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@@ -0,0 +1,40 @@
|
||||
name: Badges
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
update-badges:
|
||||
name: Update Badges
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v2
|
||||
- name: Download cloc
|
||||
run: sudo apt-get update -y && sudo apt-get install -y cloc
|
||||
- name: Get the Numbers
|
||||
run: |
|
||||
echo "CODE_LINES=$(scripts/cloc.sh --loc)" >> $GITHUB_ENV
|
||||
echo "COMMENT_LINES=$(scripts/cloc.sh --percentage)%" >> $GITHUB_ENV
|
||||
- name: Create Lines-of-Code-Badge
|
||||
uses: schneegans/dynamic-badges-action@v1.1.0
|
||||
with:
|
||||
auth: ${{ secrets.GIST_SECRET }}
|
||||
gistID: 8cf45f23253ff09b21196e7271378762
|
||||
filename: loc.json
|
||||
label: Lines of Code
|
||||
message: ${{ env.CODE_LINES }}
|
||||
color: lightgrey
|
||||
labelColor: 303030
|
||||
- name: Create Comments-Badge
|
||||
uses: schneegans/dynamic-badges-action@v1.1.0
|
||||
with:
|
||||
auth: ${{ secrets.GIST_SECRET }}
|
||||
gistID: 8cf45f23253ff09b21196e7271378762
|
||||
filename: comments.json
|
||||
label: Comments
|
||||
message: ${{ env.COMMENT_LINES }}
|
||||
color: green
|
||||
labelColor: 303030
|
||||
@@ -76,7 +76,34 @@ jobs:
|
||||
( contains(github.ref, 'main') && !contains(github.event.head_commit.message, '[no-ci]') ) ||
|
||||
( contains(github.ref, 'develop') && !contains(github.event.head_commit.message, '[no-ci]') ) ||
|
||||
contains(github.event.head_commit.message, '[run-ci]')
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
version:
|
||||
- '32'
|
||||
- '33'
|
||||
- '34'
|
||||
- '35'
|
||||
session:
|
||||
- 'gnome-xsession'
|
||||
- 'gnome-wayland-nested'
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Download Dependencies
|
||||
run: |
|
||||
sudo apt update -qq
|
||||
sudo apt install gettext -qq
|
||||
- name: Build Burn-My-Windows
|
||||
run: make
|
||||
- name: Test Burn-My-Windows
|
||||
run: sudo $GITHUB_WORKSPACE/tests/run-test.sh -v ${{ matrix.version }} -s ${{ matrix.session }}
|
||||
- uses: actions/upload-artifact@v2
|
||||
if: failure()
|
||||
with:
|
||||
name: log_${{ matrix.version }}_${{ matrix.session }}
|
||||
path: fail.log
|
||||
- uses: actions/upload-artifact@v2
|
||||
if: failure()
|
||||
with:
|
||||
name: screen_${{ matrix.version }}_${{ matrix.session }}
|
||||
path: fail.png
|
||||
@@ -1,5 +1,9 @@
|
||||
*~
|
||||
*.zip
|
||||
*.blend1
|
||||
*.blend2
|
||||
*.blend3
|
||||
/locale
|
||||
/schemas/gschemas.compiled
|
||||
/resources/burn-my-windows.gresource
|
||||
/resources/burn-my-windows.gresource.xml
|
||||
@@ -1,9 +1,13 @@
|
||||
SHELL := /bin/bash
|
||||
|
||||
JS_FILES = $(shell find -type f -and \( -name "*.js" \))
|
||||
UI_FILES = $(shell find -type f -and \( -name "*.ui" \))
|
||||
RESOURCE_FILES = $(shell find resources -mindepth 2 -type f)
|
||||
|
||||
.PHONY: zip install uninstall clean
|
||||
LOCALES_PO = $(wildcard po/*.po)
|
||||
LOCALES_MO = $(patsubst po/%.po,locale/%/LC_MESSAGES/burn-my-windows.mo,$(LOCALES_PO))
|
||||
|
||||
.PHONY: zip install uninstall all-po pot clean
|
||||
|
||||
zip: burn-my-windows@schneegans.github.com.zip
|
||||
|
||||
@@ -14,23 +18,31 @@ install: burn-my-windows@schneegans.github.com.zip
|
||||
uninstall:
|
||||
gnome-extensions uninstall "burn-my-windows@schneegans.github.com"
|
||||
|
||||
all-po: $(LOCALES_PO)
|
||||
|
||||
pot: $(JS_FILES) $(UI_FILES)
|
||||
@echo "Generating 'burn-my-windows.pot'..."
