">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Shake Intensity</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">1</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="apparition-shake-intensity">
|
||||||
|
<property name="upper">10</property>
|
||||||
|
<property name="lower">0</property>
|
||||||
|
<property name="step-increment">0.1</property>
|
||||||
|
<property name="page-increment">1</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-shake-intensity">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Suction Intensity</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">2</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="apparition-suction-intensity">
|
||||||
|
<property name="upper">1</property>
|
||||||
|
<property name="lower">0</property>
|
||||||
|
<property name="step-increment">0.01</property>
|
||||||
|
<property name="page-increment">0.1</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-apparition-suction-intensity">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
|
||||||
|
</object>
|
||||||
|
|
||||||
|
</interface>
|
||||||
@@ -0,0 +1,284 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<interface domain="burn-my-windows">
|
||||||
|
|
||||||
|
<object class="GtkBox" id="hexagon-prefs">
|
||||||
|
<property name="orientation">vertical</property>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkFrame">
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBox">
|
||||||
|
<property name="selection-mode">none</property>
|
||||||
|
<property name="show-separators">1</property>
|
||||||
|
<style>
|
||||||
|
<class name="rich-list" />
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">0</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="hexagon-animation-time">
|
||||||
|
<property name="upper">10000</property>
|
||||||
|
<property name="lower">100</property>
|
||||||
|
<property name="step-increment">1</property>
|
||||||
|
<property name="page-increment">100</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-animation-time">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Scale</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">2</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="hexagon-scale">
|
||||||
|
<property name="upper">10</property>
|
||||||
|
<property name="lower">0.1</property>
|
||||||
|
<property name="step-increment">0.01</property>
|
||||||
|
<property name="page-increment">0.1</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-scale">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Mesh Line Width</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">1</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="hexagon-line-width">
|
||||||
|
<property name="upper">10</property>
|
||||||
|
<property name="lower">0</property>
|
||||||
|
<property name="step-increment">0.1</property>
|
||||||
|
<property name="page-increment">1</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-line-width">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Line Color</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkColorButton" id="hexagon-line-color">
|
||||||
|
<property name="use_alpha">1</property>
|
||||||
|
<property name="show_editor">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-line-color">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Glow Color</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkColorButton" id="hexagon-glow-color">
|
||||||
|
<property name="use_alpha">1</property>
|
||||||
|
<property name="show_editor">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-glow-color">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<property name="orientation">vertical</property>
|
||||||
|
<property name="spacing">3</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Additive Blending</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">You may want to enable this for dark window themes.</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
<style>
|
||||||
|
<class name="dim-label" />
|
||||||
|
<class name="caption" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkSwitch" id="hexagon-additive-blending">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-hexagon-additive-blending">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
|
||||||
|
</object>
|
||||||
|
|
||||||
|
</interface>
|
||||||
@@ -0,0 +1,151 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<interface>
|
||||||
|
|
||||||
|
<object class="GtkBox" id="snap-prefs">
|
||||||
|
<property name="orientation">vertical</property>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkFrame">
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBox">
|
||||||
|
<property name="selection-mode">none</property>
|
||||||
|
<property name="show-separators">1</property>
|
||||||
|
<style>
|
||||||
|
<class name="rich-list" />
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">0</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="snap-animation-time">
|
||||||
|
<property name="upper">10000</property>
|
||||||
|
<property name="lower">500</property>
|
||||||
|
<property name="step-increment">10</property>
|
||||||
|
<property name="page-increment">100</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-snap-animation-time">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Scale</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkScale">
|
||||||
|
<property name="halign">end</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="draw-value">1</property>
|
||||||
|
<property name="digits">2</property>
|
||||||
|
<property name="value-pos">left</property>
|
||||||
|
<property name="width-request">300</property>
|
||||||
|
<property name="adjustment">
|
||||||
|
<object class="GtkAdjustment" id="snap-scale">
|
||||||
|
<property name="upper">20</property>
|
||||||
|
<property name="lower">0.1</property>
|
||||||
|
<property name="step-increment">0.01</property>
|
||||||
|
<property name="page-increment">0.1</property>
|
||||||
|
</object>
|
||||||
|
</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-snap-scale">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
<child>
|
||||||
|
<object class="GtkListBoxRow">
|
||||||
|
<property name="activatable">0</property>
|
||||||
|
<child>
|
||||||
|
<object class="GtkBox">
|
||||||
|
<child>
|
||||||
|
<object class="GtkLabel">
|
||||||
|
<property name="label" translatable="yes">Color</property>
|
||||||
|
<property name="xalign">0</property>
|
||||||
|
<property name="halign">start</property>
|
||||||
|
<property name="valign">center</property>
|
||||||
|
<property name="hexpand">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkColorButton" id="snap-color">
|
||||||
|
<property name="use_alpha">1</property>
|
||||||
|
<property name="show_editor">1</property>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkButton" id="reset-snap-color">
|
||||||
|
<property name="icon-name">edit-clear-symbolic</property>
|
||||||
|
<property name="tooltip-text">Reset to Default Value</property>
|
||||||
|
<style>
|
||||||
|
<class name="flat" />
|
||||||
|
</style>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
</object>
|
||||||
|
</child>
|
||||||
|
|
||||||
|
|
||||||
|
</object>
|
||||||
|
|
||||||
|
</interface>
|
||||||
@@ -38,9 +38,9 @@
|
|||||||
<property name="width-request">300</property>
|
<property name="width-request">300</property>
|
||||||
<property name="adjustment">
|
<property name="adjustment">
|
||||||
<object class="GtkAdjustment" id="tv-animation-time">
|
<object class="GtkAdjustment" id="tv-animation-time">
|
||||||
<property name="upper">5000</property>
|
<property name="upper">10000</property>
|
||||||
<property name="lower">100</property>
|
<property name="lower">100</property>
|
||||||
<property name="step-increment">10</property>
|
<property name="step-increment">1</property>
|
||||||
<property name="page-increment">100</property>
|
<property name="page-increment">100</property>
|
||||||
</object>
|
</object>
|
||||||
</property>
|
</property>
|
||||||
|
|||||||
@@ -31,6 +31,52 @@
|
|||||||
<description>If set to true, all animations will show only one still frame to allow for continuous integration tests.</description>
|
<description>If set to true, all animations will show only one still frame to allow for continuous integration tests.</description>
|
||||||
</key>
|
</key>
|
||||||
|
|
||||||
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
|
<!-- Apparition Effect Options -->
|
||||||
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
|
|
||||||
|
<key name="apparition-open-effect" type="b">
|
||||||
|
<default>false</default>
|
||||||
|
<summary>Apparition Open Effect</summary>
|
||||||
|
<description>Use the apparition effect for window openeing.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="apparition-close-effect" type="b">
|
||||||
|
<default>false</default>
|
||||||
|
<summary>Apparition Close Effect</summary>
|
||||||
|
<description>Use the apparition effect for window closing.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="apparition-animation-time" type="i">
|
||||||
|
<default>300</default>
|
||||||
|
<summary>Apparition Animation Time</summary>
|
||||||
|
<description>The time the apparition effect takes.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="apparition-randomness" type="d">
|
||||||
|
<default>0.5</default>
|
||||||
|
<summary>Apparition Randomness</summary>
|
||||||
|
<description>The amount of randomness of the apparition effect.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="apparition-twirl-intensity" type="d">
|
||||||
|
<default>5.0</default>
|
||||||
|
<summary>Apparition Twirl Intensity</summary>
|
||||||
|
<description>The amount of twirling of the apparition effect.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="apparition-shake-intensity" type="d">
|
||||||
|
<default>3.0</default>
|
||||||
|
<summary>Apparition Shake Intensity</summary>
|
||||||
|
<description>The amount of shaking of the apparition effect.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="apparition-suction-intensity" type="d">
|
||||||
|
<default>0.75</default>
|
||||||
|
<summary>Apparition Suction Intensity</summary>
|
||||||
|
<description>The amount of suction of the apparition effect.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
<!-- Fire Options -->
|
<!-- Fire Options -->
|
||||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
@@ -227,6 +273,58 @@
|
|||||||
<description>Number of claw scratches drawn on top of each other.</description>
|
<description>Number of claw scratches drawn on top of each other.</description>
|
||||||
</key>
|
</key>
|
||||||
|
|
||||||
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
|
<!-- Hexagon Options -->
|
||||||
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
|
|
||||||
|
<key name="hexagon-close-effect" type="b">
|
||||||
|
<default>false</default>
|
||||||
|
<summary>Hexagon Close Effect</summary>
|
||||||
|
<description>Use the Hexagon effect for window closing.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="hexagon-open-effect" type="b">
|
||||||
|
<default>false</default>
|
||||||
|
<summary>Hexagon Open Effect</summary>
|
||||||
|
<description>Use the Hexagon effect for window opening.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="hexagon-animation-time" type="i">
|
||||||
|
<default>1500</default>
|
||||||
|
<summary>Hexagon Animation Time</summary>
|
||||||
|
<description>The time the Hexagon effect takes.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="hexagon-scale" type="d">
|
||||||
|
<default>3.0</default>
|
||||||
|
<summary>Hexagon Scale</summary>
|
||||||
|
<description>The size of the effect.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="hexagon-line-width" type="d">
|
||||||
|
<default>2.0</default>
|
||||||
|
<summary>Hexagon Line Width</summary>
|
||||||
|
<description>The width of the lines.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="hexagon-line-color" type="s">
|
||||||
|
<default>"rgba(200, 255, 255, 0.5)"</default>
|
||||||
|
<summary>Hexagon Line Color</summary>
|
||||||
|
<description>The color of the lines.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="hexagon-glow-color" type="s">
|
||||||
|
<default>"rgba(20, 80, 255, 0.5)"</default>
|
||||||
|
<summary>Hexagon Glow Color</summary>
|
||||||
|
<description>The color of the glow effect.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="hexagon-additive-blending" type="b">
|
||||||
|
<default>true</default>
|
||||||
|
<summary>Hexagon Additive Blending</summary>
|
||||||
|
<description>Use additive blending for the line and the glow.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
<!-- Energize A Options -->
|
<!-- Energize A Options -->
|
||||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
@@ -375,6 +473,40 @@
|
|||||||
<description>Use the pointer location for the broken glass effect.</description>
|
<description>Use the pointer location for the broken glass effect.</description>
|
||||||
</key>
|
</key>
|
||||||
|
|
||||||
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
|
<!-- Snap of Disintegration Effect Options -->
|
||||||
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||||
|
|
||||||
|
<key name="snap-open-effect" type="b">
|
||||||
|
<default>false</default>
|
||||||
|
<summary>Snap Open Effect</summary>
|
||||||
|
<description>Use the snap effect for window openeing.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="snap-close-effect" type="b">
|
||||||
|
<default>false</default>
|
||||||
|
<summary>Snap Close Effect</summary>
|
||||||
|
<description>Use the snap effect for window closing.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="snap-animation-time" type="i">
|
||||||
|
<default>1500</default>
|
||||||
|
<summary>Snap Animation Time</summary>
|
||||||
|
<description>The time the snap effect takes.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="snap-scale" type="d">
|
||||||
|
<default>3.0</default>
|
||||||
|
<summary>Snap Scale</summary>
|
||||||
|
<description>The size of the snap effect.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
|
<key name="snap-color" type="s">
|
||||||
|
<default>"rgb(50, 40, 35)"</default>
|
||||||
|
<summary>Snap Effect Color</summary>
|
||||||
|
<description>The color of the dust.</description>
|
||||||
|
</key>
|
||||||
|
|
||||||
</schema>
|
</schema>
|
||||||
|
|
||||||
</schemalist>
|
</schemalist>
|
||||||
@@ -32,7 +32,7 @@ cd "$( cd "$( dirname "$0" )" && pwd )/.." || \
|
|||||||
|
|
||||||
# Run cloc - this counts code lines, blank lines and comment lines for the specified
|
# Run cloc - this counts code lines, blank lines and comment lines for the specified
|
||||||
# languages. We are only interested in the summary, therefore the tail -1
|
# languages. We are only interested in the summary, therefore the tail -1
|
||||||
SUMMARY="$(cloc . --include-lang="JavaScript" --md | tail -1)"
|
SUMMARY="$(cloc . --include-lang="JavaScript,GLSL" --md | tail -1)"
|
||||||
|
|
||||||
# The $SUMMARY is one line of a markdown table and looks like this:
|
# The $SUMMARY is one line of a markdown table and looks like this:
|
||||||
# SUM:|101|3123|2238|10783
|
# SUM:|101|3123|2238|10783
|
||||||
|
|||||||
@@ -0,0 +1,111 @@
|
|||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// ) ( //
|
||||||
|
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||||
|
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||||
|
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||||
|
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||||
|
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||||
|
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||||
|
// |__/ //
|
||||||
|
// Copyright (c) 2021 Simon Schneegans //
|
||||||
|
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||||
|
|
||||||
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// This effect hides the actor by violently sucking it into the void of magic. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var Apparition = class {
|
||||||
|
|
||||||
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||||
|
shader._uShake = shader.get_uniform_location('uShake');
|
||||||
|
shader._uTwirl = shader.get_uniform_location('uTwirl');
|
||||||
|
shader._uSuction = shader.get_uniform_location('uSuction');
|
||||||
|
shader._uRandomness = shader.get_uniform_location('uRandomness');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
// If we are performing an integration tests, we use a fixed seed.
|
||||||
|
const testMode = settings.get_boolean('test-mode');
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
|
||||||
|
shader.set_uniform_float(shader._uShake, 1, [settings.get_double('apparition-shake-intensity')]);
|
||||||
|
shader.set_uniform_float(shader._uTwirl, 1, [settings.get_double('apparition-twirl-intensity')]);
|
||||||
|
shader.set_uniform_float(shader._uSuction, 1, [settings.get_double('apparition-suction-intensity')]);
|
||||||
|
shader.set_uniform_float(shader._uRandomness, 1, [settings.get_double('apparition-randomness')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
|
// The effect is not available on GNOME Shell 3.36 as it requires scaling of the window
|
||||||
|
// actor.
|
||||||
|
getMinShellVersion() {
|
||||||
|
return [3, 38];
|
||||||
|
}
|
||||||
|
|
||||||
|
// This will be called in various places where a unique identifier for this effect is
|
||||||
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
|
// (e.g. '*-animation-time').
|
||||||
|
getNick() {
|
||||||
|
return 'apparition';
|
||||||
|
}
|
||||||
|
|
||||||
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
|
// drop-down menus where the user can choose the effect.
|
||||||
|
getLabel() {
|
||||||
|
return _('Apparition');
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
|
// and binds all properties to the settings.
|
||||||
|
getPreferences(dialog) {
|
||||||
|
|
||||||
|
// Add the settings page to the builder.
|
||||||
|
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Apparition.ui`);
|
||||||
|
|
||||||
|
// Bind all properties.
|
||||||
|
dialog.bindAdjustment('apparition-randomness');
|
||||||
|
dialog.bindAdjustment('apparition-animation-time');
|
||||||
|
dialog.bindAdjustment('apparition-twirl-intensity');
|
||||||
|
dialog.bindAdjustment('apparition-shake-intensity');
|
||||||
|
dialog.bindAdjustment('apparition-suction-intensity');
|
||||||
|
|
||||||
|
// Finally, return the new settings page.
|
||||||
|
return dialog.getBuilder().get_object('apparition-prefs');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
|
getActorScale(settings) {
|
||||||
|
return {x: 2.0, y: 2.0};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,33 +13,114 @@
|
|||||||
|
|
||||||
'use strict';
|
'use strict';
|
||||||
|
|
||||||
const GObject = imports.gi.GObject;
|
|
||||||
|
|
||||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||||
|
|
||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This effect shatters the window into pieces. For an explanation how this works, look //
|
// This effect shatters the window into pieces. For an explanation how this works, look //
|
||||||
// further down in this file into the documentation of the Shader class. This effect is //
|
// further down in this file into the documentation of the Shader class. This effect is //
|
||||||
// not available on GNOME 3.3x, due to the limitation described in the documentation //
|
// not available on GNOME 3.3x, due to the limitation described in the documentation //
|
||||||
// of vfunc_paint_target further down in this file. //
|
// of vfunc_paint_target further down in this file. //
|
||||||
|
// This shader creates a complex-looking effect with rather simple means. Here is how //
|
||||||
|
// it works: The window is drawn five times on top of each other (see the SHARD_LAYERS //
|
||||||
|
// constant in the GLSL code). Each layer only draws some of the shards, all layers //
|
||||||
|
// combined make up the entire window. The layers are then scaled, rotated, and moved //
|
||||||
|
// independently from each other - this creates the impression that all shards are //
|
||||||
|
// moving independently. In reality, there are only five groups of shards! Which shard //
|
||||||
|
// belongs to which layer is defined by the green channel of the texture //
|
||||||
|
// resources/img/shards.png. The red channel of the texture contains the distance to //
|
||||||
|
// the shard edges. This information is used to fade out the shards. //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var BrokenGlass = class {
|
||||||
|
|
||||||
// The effect class is completely static. It can be used to get some metadata (like the
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
// the settings dialog, as well as to create the actual shader for the effect.
