diff --git a/src/Shader.js b/src/Shader.js index 4fccc11..c54c0db 100644 --- a/src/Shader.js +++ b/src/Shader.js @@ -85,6 +85,8 @@ var Shader = GObject.registerClass( this.set_uniform_float(this._uProgress, 1, [progress]); this.set_uniform_float(this._uTime, 1, [time]); + utils.debug('updateAnimation ' + progress + ' ' + time); + // Store the current time and progress values. The corresponding signal is emitted a // but later in vfunc_paint_target. this._progress = progress;