|
||||
@xgettext --from-code=UTF-8 \
|
||||
--add-comments=Translators \
|
||||
--copyright-holder="Simon Schneegans" \
|
||||
--package-name="Burn-My-Windows" \
|
||||
--output=po/burn-my-windows.pot \
|
||||
$(JS_FILES) $(UI_FILES)
|
||||
|
||||
clean:
|
||||
rm -rf \
|
||||
burn-my-windows@schneegans.github.com.zip \
|
||||
resources/burn-my-windows.gresource \
|
||||
resources/burn-my-windows.gresource.xml \
|
||||
schemas/gschemas.compiled
|
||||
|
||||
burn-my-windows@schneegans.github.com.zip: schemas/gschemas.compiled resources/burn-my-windows.gresource $(JS_FILES)
|
||||
@# Check if the VERSION variable was passed and set version to it
|
||||
@if [[ "$(VERSION)" != "" ]]; then \
|
||||
sed -i "s| \"version\":.*| \"version\": $(VERSION)|g" metadata.json; \
|
||||
fi
|
||||
@# TODO Maybe echo version number of the release that was built, in order to facilitate double-checking before publishing it?
|
||||
schemas/gschemas.compiled \
|
||||
locale \
|
||||
ui/*.ui~ \
|
||||
po/*.po~
|
||||
|
||||
burn-my-windows@schneegans.github.com.zip: schemas/gschemas.compiled resources/burn-my-windows.gresource $(JS_FILES) $(LOCALES_MO)
|
||||
@echo "Packing zip file..."
|
||||
@rm --force burn-my-windows@schneegans.github.com.zip
|
||||
@zip -r burn-my-windows@schneegans.github.com.zip -- *.js src/*/*.js resources/burn-my-windows.gresource schemas/gschemas.compiled metadata.json LICENSE
|
||||
@zip -r burn-my-windows@schneegans.github.com.zip -- *.js src/*.js resources/burn-my-windows.gresource schemas/gschemas.compiled $(LOCALES_MO) metadata.json LICENSE
|
||||
|
||||
@#Check if the zip size is too big to be uploaded
|
||||
@if [[ "$$(stat -c %s burn-my-windows@schneegans.github.com.zip)" -gt 4096000 ]]; then \
|
||||
@@ -49,3 +61,14 @@ resources/burn-my-windows.gresource.xml: $(RESOURCE_FILES)
|
||||
schemas/gschemas.compiled: schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml
|
||||
@echo "Compiling schemas..."
|
||||
@glib-compile-schemas schemas
|
||||
|
||||
locale/%/LC_MESSAGES/burn-my-windows.mo: po/%.po
|
||||
@echo "Compiling $@"
|
||||
@mkdir -p locale/$*/LC_MESSAGES
|
||||
@msgfmt -c -o $@ $<
|
||||
|
||||
po/%.po:
|
||||
@echo "Updating $@"
|
||||
msgmerge --previous --update $@ po/burn-my-windows.pot
|
||||
@# Output translation progress
|
||||
@msgfmt --check --verbose --output-file=/dev/null $@
|
||||
@@ -1,22 +1,65 @@
|
||||
# Set GNOME Shell on Fire!
|
||||
<h1 align="center">🔥 Set GNOME Shell on Fire!</h1>
|
||||
|
||||
<p align="center">
|
||||
<a href="https://extensions.gnome.org/extension/4679/burn-my-windows/"><img src="https://img.shields.io/badge/Download-extensions.gnome.org-e67f4d.svg?logo=gnome&logoColor=lightgrey&labelColor=303030" /></a><br/>
|
||||
<a href="https://github.com/Schneegans/Burn-My-Windows/actions"><img src="https://github.com/Schneegans/Burn-My-Windows/workflows/Checks/badge.svg?branch=main" /></a>
|
||||
<a href="LICENSE"><img src="https://img.shields.io/badge/License-GPLv3-blue.svg?labelColor=303030" /></a>
|
||||
<a href="https://extensions.gnome.org/extension/4679/burn-my-windows/"><img src="https://img.shields.io/badge/Download-extensions.gnome.org-e67f4d.svg?logo=gnome&logoColor=lightgrey&labelColor=303030" /></a>
|
||||
<a href="https://hosted.weblate.org/engage/burn-my-windows/"><img src="https://img.shields.io/weblate/progress/burn-my-windows?label=Translated&logo=weblate&logoColor=lightgray&labelColor=303030" /></a>
|
||||
<a href="scripts/cloc.sh"><img src="https://img.shields.io/endpoint?url=https://gist.githubusercontent.com/Schneegans/8cf45f23253ff09b21196e7271378762/raw/loc.json" /></a>
|
||||
<a href="scripts/cloc.sh"><img src="https://img.shields.io/endpoint?url=https://gist.githubusercontent.com/Schneegans/8cf45f23253ff09b21196e7271378762/raw/comments.json" /></a>
|
||||
</p>
|
||||
|
||||
When I released the [Desktop Cube Extension](https://github.com/Schneegans/Desktop-Cube/), many people requested to revive one of the most useless features of Linux desktop history: Setting windows on fire!
|
||||
This extension is not only more useless than the cube, but it is also much more hacky. So I expect some bug! [Let's incinerate them all](https://github.com/Schneegans/Burn-My-Windows/issues)!
