🎉 Add initial incinerate effect
This commit is contained in:
@@ -52,6 +52,7 @@ class Extension {
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this._ALL_EFFECTS = [
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new Me.imports.src.Apparition.Apparition(),
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new Me.imports.src.BrokenGlass.BrokenGlass(),
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new Me.imports.src.Burn.Burn(),
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new Me.imports.src.EnergizeA.EnergizeA(),
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new Me.imports.src.EnergizeB.EnergizeB(),
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new Me.imports.src.Fire.Fire(),
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@@ -49,6 +49,7 @@ var PreferencesDialog = class PreferencesDialog {
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this._ALL_EFFECTS = [
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new Me.imports.src.Apparition.Apparition(),
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new Me.imports.src.BrokenGlass.BrokenGlass(),
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new Me.imports.src.Burn.Burn(),
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new Me.imports.src.EnergizeA.EnergizeA(),
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new Me.imports.src.EnergizeB.EnergizeB(),
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new Me.imports.src.Fire.Fire(),
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@@ -0,0 +1,85 @@
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// Inject some common shader snippets. It is only possible to include glsl files from the
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// "common" directory. Also, the files in the "common" directory are not allowed to
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// include any further files.
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#include "common/uniforms.glsl"
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#include "common/noise.glsl"
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#include "common/easing.glsl"
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#include "common/compositing.glsl"
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#include "common/edgeMask.glsl"
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uniform vec2 uSeed;
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uniform vec3 uColor;
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uniform float uScale;
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uniform float uWidth;
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uniform float uTurbulence;
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vec4 getFireColor(float v) {
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const float steps[3] = float[](0.0, 0.5, 1.0);
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vec4 colors[3] = vec4[](vec4(1, 0, 0, 0), vec4(1, 0, 0, 0.5), vec4(1, 1, 0, 1));
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if (v < steps[0]) {
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return colors[0];
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}
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for (int i = 0; i < 2; ++i) {
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if (v <= steps[i + 1]) {
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return mix(colors[i], colors[i + 1],
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vec4(v - steps[i]) / (steps[i + 1] - steps[i]));
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}
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}
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return colors[2];
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}
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void main() {
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float progress = uProgress / 0.8;
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progress = uForOpening ? 1.0 - progress : progress;
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vec2 uv = 0.01 * cogl_tex_coord_in[0].st * uSize / uScale;
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float lfNoise = simplex2D(cogl_tex_coord_in[0].st + uSeed);
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lfNoise = mix(lfNoise - 1.0, lfNoise + 1.0, progress);
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float hfNoise = simplex2DFractal(uv + uSeed);
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hfNoise = mix(hfNoise - 1.0, hfNoise + 1.0, progress);
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float noise = mix(lfNoise, hfNoise, uTurbulence);
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float fire = noise / (0.03 * uWidth) - progress / (0.03 * uWidth) + progress;
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vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
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// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
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if (windowColor.a > 0) {
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windowColor.rgb /= windowColor.a;
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}
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cogl_color_out = windowColor;
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if (fire >= 1) {
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cogl_color_out.a = 0;
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} else if (fire > 0) {
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vec4 fire = getFireColor(fire);
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fire.a *= cogl_color_out.a;
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cogl_color_out = alphaOver(cogl_color_out, fire);
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}
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if ((uForOpening && fire < 0) || (!uForOpening && fire > 1)) {
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float smoke = (uForOpening ? -fire : fire - 1) * uWidth;
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vec2 uv = 0.01 * cogl_tex_coord_in[0].st * uSize / uScale;
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vec2 smokeShift = vec2(0, smoke * 0.1);
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smoke = clamp(smoke, 0, 1) * simplex2DFractal(uv + uSeed + smokeShift);
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smoke *= getRelativeEdgeMask(0.3);
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float fadeOutProgress = clamp((uProgress - 0.7) / 0.3, 0, 1);
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smoke *= 1 - fadeOutProgress;
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cogl_color_out = alphaOver(cogl_color_out, vec4(vec3(0.2), smoke));
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}
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// if (cogl_tex_coord_in[0].s > 0.5) {
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// cogl_color_out = vec4(vec3(noise), 1.0);
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// }
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}
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@@ -0,0 +1,243 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<interface domain="burn-my-windows">
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<object class="GtkBox" id="burn-prefs">
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkFrame">
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<child>
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<object class="GtkListBox">
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<property name="selection-mode">none</property>
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<property name="show-separators">1</property>
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<style>
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<class name="rich-list" />
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</style>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Animation Time [ms]</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="burn-animation-time">
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<property name="upper">10000</property>
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<property name="lower">100</property>
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<property name="step-increment">1</property>
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<property name="page-increment">100</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-burn-animation-time">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Scale</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">2</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="burn-scale">
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<property name="upper">10</property>
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<property name="lower">0.1</property>
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<property name="step-increment">0.01</property>
