🔀 Merge branch 'main' into refactor/shader-resources
@@ -7,6 +7,7 @@
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#### Enhancements
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* The standard uniforms of all shaders have been updated: The window size is now passed as a `vec2` and there is a new `bool uForOpening` which is set to `true` if a window-open animation is ongoing, to `false` otherwise.
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* Refactored how the size and opacity transitions of the window actors are set up. Effects can now only specify a desired actor scale which will not change during the animation. All dynamic scaling and fading must be implemented in the shaders now.
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#### Bug Fixes
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@@ -175,22 +175,11 @@ var SimpleFade = class SimpleFade {
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return shader;
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}
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// The tweakTransition() is called from extension.js to tweak a window's open / close
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// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
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// The parameter 'forOpening' is set to true if this is called for a window-open
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// transition, for a window-close transition it is set to false. The modes can be set to
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// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
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// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
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// current value of the opacity transition is passed as uProgress to the shader.
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// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
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// For this effect, windows should neither be scaled nor faded.
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static tweakTransition(actor, settings, forOpening) {
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return {
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'opacity': {from: 255, to: 255, mode: 4},
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'scale-x': {from: 1.0, to: 1.0, mode: 4},
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'scale-y': {from: 1.0, to: 1.0, mode: 4}
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};
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// The getActorScale() is called from extension.js to adjust the actor's size during the
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// animation. This is useful if the effect requires drawing something beyond the usual
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// bounds of the actor. This only works for GNOME 3.38+.
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static getActorScale(settings) {
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return {x: 1.0, y: 1.0};
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}
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}
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@@ -416,18 +416,24 @@ class Extension {
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const testMode = this._settings.get_boolean('test-mode');
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// The following is used to tweak the ongoing transitions of a window actor. Usually
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// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we allow
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// modifications to this behavior by the effects.
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const config = effect.tweakTransition(actor, this._settings, forOpening);
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// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we tweak
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// the transitions so that nothing changes. The window stays opaque and is scaled to
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// actorScale.
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const actorScale = effect.getActorScale(this._settings);
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// To make things deterministic during testing, we set the effect duration to 5
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// seconds.
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const duration =
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testMode ? 5000 : this._settings.get_int(effect.getNick() + '-animation-time');
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// All animations are relative to the window's center.
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actor.set_pivot_point(0.5, 0.5);
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// This goes through all properties given in the config object and tweaks any ongoing
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// transitions accordingly. If there is no ongoing transition for a given property, a
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// new one is set up.
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// We tweak the opacity and scale of the actor. If there is no ongoing transition for
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// a property, a new one is set up.
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const config = {'opacity': 255, 'scale-x': actorScale.x, 'scale-y': actorScale.y};
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for (const property in config) {
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let transition = actor.get_transition(property);
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@@ -450,11 +456,10 @@ class Extension {
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// Tweak the transition according to the config object. For some reason, there are
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// rare cases, where no transition is set up. This happens from time to time...
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if (transition) {
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const middle = (config[property].to + config[property].from) / 2;
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transition.set_duration(duration);
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transition.set_to(testMode ? middle : config[property].to);
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transition.set_from(testMode ? middle : config[property].from);
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transition.set_progress_mode(config[property].mode);
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transition.set_to(config[property]);
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transition.set_from(config[property]);
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transition.set_progress_mode(Clutter.AnimationMode.LINEAR);
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}
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}
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@@ -0,0 +1,5 @@
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// This provides some basic easing function. More can be added if required!
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// Taken from here:
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// https://gitlab.gnome.org/GNOME/mutter/-/blob/main/clutter/clutter/clutter-easing.c
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float easeOutQuad(float x) { return -1.0 * x * (x - 2); }
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@@ -4,6 +4,7 @@
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#include "common/uniforms.glsl"
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#include "common/noise.glsl"
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#include "common/edgeMask.glsl"
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#include "common/easing.glsl"
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uniform vec3 uColor;
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uniform float uScale;
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@@ -16,11 +17,11 @@ const float EDGE_FADE_WIDTH = 50;
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// This method returns two values:
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// result.x: A mask for the particles.