|
||||
|
||||
## Included Effects
|
||||
For a list of things changed in previous releases, you can have a look at the [changelog](docs/changelog.md)!
|
||||
|
||||
Name | Preview
|
||||
|
||||
Effect | Preview
|
||||
-----|--------
|
||||
**Broken Glass** <br> Shatter your windows into a shower sharp shards! This effect can be configured so that the shards fly away from your mouse pointer position! <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/glass.gif" />
|
||||
**Energize A** <br> Beam your windows away! | <img src ="docs/pics/energizeA.gif" />
|
||||
**Energize B** <br> Using different transporter technology results in an alternative visual effect. | <img src ="docs/pics/energizeB.gif" />
|
||||
**Fire** <br> The classic effect inspired by Compiz. However, this is implemented using a GLSL shader and not with a particle system like in the old days. | <img src ="docs/pics/fire.gif" />
|
||||
**Matrix** <br> Turn your windows into a shower of green letters! The color is actually configurable. <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/matrix.gif" />
|
||||
**T-Rex Attack** <br> Destroy your windows with a series of violent slashes! <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/trex.gif" />
|
||||
**TV-Effect** <br> This is a very simple effect to demonstrate that this extension could also be used in a more professional environment. | <img src ="docs/pics/tv.gif" />
|
||||
**Wisps** <br> Let your windows be carried away to the realm of dreams by these little fairies! | <img src ="docs/pics/wisps.gif" />
|
||||
**Your Effect!** <br> The extension is very modular and with a bit of creativity and GLSL knowledge, [you can easily create your own effects](docs/how-to-create-new-effects.md). | [](docs/how-to-create-new-effects.md)
|
||||
|
||||
## Installation
|
||||
|
||||
## 💞 These People _love_ this Extension
|
||||
|
||||
While [coding new features](docs/how-to-create-new-effects.md) or [translating the extension](https://hosted.weblate.org/engage/burn-my-windows/) are the most awesome ways to contribute, providing financial support will help me stay motivated to invest my spare time to keep the project alive in the future.
|
||||
|
||||
<h3 align="center">🥇 Current Gold Sponsors</h3>
|
||||
<p align="center">
|
||||
<a href="https://github.com/dennis1248">Dennis ten Hoove</a><br>
|
||||
</p>
|
||||
|
||||
<h3 align="center">🥈 Current Silver Sponsors</h3>
|
||||
<p align="center">
|
||||
<a href="https://github.com/MRR-dev">@MRR-dev</a><br>
|
||||
<a href="https://github.com/castrojo">Jorge Castro</a><br>
|
||||
</p>
|
||||
|
||||
<h3 align="center">🥉 Current Bronze Sponsors</h3>
|
||||
<p align="center">
|
||||
<a href="https://github.com/sponsors/Schneegans">Be the first!</a>
|
||||
</p>
|
||||
|
||||
<h3 align="center">🏅 Previous Sponsors and One-Time Donators</h3>
|
||||
<p align="center">
|
||||
DAPREMONT Christophe<br>
|
||||
<a href="https://github.com/manero6">@manero6</a><br>
|
||||
<a href="https://github.com/RickStanley">@RickStanley</a><br>
|
||||
</p>
|
||||
|
||||
|
||||
Do you want to show that you love it too? You may <a href="https://github.com/sponsors/Schneegans">become a sponsor for as little as 1$ / month</a>!
|
||||
If you like this extension, you may also want to try one of my other extensions: [🧊 Desktop-Cube](https://github.com/Schneegans/Desktop-Cube) or [🍰 Fly-Pie](https://github.com/Schneegans/Fly-Pie/)!
|
||||
|
||||
## ⬇️ Installation
|
||||
|
||||
You can either install the Burn-My-Windows extension from extensions.gnome.org (a), download a stable release
|
||||
from GitHub (b) or clone the latest version directly with `git` (c).
|
||||
@@ -78,7 +121,8 @@ gnome-extensions enable burn-my-windows@schneegans.github.com
|
||||
## :octocat: I want to contribute!
|
||||
|
||||
That's great!
|
||||
Here are some basic rulles to get you started:
|
||||
Most likely, you want to [create a new effect](docs/how-to-create-new-effects.md) or to [translate the extension](https://hosted.weblate.org/engage/burn-my-windows/)?
|
||||
Here are some basic rules to get you started:
|
||||
Commits should start with a Capital letter and should be written in present tense (e.g. __:tada: Add cool new feature__ instead of __:tada: Added cool new feature__).
|
||||
You should also start your commit message with **one** applicable emoji.
|
||||
This does not only look great but also makes you rethink what to add to a commit. Make many but small commits!
|
||||
|
||||
|
After Width: | Height: | Size: 30 KiB |
@@ -1,8 +1,84 @@
|
||||
# Changelog of the Burn-My-Windows Extension
|
||||
|
||||
## [Burn My Window 10](https://github.com/schneegans/Burn-My-Windows/releases/tag/v10)
|
||||
|
||||
**Release Date:** 2022-01-31
|
||||
|
||||
#### New Features
|
||||
|
||||
* **Effects for Window Opening.** You can now select effects which are applied on newly opened windows! I expect that there are some bugs left, so please [report any issue you find](https://github.com/Schneegans/Burn-My-Windows/issues)!
