🔧 Add debug output

This commit is contained in:
Simon Schneegans
2022-05-15 21:12:28 +02:00
parent e0d9ed5677
commit 8dbfa5fdb1
+2
View File
@@ -85,6 +85,8 @@ var Shader = GObject.registerClass(
this.set_uniform_float(this._uProgress, 1, [progress]);
this.set_uniform_float(this._uTime, 1, [time]);
utils.debug('updateAnimation ' + progress + ' ' + time);
// Store the current time and progress values. The corresponding signal is emitted a
// but later in vfunc_paint_target.
this._progress = progress;