Simon Schneegans
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1a20ee94cd
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🔧 Tweak incinerate effect
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2022-06-20 05:37:06 +02:00 |
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Simon Schneegans
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86dd1131fc
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🔧 Improve incinerate effect
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2022-06-17 21:17:23 +02:00 |
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Simon Schneegans
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2e3bd0bfbb
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Merge branch 'main' into feature/incinerate
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2022-06-17 05:58:36 +02:00 |
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Simon Schneegans
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ca4484727f
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🔧 Use RGB for wisps color
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2022-06-13 06:27:10 +02:00 |
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Simon Schneegans
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fda91e69bb
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🔧 Use RGB for TV color
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2022-06-13 06:22:27 +02:00 |
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Simon Schneegans
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8d6b844def
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🔧 Use RGB for energize b color
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2022-06-13 06:20:17 +02:00 |
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Simon Schneegans
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ad76fff308
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🔧 Use RGB for energize a color
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2022-06-13 06:16:59 +02:00 |
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Simon Schneegans
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97a4226898
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🎉 Add wisps kwin effect
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2022-06-10 15:24:54 +02:00 |
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Simon Schneegans
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bfc3467e33
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🔧 Fixes for kwin
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2022-06-10 10:29:47 +02:00 |
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Simon Schneegans
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46a1729e54
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🔧 Use uDuration instead of uTime
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2022-06-10 07:30:44 +02:00 |
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Simon Schneegans
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3360b45c18
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🔧 Use vec4 for color
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2022-06-09 08:28:48 +02:00 |
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Simon Schneegans
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1e665f0db3
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🔧 Tweak shader
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2022-05-31 05:55:19 +02:00 |
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Simon Schneegans
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d6e46d951c
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🚚 Rename burn effect
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2022-05-28 21:05:52 +02:00 |
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Simon Schneegans
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d114c68422
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Merge branch 'main' into feature/incinerate
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2022-05-28 20:56:38 +02:00 |
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Simon Schneegans
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6a65d59144
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🚚 Rename shader files
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2022-05-27 21:21:05 +02:00 |
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Simon Schneegans
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c90f3a1c97
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🚚 Move common includes to one file
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2022-05-27 21:18:18 +02:00 |
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Simon Schneegans
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b215379dac
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🎉 Add option to disable effects if on battery power
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2022-05-25 12:59:03 +02:00 |
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Simon Schneegans
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020fbc9332
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🔧 Make sure to reset progress uniforms before drawing
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2022-05-21 11:29:24 +02:00 |
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Simon Schneegans
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48aa96312f
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🎉 Add initial incinerate effect
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2022-05-21 11:08:24 +02:00 |
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Simon Schneegans
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703f990f7f
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♻️ Remove redundant class names
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2022-05-19 08:21:20 +02:00 |
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Simon Schneegans
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de190b4fd9
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🔧 Pass window padding to the shaders
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2022-05-16 07:38:09 +02:00 |
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Simon Schneegans
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6af87f727d
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🔧 PAss all arguments of vfunc
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2022-05-15 21:23:30 +02:00 |
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Simon Schneegans
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8dbfa5fdb1
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🔧 Add debug output
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2022-05-15 21:12:28 +02:00 |
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Simon Schneegans
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0da73cf675
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✨ Format code
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2022-05-14 20:53:25 +02:00 |
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Simon Schneegans
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a228dc7b2e
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🔥 Remove obsolete class
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2022-05-14 20:51:09 +02:00 |
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Simon Schneegans
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0fb05c66eb
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🔧 Remove paint-target signal
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2022-05-14 20:48:34 +02:00 |
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Simon Schneegans
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e1017b7707
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🔧 Use factory to create shaders
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2022-05-14 13:58:28 +02:00 |
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Simon Schneegans
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cb4b87811e
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♻️ Add base classes for the effects and shaders
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2022-05-13 20:39:45 +02:00 |
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Simon Schneegans
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1fe20971f8
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🔧 Replace replaceAll() by replace()
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2022-05-13 09:36:24 +02:00 |
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Simon Schneegans
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7ee6e2c58c
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🪲 Fix regex
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2022-05-13 09:24:47 +02:00 |
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Simon Schneegans
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7b8d6e18b2
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♻️ Use a single GLSL files for each effect
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2022-05-13 09:17:26 +02:00 |
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Simon Schneegans
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84d5ad9caf
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🔀 Merge branch 'main' into refactor/shader-resources
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2022-05-13 08:38:14 +02:00 |
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Simon Schneegans
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46cc997e2a
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🚚 Move shader code to GLSL files
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2022-05-13 08:27:09 +02:00 |
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Simon Schneegans
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f59d354729
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🔧 Use clutter version of easing
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2022-05-12 21:07:23 +02:00 |
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Simon Schneegans
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9d7d912261
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♻️ Simplify transition tweaking
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2022-05-12 05:48:14 +02:00 |
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Simon Schneegans
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2eca2c7374
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🚚 Move uForOpening to standard uniforms
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2022-05-11 05:44:36 +02:00 |
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Simon Schneegans
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1347fc4d11
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🔧 Use vec2 for size uniform
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2022-05-11 05:33:25 +02:00 |
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Simon Schneegans
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d224d14db1
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🔧 Convert window texture alpha from premultiplied to straight
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2022-05-11 04:59:58 +02:00 |
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Simon Schneegans
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78679ef139
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🔧 Fix straight alpha
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2022-05-08 20:49:29 +02:00 |
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Simon Schneegans
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fa8e3a17c1
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🔧 Add compositing snippet
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2022-05-08 14:15:54 +02:00 |
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Simon Schneegans
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88a56998d6
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🔧 Fix straight alpha
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2022-05-08 14:15:43 +02:00 |
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Simon Schneegans
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6555a8f02c
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🔧 Fix straight alpha
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2022-05-08 13:56:21 +02:00 |
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Simon Schneegans
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a28e406da4
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🔧 Fix straight alpha
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2022-05-08 13:52:16 +02:00 |
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Simon Schneegans
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317eaa2969
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🔧 Fix memory leaks of more effects
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2022-05-08 13:09:02 +02:00 |
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Simon Schneegans
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61bea04018
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🔧 Fix memory leaks of more effects
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2022-05-08 12:31:20 +02:00 |
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Simon Schneegans
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472317612c
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♻️ Rename some variables
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2022-05-07 20:52:07 +02:00 |
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Simon Schneegans
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e9b82d0b78
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🔧 Prevent non-fatal error message
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2022-05-07 20:45:20 +02:00 |
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Simon Schneegans
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07929e1775
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🔧 Use float for window size uniforms
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2022-05-07 12:35:52 +02:00 |
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Simon Schneegans
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e20bcd46d7
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🔧 Use an array of effect instances
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2022-05-05 21:17:03 +02:00 |
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Simon Schneegans
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3b0be6236c
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♻️ Make it possible to reuse the hexagon shader
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2022-05-04 21:32:21 +02:00 |
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