|
||||
* **New Effect: Broken Glass.** Shatter your windows into a shower sharp shards! This effect can be configured so that the shards fly away from your mouse pointer position!
|
||||
* **Preview Buttons** have been added to the effect-configuration pages of the preferences dialog. These can be used to, well, preview the current settings (without having to enable the effect first).
|
||||
* **Translations!** It is now possible to [translate the preferences dialog](https://hosted.weblate.org/engage/burn-my-windows/). There is already a finished German translation, and in-progress translations to Italian and Norwegian Bokmål.
|
||||
* **A "Vertical Overshooting" option** was added to the Matrix Effect: This can add some vertical variation to the start and end position of the letter drops.
|
||||
|
||||
#### Other Enhancements
|
||||
|
||||
* Added a menu entry with a link to the guide for creating new effect types.
|
||||
* Thanks to improved timing, the default animation time of several effects could be reduced.
|
||||
* The README now shows the current lines of code and the current comment percentage using my [dynamic-badges-action](https://github.com/Schneegans/dynamic-badges-action).
|
||||
* **Add advanced CI tests:** For each commit to `main`, it is now tested whether the extension can be installed and if the preferences dialog can be shown on GNOME Shell 3.36, 3.38, 40, and 41. Both, X11 and Wayland are checked.
|
||||
|
||||
## [Burn My Window 9](https://github.com/schneegans/Burn-My-Windows/releases/tag/v9)
|
||||
|
||||
**Release Date:** 2022-01-18
|
||||
|
||||
#### Fixes
|
||||
|
||||
* Improved compatibility with [Show Application View When Workspace Empty ](https://extensions.gnome.org/extension/2036/show-application-view-when-workspace-empty/) (#54).
|
||||
* Fixed a crash which happened when the window-close icon in the overview was clicked twice (#49).
|
||||
|
||||
## [Burn My Window 8](https://github.com/schneegans/Burn-My-Windows/releases/tag/v8)
|
||||
|
||||
**Release Date:** 2022-01-17
|
||||
|
||||
#### New Features
|
||||
|
||||
* **Random effects!** You can now select a set of effects of which one will be chosen randomly whenever you close a window. **This changes how effects are selected, so you will have to re-select your desired effect(s)**.
|
||||
* **New Effect: Energize A.** Beam your windows away!
|
||||
* **New Effect: Energize B.** Using different transporter technology results in an alternative visual effect.
|
||||
* **New Effect: Wisps.** These little fairies carry your windows to the realm of dreams!
|
||||
* Each effect has its own "Animation Time" setting now. The global animation time has been replaced by those, so **you may have to adjust the sliders to match your previous settings**.
|
||||
|
||||
#### Other Enhancements
|
||||
|
||||
* A [guide for creating new effects](how-to-create-new-effects.md) has been added.
|
||||
* The source code has received a **major refactoring**. This will make the addition of new effects much easier in the future.
|
||||
* The **layout of the settings dialog** has been reworked to make it easier to expand it in the future.
|
||||
* The lower limit of the **animation time of the TV Effect** has been reduced.
|
||||
* The T-Rex-Attack effect is not shown in fully transparent regions of a window any more.
|
||||
* The shaders now use a different noise implementation which produces better 3D noise.
|
||||
|
||||
#### Fixes
|
||||
|
||||
* The extension now works even if GNOME Shell's animations are disabled globally.
|
||||
|
||||
|
||||
## [Burn My Window 7](https://github.com/schneegans/Burn-My-Windows/releases/tag/v7)
|
||||
|
||||
**Release Date:** 2022-01-03
|
||||
|
||||
#### New Features
|
||||
|
||||
* An option to use a 3D noise for the fire shader has been added. This will add some more temporal variation to the flames at the cost of slightly decreased rendering performance.
|
||||
* A changelog entry has been added to the menu of the preferences dialog.
|
||||
|
||||
#### Fixes
|
||||
|
||||
* Resolve copyright issues by using a MIT-licensed noise implementation.
|
||||
|
||||
|
||||
## [Burn My Window 6](https://github.com/schneegans/Burn-My-Windows/releases/tag/v6)
|
||||
|
||||
**Release Date:** 2022-01-02
|
||||
|
||||
#### Fixes
|
||||
|
||||
* Removed a debug log message.
|
||||
|
||||
## [Burn My Window 5](https://github.com/schneegans/Burn-My-Windows/releases/tag/v5)
|
||||
|
||||
**Release Date:** TBD
|
||||
**Release Date:** 2022-01-02
|
||||
|
||||
#### New Features
|
||||
|
||||
|
||||
@@ -0,0 +1,572 @@
|
||||
# 🔥 Creating a new Effect for Burn-My-Windows
|
||||
|
||||
The extension is very modular and with a bit of creativity and GLSL knowledge, you can easily create your own effects.
