♻️ Remove redundant class names

This commit is contained in:
Simon Schneegans
2022-05-19 08:21:20 +02:00
parent 8d8779130c
commit 703f990f7f
13 changed files with 13 additions and 13 deletions
+1 -1
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@@ -161,7 +161,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var SimpleFade = class SimpleFade {
var SimpleFade = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -27,7 +27,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Apparition = class Apparition {
var Apparition = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -39,7 +39,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var BrokenGlass = class BrokenGlass {
var BrokenGlass = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -29,7 +29,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var EnergizeA = class EnergizeA {
var EnergizeA = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -29,7 +29,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var EnergizeB = class EnergizeB {
var EnergizeB = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -33,7 +33,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Fire = class Fire {
var Fire = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
+1 -1
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@@ -30,7 +30,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Hexagon = class Hexagon {
var Hexagon = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -33,7 +33,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Matrix = class Matrix {
var Matrix = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -24,7 +24,7 @@ const Me = imports.misc.extensionUtils.getCurrentExtension();
// possible in order to avoid memory leaks. //
//////////////////////////////////////////////////////////////////////////////////////////
var ShaderFactory = class ShaderFactory {
var ShaderFactory = class {
// Creates a new ShaderFactory. Requires the nick of the effect and a callback function
// which will be called whenever a new shader is created.
+1 -1
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@@ -35,7 +35,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var SnapOfDisintegration = class SnapOfDisintegration {
var SnapOfDisintegration = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -31,7 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var TRexAttack = class TRexAttack {
var TRexAttack = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -31,7 +31,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var TVEffect = class TVEffect {
var TVEffect = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
+1 -1
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@@ -30,7 +30,7 @@ const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Wisps = class Wisps {
var Wisps = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the