🔧 Use float for window size uniforms
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@@ -28,8 +28,8 @@ function standardUniforms() {
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uniform sampler2D uTexture;
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uniform float uProgress;
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uniform float uTime;
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uniform int uSizeX;
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uniform int uSizeY;
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uniform float uSizeX;
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uniform float uSizeY;
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`;
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}
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