|
||||
If you are happy with your results, please open a pull request so that we can include your effect in the next version of Burn-My-Windows!
|
||||
|
||||
### Before you Start
|
||||
|
||||
First you should [fork the repository](https://github.com/Schneegans/Burn-My-Windows/fork) and clone it to your PC.
|
||||
Afterwards, use a terminal in the directory of the cloned repository to install the extension.
|
||||
|
||||
```bash
|
||||
make install
|
||||
```
|
||||
|
||||
_:information_source: Whenever you changed something in the source code, you will have to call this command and restart GNOME Shell with <kbd>Alt</kbd> + <kbd>F2</kbd>, <kbd>r</kbd> + <kbd>Enter</kbd>.
|
||||
Or logout / login if you are on Wayland to see the changes._
|
||||
|
||||
### Debugging
|
||||
|
||||
Debugging GNOME Shell extensions is a bit difficult.
|
||||
Most of the time, you will print messages to a log in order to understand what is going on.
|
||||
To make this a bit more convenient, Burn-My-Windows includes the method `utils.debug("Hello World")`.
|
||||
With this, each line will be prefixed with the extension's name, which will make spotting log messages more easy. You can use the following command to watch the log output; it will highlight all messages from Burn-My-Windows:
|
||||
|
||||
```bash
|
||||
journalctl -f -o cat | grep -E 'burn-my-windows|'
|
||||
```
|
||||
|
||||
## Adding a new Effect
|
||||
|
||||
For the sake of this tutorial, we will create a **"Simple Fade"** effect.
|
||||
Of course, you can replace any occurrence of this name and its nick `simple-fade` with your custom effect name.
|
||||
|
||||
Three simple steps are required to create a new effect.
|
||||
You will have to ...
|
||||
|
||||
1. add preferences keys for enabling the effect,
|
||||
2. create an additional effects class, and finally
|
||||
3. register the new effect in two places.
|
||||
|
||||
### 1. Expanding the Schema
|
||||
|
||||
For enabling the new effect, the boolean settings keys `simple-fade-open-effect`, `simple-fade-close-effect`, and `simple-fade-animation-time` are required.
|
||||
In this example, we also add a floating point value for storing another property of the effect - we will use them later in the tutorial.
|
||||
Just copy the XML code below to the file [`schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml`](../schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml).
|
||||
Just remember to replace `simple-fade` with your custom name!
|
||||
|
||||
```xml
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Simple Fade Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="simple-fade-close-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Simple Fade Close Effect</summary>
|
||||
<description>Use the Simple Fade effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="simple-fade-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Simple Fade Open Effect</summary>
|
||||
<description>Use the Simple Fade effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="simple-fade-animation-time" type="i">
|
||||
<default>1500</default>
|
||||
<summary>Simple Fade Animation Time</summary>
|
||||
<description>The time the Simple Fade effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="simple-fade-width" type="d">
|
||||
<default>0.1</default>
|
||||
<summary>Simple Fade Width</summary>
|
||||
<description>Width of the fading effect.</description>
|
||||
</key>
|
||||
```
|
||||
|
||||
### 2. Creating the Effect Class
|
||||
|
||||
You will have to create a new file called `src/SimpleFade.js` and paste the following code to it.
|
||||
Please study this code carefully, all of it is explained with inline comments.
|
||||
|
||||
<details>
|
||||
<summary>Expand this to show the code.</summary>
|
||||
|
||||
```javascript
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect ... //
|
||||
// <- Please add a description of your effect here -> //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var SimpleFade = class SimpleFade {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'simple-fade';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return 'Simple Fade Effect';
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
// Empty for now... Code is added here later in the tutorial!
|
||||
return null;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 4},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 4},
|
||||
'scale-y': {from: 1.0, to: 1.0, mode: 4}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const Clutter = imports.gi.Clutter;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// The code below injects some standard uniforms which will be updated during the
|
||||
// animation. This includes:
|
||||
// uTexture: Contains the texture of the window.
|
||||
// uProgress: A value which transitions from 0 to 1 during the entire animation.
|
||||
// uTime: A steadily increasing value in seconds.
|
||||
// uSizeX: The horizontal size of uTexture in pixels.
|
||||
// uSizeY: The vertical size of uTexture in pixels.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
|
||||
// The width of the fading effect is directly loaded from the settings.
|
||||
const float FADE_WIDTH = ${settings.get_double('simple-fade-width')};
|
||||
|
||||
void main() {
|
||||
|
||||
// Get the color from the window texture.
|
||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||
|
||||
// Radial distance from window edge to the window's center.
|
||||
float dist = length(cogl_tex_coord_in[0].st - 0.5) * 2.0 / sqrt(2.0);
|
||||
|
||||
// This gradually dissolves from [1..0] from the outside to the center. We
|
||||
// switch the direction for opening and closing.