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
var BrokenGlass = class BrokenGlass {
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import these modules in this function as they are not available in the
|
||||||
|
// preferences process. This callback is only called within GNOME Shell's process.
|
||||||
|
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||||
|
|
||||||
|
// Create the texture in the first call.
|
||||||
|
if (!this._shardTexture) {
|
||||||
|
const shardData = GdkPixbuf.Pixbuf.new_from_resource('/img/shards.png');
|
||||||
|
this._shardTexture = new Clutter.Image();
|
||||||
|
this._shardTexture.set_data(shardData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
||||||
|
shardData.width, shardData.height,
|
||||||
|
shardData.rowstride);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store all uniform locations.
|
||||||
|
shader._uShardTexture = shader.get_uniform_location('uShardTexture');
|
||||||
|
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||||
|
shader._uEpicenter = shader.get_uniform_location('uEpicenter');
|
||||||
|
shader._uShardScale = shader.get_uniform_location('uShardScale');
|
||||||
|
shader._uBlowForce = shader.get_uniform_location('uBlowForce');
|
||||||
|
shader._uGravity = shader.get_uniform_location('uGravity');
|
||||||
|
|
||||||
|
// And update all uniforms at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings, forOpening, actor) => {
|
||||||
|
// Usually, the shards fly away from the center of the window.
|
||||||
|
let epicenterX = 0.5;
|
||||||
|
let epicenterY = 0.5;
|
||||||
|
|
||||||
|
// However, if this option is set, we use the mouse pointer position.
|
||||||
|
if (!forOpening && settings.get_boolean('broken-glass-use-pointer')) {
|
||||||
|
const [x, y] = global.get_pointer();
|
||||||
|
const [ok, localX, localY] = actor.transform_stage_point(x, y);
|
||||||
|
|
||||||
|
if (ok) {
|
||||||
|
epicenterX = localX / actor.width;
|
||||||
|
epicenterY = localY / actor.height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we are currently performing integration test, the animation uses a fixed
|
||||||
|
// seed.
|
||||||
|
const testMode = settings.get_boolean('test-mode');
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
|
||||||
|
shader.set_uniform_float(shader._uEpicenter, 2, [epicenterX, epicenterY]);
|
||||||
|
shader.set_uniform_float(shader._uShardScale, 1, [settings.get_double('broken-glass-scale')]);
|
||||||
|
shader.set_uniform_float(shader._uBlowForce, 1, [settings.get_double('broken-glass-blow-force')]);
|
||||||
|
shader.set_uniform_float(shader._uGravity, 1, [settings.get_double('broken-glass-gravity')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
|
||||||
|
// This is required to bind the shard texture for drawing. Sadly, this seems to be
|
||||||
|
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
|
||||||
|
// called get_target() back then but this is not wrapped in GJS.
|
||||||
|
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||||
|
shader.connect('update-animation', (shader) => {
|
||||||
|
const pipeline = shader.get_pipeline();
|
||||||
|
|
||||||
|
// Use linear filtering for the window texture.
|
||||||
|
pipeline.set_layer_filters(0, Cogl.PipelineFilter.LINEAR,
|
||||||
|
Cogl.PipelineFilter.LINEAR);
|
||||||
|
|
||||||
|
// Bind the shard texture.
|
||||||
|
pipeline.set_layer_texture(1, this._shardTexture.get_texture());
|
||||||
|
pipeline.set_layer_wrap_mode(1, Cogl.PipelineWrapMode.REPEAT);
|
||||||
|
pipeline.set_uniform_1i(shader._uShardTexture, 1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// This effect is only available on GNOME Shell 40+.
|
// This effect is only available on GNOME Shell 40+.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [40, 0];
|
return [40, 0];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -47,22 +128,21 @@ var BrokenGlass = class BrokenGlass {
|
|||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
// (e.g. '*-animation-time').
|
// (e.g. '*-animation-time').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'broken-glass';
|
return 'broken-glass';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return _('Broken Glass');
|
return _('Broken Glass');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// and binds all properties to the settings.
|
||||||
// preferences dialog.
|
getPreferences(dialog) {
|
||||||
static getPreferences(dialog) {
|
|
||||||
|
|
||||||
// Add the settings page to the builder.
|
// Add the settings page to the builder.
|
||||||
dialog.getBuilder().add_from_resource('/ui/gtk4/BrokenGlass.ui');
|
dialog.getBuilder().add_from_resource('/ui/gtk4/BrokenGlass.ui');
|
||||||
@@ -80,166 +160,10 @@ var BrokenGlass = class BrokenGlass {
|
|||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(actor, settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
}
|
getActorScale(settings) {
|
||||||
|
return {x: 2.0, y: 2.0};
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, windows are set to twice their original size, so that
|
|
||||||
// we have some space to draw the shards. We also set the animation mode to "Linear".
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 1},
|
|
||||||
'scale-x': {from: 2.0, to: 2.0, mode: 1},
|
|
||||||
'scale-y': {from: 2.0, to: 2.0, mode: 1}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
// This shader creates a complex-looking effect with rather simple means. Here is how it
|
|
||||||
// works: The window is drawn five times on top of each other (see the SHARD_LAYERS
|
|
||||||
// constant in the GLSL code). Each layer only draws some of the shards, all layers
|
|
||||||
// combined make up the entire window. The layers are then scaled, rotated, and moved
|
|
||||||
// independently from each other - this creates the impression that all shards are
|
|
||||||
// moving independently. In reality, there are only five groups of shards! Which shard
|
|
||||||
// belongs to which layer is defined by the green channel of the texture
|
|
||||||
// resources/img/shards.png. The red channel of the texture contains the distance to the
|
|
||||||
// shard edges. This information is used to fade out the shards.
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(actor, settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
// Load the shards texture. As the shader is re-created for each window animation,
|
|
||||||
// this texture is also re-created each time. This could be improved in the future!
|
|
||||||
const shardData = GdkPixbuf.Pixbuf.new_from_resource('/img/shards.png');
|
|
||||||
this._shardTexture = new Clutter.Image();
|
|
||||||
this._shardTexture.set_data(shardData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
|
||||||
shardData.width, shardData.height, shardData.rowstride);
|
|
||||||
|
|
||||||
// Usually, the shards fly away from the center of the window.
|
|
||||||
let epicenterX = 0.5;
|
|
||||||
let epicenterY = 0.5;
|
|
||||||
|
|
||||||
// However, if this option is set, we use the mouse pointer position.
|
|
||||||
if (settings.get_boolean('broken-glass-use-pointer')) {
|
|
||||||
const [x, y] = global.get_pointer();
|
|
||||||
const [ok, localX, localY] = actor.transform_stage_point(x, y);
|
|
||||||
epicenterX = localX / actor.width;
|
|
||||||
epicenterY = localY / actor.height;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we are currently performing integration test, the animation uses a fixed seed.
|
|
||||||
const testMode = settings.get_boolean('test-mode');
|
|
||||||
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// Inject some common shader snippets.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
|
|
||||||
uniform sampler2D uShardTexture;
|
|
||||||
|
|
||||||
const vec2 SEED = vec2(${testMode ? 0 : Math.random()},
|
|
||||||
${testMode ? 0 : Math.random()});
|
|
||||||
const float SHARD_SCALE = ${settings.get_double('broken-glass-scale')};
|
|
||||||
const float SHARD_LAYERS = 5;
|
|
||||||
const float BLOW_FORCE = ${settings.get_double('broken-glass-blow-force')};
|
|
||||||
const float ACTOR_SCALE = 2.0;
|
|
||||||
const float PADDING = ACTOR_SCALE / 2.0 - 0.5;
|
|
||||||
const vec2 EPICENTER = vec2(${epicenterX}, ${epicenterY});
|
|
||||||
const float GRAVITY = ${forOpening ? '-1.0' : '1.0'} *
|
|
||||||
${settings.get_double('broken-glass-gravity')};
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
cogl_color_out = vec4(0, 0, 0, 0);
|
|
||||||
|
|
||||||
float progress = ${forOpening ? '1.0-uProgress' : 'uProgress'};
|
|
||||||
|
|
||||||
// Draw the individual shard layers.
|
|
||||||
for (float i=0; i<SHARD_LAYERS; ++i) {
|
|
||||||
|
|
||||||
// To enable drawing shards outside of the window bounds, the actor was scaled
|
|
||||||
// by ACTOR_SCALE. Here we scale and move the texture coordinates so that the
|
|
||||||
// window gets drawn at the correct position again.
|
|
||||||
vec2 coords = cogl_tex_coord_in[0].st * ACTOR_SCALE - PADDING;
|
|
||||||
|
|
||||||
// Scale and rotate around our epicenter.
|
|
||||||
coords -= EPICENTER;
|
|
||||||
|
|
||||||
// Scale each layer a bit differently.
|
|
||||||
coords /= mix(1.0, 1.0 + BLOW_FORCE*(i+2)/SHARD_LAYERS, progress);
|
|
||||||
|
|
||||||
// Rotate each layer a bit differently.
|
|
||||||
float rotation = (mod(i, 2.0)-0.5)*0.2*progress;
|
|
||||||
coords = vec2(coords.x * cos(rotation) - coords.y * sin(rotation),
|
|
||||||
coords.x * sin(rotation) + coords.y * cos(rotation));
|
|
||||||
|
|
||||||
// Move down each layer a bit.
|
|
||||||
float gravity = GRAVITY*0.1*(i+1)*progress*progress;
|
|
||||||
coords += vec2(0, gravity);
|
|
||||||
|
|
||||||
// Restore correct position.
|
|
||||||
coords += EPICENTER;
|
|
||||||
|
|
||||||
// Retrieve information from the shard texture for our layer.
|
|
||||||
vec2 shardCoords = (coords + SEED) * vec2(uSizeX, uSizeY) / SHARD_SCALE / 500.0;
|
|
||||||
vec2 shardMap = texture2D(uShardTexture, shardCoords).rg;
|
|
||||||
|
|
||||||
// The green channel contains a random value in [0..1] for each shard. We
|
|
||||||
// discretize this into SHARD_LAYERS bins and check if our layer falls into
|
|
||||||
// the bin of the current shard.
|
|
||||||
float shardGroup = floor(shardMap.g * SHARD_LAYERS * 0.999);
|
|
||||||
|
|
||||||
if (shardGroup == i) {
|
|
||||||
vec4 windowColor = texture2D(uTexture, coords);
|
|
||||||
|
|
||||||
// Dissolve the shard by using distance information from the red channel.
|
|
||||||
float dissolve = (shardMap.x - pow(progress+0.1, 2)) > 0 ? 1: 0;
|
|
||||||
cogl_color_out = mix(cogl_color_out, windowColor, dissolve);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
|
|
||||||
// This is overridden to bind the shard texture for drawing. Sadly, this seems to be
|
|
||||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
|
||||||
// get_target() back then but this is not wrapped in GJS.
|
|
||||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
|
||||||
vfunc_paint_target(node, paint_context) {
|
|
||||||
const pipeline = this.get_pipeline();
|
|
||||||
|
|
||||||
// Use linear filtering for the window texture.
|
|
||||||
pipeline.set_layer_filters(0, Cogl.PipelineFilter.LINEAR,
|
|
||||||
Cogl.PipelineFilter.LINEAR);
|
|
||||||
|
|
||||||
// Bind the shard texture.
|
|
||||||
pipeline.set_layer_texture(1, this._shardTexture.get_texture());
|
|
||||||
pipeline.set_layer_wrap_mode(1, Cogl.PipelineWrapMode.REPEAT);
|
|
||||||
this.set_uniform_value('uShardTexture', 1);
|
|
||||||
|
|
||||||
super.vfunc_paint_target(node, paint_context);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,177 @@
|
|||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// ) ( //
|
||||||
|
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||||
|
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||||
|
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||||
|
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||||
|
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||||
|
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||||
|
// |__/ //
|
||||||
|
// Copyright (c) 2021 Simon Schneegans //
|
||||||
|
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// https://github.com/home-sweet-gnome/dash-to-panel/blob/master/utils.js#L669
|
||||||
|
// DominantColorExtractor is adapted from https://github.com/micheleg/dash-to-dock
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
let themeLoader = null;
|
||||||
|
let iconCacheMap = new Map();
|
||||||
|
const MAX_CACHED_ITEMS = 1000;
|
||||||
|
const BATCH_SIZE_TO_DELETE = 50;
|
||||||
|
const DOMINANT_COLOR_ICON_SIZE = 64;
|
||||||
|
|
||||||
|
var DominantColorExtractor = class {
|
||||||
|
|
||||||
|
constructor(app) {
|
||||||
|
this._app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try to get the pixel buffer for the current icon, if not fail gracefully
|
||||||
|
_getIconPixBuf() {
|
||||||
|
let iconTexture = this._app.create_icon_texture(16);
|
||||||
|
|
||||||
|
if (themeLoader === null) {
|
||||||
|
let ifaceSettings = new Gio.Settings({schema: 'org.gnome.desktop.interface'});
|
||||||
|
|
||||||
|
themeLoader = new Gtk.IconTheme(),
|
||||||
|
themeLoader.set_custom_theme(
|
||||||
|
ifaceSettings.get_string('icon-theme')); // Make sure the correct theme is loaded
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unable to load the icon texture, use fallback
|
||||||
|
if (iconTexture instanceof St.Icon === false) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
iconTexture = iconTexture.get_gicon();
|
||||||
|
|
||||||
|
// Unable to load the icon texture, use fallback
|
||||||
|
if (iconTexture === null) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (iconTexture instanceof Gio.FileIcon) {
|
||||||
|
// Use GdkPixBuf to load the pixel buffer from the provided file path
|
||||||
|
return GdkPixbuf.Pixbuf.new_from_file(iconTexture.get_file().get_path());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the pixel buffer from the icon theme
|
||||||
|
if (iconTexture instanceof Gio.ThemedIcon) {
|
||||||
|
let icon_info =
|
||||||
|
themeLoader.lookup_icon(iconTexture.get_names()[0], DOMINANT_COLOR_ICON_SIZE, 0);
|
||||||
|
if (icon_info !== null) return icon_info.load_icon();
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The backlight color choosing algorithm was mostly ported to javascript from the
|
||||||
|
// Unity7 C++ source of Canonicals:
|
||||||
|
// https://bazaar.launchpad.net/~unity-team/unity/trunk/view/head:/launcher/LauncherIcon.cpp
|
||||||
|
// so it more or less works the same way.
|
||||||
|
_getColorPalette() {
|
||||||
|
if (iconCacheMap.get(this._app.get_id())) {
|
||||||
|
// We already know the answer
|
||||||
|
return iconCacheMap.get(this._app.get_id());
|
||||||
|
}
|
||||||
|
|
||||||
|
let pixBuf = this._getIconPixBuf();
|
||||||
|
if (pixBuf == null) return null;
|
||||||
|
|
||||||
|
let pixels = pixBuf.get_pixels(), offset = 0;
|
||||||
|
|
||||||
|
let total = 0, rTotal = 0, gTotal = 0, bTotal = 0;
|
||||||
|
|
||||||
|
let resample_y = 1, resample_x = 1;
|
||||||
|
|
||||||
|
// Resampling of large icons
|
||||||
|
// We resample icons larger than twice the desired size, as the resampling
|
||||||
|
// to a size s
|
||||||
|
// DOMINANT_COLOR_ICON_SIZE < s < 2*DOMINANT_COLOR_ICON_SIZE,
|
||||||
|
// most of the case exactly DOMINANT_COLOR_ICON_SIZE as the icon size is tipycally
|
||||||
|
// a multiple of it.
|
||||||
|
let width = pixBuf.get_width();
|
||||||
|
let height = pixBuf.get_height();
|
||||||
|
|
||||||
|
// Resample
|
||||||
|
if (height >= 2 * DOMINANT_COLOR_ICON_SIZE)
|
||||||
|
resample_y = Math.floor(height / DOMINANT_COLOR_ICON_SIZE);
|
||||||
|
|
||||||
|
if (width >= 2 * DOMINANT_COLOR_ICON_SIZE)
|
||||||
|
resample_x = Math.floor(width / DOMINANT_COLOR_ICON_SIZE);
|
||||||
|
|
||||||
|
if (resample_x !== 1 || resample_y !== 1)
|
||||||
|
pixels = this._resamplePixels(pixels, resample_x, resample_y);
|
||||||
|
|
||||||
|
// computing the limit outside the for (where it would be repeated at each iteration)
|
||||||
|
// for performance reasons
|
||||||
|
let limit = pixels.length;
|
||||||
|
for (let offset = 0; offset < limit; offset += 4) {
|
||||||
|
let r = pixels[offset], g = pixels[offset + 1], b = pixels[offset + 2],
|
||||||
|
a = pixels[offset + 3];
|
||||||
|
|
||||||
|
let saturation = (Math.max(r, g, b) - Math.min(r, g, b));
|
||||||
|
let relevance = 0.1 * 255 * 255 + 0.9 * a * saturation;
|
||||||
|
|
||||||
|
rTotal += r * relevance;
|
||||||
|
gTotal += g * relevance;
|
||||||
|
bTotal += b * relevance;
|
||||||
|
|
||||||
|
total += relevance;
|
||||||
|
}
|
||||||
|
|
||||||
|
total = total * 255;
|
||||||
|
|
||||||
|
let r = rTotal / total, g = gTotal / total, b = bTotal / total;
|
||||||
|
|
||||||
|
let hsv = ColorUtils.RGBtoHSV(r * 255, g * 255, b * 255);
|
||||||
|
|
||||||
|
if (hsv.s > 0.15) hsv.s = 0.65;
|
||||||
|
hsv.v = 0.90;
|
||||||
|
|
||||||
|
let rgb = ColorUtils.HSVtoRGB(hsv.h, hsv.s, hsv.v);
|
||||||
|
|
||||||
|
// Cache the result.
|
||||||
|
let backgroundColor = {
|
||||||
|
lighter: ColorUtils.colorLuminance(rgb.r, rgb.g, rgb.b, 0.2),
|
||||||
|
original: ColorUtils.colorLuminance(rgb.r, rgb.g, rgb.b, 0),
|
||||||
|
darker: ColorUtils.colorLuminance(rgb.r, rgb.g, rgb.b, -0.5)
|
||||||
|
};
|
||||||
|
|
||||||
|
if (iconCacheMap.size >= MAX_CACHED_ITEMS) {
|
||||||
|
// delete oldest cached values (which are in order of insertions)
|
||||||
|
let ctr = 0;
|
||||||
|
for (let key of iconCacheMap.keys()) {
|
||||||
|
if (++ctr > BATCH_SIZE_TO_DELETE) break;
|
||||||
|
iconCacheMap.delete(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
iconCacheMap.set(this._app.get_id(), backgroundColor);
|
||||||
|
|
||||||
|
return backgroundColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Downsample large icons before scanning for the backlight color to
|
||||||
|
// improve performance.
|
||||||
|
_resamplePixels(pixels, resampleX, resampleY) {
|
||||||
|
let resampledPixels = [];
|
||||||
|
// computing the limit outside the for (where it would be repeated at each iteration)
|
||||||
|
// for performance reasons
|
||||||
|
let limit = pixels.length / (resampleX * resampleY) / 4;
|
||||||
|
for (let i = 0; i < limit; i++) {
|
||||||
|
let pixel = i * resampleX * resampleY;
|
||||||
|
|
||||||
|
resampledPixels.push(pixels[pixel * 4]);
|
||||||
|
resampledPixels.push(pixels[pixel * 4 + 1]);
|
||||||
|
resampledPixels.push(pixels[pixel * 4 + 2]);
|
||||||
|
resampledPixels.push(pixels[pixel * 4 + 3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return resampledPixels;
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -20,23 +20,48 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
|||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This effect looks a bit like the transporter effect from TOS. //
|
// This effect looks a bit like the transporter effect from TOS. //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var EnergizeA = class {
|
||||||
|
|
||||||
// The effect class is completely static. It can be used to get some metadata (like the
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
// the settings dialog, as well as to create the actual shader for the effect.
