♻️ Remove redundant class names
This commit is contained in:
@@ -161,7 +161,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var SimpleFade = class SimpleFade {
|
||||
var SimpleFade = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -27,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Apparition = class Apparition {
|
||||
var Apparition = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var BrokenGlass = class BrokenGlass {
|
||||
var BrokenGlass = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -29,7 +29,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var EnergizeA = class EnergizeA {
|
||||
var EnergizeA = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -29,7 +29,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var EnergizeB = class EnergizeB {
|
||||
var EnergizeB = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Fire = class Fire {
|
||||
var Fire = class {
|
||||
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Hexagon = class Hexagon {
|
||||
var Hexagon = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Matrix = class Matrix {
|
||||
var Matrix = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
@@ -24,7 +24,7 @@ const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
// possible in order to avoid memory leaks. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var ShaderFactory = class ShaderFactory {
|
||||
var ShaderFactory = class {
|
||||
|
||||
// Creates a new ShaderFactory. Requires the nick of the effect and a callback function
|
||||
// which will be called whenever a new shader is created.
|
||||
|
||||
@@ -35,7 +35,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var SnapOfDisintegration = class SnapOfDisintegration {
|
||||
var SnapOfDisintegration = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -31,7 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var TRexAttack = class TRexAttack {
|
||||
var TRexAttack = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -31,7 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var TVEffect = class TVEffect {
|
||||
var TVEffect = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Wisps = class Wisps {
|
||||
var Wisps = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
|
||||
Reference in New Issue
Block a user