🎉 Add initial incinerate effect

This commit is contained in:
Simon Schneegans
2022-05-21 11:08:24 +02:00
parent 703f990f7f
commit 48aa96312f
6 changed files with 496 additions and 0 deletions
+1
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@@ -52,6 +52,7 @@ class Extension {
this._ALL_EFFECTS = [
new Me.imports.src.Apparition.Apparition(),
new Me.imports.src.BrokenGlass.BrokenGlass(),
new Me.imports.src.Burn.Burn(),
new Me.imports.src.EnergizeA.EnergizeA(),
new Me.imports.src.EnergizeB.EnergizeB(),
new Me.imports.src.Fire.Fire(),
+1
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@@ -49,6 +49,7 @@ var PreferencesDialog = class PreferencesDialog {
this._ALL_EFFECTS = [
new Me.imports.src.Apparition.Apparition(),
new Me.imports.src.BrokenGlass.BrokenGlass(),
new Me.imports.src.Burn.Burn(),
new Me.imports.src.EnergizeA.EnergizeA(),
new Me.imports.src.EnergizeB.EnergizeB(),
new Me.imports.src.Fire.Fire(),
+85
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@@ -0,0 +1,85 @@
// Inject some common shader snippets. It is only possible to include glsl files from the
// "common" directory. Also, the files in the "common" directory are not allowed to
// include any further files.
#include "common/uniforms.glsl"
#include "common/noise.glsl"
#include "common/easing.glsl"
#include "common/compositing.glsl"
#include "common/edgeMask.glsl"
uniform vec2 uSeed;
uniform vec3 uColor;
uniform float uScale;
uniform float uWidth;
uniform float uTurbulence;
vec4 getFireColor(float v) {
const float steps[3] = float[](0.0, 0.5, 1.0);
vec4 colors[3] = vec4[](vec4(1, 0, 0, 0), vec4(1, 0, 0, 0.5), vec4(1, 1, 0, 1));
if (v < steps[0]) {
return colors[0];
}
for (int i = 0; i < 2; ++i) {
if (v <= steps[i + 1]) {
return mix(colors[i], colors[i + 1],
vec4(v - steps[i]) / (steps[i + 1] - steps[i]));
}
}
return colors[2];
}
void main() {
float progress = uProgress / 0.8;
progress = uForOpening ? 1.0 - progress : progress;
vec2 uv = 0.01 * cogl_tex_coord_in[0].st * uSize / uScale;
float lfNoise = simplex2D(cogl_tex_coord_in[0].st + uSeed);
lfNoise = mix(lfNoise - 1.0, lfNoise + 1.0, progress);
float hfNoise = simplex2DFractal(uv + uSeed);
hfNoise = mix(hfNoise - 1.0, hfNoise + 1.0, progress);
float noise = mix(lfNoise, hfNoise, uTurbulence);
float fire = noise / (0.03 * uWidth) - progress / (0.03 * uWidth) + progress;
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
if (windowColor.a > 0) {
windowColor.rgb /= windowColor.a;
}
cogl_color_out = windowColor;
if (fire >= 1) {
cogl_color_out.a = 0;
} else if (fire > 0) {
vec4 fire = getFireColor(fire);
fire.a *= cogl_color_out.a;
cogl_color_out = alphaOver(cogl_color_out, fire);
}
if ((uForOpening && fire < 0) || (!uForOpening && fire > 1)) {
float smoke = (uForOpening ? -fire : fire - 1) * uWidth;
vec2 uv = 0.01 * cogl_tex_coord_in[0].st * uSize / uScale;
vec2 smokeShift = vec2(0, smoke * 0.1);
smoke = clamp(smoke, 0, 1) * simplex2DFractal(uv + uSeed + smokeShift);
smoke *= getRelativeEdgeMask(0.3);
float fadeOutProgress = clamp((uProgress - 0.7) / 0.3, 0, 1);
smoke *= 1 - fadeOutProgress;
cogl_color_out = alphaOver(cogl_color_out, vec4(vec3(0.2), smoke));
}
// if (cogl_tex_coord_in[0].s > 0.5) {
// cogl_color_out = vec4(vec3(noise), 1.0);
// }
}
+243
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@@ -0,0 +1,243 @@
<?xml version="1.0" encoding="UTF-8"?>
<interface domain="burn-my-windows">
<object class="GtkBox" id="burn-prefs">
<property name="orientation">vertical</property>
<child>
<object class="GtkFrame">
<child>
<object class="GtkListBox">
<property name="selection-mode">none</property>
<property name="show-separators">1</property>
<style>
<class name="rich-list" />
</style>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Animation Time [ms]</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="burn-animation-time">
<property name="upper">10000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-burn-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Scale</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="burn-scale">
<property name="upper">10</property>
<property name="lower">0.1</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-burn-scale">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Width</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="burn-width">
<property name="upper">10</property>
<property name="lower">0.1</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-burn-width">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Turbulence</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="burn-turbulence">
<property name="upper">1</property>
<property name="lower">0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-burn-turbulence">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Color</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="burn-color">
<property name="use_alpha">0</property>
