Commit Graph

302 Commits

Author SHA1 Message Date
Simon Schneegans 1a20ee94cd 🔧 Tweak incinerate effect 2022-06-20 05:37:06 +02:00
Simon Schneegans 86dd1131fc 🔧 Improve incinerate effect 2022-06-17 21:17:23 +02:00
Simon Schneegans 2e3bd0bfbb Merge branch 'main' into feature/incinerate 2022-06-17 05:58:36 +02:00
Simon Schneegans ca4484727f 🔧 Use RGB for wisps color 2022-06-13 06:27:10 +02:00
Simon Schneegans fda91e69bb 🔧 Use RGB for TV color 2022-06-13 06:22:27 +02:00
Simon Schneegans 8d6b844def 🔧 Use RGB for energize b color 2022-06-13 06:20:17 +02:00
Simon Schneegans ad76fff308 🔧 Use RGB for energize a color 2022-06-13 06:16:59 +02:00
Simon Schneegans 97a4226898 🎉 Add wisps kwin effect 2022-06-10 15:24:54 +02:00
Simon Schneegans bfc3467e33 🔧 Fixes for kwin 2022-06-10 10:29:47 +02:00
Simon Schneegans 46a1729e54 🔧 Use uDuration instead of uTime 2022-06-10 07:30:44 +02:00
Simon Schneegans 3360b45c18 🔧 Use vec4 for color 2022-06-09 08:28:48 +02:00
Simon Schneegans 1e665f0db3 🔧 Tweak shader 2022-05-31 05:55:19 +02:00
Simon Schneegans d6e46d951c 🚚 Rename burn effect 2022-05-28 21:05:52 +02:00
Simon Schneegans d114c68422 Merge branch 'main' into feature/incinerate 2022-05-28 20:56:38 +02:00
Simon Schneegans 6a65d59144 🚚 Rename shader files 2022-05-27 21:21:05 +02:00
Simon Schneegans c90f3a1c97 🚚 Move common includes to one file 2022-05-27 21:18:18 +02:00
Simon Schneegans b215379dac 🎉 Add option to disable effects if on battery power 2022-05-25 12:59:03 +02:00
Simon Schneegans 020fbc9332 🔧 Make sure to reset progress uniforms before drawing 2022-05-21 11:29:24 +02:00
Simon Schneegans 48aa96312f 🎉 Add initial incinerate effect 2022-05-21 11:08:24 +02:00
Simon Schneegans 703f990f7f ♻️ Remove redundant class names 2022-05-19 08:21:20 +02:00
Simon Schneegans de190b4fd9 🔧 Pass window padding to the shaders 2022-05-16 07:38:09 +02:00
Simon Schneegans 6af87f727d 🔧 PAss all arguments of vfunc 2022-05-15 21:23:30 +02:00
Simon Schneegans 8dbfa5fdb1 🔧 Add debug output 2022-05-15 21:12:28 +02:00
Simon Schneegans 0da73cf675 ✨ Format code 2022-05-14 20:53:25 +02:00
Simon Schneegans a228dc7b2e 🔥 Remove obsolete class 2022-05-14 20:51:09 +02:00
Simon Schneegans 0fb05c66eb 🔧 Remove paint-target signal 2022-05-14 20:48:34 +02:00
Simon Schneegans e1017b7707 🔧 Use factory to create shaders 2022-05-14 13:58:28 +02:00
Simon Schneegans cb4b87811e ♻️ Add base classes for the effects and shaders 2022-05-13 20:39:45 +02:00
Simon Schneegans 1fe20971f8 🔧 Replace replaceAll() by replace() 2022-05-13 09:36:24 +02:00
Simon Schneegans 7ee6e2c58c 🪲 Fix regex 2022-05-13 09:24:47 +02:00
Simon Schneegans 7b8d6e18b2 ♻️ Use a single GLSL files for each effect 2022-05-13 09:17:26 +02:00
Simon Schneegans 84d5ad9caf 🔀 Merge branch 'main' into refactor/shader-resources 2022-05-13 08:38:14 +02:00
Simon Schneegans 46cc997e2a 🚚 Move shader code to GLSL files 2022-05-13 08:27:09 +02:00
Simon Schneegans f59d354729 🔧 Use clutter version of easing 2022-05-12 21:07:23 +02:00
Simon Schneegans 9d7d912261 ♻️ Simplify transition tweaking 2022-05-12 05:48:14 +02:00
Simon Schneegans 2eca2c7374 🚚 Move uForOpening to standard uniforms 2022-05-11 05:44:36 +02:00
Simon Schneegans 1347fc4d11 🔧 Use vec2 for size uniform 2022-05-11 05:33:25 +02:00
Simon Schneegans d224d14db1 🔧 Convert window texture alpha from premultiplied to straight 2022-05-11 04:59:58 +02:00
Simon Schneegans 78679ef139 🔧 Fix straight alpha 2022-05-08 20:49:29 +02:00
Simon Schneegans fa8e3a17c1 🔧 Add compositing snippet 2022-05-08 14:15:54 +02:00
Simon Schneegans 88a56998d6 🔧 Fix straight alpha 2022-05-08 14:15:43 +02:00
Simon Schneegans 6555a8f02c 🔧 Fix straight alpha 2022-05-08 13:56:21 +02:00
Simon Schneegans a28e406da4 🔧 Fix straight alpha 2022-05-08 13:52:16 +02:00
Simon Schneegans 317eaa2969 🔧 Fix memory leaks of more effects 2022-05-08 13:09:02 +02:00
Simon Schneegans 61bea04018 🔧 Fix memory leaks of more effects 2022-05-08 12:31:20 +02:00
Simon Schneegans 472317612c ♻️ Rename some variables 2022-05-07 20:52:07 +02:00
Simon Schneegans e9b82d0b78 🔧 Prevent non-fatal error message 2022-05-07 20:45:20 +02:00
Simon Schneegans 07929e1775 🔧 Use float for window size uniforms 2022-05-07 12:35:52 +02:00
Simon Schneegans e20bcd46d7 🔧 Use an array of effect instances 2022-05-05 21:17:03 +02:00
Simon Schneegans 3b0be6236c ♻️ Make it possible to reuse the hexagon shader 2022-05-04 21:32:21 +02:00