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
var EnergizeA = class EnergizeA {
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import Clutter in this function as it is not available in the preferences
|
||||||
|
// process. This creator function of the ShaderFactory is only called within GNOME
|
||||||
|
// Shell's process.
|
||||||
|
const Clutter = imports.gi.Clutter;
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uColor = shader.get_uniform_location('uColor');
|
||||||
|
shader._uScale = shader.get_uniform_location('uScale');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
const c = Clutter.Color.from_string(settings.get_string('energize-a-color'))[1];
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
|
||||||
|
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('energize-a-scale')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [3, 36];
|
return [3, 36];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -44,22 +69,21 @@ var EnergizeA = class EnergizeA {
|
|||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
// (e.g. '*-animation-time').
|
// (e.g. '*-animation-time').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'energize-a';
|
return 'energize-a';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return _('Energize A');
|
return _('Energize A');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// and binds all properties to the settings.
|
||||||
// preferences dialog.
|
getPreferences(dialog) {
|
||||||
static getPreferences(dialog) {
|
|
||||||
|
|
||||||
// Add the settings page to the builder.
|
// Add the settings page to the builder.
|
||||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/EnergizeA.ui`);
|
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/EnergizeA.ui`);
|
||||||
@@ -75,134 +99,10 @@ var EnergizeA = class EnergizeA {
|
|||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
}
|
getActorScale(settings) {
|
||||||
|
return {x: 1.0, y: 1.0};
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, windows should neither be scaled nor faded.
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 3},
|
|
||||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
|
||||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const Clutter = imports.gi.Clutter;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
const color = Clutter.Color.from_string(settings.get_string('energize-a-color'))[1];
|
|
||||||
|
|
||||||
// If we are currently performing integration test, the animation uses a fixed seed.
|
|
||||||
const testMode = settings.get_boolean('test-mode');
|
|
||||||
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// Inject some common shader snippets.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
${shaderSnippets.noise()}
|
|
||||||
${shaderSnippets.edgeMask()}
|
|
||||||
|
|
||||||
const vec2 SEED = vec2(${testMode ? 0 : Math.random()},
|
|
||||||
${testMode ? 0 : Math.random()});
|
|
||||||
const float FADE_IN_TIME = 0.3;
|
|
||||||
const float FADE_OUT_TIME = 0.6;
|
|
||||||
const float HEART_FADE_TIME = 0.3;
|
|
||||||
const float EDGE_FADE_WIDTH = 50;
|
|
||||||
|
|
||||||
// This method returns two values:
|
|
||||||
// result.x: A mask for the particles.
|
|
||||||
// result.y: The opacity of the fading window.
|
|
||||||
vec2 getMasks() {
|
|
||||||
float fadeInProgress = clamp(uProgress/FADE_IN_TIME, 0, 1);
|
|
||||||
float fadeOutProgress = clamp((uProgress-FADE_IN_TIME)/FADE_OUT_TIME, 0, 1);
|
|
||||||
float heartProgress = clamp((uProgress-(1.0-HEART_FADE_TIME))/HEART_FADE_TIME, 0, 1);
|
|
||||||
|
|
||||||
// Compute mask for the "atom" particles.
|
|
||||||
float dist = length(cogl_tex_coord_in[0].st - 0.5) * 4.0;
|
|
||||||
float atomMask = smoothstep(0.0, 1.0, (fadeInProgress * 2.0 - dist + 1.0));
|
|
||||||
atomMask *= fadeInProgress;
|
|
||||||
atomMask *= smoothstep(1.0, 0.0, fadeOutProgress);
|
|
||||||
|
|
||||||
// Fade-out the masks at the window edges.
|
|
||||||
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE_WIDTH);
|
|
||||||
atomMask *= edgeFade;
|
|
||||||
|
|
||||||
float heartMask = getRelativeEdgeMask(0.5);
|
|
||||||
heartMask = 3.0 * pow(heartMask, 5);
|
|
||||||
heartMask *= fadeOutProgress;
|
|
||||||
heartMask *= 1.0 - heartProgress;
|
|
||||||
atomMask = clamp(heartMask+atomMask, 0, 1);
|
|
||||||
|
|
||||||
// Compute fading window opacity.
|
|
||||||
float windowMask = pow(1.0 - fadeOutProgress, 2.0);
|
|
||||||
|
|
||||||
#if ${forOpening ? '1' : '0'}
|
|
||||||
windowMask = 1.0 - windowMask;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return vec2(atomMask, windowMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
vec2 masks = getMasks();
|
|
||||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
|
||||||
vec3 effectColor = vec3(${color.red / 255},
|
|
||||||
${color.green / 255},
|
|
||||||
${color.blue / 255});
|
|
||||||
|
|
||||||
// Dissolve window to effect color / transparency.
|
|
||||||
cogl_color_out = mix(vec4(effectColor, 1.0) * windowColor.a, windowColor, 0.2 * masks.y + 0.8) * masks.y;
|
|
||||||
|
|
||||||
vec2 scaledUV = (cogl_tex_coord_in[0].st-0.5) * (1.0 + 0.1*uProgress);
|
|
||||||
scaledUV /= ${settings.get_double('energize-a-scale')};
|
|
||||||
|
|
||||||
// Add molecule particles.
|
|
||||||
vec2 uv = scaledUV + vec2(0, 0.1*uTime);
|
|
||||||
uv *= 0.010598 * vec2(0.5*uSizeX, uSizeY);
|
|
||||||
float particles = 0.2 * pow((simplex3D(vec3(uv, 0.0*uTime))), 3.0);
|
|
||||||
|
|
||||||
// Add more molecule particles.
|
|
||||||
for (int i=1; i<=3;++i) {
|
|
||||||
vec2 uv = scaledUV * 0.12154 / pow(1.5, i) * vec2(uSizeX, uSizeY);
|
|
||||||
float atoms = simplex3D(vec3(uv, 2.0*uTime/i));
|
|
||||||
particles += 0.5 * pow(0.2 * (1.0 / (1.0 - atoms)-1.0), 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
cogl_color_out.rgb += effectColor * particles * masks.x;
|
|
||||||
|
|
||||||
// These are pretty useful for understanding how this works.
|
|
||||||
// cogl_color_out = vec4(masks, 0.0, 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(masks.x), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(masks.y), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(particles), 1.0);
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -20,23 +20,49 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
|||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This effect looks a bit like the transporter effect from TNG. //
|
// This effect looks a bit like the transporter effect from TNG. //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var EnergizeB = class {
|
||||||
|
|
||||||
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import Clutter in this function as it is not available in the preferences
|
||||||
|
// process. This creator function of the ShaderFactory is only called within GNOME
|
||||||
|
// Shell's process.
|
||||||
|
const Clutter = imports.gi.Clutter;
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uColor = shader.get_uniform_location('uColor');
|
||||||
|
shader._uScale = shader.get_uniform_location('uScale');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
const c = Clutter.Color.from_string(settings.get_string('energize-b-color'))[1];
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
|
||||||
|
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('energize-b-scale')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// The effect class is completely static. It can be used to get some metadata (like the
|
|
||||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
|
||||||
// the settings dialog, as well as to create the actual shader for the effect.
|
|
||||||
var EnergizeB = class EnergizeB {
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [3, 36];
|
return [3, 36];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -44,22 +70,21 @@ var EnergizeB = class EnergizeB {
|
|||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
// (e.g. '*-animation-time').
|
// (e.g. '*-animation-time').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'energize-b';
|
return 'energize-b';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return _('Energize B');
|
return _('Energize B');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// and binds all properties to the settings.
|
||||||
// preferences dialog.
|
getPreferences(dialog) {
|
||||||
static getPreferences(dialog) {
|
|
||||||
|
|
||||||
// Add the settings page to the builder.
|
// Add the settings page to the builder.
|
||||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/EnergizeB.ui`);
|
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/EnergizeB.ui`);
|
||||||
@@ -75,157 +100,10 @@ var EnergizeB = class EnergizeB {
|
|||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
}
|
getActorScale(settings) {
|
||||||
|
return {x: 1.0, y: 1.0};
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, windows should neither be scaled nor faded.
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 3},
|
|
||||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
|
||||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const Clutter = imports.gi.Clutter;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
const color = Clutter.Color.from_string(settings.get_string('energize-b-color'))[1];
|
|
||||||
|
|
||||||
// If we are currently performing integration test, the animation uses a fixed seed.
|
|
||||||
const testMode = settings.get_boolean('test-mode');
|
|
||||||
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// Inject some common shader snippets.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
${shaderSnippets.noise()}
|
|
||||||
${shaderSnippets.edgeMask()}
|
|
||||||
|
|
||||||
const vec2 SEED = vec2(${testMode ? 0 : Math.random()},
|
|
||||||
${testMode ? 0 : Math.random()});
|
|
||||||
const float SHOWER_TIME = 0.3;
|
|
||||||
const float SHOWER_WIDTH = 0.3;
|
|
||||||
const float STREAK_TIME = 0.6;
|
|
||||||
const float EDGE_FADE = 50;
|
|
||||||
const float SCALE = ${settings.get_double('energize-b-scale')};
|
|
||||||
|
|
||||||
// This method returns four values:
|
|
||||||
// result.x: A mask for the particles which lead the shower.
|
|
||||||
// result.y: A mask for the streaks which follow the shower particles.
|
|
||||||
// result.z: A mask for the final "atom" particles.
|
|
||||||
// result.w: The opacity of the fading window.
|
|
||||||
vec4 getMasks() {
|
|
||||||
float showerProgress = uProgress/SHOWER_TIME;
|
|
||||||
float streakProgress = clamp((uProgress-SHOWER_TIME)/STREAK_TIME, 0, 1);
|
|
||||||
float fadeProgress = clamp((uProgress-SHOWER_TIME)/(1.0 - SHOWER_TIME), 0, 1);
|
|
||||||
|
|
||||||
// Gradient from top to bottom.
|
|
||||||
float t = cogl_tex_coord_in[0].t;
|
|
||||||
|
|
||||||
// A smooth gradient which moves to the bottom within the showerProgress.
|
|
||||||
float showerMask = smoothstep(1, 0, abs(showerProgress - t - SHOWER_WIDTH) / SHOWER_WIDTH);
|
|
||||||
|
|
||||||
// This is 1 above the streak mask.
|
|
||||||
float streakMask = (showerProgress - t - SHOWER_WIDTH) > 0 ? 1 : 0;
|
|
||||||
|
|
||||||
// Compute mask for the "atom" particles.
|
|
||||||
float atomMask = getRelativeEdgeMask(0.2);
|
|
||||||
atomMask = max(0, atomMask - showerMask);
|
|
||||||
atomMask *= streakMask;
|
|
||||||
atomMask *= sqrt(1-fadeProgress*fadeProgress);
|
|
||||||
|
|
||||||
// Make some particles visible in the streaks.
|
|
||||||
showerMask += 0.05 * streakMask;
|
|
||||||
|
|
||||||
// Add shower mask to streak mask.
|
|
||||||
streakMask = max(streakMask, showerMask);
|
|
||||||
|
|
||||||
// Fade-out the masks at the window edges.
|
|
||||||
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE);
|
|
||||||
streakMask *= edgeFade;
|
|
||||||
showerMask *= edgeFade;
|
|
||||||
|
|
||||||
// Fade-out the masks from top to bottom.
|
|
||||||
float fade = smoothstep(0.0, 1.0, 1.0 + t - 2.0 * streakProgress);
|
|
||||||
streakMask *= fade;
|
|
||||||
showerMask *= fade;
|
|
||||||
|
|
||||||
// Compute fading window opacity.
|
|
||||||
float windowMask = pow(1.0 - fadeProgress, 2.0);
|
|
||||||
|
|
||||||
#if ${forOpening ? '1' : '0'}
|
|
||||||
windowMask = 1.0 - windowMask;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return vec4(showerMask, streakMask, atomMask, windowMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
vec4 masks = getMasks();
|
|
||||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
|
||||||
vec3 effectColor = vec3(${color.red / 255},
|
|
||||||
${color.green / 255},
|
|
||||||
${color.blue / 255});
|
|
||||||
|
|
||||||
// Dissolve window to effect color / transparency.
|
|
||||||
cogl_color_out = mix(vec4(effectColor, 1.0) * windowColor.a, windowColor, 0.5 * masks.w + 0.5) * masks.w;
|
|
||||||
|
|
||||||
// Add leading shower particles.
|
|
||||||
vec2 showerUV = cogl_tex_coord_in[0].st + vec2(0, -0.7*uProgress/SHOWER_TIME);
|
|
||||||
showerUV *= 0.02 * vec2(uSizeX, uSizeY) / SCALE;
|
|
||||||
float shower = pow(simplex2D(showerUV), 10.0);
|
|
||||||
cogl_color_out.rgb += effectColor * shower * masks.x;
|
|
||||||
|
|
||||||
// Add trailing streak lines.
|
|
||||||
vec2 streakUV = cogl_tex_coord_in[0].st + vec2(0, -uProgress/SHOWER_TIME);
|
|
||||||
streakUV *= vec2(0.05 * uSizeX, 0.001 * uSizeY) / SCALE;
|
|
||||||
float streaks = simplex2DFractal(streakUV) * 0.5;
|
|
||||||
cogl_color_out.rgb += effectColor * streaks * masks.y;
|
|
||||||
|
|
||||||
// Add glimmering atoms.
|
|
||||||
vec2 atomUV = cogl_tex_coord_in[0].st + vec2(0, -0.025*uProgress/SHOWER_TIME);
|
|
||||||
atomUV *= 0.2 * vec2(uSizeX, uSizeY) / SCALE;
|
|
||||||
float atoms = pow((simplex3D(vec3(atomUV, uTime))), 5.0);
|
|
||||||
cogl_color_out.rgb += effectColor * atoms * masks.z;
|
|
||||||
|
|
||||||
// These are pretty useful for understanding how this works.
|
|
||||||
// cogl_color_out = vec4(masks.rgb, 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(masks.x), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(masks.y), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(masks.z), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(masks.w), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(shower), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(streaks), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(atoms), 1.0);
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -13,13 +13,14 @@
|
|||||||
|
|
||||||
'use strict';
|
'use strict';
|
||||||
|
|
||||||
const {Gio, GObject} = imports.gi;
|
const {Gio} = imports.gi;
|
||||||
|
|
||||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||||
|
|
||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This effect is a homage to the good old Compiz days. However, it is implemented //
|
// This effect is a homage to the good old Compiz days. However, it is implemented //
|
||||||
@@ -29,18 +30,58 @@ const utils = Me.imports.src.utils;
|
|||||||
// there are a couple of moving gradients which fade-in or fade-out the fire effect. //
|
// there are a couple of moving gradients which fade-in or fade-out the fire effect. //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var Fire = class {
|
||||||
|
|
||||||
// The effect class is completely static. It can be used to get some metadata (like the
|
|
||||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
// the settings dialog, as well as to create the actual shader for the effect.
