🔀 Merge pull request #121 from Schneegans/feature/thanos
@@ -1,5 +1,13 @@
|
||||
# Changelog of the Burn-My-Windows Extension
|
||||
|
||||
## [Burn My Window 15](https://github.com/schneegans/Burn-My-Windows/releases/tag/v15)
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|
||||
**Release Date:** TBD
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|
||||
#### Bug Fixes
|
||||
|
||||
* Disabled the buggy "Shatter from pointer" option of the Broken Glass effect when opening windows (it only makes sense for closing windows).
|
||||
|
||||
## [Burn My Window 14](https://github.com/schneegans/Burn-My-Windows/releases/tag/v14)
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||||
|
||||
**Release Date:** 2022-03-29
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|
||||
@@ -33,11 +33,12 @@ const utils = Me.imports.src.utils;
|
||||
|
||||
// New effects must be registered here and in prefs.js.
|
||||
const ALL_EFFECTS = [
|
||||
Me.imports.src.BrokenGlass.BrokenGlass,
|
||||
Me.imports.src.EnergizeA.EnergizeA,
|
||||
Me.imports.src.EnergizeB.EnergizeB,
|
||||
Me.imports.src.Fire.Fire,
|
||||
Me.imports.src.Matrix.Matrix,
|
||||
Me.imports.src.BrokenGlass.BrokenGlass,
|
||||
Me.imports.src.SnapOfDisintegration.SnapOfDisintegration,
|
||||
Me.imports.src.TRexAttack.TRexAttack,
|
||||
Me.imports.src.TVEffect.TVEffect,
|
||||
Me.imports.src.Wisps.Wisps,
|
||||
|
||||
@@ -32,11 +32,12 @@ const utils = Me.imports.src.utils;
|
||||
|
||||
// New effects must be registered here and in extension.js.
|
||||
const ALL_EFFECTS = [
|
||||
Me.imports.src.BrokenGlass.BrokenGlass,
|
||||
Me.imports.src.EnergizeA.EnergizeA,
|
||||
Me.imports.src.EnergizeB.EnergizeB,
|
||||
Me.imports.src.Fire.Fire,
|
||||
Me.imports.src.Matrix.Matrix,
|
||||
Me.imports.src.BrokenGlass.BrokenGlass,
|
||||
Me.imports.src.SnapOfDisintegration.SnapOfDisintegration,
|
||||
Me.imports.src.TRexAttack.TRexAttack,
|
||||
Me.imports.src.TVEffect.TVEffect,
|
||||
Me.imports.src.Wisps.Wisps,
|
||||
|
||||
|
After Width: | Height: | Size: 434 KiB |
@@ -2,9 +2,9 @@
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<interface domain="burn-my-windows">
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||||
<object class="GtkAdjustment" id="tv-animation-time">
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||||
<property name="upper">5000</property>
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">100</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
|
||||
@@ -0,0 +1,151 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<interface>
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||||
|
||||
<object class="GtkBox" id="snap-prefs">
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||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="snap-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-snap-animation-time">
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||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="snap-scale">
|
||||
<property name="upper">5</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-snap-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="snap-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-snap-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -38,9 +38,9 @@
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||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="tv-animation-time">
|
||||
<property name="upper">5000</property>
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">100</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
|
||||
@@ -375,6 +375,40 @@
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<description>Use the pointer location for the broken glass effect.</description>
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</key>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<!-- Snap of Disintegration Effect Options -->
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<key name="snap-open-effect" type="b">
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<default>false</default>
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<summary>Snap Open Effect</summary>
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<description>Use the snap effect for window openeing.</description>
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</key>
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<key name="snap-close-effect" type="b">
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<default>false</default>
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<summary>Snap Close Effect</summary>
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<description>Use the snap effect for window closing.</description>
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</key>
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||||
|
||||
<key name="snap-animation-time" type="i">
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<default>1000</default>
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||||
<summary>Snap Animation Time</summary>
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||||
<description>The time the snap effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="snap-scale" type="d">
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||||
<default>1.0</default>
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||||
<summary>Snap Scale</summary>
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||||
<description>The size of the snap effect.</description>
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||||
</key>
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||||
|
||||
<key name="snap-color" type="s">
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||||
<default>"rgb(50, 40, 35)"</default>
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||||
<summary>Snap Effect Color</summary>
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<description>The color of the dust.</description>
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</key>
|
||||
|
||||
</schema>
|
||||
|
||||
</schemalist>
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||||
@@ -142,11 +142,14 @@ if (utils.isInShellProcess()) {
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let epicenterY = 0.5;
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// However, if this option is set, we use the mouse pointer position.