<property name="show_editor">1</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-burn-color">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>
@@ -325,6 +325,52 @@
<description>Use additive blending for the line and the glow.</description>
</key>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Burn Options -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<key name="burn-close-effect" type="b">
<default>false</default>
<summary>Burn Close Effect</summary>
<description>Use the Burn effect for window closing.</description>
</key>
<key name="burn-open-effect" type="b">
<default>false</default>
<summary>Burn Open Effect</summary>
<description>Use the Burn effect for window opening.</description>
</key>
<key name="burn-animation-time" type="i">
<default>2000</default>
<summary>Burn Animation Time</summary>
<description>The time the Burn effect takes.</description>
</key>
<key name="burn-scale" type="d">
<default>1.0</default>
<summary>Burn Scale</summary>
<description>The scale of the effect.</description>
</key>
<key name="burn-width" type="d">
<default>1.0</default>
<summary>Burn Width</summary>
<description>The width of the effect.</description>
</key>
<key name="burn-turbulence" type="d">
<default>0.15</default>
<summary>Burn Turbulence</summary>
<description>The turbulence of the effect.</description>
</key>
<key name="burn-color" type="s">
<default>"rgb(255, 200, 50)"</default>
<summary>Burn Color</summary>
<description>The color of the effect.</description>
</key>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Energize A Options -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+120
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@@ -0,0 +1,120 @@
//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
'use strict';
const GObject = imports.gi.GObject;
const _ = imports.gettext.domain('burn-my-windows').gettext;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
//////////////////////////////////////////////////////////////////////////////////////////
// This effect looks a bit like the transporter effect from TOS. //
//////////////////////////////////////////////////////////////////////////////////////////
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
var Burn = class {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
// newly created shader instance.
constructor() {
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
// We import Clutter in this function as it is not available in the preferences
// process. This creator function of the ShaderFactory is only called within GNOME
// Shell's process.
const Clutter = imports.gi.Clutter;
// Store uniform locations of newly created shaders.
shader._uSeed = shader.get_uniform_location('uSeed');
shader._uColor = shader.get_uniform_location('uColor');
shader._uWidth = shader.get_uniform_location('uWidth');
shader._uScale = shader.get_uniform_location('uScale');
shader._uTurbulence = shader.get_uniform_location('uTurbulence');
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {
const c = Clutter.Color.from_string(settings.get_string('burn-color'))[1];
// If we are currently performing integration test, the animation uses a fixed
// seed.
const testMode = settings.get_boolean('test-mode');
// clang-format off
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
shader.set_uniform_float(shader._uWidth, 1, [settings.get_double('burn-width')]);
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('burn-scale')]);
shader.set_uniform_float(shader._uTurbulence, 1, [settings.get_double('burn-turbulence')]);
// clang-format on
});
});
}
// ---------------------------------------------------------------------------- metadata
// The effect is available on all GNOME Shell versions supported by this extension.
getMinShellVersion() {
return [3, 36];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
// (e.g. '*-animation-time').
getNick() {
return 'burn';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
getLabel() {
return _('Burn');
}
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog. It loads the settings page for this effect,
// and binds all properties to the settings.
getPreferences(dialog) {
// Add the settings page to the builder.
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Burn.ui`);
// Bind all properties.
dialog.bindAdjustment('burn-animation-time');
dialog.bindAdjustment('burn-width');
dialog.bindAdjustment('burn-scale');
dialog.bindAdjustment('burn-turbulence');
dialog.bindColorButton('burn-color');
// Finally, return the new settings page.
return dialog.getBuilder().get_object('burn-prefs');
}
// ---------------------------------------------------------------- API for extension.js
// The getActorScale() is called from extension.js to adjust the actor's size during the
// animation. This is useful if the effect requires drawing something beyond the usual
// bounds of the actor. This only works for GNOME 3.38+.
getActorScale(settings) {
return {x: 1.0, y: 1.0};
}
}