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
var Fire = class Fire {
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import Clutter in this function as it is not available in the preferences
|
||||||
|
// process. This creator function of the ShaderFactory is only called within GNOME
|
||||||
|
// Shell's process.
|
||||||
|
const Clutter = imports.gi.Clutter;
|
||||||
|
|
||||||
|
// Store all uniform locations.
|
||||||
|
shader._uGradient = [
|
||||||
|
shader.get_uniform_location('uGradient1'),
|
||||||
|
shader.get_uniform_location('uGradient2'),
|
||||||
|
shader.get_uniform_location('uGradient3'),
|
||||||
|
shader.get_uniform_location('uGradient4'),
|
||||||
|
shader.get_uniform_location('uGradient5'),
|
||||||
|
];
|
||||||
|
|
||||||
|
shader._u3DNoise = shader.get_uniform_location('u3DNoise');
|
||||||
|
shader._uScale = shader.get_uniform_location('uScale');
|
||||||
|
shader._uMovementSpeed = shader.get_uniform_location('uMovementSpeed');
|
||||||
|
|
||||||
|
// And update all uniforms at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
for (let i = 1; i <= 5; i++) {
|
||||||
|
const c = Clutter.Color.from_string(settings.get_string('fire-color-' + i))[1];
|
||||||
|
shader.set_uniform_float(
|
||||||
|
shader._uGradient[i - 1], 4,
|
||||||
|
[c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._u3DNoise, 1, [settings.get_boolean('flame-3d-noise')]);
|
||||||
|
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('flame-scale')]);
|
||||||
|
shader.set_uniform_float(shader._uMovementSpeed, 1, [settings.get_double('flame-movement-speed')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [3, 36];
|
return [3, 36];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,22 +89,21 @@ var Fire = class Fire {
|
|||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
// (e.g. '*-animation-time').
|
// (e.g. '*-animation-time').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'fire';
|
return 'fire';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return _('Fire');
|
return _('Fire');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// and binds all properties to the settings.
|
||||||
// preferences dialog.
|
getPreferences(dialog) {
|
||||||
static getPreferences(dialog) {
|
|
||||||
|
|
||||||
// Add the settings page to the builder.
|
// Add the settings page to the builder.
|
||||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Fire.ui`);
|
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Fire.ui`);
|
||||||
@@ -89,7 +129,7 @@ var Fire = class Fire {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Initialize the fire-preset dropdown.
|
// Initialize the fire-preset dropdown.
|
||||||
Fire._createFirePresets(dialog);
|
this._createFirePresets(dialog);
|
||||||
|
|
||||||
// Finally, return the new settings page.
|
// Finally, return the new settings page.
|
||||||
return dialog.getBuilder().get_object('fire-prefs');
|
return dialog.getBuilder().get_object('fire-prefs');
|
||||||
@@ -97,33 +137,17 @@ var Fire = class Fire {
|
|||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
}
|
getActorScale(settings) {
|
||||||
|
return {x: 1.0, y: 1.0};
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, windows should neither be scaled nor faded.
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 3},
|
|
||||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
|
||||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------- private stuff
|
// ----------------------------------------------------------------------- private stuff
|
||||||
|
|
||||||
// This populates the preset dropdown menu for the fire options.
|
// This populates the preset dropdown menu for the fire options.
|
||||||
static _createFirePresets(dialog) {
|
_createFirePresets(dialog) {
|
||||||
dialog.getBuilder().get_object('fire-prefs').connect('realize', (widget) => {
|
dialog.getBuilder().get_object('fire-prefs').connect('realize', (widget) => {
|
||||||
const presets = [
|
const presets = [
|
||||||
{
|
{
|
||||||
@@ -209,144 +233,3 @@ var Fire = class Fire {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const Clutter = imports.gi.Clutter;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
// Load the gradient values from the settings. We directly inject the values in the
|
|
||||||
// GLSL code below. The shader is compiled once for each window-closing anyways. In
|
|
||||||
// the future, we may want to prevent this frequent recompilations of shaders,
|
|
||||||
// though.
|
|
||||||
const gradient = [];
|
|
||||||
for (let i = 1; i <= 5; i++) {
|
|
||||||
const color =
|
|
||||||
Clutter.Color.from_string(settings.get_string('fire-color-' + i))[1];
|
|
||||||
gradient.push(`vec4(${color.red / 255}, ${color.green / 255}, ${
|
|
||||||
color.blue / 255}, ${color.alpha / 255})`);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// Inject some common shader snippets.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
${shaderSnippets.noise()}
|
|
||||||
${shaderSnippets.edgeMask()}
|
|
||||||
|
|
||||||
// These may be configurable in the future.
|
|
||||||
const float EDGE_FADE = 70;
|
|
||||||
const float FADE_WIDTH = 0.1;
|
|
||||||
const float HIDE_TIME = 0.4;
|
|
||||||
const vec2 FIRE_SCALE = vec2(400, 600) * ${settings.get_double('flame-scale')};
|
|
||||||
const float FIRE_SPEED = ${settings.get_double('flame-movement-speed')};
|
|
||||||
|
|
||||||
// This maps the input value from [0..1] to a color from the gradient.
|
|
||||||
vec4 getFireColor(float v) {
|
|
||||||
const float steps[5] = float[](0.0, 0.2, 0.35, 0.5, 0.8);
|
|
||||||
const vec4 colors[5] = vec4[](
|
|
||||||
${gradient[0]},
|
|
||||||
${gradient[1]},
|
|
||||||
${gradient[2]},
|
|
||||||
${gradient[3]},
|
|
||||||
${gradient[4]}
|
|
||||||
);
|
|
||||||
|
|
||||||
if (v < steps[0]) {
|
|
||||||
return colors[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i=0; i<4; ++i) {
|
|
||||||
if (v <= steps[i+1]) {
|
|
||||||
return mix(colors[i], colors[i+1], vec4(v - steps[i])/(steps[i+1]-steps[i]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return colors[4];
|
|
||||||
}
|
|
||||||
|
|
||||||
// This method requires the uniforms from standardUniforms() to be available.
|
|
||||||
// It returns two values: The first is an alpha value which can be used for the window
|
|
||||||
// texture. This gradually dissolves the window from top to bottom. The second can be used
|
|
||||||
// to mask any effect, it will be most opaque where the window is currently fading and
|
|
||||||
// gradually dissolve to zero over time.
|
|
||||||
// hideTime: A value in [0..1]. It determines the percentage of the animation which
|
|
||||||
// is spent for hiding the window. 1-hideTime will be spent thereafter for
|
|
||||||
// dissolving the effect mask.
|
|
||||||
// fadeWidth: The relative size of the window-hiding gradient in [0..1].
|
|
||||||
// edgeFadeWidth: The pixel width of the effect fading range at the edges of the window.
|
|
||||||
vec2 effectMask(float hideTime, float fadeWidth, float edgeFadeWidth) {
|
|
||||||
float burnProgress = clamp(uProgress/hideTime, 0, 1);
|
|
||||||
float afterBurnProgress = clamp((uProgress-hideTime)/(1-hideTime), 0, 1);
|
|
||||||
|
|
||||||
// Gradient from top to bottom.
|
|
||||||
float t = cogl_tex_coord_in[0].t * (1 - fadeWidth);
|
|
||||||
|
|
||||||
// Visible part of the window. Gradually dissolves towards the bottom.
|
|
||||||
float windowMask = 1 - clamp((burnProgress - t) / fadeWidth, 0, 1);
|
|
||||||
|
|
||||||
// Gradient from top burning window.
|
|
||||||
float effectMask = clamp(t*(1-windowMask)/burnProgress, 0, 1);
|
|
||||||
|
|
||||||
// Fade-out when the window burned down.
|
|
||||||
if (uProgress > hideTime) {
|
|
||||||
float fade = sqrt(1-afterBurnProgress*afterBurnProgress);
|
|
||||||
effectMask *= mix(1, 1-t, afterBurnProgress) * fade;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fade at window borders.
|
|
||||||
effectMask *= getAbsoluteEdgeMask(edgeFadeWidth);
|
|
||||||
|
|
||||||
#if ${forOpening ? '1' : '0'}
|
|
||||||
windowMask = 1.0 - windowMask;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return vec2(windowMask, effectMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
// Get a noise value which moves vertically in time.
|
|
||||||
vec2 uv = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY) / FIRE_SCALE;
|
|
||||||
uv.y += uTime * FIRE_SPEED;
|
|
||||||
|
|
||||||
#if ${settings.get_boolean('flame-3d-noise') ? 1 : 0}
|
|
||||||
float noise = simplex3DFractal(vec3(uv*4.0, uTime*FIRE_SPEED*1.5));
|
|
||||||
#else
|
|
||||||
float noise = simplex2DFractal(uv * 4.0);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Modulate noise by effect mask.
|
|
||||||
vec2 effectMask = effectMask(HIDE_TIME, FADE_WIDTH, EDGE_FADE);
|
|
||||||
noise *= effectMask.y;
|
|
||||||
|
|
||||||
// Map noise value to color.
|
|
||||||
vec4 fire = getFireColor(noise);
|
|
||||||
fire.rgb *= fire.a;
|
|
||||||
|
|
||||||
// Get the window texture and fade it according to the effect mask.
|
|
||||||
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st) * effectMask.x;
|
|
||||||
|
|
||||||
// Add the fire to the window.
|
|
||||||
cogl_color_out = cogl_color_out * (1.0 - fire.a) + fire;
|
|
||||||
|
|
||||||
// These are pretty useful for understanding how this works.
|
|
||||||
// cogl_color_out = vec4(vec3(noise), 1);
|
|
||||||
// cogl_color_out = vec4(vec3(effectMask.x), 1);
|
|
||||||
// cogl_color_out = vec4(vec3(effectMask.y), 1);
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,129 @@
|
|||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// ) ( //
|
||||||
|
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||||
|
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||||
|
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||||
|
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||||
|
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||||
|
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||||
|
// |__/ //
|
||||||
|
// Copyright (c) 2021 Simon Schneegans //
|
||||||
|
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
const GObject = imports.gi.GObject;
|
||||||
|
|
||||||
|
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||||
|
|
||||||
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// This effect overlays a glowing hexagonal grid over the window. The grid cells then //
|
||||||
|
// gradually shrink until the window is fully dissolved. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var Hexagon = class {
|
||||||
|
|
||||||
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import Clutter in this function as it is not available in the preferences
|
||||||
|
// process. This creator function of the ShaderFactory is only called within GNOME
|
||||||
|
// Shell's process.
|
||||||
|
const Clutter = imports.gi.Clutter;
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uAdditiveBlending = shader.get_uniform_location('uAdditiveBlending');
|
||||||
|
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||||
|
shader._uScale = shader.get_uniform_location('uScale');
|
||||||
|
shader._uLineWidth = shader.get_uniform_location('uLineWidth');
|
||||||
|
shader._uGlowColor = shader.get_uniform_location('uGlowColor');
|
||||||
|
shader._uLineColor = shader.get_uniform_location('uLineColor');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
// Get the two configurable colors. They are directly injected into the shader
|
||||||
|
// code below.
|
||||||
|
const gc =
|
||||||
|
Clutter.Color.from_string(settings.get_string('hexagon-glow-color'))[1];
|
||||||
|
const lc =
|
||||||
|
Clutter.Color.from_string(settings.get_string('hexagon-line-color'))[1];
|
||||||
|
|
||||||
|
// If we are currently performing integration test, the animation uses a fixed
|
||||||
|
// seed.
|
||||||
|
const testMode = settings.get_boolean('test-mode');
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uAdditiveBlending, 1, [settings.get_boolean('hexagon-additive-blending')]);
|
||||||
|
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
|
||||||
|
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('hexagon-scale')]);
|
||||||
|
shader.set_uniform_float(shader._uLineWidth, 1, [settings.get_double('hexagon-line-width')]);
|
||||||
|
shader.set_uniform_float(shader._uGlowColor, 4, [gc.red / 255, gc.green / 255, gc.blue / 255, gc.alpha / 255]);
|
||||||
|
shader.set_uniform_float(shader._uLineColor, 4, [lc.red / 255, lc.green / 255, lc.blue / 255, lc.alpha / 255]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
|
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||||
|
getMinShellVersion() {
|
||||||
|
return [3, 36];
|
||||||
|
}
|
||||||
|
|
||||||
|
// This will be called in various places where a unique identifier for this effect is
|
||||||
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
|
// (e.g. '*-animation-time').
|
||||||
|
getNick() {
|
||||||
|
return 'hexagon';
|
||||||
|
}
|
||||||
|
|
||||||
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
|
// drop-down menus where the user can choose the effect.
|
||||||
|
getLabel() {
|
||||||
|
return _('Hexagon');
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
|
// and binds all properties to the settings.
|
||||||
|
getPreferences(dialog) {
|
||||||
|
|
||||||
|
// Add the settings page to the builder.
|
||||||
|
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Hexagon.ui`);
|
||||||
|
|
||||||
|
// Bind all properties.
|
||||||
|
dialog.bindAdjustment('hexagon-animation-time');
|
||||||
|
dialog.bindAdjustment('hexagon-scale');
|
||||||
|
dialog.bindAdjustment('hexagon-line-width');
|
||||||
|
dialog.bindColorButton('hexagon-line-color');
|
||||||
|
dialog.bindColorButton('hexagon-glow-color');
|
||||||
|
dialog.bindSwitch('hexagon-additive-blending');
|
||||||
|
|
||||||
|
// Finally, return the new settings page.
|
||||||
|
return dialog.getBuilder().get_object('hexagon-prefs');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
|
getActorScale(settings) {
|
||||||
|
return {x: 1.0, y: 1.0};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -20,6 +20,7 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
|||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// The Matrix shader multiplies a grid of random letters with some gradients which are //
|
// The Matrix shader multiplies a grid of random letters with some gradients which are //
|
||||||
@@ -29,18 +30,72 @@ const utils = Me.imports.src.utils;
|
|||||||
// documentation of vfunc_paint_target further down in this file. //
|
// documentation of vfunc_paint_target further down in this file. //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var Matrix = class {
|
||||||
|
|
||||||
// The effect class is completely static. It can be used to get some metadata (like the
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
// the settings dialog, as well as to create the actual shader for the effect.
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
var Matrix = class Matrix {
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import these modules in this function as they are not available in the
|
||||||
|
// preferences process. This callback is only called within GNOME Shell's process.
|
||||||
|
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||||
|
|
||||||
|
// Create the texture in the first call.
|
||||||
|
if (!this._fontTexture) {
|
||||||
|
const fontData = GdkPixbuf.Pixbuf.new_from_resource('/img/matrixFont.png');
|
||||||
|
this._fontTexture = new Clutter.Image();
|
||||||
|
this._fontTexture.set_data(
|
||||||
|
fontData.get_pixels(),
|
||||||
|
fontData.has_alpha ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888,
|
||||||
|
fontData.width, fontData.height, fontData.rowstride);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uFontTexture = shader.get_uniform_location('uFontTexture');
|
||||||
|
shader._uTrailColor = shader.get_uniform_location('uTrailColor');
|
||||||
|
shader._uTipColor = shader.get_uniform_location('uTipColor');
|
||||||
|
shader._uLetterSize = shader.get_uniform_location('uLetterSize');
|
||||||
|
shader._uRandomness = shader.get_uniform_location('uRandomness');
|
||||||
|
shader._uOverShoot = shader.get_uniform_location('uOverShoot');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
const c1 =
|
||||||
|
Clutter.Color.from_string(settings.get_string('matrix-trail-color'))[1];
|
||||||
|
const c2 = Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uTrailColor, 3, [c1.red / 255, c1.green / 255, c1.blue / 255]);
|
||||||
|
shader.set_uniform_float(shader._uTipColor, 3, [c2.red / 255, c2.green / 255, c2.blue / 255]);
|
||||||
|
shader.set_uniform_float(shader._uLetterSize, 1, [settings.get_int('matrix-scale')]);
|
||||||
|
shader.set_uniform_float(shader._uRandomness, 1, [settings.get_double('matrix-randomness')]);
|
||||||
|
shader.set_uniform_float(shader._uOverShoot, 1, [settings.get_double('matrix-overshoot')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
|
||||||
|
// This is required to bind the font texture for drawing. Sadly, this seems to be
|
||||||
|
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
|
||||||
|
// called get_target() back then but this is not wrapped in GJS.
|
||||||
|
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||||
|
shader.connect('update-animation', (shader) => {
|
||||||
|
const pipeline = shader.get_pipeline();
|
||||||
|
|
||||||
|
// Bind the font texture.
|
||||||
|
pipeline.set_layer_texture(1, this._fontTexture.get_texture());
|
||||||
|
pipeline.set_uniform_1i(shader._uFontTexture, 1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// This effect is only available on GNOME Shell 40+.
|
// This effect is only available on GNOME Shell 40+.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [40, 0];
|
return [40, 0];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,22 +103,21 @@ var Matrix = class Matrix {
|
|||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
// (e.g. '*-animation-time').
|
// (e.g. '*-animation-time').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'matrix';
|
return 'matrix';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return _('Matrix');
|
return _('Matrix');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// and binds all properties to the settings.
|
||||||
// preferences dialog.
|
getPreferences(dialog) {
|
||||||
static getPreferences(dialog) {
|
|
||||||
|
|
||||||
// Add the settings page to the builder.
|
// Add the settings page to the builder.
|
||||||
dialog.getBuilder().add_from_resource('/ui/gtk4/Matrix.ui');
|
dialog.getBuilder().add_from_resource('/ui/gtk4/Matrix.ui');
|
||||||
@@ -82,171 +136,10 @@ var Matrix = class Matrix {
|
|||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
}
|
getActorScale(settings) {
|
||||||
|
return {x: 1.0, y: 1.0 + settings.get_double('matrix-overshoot')};
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, windows should not be faded but scaled vertically to allow for some
|
|
||||||
// overshooting.
