📝 Add changelog entry
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
#### Enhancements
|
||||
|
||||
* The standard uniforms of all shaders have been updated: The window size is now passed as a `vec2` and there is a new `bool uForOpening` which is set to `true` if a window-open animation is ongoing, to `false` otherwise.
|
||||
* Refactored how the size and opacity transitions of the window actors are set up. Effects can now only specify a desired actor scale which will not change during the animation. All dynamic scaling and fading must be implemented in the shaders now.
|
||||
|
||||
#### Bug Fixes
|
||||
|
||||
|
||||
Reference in New Issue
Block a user