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// result.y: The opacity of the fading window.
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vec2 getMasks() {
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float fadeInProgress = clamp(uProgress / FADE_IN_TIME, 0, 1);
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float fadeOutProgress = clamp((uProgress - FADE_IN_TIME) / FADE_OUT_TIME, 0, 1);
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vec2 getMasks(float progress) {
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float fadeInProgress = clamp(progress / FADE_IN_TIME, 0, 1);
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float fadeOutProgress = clamp((progress - FADE_IN_TIME) / FADE_OUT_TIME, 0, 1);
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float heartProgress =
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clamp((uProgress - (1.0 - HEART_FADE_TIME)) / HEART_FADE_TIME, 0, 1);
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clamp((progress - (1.0 - HEART_FADE_TIME)) / HEART_FADE_TIME, 0, 1);
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// Compute mask for the "atom" particles.
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float dist = length(cogl_tex_coord_in[0].st - 0.5) * 4.0;
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@@ -1,4 +1,6 @@
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vec2 masks = getMasks();
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float progress = easeOutQuad(uProgress);
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vec2 masks = getMasks(progress);
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vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
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// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
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@@ -10,7 +12,7 @@ if (windowColor.a > 0) {
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cogl_color_out.rgb = mix(uColor, windowColor.rgb, 0.2 * masks.y + 0.8);
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cogl_color_out.a = windowColor.a * masks.y;
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vec2 scaledUV = (cogl_tex_coord_in[0].st - 0.5) * (1.0 + 0.1 * uProgress);
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vec2 scaledUV = (cogl_tex_coord_in[0].st - 0.5) * (1.0 + 0.1 * progress);
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scaledUV /= uScale;
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// Add molecule particles.
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@@ -4,6 +4,7 @@
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#include "common/uniforms.glsl"
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#include "common/noise.glsl"
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#include "common/edgeMask.glsl"
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#include "common/easing.glsl"
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uniform vec3 uColor;
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uniform float uScale;
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@@ -18,10 +19,10 @@ const float EDGE_FADE = 50;
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// result.y: A mask for the streaks which follow the shower particles.
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// result.z: A mask for the final "atom" particles.
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// result.w: The opacity of the fading window.
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vec4 getMasks() {
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float showerProgress = uProgress / SHOWER_TIME;
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float streakProgress = clamp((uProgress - SHOWER_TIME) / STREAK_TIME, 0, 1);
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float fadeProgress = clamp((uProgress - SHOWER_TIME) / (1.0 - SHOWER_TIME), 0, 1);
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vec4 getMasks(float progress) {
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float showerProgress = progress / SHOWER_TIME;
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float streakProgress = clamp((progress - SHOWER_TIME) / STREAK_TIME, 0, 1);
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float fadeProgress = clamp((progress - SHOWER_TIME) / (1.0 - SHOWER_TIME), 0, 1);
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// Gradient from top to bottom.
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float t = cogl_tex_coord_in[0].t;
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@@ -1,4 +1,6 @@
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vec4 masks = getMasks();
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float progress = easeOutQuad(uProgress);
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vec4 masks = getMasks(progress);
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vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
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// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
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@@ -11,21 +13,21 @@ cogl_color_out.rgb = mix(uColor, windowColor.rgb, 0.5 * masks.w + 0.5);
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cogl_color_out.a = windowColor.a * masks.w;
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// Add leading shower particles.
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vec2 showerUV = cogl_tex_coord_in[0].st + vec2(0, -0.7 * uProgress / SHOWER_TIME);
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vec2 showerUV = cogl_tex_coord_in[0].st + vec2(0, -0.7 * progress / SHOWER_TIME);
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showerUV *= 0.02 * uSize / uScale;
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float shower = pow(simplex2D(showerUV), 10.0);
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cogl_color_out.rgb += uColor * shower * masks.x;
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cogl_color_out.a += shower * masks.x;
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// Add trailing streak lines.