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
const yScale = 1.0 + settings.get_double('matrix-overshoot');
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 1},
|
|
||||||
'scale-x': {from: 1.0, to: 1.0, mode: 1},
|
|
||||||
'scale-y': {from: yScale, to: yScale, mode: 1}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
// Load the font texture. As the shader is re-created for each window animation,
|
|
||||||
// this texture is also re-created each time. This could be improved in the future!
|
|
||||||
const fontData = GdkPixbuf.Pixbuf.new_from_resource('/img/matrixFont.png');
|
|
||||||
this._fontTexture = new Clutter.Image();
|
|
||||||
this._fontTexture.set_data(
|
|
||||||
fontData.get_pixels(),
|
|
||||||
fontData.has_alpha ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888,
|
|
||||||
fontData.width, fontData.height, fontData.rowstride);
|
|
||||||
|
|
||||||
const trailColor =
|
|
||||||
Clutter.Color.from_string(settings.get_string('matrix-trail-color'))[1];
|
|
||||||
const tipColor =
|
|
||||||
Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
|
|
||||||
|
|
||||||
// The technique for this effect was inspired by
|
|
||||||
// https://www.shadertoy.com/view/ldccW4, however the implementation is quite
|
|
||||||
// different as the letters drop only once and there is no need for a noise texture.
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// Inject some common shader snippets.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
${shaderSnippets.noise()}
|
|
||||||
${shaderSnippets.edgeMask()}
|
|
||||||
|
|
||||||
uniform sampler2D uFontTexture;
|
|
||||||
|
|
||||||
// These may be configurable in the future.
|
|
||||||
const float EDGE_FADE = 30;
|
|
||||||
const float FADE_WIDTH = 150;
|
|
||||||
const float TRAIL_LENGTH = 0.2;
|
|
||||||
const float FINAL_FADE_START_TIME = 0.8;
|
|
||||||
const float LETTER_TILES = 16.0;
|
|
||||||
const float LETTER_SIZE = ${settings.get_int('matrix-scale')};
|
|
||||||
const float LETTER_FLICKER_SPEED = 2.0;
|
|
||||||
const float RANDOMNESS = ${settings.get_double('matrix-randomness')};
|
|
||||||
const float OVERSHOOT = ${settings.get_double('matrix-overshoot')};
|
|
||||||
|
|
||||||
// This returns a flickering grid of random letters.
|
|
||||||
float getText(vec2 fragCoord) {
|
|
||||||
vec2 pixelCoords = fragCoord * vec2(uSizeX, uSizeY);
|
|
||||||
vec2 uv = mod(pixelCoords.xy, LETTER_SIZE)/LETTER_SIZE;
|
|
||||||
vec2 block = pixelCoords/LETTER_SIZE - uv;
|
|
||||||
|
|
||||||
// Choose random letter.
|
|
||||||
uv += floor(hash22(floor(hash22(block)*vec2(12.9898,78.233) + LETTER_FLICKER_SPEED*uTime + 42.254))*LETTER_TILES);
|
|
||||||
|
|
||||||
return texture2D(uFontTexture, uv/LETTER_TILES).r;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This returns two values: The first are gradients for the "raindrops" which move
|
|
||||||
// from top to bottom. This is used for fading the letters. The second value is set
|
|
||||||
// to one below each drop and to zero above it. This second value is used for fading
|
|
||||||
// the window texture.
|
|
||||||
vec2 getRain(vec2 fragCoord) {
|
|
||||||
float column = cogl_tex_coord_in[0].x * uSizeX;
|
|
||||||
column -= mod(column, LETTER_SIZE);
|
|
||||||
|
|
||||||
float delay = fract(sin(column)*78.233) * mix(0.0, 1.0, RANDOMNESS);
|
|
||||||
float speed = fract(cos(column)*12.989) * mix(0.0, 0.3, RANDOMNESS) + 1.5;
|
|
||||||
|
|
||||||
float distToDrop = (uProgress*2-delay)*speed - cogl_tex_coord_in[0].y;
|
|
||||||
|
|
||||||
float rainAlpha = distToDrop >= 0 ? exp(-distToDrop/TRAIL_LENGTH) : 0;
|
|
||||||
float windowAlpha = 1 - clamp(uSizeY*distToDrop, 0, FADE_WIDTH) / FADE_WIDTH;
|
|
||||||
|
|
||||||
// Fade at window borders.
|
|
||||||
rainAlpha *= getAbsoluteEdgeMask(EDGE_FADE);
|
|
||||||
|
|
||||||
// Add some variation to the drop start and end position.
|
|
||||||
float shorten = fract(sin(column+42.0)*33.423) * mix(0.0, OVERSHOOT*0.25, RANDOMNESS);
|
|
||||||
rainAlpha *= smoothstep(0, 1, clamp(cogl_tex_coord_in[0].y / shorten, 0, 1));
|
|
||||||
rainAlpha *= smoothstep(0, 1, clamp((1.0 - cogl_tex_coord_in[0].y) / shorten, 0, 1));
|
|
||||||
|
|
||||||
#if ${forOpening ? '1' : '0'}
|
|
||||||
windowAlpha = 1.0 - windowAlpha;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return vec2(rainAlpha, windowAlpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
vec2 coords = cogl_tex_coord_in[0].st;
|
|
||||||
coords.y = coords.y * (OVERSHOOT + 1.0) - OVERSHOOT * 0.5;
|
|
||||||
|
|
||||||
// Get a cool matrix effect. See comments for those methods above.
|
|
||||||
vec2 rain = getRain(coords);
|
|
||||||
float text = getText(coords);
|
|
||||||
|
|
||||||
// Get the window texture and fade it according to the effect mask.
|
|
||||||
cogl_color_out = texture2D(uTexture, coords) * rain.y;
|
|
||||||
|
|
||||||
// This is used to fade out the remaining trails in the end.
|
|
||||||
float finalFade = 1-clamp((uProgress-FINAL_FADE_START_TIME)/
|
|
||||||
(1-FINAL_FADE_START_TIME), 0, 1);
|
|
||||||
float rainAlpha = finalFade * rain.x;
|
|
||||||
|
|
||||||
// Add the matrix effect to the window.
|
|
||||||
vec3 trailColor = vec3(${trailColor.red / 255},
|
|
||||||
${trailColor.green / 255},
|
|
||||||
${trailColor.blue / 255});
|
|
||||||
vec3 tipColor = vec3(${tipColor.red / 255},
|
|
||||||
${tipColor.green / 255},
|
|
||||||
${tipColor.blue / 255});
|
|
||||||
cogl_color_out.rgb += mix(trailColor, tipColor, min(1, pow(rainAlpha+0.1, 4))) * rainAlpha * text;
|
|
||||||
|
|
||||||
// These are pretty useful for understanding how this works.
|
|
||||||
// cogl_color_out = vec4(vec3(text), 1);
|
|
||||||
// cogl_color_out = vec4(vec3(rain.x), 1);
|
|
||||||
// cogl_color_out = vec4(vec3(rain.y), 1);
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
|
|
||||||
// This is overridden to bind the font texture for drawing. Sadly, this seems to be
|
|
||||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
|
||||||
// get_target() back then but this is not wrapped in GJS.
|
|
||||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
|
||||||
vfunc_paint_target(node, paint_context) {
|
|
||||||
const pipeline = this.get_pipeline();
|
|
||||||
pipeline.set_layer_texture(1, this._fontTexture.get_texture());
|
|
||||||
this.set_uniform_value('uFontTexture', 1);
|
|
||||||
super.vfunc_paint_target(node, paint_context);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// ) ( //
|
||||||
|
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||||
|
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||||
|
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||||
|
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||||
|
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||||
|
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||||
|
// |__/ //
|
||||||
|
// Copyright (c) 2021 Simon Schneegans //
|
||||||
|
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
const {Gio, Shell, GObject, Clutter} = imports.gi;
|
||||||
|
const ByteArray = imports.byteArray;
|
||||||
|
|
||||||
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
|
const utils = Me.imports.src.utils;
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// This is the base class for all shaders of Burn-My-Windows. It automagically loads //
|
||||||
|
// the shader's source code from the resource file resources/shaders/<nick>.glsl and //
|
||||||
|
// ensures that some standard uniforms are always updated. //
|
||||||
|
// Using Shell.GLSLEffect as a base class has some benefits and some drawbacks. The //
|
||||||
|
// main benefit when compared to Clutter.ShaderEffect is that setting uniforms of types //
|
||||||
|
// vec2, vec3 or vec4 is supported via the API (with Clutter.ShaderEffect the GJS //
|
||||||
|
// binding does not work properly). However, there are two drawbacks: On the one hand, //
|
||||||
|
// the shader source code is cached statically - this mean if we want to have a //
|
||||||
|
// different shader, we have to derive a new class. Therefore, each effect has to //
|
||||||
|
// derive its own class from the class below. This is encapsulated in the //
|
||||||
|
// ShaderFactory, however it is some really awkward code. The other drawback is the //
|
||||||
|
// hard-coded use of straight alpha (as opposed to premultiplied). This makes the //
|
||||||
|
// shaders a bit more complicated than required. //
|
||||||
|
// //
|
||||||
|
// The Shader fires two signals: //
|
||||||
|
// * begin-animation: This is called each time a new animation is started. It can //
|
||||||
|
// be used to set uniform values which do not change during the //
|
||||||
|
// animation. //
|
||||||
|
// * update-animation: This is called at each frame during the animation. It can be //
|
||||||
|
// used to set uniforms which change during the animation. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
var Shader = GObject.registerClass(
|
||||||
|
{
|
||||||
|
Signals: {
|
||||||
|
'begin-animation':
|
||||||
|
{param_types: [Gio.Settings.$gtype, GObject.TYPE_BOOLEAN, Clutter.Actor.$gtype]},
|
||||||
|
'update-animation': {param_types: [GObject.TYPE_DOUBLE, GObject.TYPE_DOUBLE]}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
class Shader extends Shell.GLSLEffect { // --------------------------------------------
|
||||||
|
// The constructor automagically loads the shader's source code (in
|
||||||
|
// vfunc_build_pipeline()) from the resource file resources/shaders/<nick>.glsl
|
||||||
|
// resolving any #includes in this file.
|
||||||
|
_init(nick) {
|
||||||
|
this._nick = nick;
|
||||||
|
|
||||||
|
// This will call vfunc_build_pipeline().
|
||||||
|
super._init();
|
||||||
|
|
||||||
|
// These will be updated during the animation.
|
||||||
|
this._progress = 0;
|
||||||
|
this._time = 0;
|
||||||
|
|
||||||
|
// Store standard uniform locations.
|
||||||
|
this._uForOpening = this.get_uniform_location('uForOpening');
|
||||||
|
this._uProgress = this.get_uniform_location('uProgress');
|
||||||
|
this._uTime = this.get_uniform_location('uTime');
|
||||||
|
this._uSize = this.get_uniform_location('uSize');
|
||||||
|
this._uPadding = this.get_uniform_location('uPadding');
|
||||||
|
}
|
||||||
|
|
||||||
|
// This is called once each time the shader is used.
|
||||||
|
beginAnimation(settings, forOpening, actor) {
|
||||||
|
|
||||||
|
// This is not necessarily symmetric, but I haven't figured out a way to
|
||||||
|
// get the actual values...
|
||||||
|
const padding = (actor.width - actor.meta_window.get_frame_rect().width) / 2;
|
||||||
|
|
||||||
|
this.set_uniform_float(this._uPadding, 1, [padding]);
|
||||||
|
this.set_uniform_float(this._uForOpening, 1, [forOpening]);
|
||||||
|
this.set_uniform_float(this._uSize, 2, [actor.width, actor.height]);
|
||||||
|
|
||||||
|
this.emit('begin-animation', settings, forOpening, actor);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This is called at each frame during the animation.
|
||||||
|
updateAnimation(progress, time) {
|
||||||
|
this.set_uniform_float(this._uProgress, 1, [progress]);
|
||||||
|
this.set_uniform_float(this._uTime, 1, [time]);
|
||||||
|
|
||||||
|
// Store the current time and progress values. The corresponding signal is emitted a
|
||||||
|
// but later in vfunc_paint_target.
|
||||||
|
this._progress = progress;
|
||||||
|
this._time = time;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This is called by the constructor. This means, it's only called when the
|
||||||
|
// effect is used for the first time.
|
||||||
|
vfunc_build_pipeline() {
|
||||||
|
|
||||||
|
// Shell.GLSLEffect requires the declarations and the main source code as separate
|
||||||
|
// strings. As it's more convenient to store the in one GLSL file, we use a regex
|
||||||
|
// here to split the source code in two parts.
|
||||||
|
const code = this._loadGLSLResource(`/shaders/${this._nick}.glsl`);
|
||||||
|
|
||||||
|
// Match anything between the curly brackets of "void main() {...}".
|
||||||
|
const regex = RegExp('void main *\\(\\) *\\{([\\S\\s]+)\\}');
|
||||||
|
const match = regex.exec(code);
|
||||||
|
|
||||||
|
const declarations = code.substr(0, match.index);
|
||||||
|
const main = match[1];
|
||||||
|
|
||||||
|
this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT, declarations, main, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// We use this vfunc to trigger the update as it allows calling this.get_pipeline() in
|
||||||
|
// the handler. This could still be null if called from the updateAnimation() above.
|
||||||
|
vfunc_paint_target(...params) {
|
||||||
|
this.emit('update-animation', this._progress, this._time);
|
||||||
|
super.vfunc_paint_target(...params);
|
||||||
|
}
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------- private stuff
|
||||||
|
|
||||||
|
// This loads the file at 'path' contained in the extension's resources to a
|
||||||
|
// JavaScript string.
|
||||||
|
_loadStringResource(path) {
|
||||||
|
const data = Gio.resources_lookup_data(path, 0);
|
||||||
|
return ByteArray.toString(ByteArray.fromGBytes(data));
|
||||||
|
}
|
||||||
|
|
||||||
|
// This loads a GLSL file from the extension's resources to a JavaScript string. Any
|
||||||
|
// #include statements in this file are replaced with the corresponding file contents.
|
||||||
|
_loadGLSLResource(path) {
|
||||||
|
let code = this._loadStringResource(path);
|
||||||
|
|
||||||
|
// This regex matches either #include "..." or #include <...>. The part between the
|
||||||
|
// brackets is captured in the capture group.
|
||||||
|
const regex = RegExp('#include ["<](.+)[">]', 'g');
|
||||||
|
|
||||||
|
code = code.replace(regex, (m, file) => {
|
||||||
|
return this._loadStringResource('/shaders/' + file);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Add a trailing newline. Else the GLSL compiler complains...
|
||||||
|
return code + '\n';
|
||||||
|
}
|
||||||
|
});
|
||||||
@@ -0,0 +1,95 @@
|
|||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// ) ( //
|
||||||
|
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||||
|
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||||
|
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||||
|
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||||
|
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||||
|
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||||
|
// |__/ //
|
||||||
|
// Copyright (c) 2021 Simon Schneegans //
|
||||||
|
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
const GObject = imports.gi.GObject;
|
||||||
|
|
||||||
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Each effect of Burn-My-Windows owns an instance of this class. It is used to created //
|
||||||
|
// shaders whenever a new one is required. It tries to re-use old shaders as much as //
|
||||||
|
// possible in order to avoid memory leaks. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
var ShaderFactory = class {
|
||||||
|
|
||||||
|
// Creates a new ShaderFactory. Requires the nick of the effect and a callback function
|
||||||
|
// which will be called whenever a new shader is created.
|
||||||
|
constructor(nick, setupFunc) {
|
||||||
|
// The _freeShaders array contains previously created shaders which are not currently
|
||||||
|
// in use.
|
||||||
|
this._freeShaders = [];
|
||||||
|
|
||||||
|
// The nick of the effect is required when creating new shaders as it's part of the
|
||||||
|
// GLSL source code file name.
|
||||||
|
this._nick = nick;
|
||||||
|
|
||||||
|
// Store the setup callback.
|
||||||
|
this._setupFunc = setupFunc;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
|
// This is called from extension.js whenever a window is opened or closed. It returns an
|
||||||
|
// instance of the shader class, trying to reuse previously created shaders. If a new
|
||||||
|
// shader instance is required, it calls creates a new one and calls the setupFunc
|
||||||
|
// thereafter.
|
||||||
|
getShader() {
|
||||||
|
let shader;
|
||||||
|
|
||||||
|
// If there are currently no free shaders, we have to create a new one.