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<property name="page-increment">0.1</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-burn-scale">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Width</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">2</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="burn-width">
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<property name="upper">10</property>
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<property name="lower">0.1</property>
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<property name="step-increment">0.01</property>
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<property name="page-increment">0.1</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-burn-width">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Turbulence</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">2</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="burn-turbulence">
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<property name="upper">1</property>
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<property name="lower">0</property>
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<property name="step-increment">0.01</property>
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<property name="page-increment">0.1</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-burn-turbulence">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Color</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkColorButton" id="burn-color">
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<property name="use_alpha">0</property>
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<property name="show_editor">1</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-burn-color">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</interface>
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@@ -325,6 +325,52 @@
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<description>Use additive blending for the line and the glow.</description>
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</key>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<!-- Burn Options -->
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<key name="burn-close-effect" type="b">
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<default>false</default>
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<summary>Burn Close Effect</summary>
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<description>Use the Burn effect for window closing.</description>
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</key>
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<key name="burn-open-effect" type="b">
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<default>false</default>
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<summary>Burn Open Effect</summary>
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<description>Use the Burn effect for window opening.</description>
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</key>
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<key name="burn-animation-time" type="i">
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<default>2000</default>
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<summary>Burn Animation Time</summary>
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<description>The time the Burn effect takes.</description>
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</key>
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<key name="burn-scale" type="d">
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<default>1.0</default>
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<summary>Burn Scale</summary>
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<description>The scale of the effect.</description>
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</key>
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<key name="burn-width" type="d">
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<default>1.0</default>
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<summary>Burn Width</summary>
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<description>The width of the effect.</description>
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</key>
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<key name="burn-turbulence" type="d">
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<default>0.15</default>
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<summary>Burn Turbulence</summary>
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<description>The turbulence of the effect.</description>
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</key>
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<key name="burn-color" type="s">
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<default>"rgb(255, 200, 50)"</default>
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<summary>Burn Color</summary>
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<description>The color of the effect.</description>
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</key>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<!-- Energize A Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
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+120
@@ -0,0 +1,120 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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||||
// ) ( //
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||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
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// |__/ //
|
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// Copyright (c) 2021 Simon Schneegans //
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// Released under the GPLv3 or later. See LICENSE file for details. //
|
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//////////////////////////////////////////////////////////////////////////////////////////
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|
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'use strict';
|
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|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
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const ExtensionUtils = imports.misc.extensionUtils;
|
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const Me = imports.misc.extensionUtils.getCurrentExtension();
|
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const utils = Me.imports.src.utils;
|
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
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|
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//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect looks a bit like the transporter effect from TOS. //
|
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//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Burn = class {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||
// We import Clutter in this function as it is not available in the preferences
|
||||
// process. This creator function of the ShaderFactory is only called within GNOME
|
||||
// Shell's process.
|
||||
const Clutter = imports.gi.Clutter;
|
||||
|
||||
// Store uniform locations of newly created shaders.
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
shader._uColor = shader.get_uniform_location('uColor');
|
||||
shader._uWidth = shader.get_uniform_location('uWidth');
|
||||
shader._uScale = shader.get_uniform_location('uScale');
|
||||
shader._uTurbulence = shader.get_uniform_location('uTurbulence');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
const c = Clutter.Color.from_string(settings.get_string('burn-color'))[1];
|
||||
|
||||
// If we are currently performing integration test, the animation uses a fixed
|
||||
// seed.
|
||||
const testMode = settings.get_boolean('test-mode');
|
||||
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
|
||||
shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
|
||||
shader.set_uniform_float(shader._uWidth, 1, [settings.get_double('burn-width')]);
|
||||
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('burn-scale')]);
|
||||
shader.set_uniform_float(shader._uTurbulence, 1, [settings.get_double('burn-turbulence')]);
|
||||
// clang-format on
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
getNick() {
|
||||
return 'burn';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
getLabel() {
|
||||
return _('Burn');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// and binds all properties to the settings.
|
||||
getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Burn.ui`);
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('burn-animation-time');
|
||||
dialog.bindAdjustment('burn-width');
|
||||
dialog.bindAdjustment('burn-scale');
|
||||
dialog.bindAdjustment('burn-turbulence');
|
||||
dialog.bindColorButton('burn-color');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('burn-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user