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vec2 streakUV = cogl_tex_coord_in[0].st + vec2(0, -uProgress / SHOWER_TIME);
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vec2 streakUV = cogl_tex_coord_in[0].st + vec2(0, -progress / SHOWER_TIME);
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streakUV *= vec2(0.05 * uSize.x, 0.001 * uSize.y) / uScale;
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float streaks = simplex2DFractal(streakUV) * 0.5;
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cogl_color_out.rgb += uColor * streaks * masks.y;
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cogl_color_out.a += streaks * masks.y;
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// Add glimmering atoms.
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vec2 atomUV = cogl_tex_coord_in[0].st + vec2(0, -0.025 * uProgress / SHOWER_TIME);
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vec2 atomUV = cogl_tex_coord_in[0].st + vec2(0, -0.025 * progress / SHOWER_TIME);
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atomUV *= 0.2 * uSize / uScale;
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float atoms = pow((simplex3D(vec3(atomUV, uTime))), 5.0);
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cogl_color_out.rgb += uColor * atoms * masks.z;
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@@ -5,6 +5,7 @@
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#include "common/compositing.glsl"
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#include "common/edgeMask.glsl"
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#include "common/noise.glsl"
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#include "common/easing.glsl"
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uniform bool u3DNoise;
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uniform float uScale;
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@@ -50,8 +51,10 @@ vec4 getFireColor(float v) {
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// fadeWidth: The relative size of the window-hiding gradient in [0..1].
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// edgeFadeWidth: The pixel width of the effect fading range at the edges of the window.
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vec2 effectMask(float hideTime, float fadeWidth, float edgeFadeWidth) {
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float burnProgress = clamp(uProgress / hideTime, 0, 1);
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float afterBurnProgress = clamp((uProgress - hideTime) / (1 - hideTime), 0, 1);
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float progress = easeOutQuad(uProgress);
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float burnProgress = clamp(progress / hideTime, 0, 1);
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float afterBurnProgress = clamp((progress - hideTime) / (1 - hideTime), 0, 1);
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// Gradient from top to bottom.
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float t = cogl_tex_coord_in[0].t * (1 - fadeWidth);
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@@ -63,7 +66,7 @@ vec2 effectMask(float hideTime, float fadeWidth, float edgeFadeWidth) {
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float effectMask = clamp(t * (1 - windowMask) / burnProgress, 0, 1);
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// Fade-out when the window burned down.
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if (uProgress > hideTime) {
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if (progress > hideTime) {
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float fade = sqrt(1 - afterBurnProgress * afterBurnProgress);
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effectMask *= mix(1, 1 - t, afterBurnProgress) * fade;
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}
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@@ -4,6 +4,7 @@
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#include "common/uniforms.glsl"
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#include "common/noise.glsl"
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#include "common/compositing.glsl"
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#include "common/easing.glsl"
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// See assets/README.md for how this texture was created.
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uniform sampler2D uClawTexture;
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@@ -1,4 +1,4 @@
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float progress = uForOpening ? 1.0 - uProgress : uProgress;
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float progress = uForOpening ? 1.0 - easeOutQuad(uProgress) : easeOutQuad(uProgress);
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// Warp the texture coordinates to create a blow-up effect.
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vec2 coords = cogl_tex_coord_in[0].st * 2.0 - 1.0;
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@@ -6,6 +6,10 @@ float dist = length(coords);
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coords = (coords / dist * pow(dist, 1.0 + uWarpIntensity)) * 0.5 + 0.5;
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coords = mix(cogl_tex_coord_in[0].st, coords, progress);
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// Scale down the window according to the warp.
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float scale = 0.5 * uWarpIntensity * (1.0 - progress);
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coords = coords * (scale + 1.0) - scale * 0.5;
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||||
// Accumulate several random scratches. The color in the scratch map refers to the
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||||
// relative time when the respective part will become invisible. Therefore we can
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||||
// add a value to make the scratch appear later.