|
||||||
|
if (this._freeShaders.length == 0) {
|
||||||
|
|
||||||
|
// Since Shell.GLSLEffect caches the shader source per class (not per instance), we
|
||||||
|
// have to derive a new shader type for each effect. The type name contains the nick
|
||||||
|
// of the effect to make it unique.
|
||||||
|
const typeName = `BurnMyWindowsShader_${this._nick}`;
|
||||||
|
|
||||||
|
// Only try to register the new type once.
|
||||||
|
if (GObject.type_from_name(typeName) == null) {
|
||||||
|
const outerThis = this;
|
||||||
|
GObject.registerClass({GTypeName: typeName},
|
||||||
|
class Shader extends Me.imports.src.Shader.Shader {
|
||||||
|
// This will actually load the GLSL source code from the resources.
|
||||||
|
_init() {
|
||||||
|
super._init(outerThis._nick);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This can be called to mark this instance to be re-usable.
|
||||||
|
returnToFactory() {
|
||||||
|
outerThis._freeShaders.push(this);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now create a niew instance of the newly registered shader type.
|
||||||
|
// GObject.Object.new is only available with newer versions of GJS.
|
||||||
|
if (GObject.Object.new) {
|
||||||
|
shader = GObject.Object.new(GObject.type_from_name(typeName), {});
|
||||||
|
} else {
|
||||||
|
shader = GObject.Object.newv(GObject.type_from_name(typeName), []);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call the provided setup callback.
|
||||||
|
this._setupFunc(shader);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
shader = this._freeShaders.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
return shader;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,146 @@
|
|||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// ) ( //
|
||||||
|
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||||
|
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||||
|
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||||
|
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||||
|
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||||
|
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||||
|
// |__/ //
|
||||||
|
// Copyright (c) 2021 Simon Schneegans //
|
||||||
|
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
'use strict';
|
||||||
|
|
||||||
|
const GObject = imports.gi.GObject;
|
||||||
|
|
||||||
|
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||||
|
|
||||||
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// This effects dissolves your windows into a cloud of dust. For this, it uses an //
|
||||||
|
// approach similar to the Broken Glass effect. A dust texture is used to segment the //
|
||||||
|
// window texture into a set of layers. Each layer is then moved, sheared and scaled //
|
||||||
|
// randomly. Just a few layers are sufficient to create the illusion of many individual //
|
||||||
|
// dust particles. //
|
||||||
|
// This effect is not available on GNOME 3.3x, due to the limitation described in the //
|
||||||
|
// documentation of vfunc_paint_target further down in this file. //
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var SnapOfDisintegration = class {
|
||||||
|
|
||||||
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import these modules in this function as they are not available in the
|
||||||
|
// preferences process. This callback is only called within GNOME Shell's process.
|
||||||
|
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||||
|
|
||||||
|
// Create the texture in the first call.
|
||||||
|
if (!this._dustTexture) {
|
||||||
|
const dustData = GdkPixbuf.Pixbuf.new_from_resource('/img/dust.png');
|
||||||
|
this._dustTexture = new Clutter.Image();
|
||||||
|
this._dustTexture.set_data(dustData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
||||||
|
dustData.width, dustData.height, dustData.rowstride);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uDustTexture = shader.get_uniform_location('uDustTexture');
|
||||||
|
shader._uDustColor = shader.get_uniform_location('uDustColor');
|
||||||
|
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||||
|
shader._uDustScale = shader.get_uniform_location('uDustScale');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
// The dust particles will fade to this color over time.
|
||||||
|
const c = Clutter.Color.from_string(settings.get_string('snap-color'))[1];
|
||||||
|
|
||||||
|
// If we are currently performing integration test, the animation uses a fixed
|
||||||
|
// seed.
|
||||||
|
const testMode = settings.get_boolean('test-mode');
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uDustColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
|
||||||
|
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
|
||||||
|
shader.set_uniform_float(shader._uDustScale, 1, [settings.get_double('snap-scale')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
|
||||||
|
// This is required to bind the dust texture for drawing. Sadly, this seems to be
|
||||||
|
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
|
||||||
|
// called get_target() back then but this is not wrapped in GJS.
|
||||||
|
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||||
|
shader.connect('update-animation', (shader) => {
|
||||||
|
const pipeline = shader.get_pipeline();
|
||||||
|
|
||||||
|
// Use linear filtering for the window texture.
|
||||||
|
pipeline.set_layer_filters(0, Cogl.PipelineFilter.LINEAR,
|
||||||
|
Cogl.PipelineFilter.LINEAR);
|
||||||
|
|
||||||
|
// Bind the dust texture.
|
||||||
|
pipeline.set_layer_texture(1, this._dustTexture.get_texture());
|
||||||
|
pipeline.set_layer_wrap_mode(1, Cogl.PipelineWrapMode.REPEAT);
|
||||||
|
pipeline.set_uniform_1i(shader._uDustTexture, 1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
|
// This effect is only available on GNOME Shell 40+.
|
||||||
|
getMinShellVersion() {
|
||||||
|
return [40, 0];
|
||||||
|
}
|
||||||
|
|
||||||
|
// This will be called in various places where a unique identifier for this effect is
|
||||||
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
|
// (e.g. '*-animation-time').
|
||||||
|
getNick() {
|
||||||
|
return 'snap';
|
||||||
|
}
|
||||||
|
|
||||||
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
|
// drop-down menus where the user can choose the effect.
|
||||||
|
getLabel() {
|
||||||
|
return _('Snap of Disintegration');
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
|
// and binds all properties to the settings.
|
||||||
|
getPreferences(dialog) {
|
||||||
|
|
||||||
|
// Add the settings page to the builder.
|
||||||
|
dialog.getBuilder().add_from_resource('/ui/gtk4/SnapOfDisintegration.ui');
|
||||||
|
|
||||||
|
// Bind all properties.
|
||||||
|
dialog.bindAdjustment('snap-animation-time');
|
||||||
|
dialog.bindAdjustment('snap-scale');
|
||||||
|
dialog.bindColorButton('snap-color');
|
||||||
|
|
||||||
|
// Finally, return the new settings page.
|
||||||
|
return dialog.getBuilder().get_object('snap-prefs');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
|
getActorScale(settings) {
|
||||||
|
return {x: 1.2, y: 1.2};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -20,6 +20,7 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
|||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This effect tears your windows apart with a series of violent scratches! //
|
// This effect tears your windows apart with a series of violent scratches! //
|
||||||
@@ -27,18 +28,76 @@ const utils = Me.imports.src.utils;
|
|||||||
// documentation of vfunc_paint_target further down in this file. //
|
// documentation of vfunc_paint_target further down in this file. //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var TRexAttack = class {
|
||||||
|
|
||||||
// The effect class is completely static. It can be used to get some metadata (like the
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
// the settings dialog, as well as to create the actual shader for the effect.
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
var TRexAttack = class TRexAttack {
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import these modules in this function as they are not available in the
|
||||||
|
// preferences process. This callback is only called within GNOME Shell's process.
|
||||||
|
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||||
|
|
||||||
|
// Create the texture in the first call.
|
||||||
|
if (!this._clawTexture) {
|
||||||
|
const clawData = GdkPixbuf.Pixbuf.new_from_resource('/img/claws.png');
|
||||||
|
this._clawTexture = new Clutter.Image();
|
||||||
|
this._clawTexture.set_data(clawData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
||||||
|
clawData.width, clawData.height, clawData.rowstride);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uClawTexture = shader.get_uniform_location('uClawTexture');
|
||||||
|
shader._uFlashColor = shader.get_uniform_location('uFlashColor');
|
||||||
|
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||||
|
shader._uClawSize = shader.get_uniform_location('uClawSize');
|
||||||
|
shader._uNumClaws = shader.get_uniform_location('uNumClaws');
|
||||||
|
shader._uWarpIntensity = shader.get_uniform_location('uWarpIntensity');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
const c = Clutter.Color.from_string(settings.get_string('claw-scratch-color'))[1];
|
||||||
|
|
||||||
|
// If we are currently performing integration test, the animation uses a fixed
|
||||||
|
// seed.
|
||||||
|
const testMode = settings.get_boolean('test-mode');
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uFlashColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
|
||||||
|
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
|
||||||
|
shader.set_uniform_float(shader._uClawSize, 1, [settings.get_double('claw-scratch-scale')]);
|
||||||
|
shader.set_uniform_float(shader._uNumClaws, 1, [settings.get_int('claw-scratch-count')]);
|
||||||
|
shader.set_uniform_float(shader._uWarpIntensity, 1, [settings.get_double('claw-scratch-warp')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
|
||||||
|
// This is required to bind the claw texture for drawing. Sadly, this seems to be
|
||||||
|
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
|
||||||
|
// called get_target() back then but this is not wrapped in GJS.
|
||||||
|
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||||
|
shader.connect('update-animation', (shader) => {
|
||||||
|
const pipeline = shader.get_pipeline();
|
||||||
|
|
||||||
|
// Use linear filtering for the window texture.
|
||||||
|
pipeline.set_layer_filters(0, Cogl.PipelineFilter.LINEAR,
|
||||||
|
Cogl.PipelineFilter.LINEAR);
|
||||||
|
|
||||||
|
// Bind the claw texture.
|
||||||
|
pipeline.set_layer_texture(1, this._clawTexture.get_texture());
|
||||||
|
pipeline.set_uniform_1i(shader._uClawTexture, 1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// This effect is only available on GNOME Shell 40+.
|
// This effect is only available on GNOME Shell 40+.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [40, 0];
|
return [40, 0];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,22 +105,21 @@ var TRexAttack = class TRexAttack {
|
|||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
// (e.g. '*-animation-time').
|
// (e.g. '*-animation-time').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'trex';
|
return 'trex';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return _('T-Rex Attack');
|
return _('T-Rex Attack');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// and binds all properties to the settings.
|
||||||
// preferences dialog.
|
getPreferences(dialog) {
|
||||||
static getPreferences(dialog) {
|
|
||||||
|
|
||||||
// Add the settings page to the builder.
|
// Add the settings page to the builder.
|
||||||
dialog.getBuilder().add_from_resource('/ui/gtk4/TRexAttack.ui');
|
dialog.getBuilder().add_from_resource('/ui/gtk4/TRexAttack.ui');
|
||||||
@@ -79,179 +137,11 @@ var TRexAttack = class TRexAttack {
|
|||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
}
|
getActorScale(settings) {
|
||||||
|
const scale = 1.0 + 0.5 * settings.get_double('claw-scratch-warp');
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
return {x: scale, y: scale};
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, we slightly increase the window's scale as part of the warp effect.
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
const warp = 1.0 + 0.5 * settings.get_double('claw-scratch-warp');
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 3},
|
|
||||||
'scale-x': {from: forOpening ? warp : 1.0, to: forOpening ? 1.0 : warp, mode: 3},
|
|
||||||
'scale-y': {from: forOpening ? warp : 1.0, to: forOpening ? 1.0 : warp, mode: 3}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
// Load the claw texture. As the shader is re-created for each window animation,
|
|
||||||
// this texture is also re-created each time. This could be improved in the future!
|
|
||||||
// See assets/README.md for how this texture was created.
|
|
||||||
const clawData = GdkPixbuf.Pixbuf.new_from_resource('/img/claws.png');
|
|
||||||
this._clawTexture = new Clutter.Image();
|
|
||||||
this._clawTexture.set_data(clawData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
|
||||||
clawData.width, clawData.height, clawData.rowstride);
|
|
||||||
|
|
||||||
const color =
|
|
||||||
Clutter.Color.from_string(settings.get_string('claw-scratch-color'))[1];
|
|
||||||
|
|
||||||
// If we are currently performing integration test, the animation uses a fixed seed.
|
|
||||||
const testMode = settings.get_boolean('test-mode');
|
|
||||||
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// Inject some common shader snippets.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
${shaderSnippets.noise()}
|
|
||||||
|
|
||||||
// See assets/README.md for how this texture was created.
|
|
||||||
uniform sampler2D uClawTexture;
|
|
||||||
|
|
||||||
const vec2 SEED = vec2(${testMode ? 0 : Math.random()},
|
|
||||||
${testMode ? 0 : Math.random()});
|
|
||||||
const float CLAW_SIZE = ${settings.get_double('claw-scratch-scale')};
|
|
||||||
const float NUM_CLAWS = ${settings.get_int('claw-scratch-count')};
|
|
||||||
const float WARP_INTENSITY = 1.0 + ${settings.get_double('claw-scratch-warp')};
|
|
||||||
const float FLASH_INTENSITY = 0.1;
|
|
||||||
const float MAX_SPAWN_TIME = 0.6; // Scratches will only start in the first half of the animation.
|
|
||||||
const float FF_TIME = 0.6; // Relative time for the final fade to transparency.
|
|
||||||
|
|
||||||
// This method generates a grid of randomly rotated, slightly shifted and scaled
|
|
||||||
// UV squares. It returns the texture coords of the UV square at the given actor
|
|
||||||
// coordinates. If these do not fall into one of the UV grids, the coordinates of
|
|
||||||
// the closest UV grid will be clamped and returned.
|
|
||||||
vec2 getClawUV(vec2 texCoords, float gridScale, vec2 seed) {
|
|
||||||
|
|
||||||
// Shift coordinates by a random offset and make sure the have a 1:1 aspect ratio.
|
|
||||||
vec2 coords = texCoords + hash22(seed);
|
|
||||||
coords *= uSizeX < uSizeY ? vec2(1.0, 1.0 * uSizeY / uSizeX) : vec2(1.0 * uSizeX / uSizeY, 1.0);
|
|
||||||
|
|
||||||
// Apply global scale.
|
|
||||||
coords *= gridScale;
|
|
||||||
|
|
||||||
// Get grid cell coordinates in [0..1].
|
|
||||||
vec2 cellUV = mod(coords, vec2(1));
|
|
||||||
|
|
||||||
// This is unique for each cell.
|
|
||||||
vec2 cellID = coords-cellUV + vec2(362.456);
|
|
||||||
|
|
||||||
// Add random rotation, scale and offset to each grid cell.
|
|
||||||
float scale = mix(0.8, 1.0, hash12(cellID*seed*134.451));
|
|
||||||
float offsetX = mix(0.0, 1.0 - scale, hash12(cellID*seed*54.4129));
|
|
||||||
float offsetY = mix(0.0, 1.0 - scale, hash12(cellID*seed*25.3089));
|
|
||||||
float rotation = mix(0.0, 2.0 * 3.141, hash12(cellID*seed*2.99837));
|
|
||||||
|
|
||||||
cellUV -= vec2(offsetX, offsetY);
|
|
||||||
cellUV /= scale;
|
|
||||||
|
|
||||||
cellUV -= 0.5;
|
|
||||||
cellUV = vec2(cellUV.x * cos(rotation) - cellUV.y * sin(rotation),
|
|
||||||
cellUV.x * sin(rotation) + cellUV.y * cos(rotation));
|
|
||||||
cellUV += 0.5;
|
|
||||||
|
|
||||||
// Clamp resulting coordinates.
|
|
||||||
return clamp(cellUV, vec2(0), vec2(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
float progress = ${forOpening ? '1.0-uProgress' : 'uProgress'};
|
|
||||||
|
|
||||||
// Warp the texture coordinates to create a blow-up effect.
|
|
||||||
vec2 coords = cogl_tex_coord_in[0].st * 2.0 - 1.0;
|
|
||||||
float dist = length(coords);
|
|
||||||
coords = (coords/dist * pow(dist, WARP_INTENSITY)) * 0.5 + 0.5;
|
|
||||||
coords = mix(cogl_tex_coord_in[0].st, coords, progress);
|
|
||||||
|
|
||||||
// Accumulate several random scratches. The color in the scratch map refers to the
|
|
||||||
// relative time when the respective part will become invisible. Therefore we can
|
|
||||||
// add a value to make the scratch appear later.
|
|
||||||
float scratchMap = 1.0;
|
|
||||||
for (int i=0; i<NUM_CLAWS; ++i) {
|
|
||||||
vec2 uv = getClawUV(coords, 1.0/CLAW_SIZE, SEED*(i+1));
|
|
||||||
float delay = i/NUM_CLAWS * MAX_SPAWN_TIME;
|
|
||||||
scratchMap = min(scratchMap, clamp(texture2D(uClawTexture, uv).r + delay, 0, 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get the window texture. We shift the texture lookup by the local derivative of
|
|
||||||
// the claw texture in order to mimic some folding distortion.
|
|
||||||
vec2 offset = vec2(dFdx(scratchMap), dFdy(scratchMap)) * progress * 0.5;
|
|
||||||
cogl_color_out = texture2D(uTexture, coords + offset);
|
|
||||||
|
|
||||||
// Add colorful flashes.
|
|
||||||
float flashIntensity = 1.0 / FLASH_INTENSITY * (scratchMap - progress) + 1;
|
|
||||||
if (flashIntensity < 0 || flashIntensity >= 1) {
|
|
||||||
flashIntensity = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Hide flashes where there is now window.
|
|
||||||
flashIntensity *= cogl_color_out.a;
|
|
||||||
|
|
||||||
// Hide scratched out parts.
|
|
||||||
cogl_color_out *= (scratchMap > progress ? 1 : 0);
|
|
||||||
|
|
||||||
vec3 flashColor = vec3(${color.red / 255},
|
|
||||||
${color.green / 255},
|
|
||||||
${color.blue / 255}) * ${color.alpha / 255};
|
|
||||||
|
|
||||||
cogl_color_out.rgb += flashIntensity * mix(flashColor, vec3(0), progress);
|
|
||||||
|
|
||||||
// Fade out the remaining shards.
|
|
||||||
float fadeProgress = smoothstep(0, 1, (progress - 1.0 + FF_TIME)/FF_TIME);
|
|
||||||
cogl_color_out *= sqrt(1-fadeProgress*fadeProgress);
|
|
||||||
|
|
||||||
// These are pretty useful for understanding how this works.
|
|
||||||
// cogl_color_out = vec4(vec3(flashIntensity), 1);
|
|
||||||
// cogl_color_out = vec4(vec3(scratchMap), 1);
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
|
|
||||||
// This is overridden to bind the claw texture for drawing. Sadly, this seems to be
|
|
||||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
|
||||||
// get_target() back then but this is not wrapped in GJS.
|
|
||||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
|
||||||
vfunc_paint_target(node, paint_context) {
|
|
||||||
const pipeline = this.get_pipeline();
|
|
||||||
pipeline.set_layer_texture(1, this._clawTexture.get_texture());
|
|
||||||
this.set_uniform_value('uClawTexture', 1);
|
|
||||||
super.vfunc_paint_target(node, paint_context);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -20,6 +20,7 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
|||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This effect hides the actor by making it first transparent from top and bottom //
|
// This effect hides the actor by making it first transparent from top and bottom //
|
||||||
@@ -27,18 +28,38 @@ const utils = Me.imports.src.utils;
|
|||||||
// the center. //
|
// the center. //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var TVEffect = class {
|
||||||
|
|
||||||
// The effect class is completely static. It can be used to get some metadata (like the
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
// the settings dialog, as well as to create the actual shader for the effect.