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if (settings.get_boolean('broken-glass-use-pointer')) {
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if (!forOpening && settings.get_boolean('broken-glass-use-pointer')) {
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const [x, y] = global.get_pointer();
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const [ok, localX, localY] = actor.transform_stage_point(x, y);
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epicenterX = localX / actor.width;
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epicenterY = localY / actor.height;
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|
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if (ok) {
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epicenterX = localX / actor.width;
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epicenterY = localY / actor.height;
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}
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}
|
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|
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// If we are currently performing integration test, the animation uses a fixed seed.
|
||||
|
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@@ -0,0 +1,229 @@
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//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
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||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effects dissolves your windows into a cloud of dust. For this, it uses an //
|
||||
// approach similar to the Broken Glass effect. A dust texture is used to segment the //
|
||||
// window texture into a set of layers. Each layer is then moved, sheared and scaled //
|
||||
// randomly. Just a few layers are sufficient to create the illusion of many individual //
|
||||
// dust particles. //
|
||||
// This effect is not available on GNOME 3.3x, due to the limitation described in the //
|
||||
// documentation of vfunc_paint_target further down in this file. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var SnapOfDisintegration = class SnapOfDisintegration {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// This effect is only available on GNOME Shell 40+.
|
||||
static getMinShellVersion() {
|
||||
return [40, 0];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'snap';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Snap of Disintegration');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource('/ui/gtk4/SnapOfDisintegration.ui');
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('snap-animation-time');
|
||||
dialog.bindAdjustment('snap-scale');
|
||||
dialog.bindColorButton('snap-color');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('snap-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(actor, settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows are set to 1.2 times their original size, so that we have
|
||||
// some space to draw the dust particles. We also set the animation mode to "Linear".
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 1},
|
||||
'scale-x': {from: 1.2, to: 1.2, mode: 1},
|
||||
'scale-y': {from: 1.2, to: 1.2, mode: 1}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(actor, settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
// Load the dust texture. As the shader is re-created for each window animation,
|
||||
// this texture is also re-created each time. This could be improved in the future!
|
||||
const dustData = GdkPixbuf.Pixbuf.new_from_resource('/img/dust.png');
|
||||
this._dustTexture = new Clutter.Image();
|
||||
this._dustTexture.set_data(dustData.get_pixels(), Cogl.PixelFormat.RGB_888,
|
||||
dustData.width, dustData.height, dustData.rowstride);
|
||||
|
||||
// The dust particles will fade to this color over time.
|
||||
const color = Clutter.Color.from_string(settings.get_string('snap-color'))[1];
|
||||
|
||||
// If we are currently performing integration test, the animation uses a fixed seed.
|
||||
const testMode = settings.get_boolean('test-mode');
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.math2D()}
|
||||
|
||||
uniform sampler2D uDustTexture;
|
||||
|
||||
const vec2 SEED = vec2(${testMode ? 0 : Math.random()},
|
||||
${testMode ? 0 : Math.random()});
|
||||
const float DUST_SCALE = ${settings.get_double('snap-scale')};
|
||||
const float DUST_LAYERS = 5;
|
||||
const float ACTOR_SCALE = 1.2;
|
||||
const float PADDING = ACTOR_SCALE / 2.0 - 0.5;
|
||||
const vec2 EPICENTER = vec2(0.5);
|
||||
const vec3 DUST_COLOR = vec3(${color.red / 255},
|
||||
${color.green / 255},
|
||||
${color.blue / 255});
|
||||
void main() {
|
||||
|
||||
// We simply inverse the progress for opening windows.
|
||||
float progress = pow(${forOpening ? '1.0-uProgress' : 'uProgress'}, 2.0);
|
||||
|
||||
cogl_color_out = vec4(0, 0, 0, 0);
|
||||
|
||||
for (float i=0; i<DUST_LAYERS; ++i) {
|
||||
|
||||
// Create a random direction.
|
||||
float factor = DUST_LAYERS == 1 ? 0 : i/(DUST_LAYERS-1);
|
||||
float angle = 123.123 * (SEED.x + factor);
|
||||
vec2 direction = vec2(1.0, 0.0);
|
||||
direction = rotate(direction, angle);
|
||||
|
||||
// Flip direction for one side of the window.
|
||||
vec2 coords = cogl_tex_coord_in[0].st * ACTOR_SCALE - PADDING - EPICENTER;
|
||||
if (getWinding(direction, coords) > 0) {
|
||||
direction *= -1;
|
||||
}
|
||||
|
||||
// Flip direction for half the layers.
|
||||
if (factor > 0.5) {
|
||||
direction *= -1;
|
||||
}
|
||||
|
||||
// We grow the layer along the random direction, shrink it orthogonally to it
|
||||
// and scale it up slightly.
