From 5b89db0c4b0dd481672e1aedf73e791cb989ecc0 Mon Sep 17 00:00:00 2001 From: Simon Schneegans Date: Thu, 12 May 2022 21:14:25 +0200 Subject: [PATCH] :memo: Add changelog entry --- docs/changelog.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/changelog.md b/docs/changelog.md index c97f699..791654e 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -7,6 +7,7 @@ #### Enhancements * The standard uniforms of all shaders have been updated: The window size is now passed as a `vec2` and there is a new `bool uForOpening` which is set to `true` if a window-open animation is ongoing, to `false` otherwise. +* Refactored how the size and opacity transitions of the window actors are set up. Effects can now only specify a desired actor scale which will not change during the animation. All dynamic scaling and fading must be implemented in the shaders now. #### Bug Fixes