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
var TVEffect = class TVEffect {
|
// newly created shader instance.
|
||||||
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import Clutter in this function as it is not available in the preferences
|
||||||
|
// process. This creator function of the ShaderFactory is only called within GNOME
|
||||||
|
// Shell's process.
|
||||||
|
const Clutter = imports.gi.Clutter;
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uColor = shader.get_uniform_location('uColor');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
const c = Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
|
||||||
|
shader.set_uniform_float(shader._uColor, 3,
|
||||||
|
[c.red / 255, c.green / 255, c.blue / 255]);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [3, 36];
|
return [3, 36];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,22 +67,21 @@ var TVEffect = class TVEffect {
|
|||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||||
// (e.g. '*-animation-time').
|
// (e.g. '*-animation-time').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'tv';
|
return 'tv';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return _('TV Effect');
|
return _('TV Effect');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// and binds all properties to the settings.
|
||||||
// preferences dialog.
|
getPreferences(dialog) {
|
||||||
static getPreferences(dialog) {
|
|
||||||
|
|
||||||
// Add the settings page to the builder.
|
// Add the settings page to the builder.
|
||||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/TVEffect.ui`);
|
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/TVEffect.ui`);
|
||||||
@@ -76,103 +96,10 @@ var TVEffect = class TVEffect {
|
|||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
}
|
getActorScale(settings) {
|
||||||
|
return {x: 1.0, y: 1.0};
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, windows are scaled down vertically.
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 3},
|
|
||||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
|
||||||
'scale-y': {from: forOpening ? 0.5 : 1.0, to: forOpening ? 1.0 : 0.5, mode: 3}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const Clutter = imports.gi.Clutter;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
const color = Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
|
|
||||||
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// Inject some common shader snippets.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
|
|
||||||
const float BLUR_WIDTH = 0.01; // Width of the gradients.
|
|
||||||
const float TB_TIME = 0.7; // Relative time for the top/bottom animation.
|
|
||||||
const float LR_TIME = 0.4; // Relative time for the left/right animation.
|
|
||||||
const float LR_DELAY = 0.6; // Delay after which the left/right animation starts.
|
|
||||||
const float FF_TIME = 0.1; // Relative time for the final fade to transparency.
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
float progress = ${forOpening ? '1.0-uProgress' : 'uProgress'};
|
|
||||||
|
|
||||||
// All of these are in [0..1] during the different stages of the animation.
|
|
||||||
// tb refers to the top-bottom animation.
|
|
||||||
// lr refers to the left-right animation.
|
|
||||||
// ff refers to the final fade animation.
|
|
||||||
float tbProgress = smoothstep(0, 1, clamp(progress/TB_TIME, 0, 1));
|
|
||||||
float lrProgress = smoothstep(0, 1, clamp((progress - LR_DELAY)/LR_TIME, 0, 1));
|
|
||||||
float ffProgress = smoothstep(0, 1, clamp((progress - 1.0 + FF_TIME)/FF_TIME, 0, 1));
|
|
||||||
|
|
||||||
// This is a top-center-bottom gradient in [0..1..0]
|
|
||||||
float tb = cogl_tex_coord_in[0].t * 2;
|
|
||||||
tb = tb < 1 ? tb : 2 - tb;
|
|
||||||
|
|
||||||
// This is a left-center-right gradient in [0..1..0]
|
|
||||||
float lr = cogl_tex_coord_in[0].s * 2;
|
|
||||||
lr = lr < 1 ? lr : 2 - lr;
|
|
||||||
|
|
||||||
// Combine the progress values with the gradients to create the alpha masks.
|
|
||||||
float tbMask = 1 - smoothstep(0, 1, clamp((tbProgress - tb) / BLUR_WIDTH, 0, 1));
|
|
||||||
float lrMask = 1 - smoothstep(0, 1, clamp((lrProgress - lr) / BLUR_WIDTH, 0, 1));
|
|
||||||
float ffMask = 1 - smoothstep(0, 1, ffProgress);
|
|
||||||
|
|
||||||
// Assemble the final alpha value.
|
|
||||||
float mask = tbMask * lrMask * ffMask;
|
|
||||||
|
|
||||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
|
||||||
vec4 effectColor = vec4(${color.red / 255},
|
|
||||||
${color.green / 255},
|
|
||||||
${color.blue / 255}, 1.0) * windowColor.a;
|
|
||||||
|
|
||||||
windowColor.rgb = mix(windowColor.rgb, effectColor.rgb, smoothstep(0, 1, progress));
|
|
||||||
|
|
||||||
cogl_color_out = windowColor * mask;
|
|
||||||
|
|
||||||
// These are pretty useful for understanding how this works.
|
|
||||||
// cogl_color_out = vec4(vec3(tbMask), 1);
|
|
||||||
// cogl_color_out = vec4(vec3(lrMask), 1);
|
|
||||||
// cogl_color_out = vec4(vec3(ffMask), 1);
|
|
||||||
// cogl_color_out = vec4(vec3(mask), 1);
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -20,47 +20,76 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
|||||||
const ExtensionUtils = imports.misc.extensionUtils;
|
const ExtensionUtils = imports.misc.extensionUtils;
|
||||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||||
const utils = Me.imports.src.utils;
|
const utils = Me.imports.src.utils;
|
||||||
|
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// This effect lets your windows be carried to the realm of dreams by some little //
|
// This effect lets your windows be carried to the realm of dreams by some little //
|
||||||
// fairies. It's implemented with several overlaid grids of randomly moving points. //
|
// fairies. It's implemented with several overlaid grids of randomly moving points. //
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// The shader class for this effect is registered further down in this file.
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||||
let Shader = null;
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||||
|
// well as to create the actual shader for the effect.
|
||||||
|
var Wisps = class {
|
||||||
|
|
||||||
// This will be called in various places where a unique identifier for this effect is
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||||
// required. It should match the prefix of the settings keys which store whether the
|
// shader instances for this effect. The shaders will be automagically created using the
|
||||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||||
// (e.g. '*-animation-time').
|
// newly created shader instance.
|
||||||
var Wisps = class Wisps {
|
constructor() {
|
||||||
|
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||||
|
// We import Clutter in this function as it is not available in the preferences
|
||||||
|
// process. This creator function of the ShaderFactory is only called within GNOME
|
||||||
|
// Shell's process.
|
||||||
|
const Clutter = imports.gi.Clutter;
|
||||||
|
|
||||||
|
// Store uniform locations of newly created shaders.
|
||||||
|
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||||
|
shader._uColor = shader.get_uniform_location('uColor');
|
||||||
|
shader._uScale = shader.get_uniform_location('uScale');
|
||||||
|
|
||||||
|
// Write all uniform values at the start of each animation.
|
||||||
|
shader.connect('begin-animation', (shader, settings) => {
|
||||||
|
const c = Clutter.Color.from_string(settings.get_string('wisps-color'))[1];
|
||||||
|
|
||||||
|
// If we are currently performing integration test, the animation uses a fixed
|
||||||
|
// seed.
|
||||||
|
const testMode = settings.get_boolean('test-mode');
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
|
||||||
|
shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
|
||||||
|
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('wisps-scale')]);
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------- metadata
|
// ---------------------------------------------------------------------------- metadata
|
||||||
|
|
||||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||||
static getMinShellVersion() {
|
getMinShellVersion() {
|
||||||
return [3, 36];
|
return [3, 36];
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be called in various places where a unique identifier for this effect is
|
// This will be called in various places where a unique identifier for this effect is
|
||||||
// required. It should match the prefix of the settings keys which store whether the
|
// required. It should match the prefix of the settings keys which store whether the
|
||||||
// effect is enabled currently (e.g. the '*-close-effect').
|
// effect is enabled currently (e.g. the '*-close-effect').
|
||||||
static getNick() {
|
getNick() {
|
||||||
return 'wisps';
|
return 'wisps';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||||
// drop-down menus where the user can choose the effect.
|
// drop-down menus where the user can choose the effect.
|
||||||
static getLabel() {
|
getLabel() {
|
||||||
return _('Wisps');
|
return _('Wisps');
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------- API for prefs.js
|
// -------------------------------------------------------------------- API for prefs.js
|
||||||
|
|
||||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||||
// binds all properties to the settings and appends the page to the main stack of the
|
// and binds all properties to the settings.
|
||||||
// preferences dialog.
|
getPreferences(dialog) {
|
||||||
static getPreferences(dialog) {
|
|
||||||
|
|
||||||
// Add the settings page to the builder.
|
// Add the settings page to the builder.
|
||||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Wisps.ui`);
|
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Wisps.ui`);
|
||||||
@@ -76,146 +105,10 @@ var Wisps = class Wisps {
|
|||||||
|
|
||||||
// ---------------------------------------------------------------- API for extension.js
|
// ---------------------------------------------------------------- API for extension.js
|
||||||
|
|
||||||
// This is called from extension.js whenever a window is closed with this effect.
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||||
static createShader(actor, settings, forOpening) {
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||||
return new Shader(settings, forOpening);
|
// bounds of the actor. This only works for GNOME 3.38+.
|
||||||
}
|
getActorScale(settings) {
|
||||||
|
return {x: 1.0, y: 1.0};
|
||||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
|
||||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
|
||||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
|
||||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
|
||||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
|
||||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
|
||||||
// current value of the opacity transition is passed as uProgress to the shader.
|
|
||||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
|
||||||
|
|
||||||
// For this effect, windows should be scaled down slightly but not faded.
|
|
||||||
static tweakTransition(actor, settings, forOpening) {
|
|
||||||
return {
|
|
||||||
'opacity': {from: 255, to: 255, mode: 3},
|
|
||||||
'scale-x': {from: forOpening ? 0.9 : 1.0, to: forOpening ? 1.0 : 0.9, mode: 3},
|
|
||||||
'scale-y': {from: forOpening ? 0.9 : 1.0, to: forOpening ? 1.0 : 0.9, mode: 3}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
|
||||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
|
||||||
// on the system and therefore the preferences would crash. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
if (utils.isInShellProcess()) {
|
|
||||||
|
|
||||||
const Clutter = imports.gi.Clutter;
|
|
||||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
|
||||||
|
|
||||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
|
||||||
_init(settings, forOpening) {
|
|
||||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
|
||||||
|
|
||||||
const color = Clutter.Color.from_string(settings.get_string('wisps-color'))[1];
|
|
||||||
|
|
||||||
// If we are currently performing integration test, the animation uses a fixed seed.
|
|
||||||
const testMode = settings.get_boolean('test-mode');
|
|
||||||
|
|
||||||
this.set_shader_source(`
|
|
||||||
|
|
||||||
// Inject some common shader snippets.
|
|
||||||
${shaderSnippets.standardUniforms()}
|
|
||||||
${shaderSnippets.noise()}
|
|
||||||
${shaderSnippets.edgeMask()}
|
|
||||||
|
|
||||||
const vec2 SEED = vec2(${testMode ? 0 : Math.random()},
|
|
||||||
${testMode ? 0 : Math.random()});
|
|
||||||
const float WISPS_RADIUS = 20.0;
|
|
||||||
const float WISPS_SPEED = 10.0;
|
|
||||||
const float WISPS_SPACING = 40 + WISPS_RADIUS;
|
|
||||||
const int WISPS_LAYERS = 8;
|
|
||||||
const float WISPS_IN_TIME = 0.5;
|
|
||||||
const float WINDOW_OUT_TIME = 1.0;
|
|
||||||
|
|
||||||
// Returns a grid of randomly moving points. Each grid cell contains one point which
|
|
||||||
// moves on an ellipse.
|
|
||||||
float getWisps(vec2 texCoords, float gridSize, vec2 seed) {
|
|
||||||
|
|
||||||
// Shift coordinates by a random offset and make sure the have a 1:1 aspect ratio.
|
|
||||||
vec2 coords = (texCoords + hash22(seed)) * vec2(uSizeX, uSizeY);
|
|
||||||
|
|
||||||
// Apply global scale.
|
|
||||||
coords /= gridSize;
|
|
||||||
|
|
||||||
// Get grid cell coordinates in [0..1].
|
|
||||||
vec2 cellUV = mod(coords, vec2(1));
|
|
||||||
|
|
||||||
// This is unique for each cell.
|
|
||||||
vec2 cellID = coords-cellUV + vec2(362.456);
|
|
||||||
|
|
||||||
// Add random rotation, scale and offset to each grid cell.
|
|
||||||
float speed = mix(10.0, 15.0, hash12(cellID*seed*134.451)) / gridSize * WISPS_SPEED;
|
|
||||||
float rotation = mix( 0.0, 6.283, hash12(cellID*seed*54.4129));
|
|
||||||
float radius = mix( 0.5, 1.0, hash12(cellID*seed*19.1249)) * WISPS_RADIUS;
|
|
||||||
float roundness = mix(-1.0, 1.0, hash12(cellID*seed*7.51949));
|
|
||||||
|
|
||||||
vec2 offset = vec2(sin(speed * (uTime+1)) * roundness, cos(speed * (uTime+1)));
|
|
||||||
offset *= 0.5 - 0.5 * radius / gridSize;
|
|
||||||
offset = vec2(offset.x * cos(rotation) - offset.y * sin(rotation),
|
|
||||||
offset.x * sin(rotation) + offset.y * cos(rotation));
|
|
||||||
|
|
||||||
cellUV += offset;
|
|
||||||
|
|
||||||
// Use distance to center of shifted / rotated UV coordinates to draw a glaring point.
|
|
||||||
float dist = length(cellUV - 0.5) * gridSize / radius;
|
|
||||||
if (dist < 1.0) {
|
|
||||||
return min(10, 0.01 / pow(dist, 2.0));
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
|
|
||||||
float progress = ${forOpening ? '1.0-uProgress' : 'uProgress'};
|
|
||||||
|
|
||||||
// Get the color of the window.
|
|
||||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
|
||||||
vec4 effectColor = vec4(${color.red / 255},
|
|
||||||
${color.green / 255},
|
|
||||||
${color.blue / 255}, 1.0) * windowColor.a;
|
|
||||||
|
|
||||||
// Compute several layers of moving wisps.
|
|
||||||
vec2 uv = (cogl_tex_coord_in[0].st-0.5) / mix(1.0, 0.5, progress) + 0.5;
|
|
||||||
uv /= ${settings.get_double('wisps-scale')};
|
|
||||||
float wisps = 0;
|
|
||||||
for (int i=0; i<WISPS_LAYERS; ++i) {
|
|
||||||
wisps += getWisps(uv*0.3, WISPS_SPACING, SEED * (i+1));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compute shrinking edge mask.
|
|
||||||
float mask = getRelativeEdgeMask(mix(0.01, 0.5, progress));
|
|
||||||
|
|
||||||
// Compute three different progress values.
|
|
||||||
float wispsIn = smoothstep(0, 1, clamp(progress/WISPS_IN_TIME, 0, 1));
|
|
||||||
float wispsOut = smoothstep(0, 1, clamp((progress - WISPS_IN_TIME)/(1.0 - WISPS_IN_TIME), 0, 1));
|
|
||||||
float windowOut = smoothstep(0, 1, clamp(progress/WINDOW_OUT_TIME, 0, 1));
|
|
||||||
|
|
||||||
// Use a noise function to dissolve the window.
|
|
||||||
float noise = smoothstep(1.0, 0.0, abs(2.0 * simplex2DFractal(uv * vec2(uSizeX, uSizeY) / 250) - 1.0));
|
|
||||||
float windowMask = 1.0 - (windowOut < 0.5 ? mix(0.0, noise, windowOut * 2.0) : mix(noise, 1.0, windowOut * 2.0 - 1.0));
|
|
||||||
cogl_color_out = windowColor * windowMask * mask;
|
|
||||||
|
|
||||||
// Add the wisps.