|
||||
float dist = distToLine(vec2(0.0), direction, coords);
|
||||
vec2 grow = direction * dist * mix(0, 0.1, progress);
|
||||
vec2 shrink = vec2(direction.y, -direction.x) * dist * mix(0, 0.1, progress);
|
||||
float scale = mix(1.0, 1.1, factor * progress);
|
||||
|
||||
coords = (coords + grow + shrink) / scale;
|
||||
|
||||
// Now check wether there is actually something in the current dust layer at
|
||||
// the coords position.
|
||||
vec2 dustCoords = (coords + SEED) * vec2(uSizeX, uSizeY) / DUST_SCALE / 100.0;
|
||||
vec2 dustMap = texture2D(uDustTexture, dustCoords).rg;
|
||||
float dustGroup = floor(dustMap.g * DUST_LAYERS * 0.999);
|
||||
|
||||
if (dustGroup == i) {
|
||||
|
||||
// Fade the window color to DUST_COLOR.
|
||||
vec4 windowColor = texture2D(uTexture, coords + EPICENTER);
|
||||
windowColor.rgb = mix(windowColor.rgb, DUST_COLOR*windowColor.a, progress);
|
||||
|
||||
// Dissolve the dust particles.
|
||||
float dissolve = (dustMap.x - progress) > 0 ? 1 : 0;
|
||||
windowColor *= dissolve;
|
||||
|
||||
// Blend the layers.
|
||||
cogl_color_out = mix(cogl_color_out, windowColor, windowColor.a);
|
||||
}
|
||||
}
|
||||
}
|
||||
`);
|
||||
};
|
||||
|
||||
// This is overridden to bind the dust texture for drawing. Sadly, this seems to be
|
||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
||||
// get_target() back then but this is not wrapped in GJS.
|
||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||
vfunc_paint_target(node, paint_context) {
|
||||
const pipeline = this.get_pipeline();
|
||||
pipeline.set_layer_filters(0, Cogl.PipelineFilter.LINEAR,
|
||||
Cogl.PipelineFilter.LINEAR);
|
||||
pipeline.set_layer_texture(1, this._dustTexture.get_texture());
|
||||
pipeline.set_layer_wrap_mode(1, Cogl.PipelineWrapMode.REPEAT);
|
||||
this.set_uniform_value('uDustTexture', 1);
|
||||
super.vfunc_paint_target(node, paint_context);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -33,6 +33,24 @@ function standardUniforms() {
|
||||
`;
|
||||
}
|
||||
|
||||
function math2D() {
|
||||
return `
|
||||
float distToLine(vec2 origin, vec2 direction, vec2 point) {
|
||||
vec2 perpendicular = vec2(direction.y, -direction.x);
|
||||
return abs(dot(normalize(perpendicular), origin - point));
|
||||
}
|
||||
|
||||
float getWinding(vec2 a, vec2 b) {
|
||||
return cross(vec3(a, 0.0), vec3(b, 0.0)).z;
|
||||
}
|
||||
|
||||
vec2 rotate(vec2 a, float angle) {
|
||||
return vec2(a.x * cos(angle) - a.y * sin(angle),
|
||||
a.x * sin(angle) + a.y * cos(angle));
|
||||
}
|
||||
`;
|
||||
}
|
||||
|
||||
// This method returns a mask which smoothly transitions towards zero when approaching
|
||||
// the window's borders. There is a variant which takes the transition area width in
|
||||
// pixels and one which takes this as a percentage.
|
||||
|
||||
@@ -178,6 +178,7 @@ if [[ "${FEDORA_VERSION}" -gt 33 ]]; then
|
||||
capture_effect "trex"
|
||||
capture_effect "broken-glass"
|
||||
capture_effect "matrix"
|
||||
capture_effect "snap"
|
||||
fi
|
||||
|
||||
echo "All reference images generated successfully."
|
||||
|
||||
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 721 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 724 B |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 7.9 KiB |
|
Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 7.9 KiB |
|
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 9.8 KiB |
|
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 9.8 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 4.9 KiB |
|
After Width: | Height: | Size: 5.4 KiB |
|
After Width: | Height: | Size: 5.4 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 5.4 KiB |
|
After Width: | Height: | Size: 5.4 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
@@ -207,6 +207,7 @@ if [[ "${FEDORA_VERSION}" -gt 33 ]]; then
|
||||
test_effect "trex"
|
||||
test_effect "broken-glass"
|
||||
test_effect "matrix"
|
||||
test_effect "snap"
|
||||
fi
|
||||
|
||||
echo "All tests executed successfully."
|
||||
|
||||