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||||
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@@ -2,6 +2,7 @@
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||||
// "common" directory. Also, the files in the "common" directory are not allowed to
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||||
// include any further files.
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||||
#include "common/uniforms.glsl"
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||||
#include "common/easing.glsl"
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||||
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||||
uniform vec3 uColor;
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||||
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||||
@@ -9,4 +10,5 @@ const float BLUR_WIDTH = 0.01; // Width of the gradients.
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const float TB_TIME = 0.7; // Relative time for the top/bottom animation.
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||||
const float LR_TIME = 0.4; // Relative time for the left/right animation.
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||||
const float LR_DELAY = 0.6; // Delay after which the left/right animation starts.
|
||||
const float FF_TIME = 0.1; // Relative time for the final fade to transparency.
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||||
const float FF_TIME = 0.1; // Relative time for the final fade to transparency.
|
||||
const float SCALING = 0.5; // Additional vertical scaling of the window.
|
||||
@@ -1,4 +1,9 @@
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||||
float progress = uForOpening ? 1.0 - uProgress : uProgress;
|
||||
float progress = uForOpening ? 1.0 - easeOutQuad(uProgress) : easeOutQuad(uProgress);
|
||||
|
||||
// Scale down the window vertically.
|
||||
float scale = 1.0 / mix(1.0, SCALING, progress) - 1.0;
|
||||
vec2 coords = cogl_tex_coord_in[0].st;
|
||||
coords.y = coords.y * (scale + 1.0) - scale * 0.5;
|
||||
|
||||
// All of these are in [0..1] during the different stages of the animation.
|
||||
// tb refers to the top-bottom animation.
|
||||
@@ -9,11 +14,11 @@ float lrProgress = smoothstep(0, 1, clamp((progress - LR_DELAY) / LR_TIME, 0, 1)
|
||||
float ffProgress = smoothstep(0, 1, clamp((progress - 1.0 + FF_TIME) / FF_TIME, 0, 1));
|
||||
|
||||
// This is a top-center-bottom gradient in [0..1..0]
|
||||
float tb = cogl_tex_coord_in[0].t * 2;
|
||||
float tb = coords.y * 2;
|
||||
tb = tb < 1 ? tb : 2 - tb;
|
||||
|
||||
// This is a left-center-right gradient in [0..1..0]
|
||||
float lr = cogl_tex_coord_in[0].s * 2;
|
||||
float lr = coords.x * 2;
|
||||
lr = lr < 1 ? lr : 2 - lr;
|
||||
|
||||
// Combine the progress values with the gradients to create the alpha masks.
|
||||
@@ -24,7 +29,7 @@ float ffMask = 1 - smoothstep(0, 1, ffProgress);
|
||||
// Assemble the final alpha value.
|
||||
float mask = tbMask * lrMask * ffMask;
|
||||
|
||||
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||
cogl_color_out = texture2D(uTexture, coords);
|
||||
|
||||
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||
if (cogl_color_out.a > 0) {
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "common/noise.glsl"
|
||||
#include "common/edgeMask.glsl"
|
||||
#include "common/compositing.glsl"
|
||||
#include "common/easing.glsl"
|
||||
|
||||
uniform vec2 uSeed;
|
||||
uniform vec3 uColor;
|
||||
@@ -16,6 +17,7 @@ const float WISPS_SPACING = 40 + WISPS_RADIUS;
|
||||
const int WISPS_LAYERS = 8;
|
||||
const float WISPS_IN_TIME = 0.5;
|
||||
const float WINDOW_OUT_TIME = 1.0;
|
||||
const float SCALING = 0.9;
|
||||
|
||||
// Returns a grid of randomly moving points. Each grid cell contains one point which
|
||||
// moves on an ellipse.