|
|
||||||
cogl_color_out += min(wispsIn, 1.0 - wispsOut) * wisps * effectColor * mask;
|
|
||||||
|
|
||||||
// These are pretty useful for understanding how this works.
|
|
||||||
// cogl_color_out = vec4(vec3(windowMask), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(wisps), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(noise), 1.0);
|
|
||||||
// cogl_color_out = vec4(vec3(mask*min(wispsIn, 1.0 - wispsOut)), 1.0);
|
|
||||||
}
|
|
||||||
`);
|
|
||||||
};
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -1,275 +0,0 @@
|
|||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// ) ( //
|
|
||||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
|
||||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
|
||||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
|
||||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
|
||||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
|
||||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
|
||||||
// |__/ //
|
|
||||||
// Copyright (c) 2021 Simon Schneegans //
|
|
||||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
'use strict';
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// These functions return strings which can be injected to GLSL shader code. //
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
// These should be included in every shader.
|
|
||||||
// uTexture: Contains the texture of the window.
|
|
||||||
// uProgress: A value which transitions from 0 to 1 during the entire animation.
|
|
||||||
// uTime: A steadily increasing value in seconds.
|
|
||||||
// uSizeX: The horizontal size of uTexture in pixels.
|
|
||||||
// uSizeY: The vertical size of uTexture in pixels.
|
|
||||||
function standardUniforms() {
|
|
||||||
return `
|
|
||||||
uniform sampler2D uTexture;
|
|
||||||
uniform float uProgress;
|
|
||||||
uniform float uTime;
|
|
||||||
uniform int uSizeX;
|
|
||||||
uniform int uSizeY;
|
|
||||||
`;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This method returns a mask which smoothly transitions towards zero when approaching
|
|
||||||
// the window's borders. There is a variant which takes the transition area width in
|
|
||||||
// pixels and one which takes this as a percentage.
|
|
||||||
function edgeMask() {
|
|
||||||
return `
|
|
||||||
float getEdgeMask(vec2 uv, vec2 maxUV, float fadeWidth) {
|
|
||||||
float mask = 1.0;
|
|
||||||
mask *= smoothstep(0, 1, clamp(uv.x / fadeWidth, 0, 1));
|
|
||||||
mask *= smoothstep(0, 1, clamp(uv.y / fadeWidth, 0, 1));
|
|
||||||
mask *= smoothstep(0, 1, clamp((maxUV.x - uv.x) / fadeWidth, 0, 1));
|
|
||||||
mask *= smoothstep(0, 1, clamp((maxUV.y - uv.y) / fadeWidth, 0, 1));
|
|
||||||
|
|
||||||
return mask;
|
|
||||||
}
|
|
||||||
|
|
||||||
float getAbsoluteEdgeMask(float fadePixels) {
|
|
||||||
vec2 uv = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY);
|
|
||||||
return getEdgeMask(uv, vec2(uSizeX, uSizeY), fadePixels);
|
|
||||||
}
|
|
||||||
|
|
||||||
float getRelativeEdgeMask(float fadeAmount) {
|
|
||||||
vec2 uv = cogl_tex_coord_in[0].st;
|
|
||||||
return getEdgeMask(uv, vec2(1.0), fadeAmount);
|
|
||||||
}
|
|
||||||
`;
|
|
||||||
}
|
|
||||||
|
|
||||||
// These noise algorithms are based on implementations by various authors from
|
|
||||||
// shadertoy.com, which are all available under the MIT License. See the respective links
|
|
||||||
// in the comments below.
|
|
||||||
function noise() {
|
|
||||||
return `
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Hash without Sine //
|
|
||||||
// MIT License, https://www.shadertoy.com/view/4djSRW //
|
|
||||||
// Copyright (c) 2014 David Hoskins. //
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
// 1 out, 1 in...
|
|
||||||
float hash11(float p) {
|
|
||||||
p = fract(p * .1031);
|
|
||||||
p *= p + 33.33;
|
|
||||||
p *= p + p;
|
|
||||||
return fract(p);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 1 out, 2 in...
|
|
||||||
float hash12(vec2 p) {
|
|
||||||
vec3 p3 = fract(vec3(p.xyx) * .1031);
|
|
||||||
p3 += dot(p3, p3.yzx + 33.33);
|
|
||||||
return fract((p3.x + p3.y) * p3.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 1 out, 3 in...
|
|
||||||
float hash13(vec3 p3) {
|
|
||||||
p3 = fract(p3 * .1031);
|
|
||||||
p3 += dot(p3, p3.zyx + 31.32);
|
|
||||||
return fract((p3.x + p3.y) * p3.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2 out, 1 in...
|
|
||||||
vec2 hash21(float p) {
|
|
||||||
vec3 p3 = fract(vec3(p) * vec3(.1031, .1030, .0973));
|
|
||||||
p3 += dot(p3, p3.yzx + 33.33);
|
|
||||||
return fract((p3.xx+p3.yz)*p3.zy);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2 out, 2 in...
|
|
||||||
vec2 hash22(vec2 p) {
|
|
||||||
vec3 p3 = fract(vec3(p.xyx) * vec3(.1031, .1030, .0973));
|
|
||||||
p3 += dot(p3, p3.yzx+33.33);
|
|
||||||
return fract((p3.xx+p3.yz)*p3.zy);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2 out, 3 in...
|
|
||||||
vec2 hash23(vec3 p3) {
|
|
||||||
p3 = fract(p3 * vec3(.1031, .1030, .0973));
|
|
||||||
p3 += dot(p3, p3.yzx+33.33);
|
|
||||||
return fract((p3.xx+p3.yz)*p3.zy);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3 out, 1 in...
|
|
||||||
vec3 hash31(float p) {
|
|
||||||
vec3 p3 = fract(vec3(p) * vec3(.1031, .1030, .0973));
|
|
||||||
p3 += dot(p3, p3.yzx+33.33);
|
|
||||||
return fract((p3.xxy+p3.yzz)*p3.zyx);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3 out, 2 in...
|
|
||||||
vec3 hash32(vec2 p) {
|
|
||||||
vec3 p3 = fract(vec3(p.xyx) * vec3(.1031, .1030, .0973));
|
|
||||||
p3 += dot(p3, p3.yxz+33.33);
|
|
||||||
return fract((p3.xxy+p3.yzz)*p3.zyx);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3 out, 3 in...
|
|
||||||
vec3 hash33(vec3 p3) {
|
|
||||||
p3 = fract(p3 * vec3(.1031, .1030, .0973));
|
|
||||||
p3 += dot(p3, p3.yxz+33.33);
|
|
||||||
return fract((p3.xxy + p3.yxx)*p3.zyx);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4 out, 1 in...
|
|
||||||
vec4 hash41(float p) {
|
|
||||||
vec4 p4 = fract(vec4(p) * vec4(.1031, .1030, .0973, .1099));
|
|
||||||
p4 += dot(p4, p4.wzxy+33.33);
|
|
||||||
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4 out, 2 in...
|
|
||||||
vec4 hash42(vec2 p) {
|
|
||||||
vec4 p4 = fract(vec4(p.xyxy) * vec4(.1031, .1030, .0973, .1099));
|
|
||||||
p4 += dot(p4, p4.wzxy+33.33);
|
|
||||||
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4 out, 3 in...
|
|
||||||
vec4 hash43(vec3 p) {
|
|
||||||
vec4 p4 = fract(vec4(p.xyzx) * vec4(.1031, .1030, .0973, .1099));
|
|
||||||
p4 += dot(p4, p4.wzxy+33.33);
|
|
||||||
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4 out, 4 in...
|
|
||||||
vec4 hash44(vec4 p4) {
|
|
||||||
p4 = fract(p4 * vec4(.1031, .1030, .0973, .1099));
|
|
||||||
p4 += dot(p4, p4.wzxy+33.33);
|
|
||||||
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// 2D Simplex Noise //
|
|
||||||
// MIT License, https://www.shadertoy.com/view/Msf3WH //
|
|
||||||
// Copyright © 2013 Inigo Quilez //
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
float simplex2D(vec2 p) {
|
|
||||||
const float K1 = 0.366025404; // (sqrt(3)-1)/2;
|
|
||||||
const float K2 = 0.211324865; // (3-sqrt(3))/6;
|
|
||||||
|
|
||||||
vec2 i = floor( p + (p.x+p.y)*K1 );
|
|
||||||
vec2 a = p - i + (i.x+i.y)*K2;
|
|
||||||
float m = step(a.y,a.x);
|
|
||||||
vec2 o = vec2(m,1.0-m);
|
|
||||||
vec2 b = a - o + K2;
|
|
||||||
vec2 c = a - 1.0 + 2.0*K2;
|
|
||||||
vec3 h = max( 0.5-vec3(dot(a,a), dot(b,b), dot(c,c) ), 0.0 );
|
|
||||||
vec3 n = h*h*h*h*vec3( dot(a,-1.0 + 2.0 * hash22(i+0.0)),
|
|
||||||
dot(b,-1.0 + 2.0 * hash22(i+o)),
|
|
||||||
dot(c,-1.0 + 2.0 * hash22(i+1.0)));
|
|
||||||
return 0.5 + 0.5 * dot( n, vec3(70.0) );
|
|
||||||
}
|
|
||||||
|
|
||||||
float simplex2DFractal(vec2 p) {
|
|
||||||
mat2 m = mat2( 1.6, 1.2, -1.2, 1.6 );
|
|
||||||
float f = 0.5000*simplex2D( p ); p = m*p;
|
|
||||||
f += 0.2500*simplex2D( p ); p = m*p;
|
|
||||||
f += 0.1250*simplex2D( p ); p = m*p;
|
|
||||||
f += 0.0625*simplex2D( p ); p = m*p;
|
|
||||||
|
|
||||||
return f;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// 3D Simplex Noise //
|
|
||||||
// MIT License, https://www.shadertoy.com/view/XsX3zB //
|
|
||||||
// Copyright © 2013 Nikita Miropolskiy //
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
float simplex3D(vec3 p) {
|
|
||||||
|
|
||||||
// skew constants for 3D simplex functions
|
|
||||||
const float F3 = 0.3333333;
|
|
||||||
const float G3 = 0.1666667;
|
|
||||||
|
|
||||||
// 1. find current tetrahedron T and it's four vertices
|
|
||||||
// s, s+i1, s+i2, s+1.0 - absolute skewed (integer) coordinates of T vertices
|
|
||||||
// x, x1, x2, x3 - unskewed coordinates of p relative to each of T vertice
|
|
||||||
|
|
||||||
// calculate s and x
|
|
||||||
vec3 s = floor(p + dot(p, vec3(F3)));
|
|
||||||
vec3 x = p - s + dot(s, vec3(G3));
|
|
||||||
|
|
||||||
// calculate i1 and i2
|
|
||||||
vec3 e = step(vec3(0.0), x - x.yzx);
|
|
||||||
vec3 i1 = e*(1.0 - e.zxy);
|
|
||||||
vec3 i2 = 1.0 - e.zxy*(1.0 - e);
|
|
||||||
|
|
||||||
// x1, x2, x3
|
|
||||||
vec3 x1 = x - i1 + G3;
|
|
||||||
vec3 x2 = x - i2 + 2.0*G3;
|
|
||||||
vec3 x3 = x - 1.0 + 3.0*G3;
|
|
||||||
|
|
||||||
// 2. find four surflets and store them in d
|
|
||||||
vec4 w, d;
|
|
||||||
|
|
||||||
// calculate surflet weights
|
|
||||||
w.x = dot(x, x);
|
|
||||||
w.y = dot(x1, x1);
|
|
||||||
w.z = dot(x2, x2);
|
|
||||||
w.w = dot(x3, x3);
|
|
||||||
|
|
||||||
// w fades from 0.6 at the center of the surflet to 0.0 at the margin
|
|
||||||
w = max(0.6 - w, 0.0);
|
|
||||||
|
|
||||||
// calculate surflet components
|
|
||||||
d.x = dot(-0.5 + hash33(s), x);
|
|
||||||
d.y = dot(-0.5 + hash33(s + i1), x1);
|
|
||||||
d.z = dot(-0.5 + hash33(s + i2), x2);
|
|
||||||
d.w = dot(-0.5 + hash33(s + 1.0), x3);
|
|
||||||
|
|
||||||
// multiply d by w^4
|
|
||||||
w *= w;
|
|
||||||
w *= w;
|
|
||||||
d *= w;
|
|
||||||
|
|
||||||
// 3. return the sum of the four surflets
|
|
||||||
return dot(d, vec4(52.0)) * 0.5 + 0.5;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// directional artifacts can be reduced by rotating each octave
|
|
||||||
float simplex3DFractal(vec3 m) {
|
|
||||||
|
|
||||||
// const matrices for 3D rotation
|
|
||||||
const mat3 rot1 = mat3(-0.37, 0.36, 0.85,-0.14,-0.93, 0.34,0.92, 0.01,0.4);
|
|
||||||
const mat3 rot2 = mat3(-0.55,-0.39, 0.74, 0.33,-0.91,-0.24,0.77, 0.12,0.63);
|
|
||||||
const mat3 rot3 = mat3(-0.71, 0.52,-0.47,-0.08,-0.72,-0.68,-0.7,-0.45,0.56);
|
|
||||||
|
|
||||||
return 0.5333333*simplex3D(m*rot1)
|
|
||||||
+0.2666667*simplex3D(2.0*m*rot2)
|
|
||||||
+0.1333333*simplex3D(4.0*m*rot3)
|
|
||||||
+0.0666667*simplex3D(8.0*m);
|
|
||||||
}
|
|
||||||
|
|
||||||
`;
|
|
||||||
}
|
|
||||||
@@ -65,12 +65,6 @@ function getGTKString() {
|
|||||||
return isGTK4() ? 'gtk4' : 'gtk3';
|
return isGTK4() ? 'gtk4' : 'gtk3';
|
||||||
}
|
}
|
||||||
|
|
||||||
// This method returns true if called in GNOME Shell's process, false if called in the
|
|
||||||
// preferences process.
|
|
||||||
function isInShellProcess() {
|
|
||||||
return window.global && global.stage;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This method returns true if the current GNOME Shell version matches the given
|
// This method returns true if the current GNOME Shell version matches the given
|
||||||
// arguments.
|
// arguments.
|
||||||
function shellVersionIs(major, minor) {
|
function shellVersionIs(major, minor) {
|
||||||
|
|||||||
@@ -110,14 +110,12 @@ capture_effect() {
|
|||||||
set_setting "open-preview-effect" "${1}"
|
set_setting "open-preview-effect" "${1}"
|
||||||
set_setting "close-preview-effect" "${1}"
|
set_setting "close-preview-effect" "${1}"
|
||||||
|
|
||||||
sleep 2
|
|
||||||
do_in_pod gnome-extensions prefs "${EXTENSION}"
|
do_in_pod gnome-extensions prefs "${EXTENSION}"
|
||||||
sleep 2
|
sleep 3
|
||||||
capture "tests/references/${1}-open-${SESSION}-${FEDORA_VERSION}.png"
|
capture "tests/references/${1}-open-${SESSION}-${FEDORA_VERSION}.png"
|
||||||
send_keystroke "Alt+F4"
|
send_keystroke "Alt+F4"
|
||||||
sleep 2
|
sleep 3
|
||||||
capture "tests/references/${1}-close-${SESSION}-${FEDORA_VERSION}.png"
|
capture "tests/references/${1}-close-${SESSION}-${FEDORA_VERSION}.png"
|
||||||
sleep 2
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# ----------------------------------------------------- wait for the container to start up
|
# ----------------------------------------------------- wait for the container to start up
|
||||||
@@ -171,13 +169,19 @@ do_in_pod gsettings set org.gnome.mutter center-new-windows true
|
|||||||
capture_effect "energize-a"
|
capture_effect "energize-a"
|
||||||
capture_effect "energize-b"
|
capture_effect "energize-b"
|
||||||
capture_effect "fire"
|
capture_effect "fire"
|
||||||
|
capture_effect "hexagon"
|
||||||
capture_effect "tv"
|
capture_effect "tv"
|
||||||
capture_effect "wisps"
|
capture_effect "wisps"
|
||||||
|
|
||||||
|
if [[ "${FEDORA_VERSION}" -gt 32 ]]; then
|
||||||
|
capture_effect "apparition"
|
||||||
|
fi
|
||||||
|
|
||||||
if [[ "${FEDORA_VERSION}" -gt 33 ]]; then
|
if [[ "${FEDORA_VERSION}" -gt 33 ]]; then
|
||||||
capture_effect "trex"
|
capture_effect "trex"
|
||||||
capture_effect "broken-glass"
|
capture_effect "broken-glass"
|
||||||
capture_effect "matrix"
|
capture_effect "matrix"
|
||||||
|
capture_effect "snap"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
echo "All reference images generated successfully."
|
echo "All reference images generated successfully."
|
||||||
|
|||||||
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 967 B |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 685 B |
|
After Width: | Height: | Size: 685 B |
|
After Width: | Height: | Size: 1021 B |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 967 B |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 685 B |
|
After Width: | Height: | Size: 685 B |
|
After Width: | Height: | Size: 1021 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 752 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 767 B |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 721 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 724 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |