🔧 Tweak incinerate effect

This commit is contained in:
Simon Schneegans
2022-06-20 05:37:06 +02:00
parent cc18efd9e0
commit 1a20ee94cd
4 changed files with 46 additions and 104 deletions
-3
View File
@@ -44,7 +44,6 @@ var Incinerate = class {
// Store uniform locations of newly created shaders.
shader._uSeed = shader.get_uniform_location('uSeed');
shader._uColor = shader.get_uniform_location('uColor');
shader._uWidth = shader.get_uniform_location('uWidth');
shader._uScale = shader.get_uniform_location('uScale');
shader._uTurbulence = shader.get_uniform_location('uTurbulence');
@@ -59,7 +58,6 @@ var Incinerate = class {
// clang-format off
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
shader.set_uniform_float(shader._uWidth, 1, [settings.get_double('incinerate-width')]);
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('incinerate-scale')]);
shader.set_uniform_float(shader._uTurbulence, 1, [settings.get_double('incinerate-turbulence')]);
// clang-format on
@@ -99,7 +97,6 @@ var Incinerate = class {
// Bind all properties.
dialog.bindAdjustment('incinerate-animation-time');
dialog.bindAdjustment('incinerate-width');
dialog.bindAdjustment('incinerate-scale');
dialog.bindAdjustment('incinerate-turbulence');
dialog.bindColorButton('incinerate-color');