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
float progress = uForOpening ? 1.0 - uProgress : uProgress;
|
||||
float progress = uForOpening ? 1.0 - easeOutQuad(uProgress) : easeOutQuad(uProgress);
|
||||
|
||||
// Scale down the window slightly.
|
||||
float scale = 1.0 / mix(1.0, SCALING, progress) - 1.0;
|
||||
vec2 coords = cogl_tex_coord_in[0].st * (scale + 1.0) - scale * 0.5;
|
||||
|
||||
// Get the color of the window.
|
||||
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||
cogl_color_out = texture2D(uTexture, coords);
|
||||
|
||||
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
|
||||
if (cogl_color_out.a > 0) {
|
||||
|
||||
@@ -102,23 +102,11 @@ var Apparition = class Apparition {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows are set to twice their original size, so that we have
|
||||
// some space to draw the animation. We also set the animation mode to "Linear".
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 1},
|
||||
'scale-x': {from: 2.0, to: 2.0, mode: 1},
|
||||
'scale-y': {from: 2.0, to: 2.0, mode: 1}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 2.0, y: 2.0};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -105,23 +105,11 @@ var BrokenGlass = class BrokenGlass {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows are set to twice their original size, so that
|
||||
// we have some space to draw the shards. We also set the animation mode to "Linear".
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 1},
|
||||
'scale-x': {from: 2.0, to: 2.0, mode: 1},
|
||||
'scale-y': {from: 2.0, to: 2.0, mode: 1}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 2.0, y: 2.0};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -97,22 +97,11 @@ var EnergizeA = class EnergizeA {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -97,22 +97,11 @@ var EnergizeB = class EnergizeB {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -119,22 +119,11 @@ var Fire = class Fire {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -101,22 +101,11 @@ var Hexagon = class Hexagon {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 1},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 1},
|
||||
'scale-y': {from: 1.0, to: 1.0, mode: 1}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -107,24 +107,11 @@ var Matrix = class Matrix {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should not be faded but scaled vertically to allow for some
|
||||
// overshooting.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
const yScale = 1.0 + settings.get_double('matrix-overshoot');
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 1},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 1},
|
||||
'scale-y': {from: yScale, to: yScale, mode: 1}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0 + settings.get_double('matrix-overshoot')};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -106,23 +106,11 @@ var SnapOfDisintegration = class SnapOfDisintegration {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows are set to 1.2 times their original size, so that we have
|
||||
// some space to draw the dust particles. We also set the animation mode to "Linear".
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 1},
|
||||
'scale-x': {from: 1.2, to: 1.2, mode: 1},
|
||||
'scale-y': {from: 1.2, to: 1.2, mode: 1}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 1.2, y: 1.2};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -103,23 +103,13 @@ var TRexAttack = class TRexAttack {
|
||||
|
||||
return shader;
|
||||
}
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, we slightly increase the window's scale as part of the warp effect.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
const warp = 1.0 + 0.5 * settings.get_double('claw-scratch-warp');
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: forOpening ? warp : 1.0, to: forOpening ? 1.0 : warp, mode: 3},
|
||||
'scale-y': {from: forOpening ? warp : 1.0, to: forOpening ? 1.0 : warp, mode: 3}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
const scale = 1.0 + 0.5 * settings.get_double('claw-scratch-warp');
|
||||
return {x: scale, y: scale};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -98,22 +98,11 @@ var TVEffect = class TVEffect {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows are scaled down vertically.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
||||
'scale-y': {from: forOpening ? 0.5 : 1.0, to: forOpening ? 1.0 : 0.5, mode: 3}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
@@ -98,22 +98,11 @@ var Wisps = class Wisps {
|
||||
return shader;
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should be scaled down slightly but not faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: forOpening ? 0.9 : 1.0, to: forOpening ? 1.0 : 0.9, mode: 3},
|
||||
'scale-y': {from: forOpening ? 0.9 : 1.0, to: forOpening ? 1.0 : 0.9, mode: 3}
|
||||
};
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
|
||||
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
|
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|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 5.6 KiB |
|
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|
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 9.1 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 7.9 KiB |
|
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 9.1 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.4 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.4 KiB |
|
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 9.1 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.6 KiB |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.2 KiB |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 221 B |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 221 B |