🔧 Tweak incinerate effect
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@@ -44,7 +44,6 @@ var Incinerate = class {
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// Store uniform locations of newly created shaders.
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shader._uSeed = shader.get_uniform_location('uSeed');
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shader._uColor = shader.get_uniform_location('uColor');
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shader._uWidth = shader.get_uniform_location('uWidth');
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shader._uScale = shader.get_uniform_location('uScale');
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shader._uTurbulence = shader.get_uniform_location('uTurbulence');
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@@ -59,7 +58,6 @@ var Incinerate = class {
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// clang-format off
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shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
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shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
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shader.set_uniform_float(shader._uWidth, 1, [settings.get_double('incinerate-width')]);
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shader.set_uniform_float(shader._uScale, 1, [settings.get_double('incinerate-scale')]);
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shader.set_uniform_float(shader._uTurbulence, 1, [settings.get_double('incinerate-turbulence')]);
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// clang-format on
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@@ -99,7 +97,6 @@ var Incinerate = class {
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// Bind all properties.
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dialog.bindAdjustment('incinerate-animation-time');
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dialog.bindAdjustment('incinerate-width');
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dialog.bindAdjustment('incinerate-scale');
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dialog.bindAdjustment('incinerate-turbulence');
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dialog.bindColorButton('incinerate-color');
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