|
||||
float progress = ${forOpening ? '1.0 - uProgress' : 'uProgress'};
|
||||
float mask = (1.0 - progress * (1.0 + FADE_WIDTH) - dist + FADE_WIDTH) / FADE_WIDTH;
|
||||
|
||||
// Make the mask smoother.
|
||||
mask = smoothstep(0, 1, mask);
|
||||
|
||||
// Set the final output color. This uses premultiplied alpha.
|
||||
cogl_color_out = windowColor * mask;
|
||||
}
|
||||
`);
|
||||
};
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
### 3. Registering the new Effect
|
||||
|
||||
You will have to register the new effect in two files.
|
||||
Both, [`extension.js`](../extension.js) and [`prefs.js`](../prefs.js) define an array in the beginning where you have to add an import to your new effect.
|
||||
Like this:
|
||||
|
||||
```javascript
|
||||
const ALL_EFFECTS = [
|
||||
...
|
||||
Me.imports.src.SimpleFade.SimpleFade,
|
||||
...
|
||||
];
|
||||
```
|
||||
|
||||
|
||||
|
||||
### Testing your Effect
|
||||
|
||||
Now you can call `make install` and restart GNOME Shell with <kbd>Alt</kbd> + <kbd>F2</kbd>, <kbd>r</kbd> + <kbd>Enter</kbd>.
|
||||
Or logout / login if you are on Wayland.
|
||||
You can open the extension's preferences and choose the new effect!
|
||||
However, there are no configuration options yet.
|
||||
It is also not possible to adjust the animation time setting.
|
||||
|
||||
```bash
|
||||
gnome-extensions prefs burn-my-windows@schneegans.github.com
|
||||
```
|
||||
|
||||
## Adding a Preferences Page
|
||||
|
||||
There should be two sliders in this example: The animation duration and the width of the fading gradient.
|
||||
|
||||
If your effect supports GNOME Shell 3.3x _and_ GNOME Shell 40+, you will have to provide two `*.ui` files for this.
|
||||
This is because starting with GNOME Shell 40, the preference dialog uses GTK4, before it used to use GTK3.
|
||||
Usually, there are only a few minor differences between the two files.
|
||||
We will load the respective file in the `getPreferences()` method of your new effect class.
|
||||
|
||||
Just save the code below to `resources/ui/gtk3/SimpleFade.ui` and `resources/ui/gtk4/SimpleFade.ui` respectively.
|
||||
Remember to replace any occurrence of `simple-fade` with your effect's nick-name!
|
||||
|
||||
<details>
|
||||
<summary>Expand this to show the GTK3 code.</summary>
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface>
|
||||
|
||||
<object class="GtkAdjustment" id="simple-fade-animation-time">
|
||||
<property name="upper">5000</property>
|
||||
<property name="lower">100</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="simple-fade-width">
|
||||
<property name="upper">1</property>
|
||||
<property name="lower">0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="simple-fade-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">simple-fade-animation-time</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-simple-fade-animation-time">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Fade Width</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">simple-fade-width</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-simple-fade-width">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>Expand this to show the GTK4 code.</summary>
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface>
|
||||
|
||||
<object class="GtkAdjustment" id="simple-fade-animation-time">
|
||||
<property name="upper">5000</property>
|
||||
<property name="lower">100</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="simple-fade-width">
|
||||
<property name="upper">1</property>
|
||||
<property name="lower">0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="simple-fade-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">simple-fade-animation-time</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-simple-fade-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Fade Width</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">simple-fade-width</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-simple-fade-width">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
### Loading the Preferences Page
|
||||
|
||||
In order to load the above `*.ui` files, add the following code to your effect's `getPreferences()` method.
|
||||
|
||||
```javascript
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/SimpleFade.ui`);
|
||||
|
||||
// These connect the settings to the UI elements. Have a look at prefs.js
|
||||
// on how to bind other types of UI elements.
|
||||
dialog.bindAdjustment('simple-fade-animation-time');
|
||||
dialog.bindAdjustment('simple-fade-width');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('simple-fade-prefs');
|
||||
}
|
||||
```
|
||||
|
||||
Once this is in place, you can kill the extension-preferences process and re-open the settings.
|
||||
It is not required to reload GNOME Shell for developing the preferences dialog!
|
||||
Here's a handy one-liner to do this:
|
||||
|
||||
```bash
|
||||
make install && pkill -f '.Extensions' && sleep 2 ; gnome-extensions prefs burn-my-windows@schneegans.github.com
|
||||
```
|
||||
|
||||
## Summing Up
|
||||
|
||||
That's it!
|
||||
If you have any questions, feel free to [ask them on the discussions board](https://github.com/Schneegans/Burn-My-Windows/discussions).
|
||||
If you are happy with your effect, submit a pull request, and it may get included in the next version!
|
||||
@@ -0,0 +1,7 @@
|
||||
# Preview GIFs
|
||||
|
||||
The preview GIFs are recorded with OBS Studio and converted to a GIF with the following command:
|
||||
|
||||
```bash
|
||||
gifski --fps 30 -W 400 -H 225 -o effect.gif effect.mp4
|
||||
```
|
||||
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 1.0 MiB |
|
After Width: | Height: | Size: 958 KiB |
|
After Width: | Height: | Size: 1.1 MiB |
|
After Width: | Height: | Size: 821 KiB |
@@ -15,26 +15,41 @@
|
||||
|
||||
const {Clutter, Gio, Meta} = imports.gi;
|
||||
|
||||
const Config = imports.misc.config;
|
||||
const [GS_MAJOR, GS_MINOR] = Config.PACKAGE_VERSION.split('.');
|
||||
const Main = imports.ui.main;
|
||||
const Workspace = imports.ui.workspace.Workspace;
|
||||
const WindowManager = imports.ui.windowManager.WindowManager;
|
||||
|
||||
const Workspace = imports.ui.workspace.Workspace;
|
||||
const WindowManager = imports.ui.windowManager.WindowManager;
|
||||
const WINDOW_REPOSITIONING_DELAY = imports.ui.workspace.WINDOW_REPOSITIONING_DELAY;
|
||||
// The WindowPreview class is only available on GNOME Shell 3.38+;
|
||||
let WindowPreview = null;
|
||||
try {
|
||||
WindowPreview = imports.ui.windowPreview.WindowPreview;
|
||||
} catch (error) {
|
||||
// Nothing to be done, we are on GNOME Shell 3.36.
|
||||
}
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.common.utils;
|
||||
const FireShader = Me.imports.src.extension.FireShader.FireShader;
|
||||
const MatrixShader = Me.imports.src.extension.MatrixShader.MatrixShader;
|
||||
const TVEffectShader = Me.imports.src.extension.TVEffectShader.TVEffectShader;
|
||||
const TRexShader = Me.imports.src.extension.TRexShader.TRexShader;
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
// New effects must be registered here and in prefs.js.
|
||||
const ALL_EFFECTS = [
|
||||
Me.imports.src.EnergizeA.EnergizeA,
|
||||
Me.imports.src.EnergizeB.EnergizeB,
|
||||
Me.imports.src.Fire.Fire,
|
||||
Me.imports.src.Matrix.Matrix,
|
||||
Me.imports.src.BrokenGlass.BrokenGlass,
|
||||
Me.imports.src.TRexAttack.TRexAttack,
|
||||
Me.imports.src.TVEffect.TVEffect,
|
||||
Me.imports.src.Wisps.Wisps,
|
||||
];
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This extensions modifies the window-close animation to look like the window was set //
|
||||
// on fire. While this is definitely a homage to the good old Compiz plugin, it is //
|
||||
// implemented differently. While Compiz used a particle system, this extension uses a //
|
||||
// perlin noise shader. //
|
||||
// This extensions modifies the window-close and window-open animations with all kinds //
|
||||
// of effects. The effects are implemented using GLSL shaders which are applied to the //
|
||||
// window's Clutter.Actor. The extension is actually very simple, much of the //
|
||||
// complexity comes from the fact that GNOME Shell usually does not show an animation //
|
||||
// when a window is closed in the overview. Several methods need to be monkey-patched //
|
||||
// to get this working. For more details, read the other comments in this file... //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class Extension {
|
||||
@@ -52,56 +67,159 @@ class Extension {
|
||||
// Store a reference to the settings object.
|
||||
this._settings = ExtensionUtils.getSettings();
|
||||
|
||||
// We will monkey-patch these three methods. Let's store the original ones.
|
||||
this._origWindowRemoved = Workspace.prototype._windowRemoved;
|
||||
this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow;
|
||||
this._origAddWindowClone = Workspace.prototype._addWindowClone;
|
||||
this._origShouldAnimateActor = WindowManager.prototype._shouldAnimateActor;
|
||||
// This will store an item of ALL_EFFECTS array which was used the last time a window
|
||||
// was opened / closed.
|
||||
this._currentEffect = 0;
|
||||
|
||||
// We may also override these animation times.
|
||||
// We will use extensionThis to refer to the extension inside the patched methods.
|
||||
const extensionThis = this;
|
||||
|
||||
// We will monkey-patch these methods. Let's store the original ones.
|
||||
this._origAddWindowClone = Workspace.prototype._addWindowClone;
|
||||
this._origWindowRemoved = Workspace.prototype._windowRemoved;
|
||||
this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow;
|
||||
this._origShouldAnimateActor = WindowManager.prototype._shouldAnimateActor;
|
||||
this._origWaitForOverviewToHide = WindowManager.prototype._waitForOverviewToHide;
|
||||
|
||||
// We will also override these animation times.
|
||||
this._origWindowTime = imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME;
|
||||
this._origDialogTime = imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME;
|
||||
|
||||
// Update animation times if the respective settings are changed.
|
||||
const loadAnimationTimes = () => {
|
||||
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME =
|
||||
this._settings.get_int('destroy-animation-time');
|
||||
|
||||
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME =
|
||||
this._settings.get_boolean('destroy-dialogs') ?
|
||||
this._settings.get_int('destroy-animation-time') :
|
||||
this._origDialogTime;
|
||||
// ------------------------------------------------ patching the window-open animation
|
||||
|
||||
// Here we add an effect to the window-open animation. This is done whenever a new
|
||||
// window is created. Usually, there is no real window animation for opening windows
|
||||
// in the overview - only the window's clone is animated - but thanks to the hacks
|
||||
// below, we can show the real animations in the overview.
|
||||
|
||||
// If a window is created the transitions are set up in the async _mapWindow of the
|
||||
// WindowManager:
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1449
|
||||
// AFAIK, overriding this method is not possible as it's called by a signal to
|
||||
// which it is bound via the bind() method. To tweak the async transition
|
||||
// anyways, we override the actors ease() method once - the next time it will be
|
||||
// called by the _mapWindow(), we will intercept it!
|
||||
this._windowCreatedConnection =
|
||||
global.display.connect('window-created', (d, metaWin) => {
|
||||
let actor = metaWin.get_compositor_private();
|
||||
|
||||
const orig = actor.ease;
|
||||
actor.ease = function(...params) {
|
||||
orig.apply(actor, params);
|
||||
actor.ease = orig;
|
||||
|
||||
// There are cases where the ease() is called prior to mapping the actor. If
|
||||
// the actor is not yet mapped, we defer the effect creation.
|
||||
if (actor.mapped) {
|
||||
extensionThis._setupEffect(actor, true);
|
||||
} else {
|
||||
const connectionID = actor.connect('notify::mapped', () => {
|
||||
extensionThis._setupEffect(actor, true);
|
||||
actor.disconnect(connectionID);
|
||||
});
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
// Some of the effects require that the window's actor is enlarged to provide a bigger
|
||||
// canvas to draw the effects. Outside the overview we can simply increase the scale
|
||||
// of the actor. However, if we are in the overview, we have to enlarge the clone of
|
||||
// the window as well.
|
||||
Workspace.prototype._addWindowClone = function(...params) {
|
||||
const result = extensionThis._origAddWindowClone.apply(this, params);
|
||||
|
||||
// The parameters of this method changed a bit through the versions...
|
||||
let realWindow, clone;
|
||||
|
||||
if (utils.shellVersionIs(3, 36)) {
|
||||
clone = result[0];
|
||||
realWindow = clone.realWindow;
|
||||
} else if (utils.shellVersionIs(3, 38)) {
|
||||
clone = result._windowContainer;
|
||||
realWindow = params[0].get_compositor_private();
|
||||
} else {
|
||||
clone = result.window_container;
|
||||
realWindow = params[0].get_compositor_private();
|
||||
}
|
||||
|
||||
// Syncing the real window's scale with the scale of its clone only works on GNOME
|
||||
// Shell 3.38+. So effects cannot scale windows in the overview of GNOME 3.36...
|
||||
if (utils.shellVersionIsAtLeast(3, 38)) {
|
||||
const xID = realWindow.connect('notify::scale-x', () => {
|
||||
if (realWindow.scale_x > 0 && clone.allocation.get_size()[0] > 0) {
|
||||
clone.scale_x = realWindow.scale_x;
|
||||
}
|
||||
});
|
||||
|
||||
const yID = realWindow.connect('notify::scale-y', () => {
|
||||
if (realWindow.scale_y > 0 && clone.allocation.get_size()[1] > 0) {
|
||||
clone.scale_y = realWindow.scale_y;
|
||||
}
|
||||
});
|
||||
|
||||
clone.connect('destroy', () => {
|
||||
realWindow.disconnect(xID);
|
||||
realWindow.disconnect(yID);
|
||||
});
|
||||
}
|
||||
|
||||
// This is actually needed for the window-close animation on GNOME Shell 3.36.
|
||||
// On GNOME 3.36, the window clone's 'destroy' handler only calls _removeWindowClone
|
||||
// but not _doRemoveWindow. The latter is required to trigger the repositioning of
|
||||
// the overview window layout. Therefore we call this method in addition.
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/gnome-3-36/js/ui/workspace.js#L1877
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1415
|
||||
if (utils.shellVersionIs(3, 36)) {
|
||||
clone.connect('destroy', () => this._doRemoveWindow(clone.metaWindow));
|
||||
}
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
this._settings.connect('changed::destroy-animation-time', loadAnimationTimes);
|
||||
this._settings.connect('changed::destroy-dialogs', loadAnimationTimes);
|
||||
loadAnimationTimes();
|
||||
// Usually, windows are faded in after the overview is completely hidden. We enable
|
||||
// window-open animations by not waiting for this.
|
||||
WindowManager.prototype._waitForOverviewToHide = async function() {
|
||||
return Promise.resolve();
|
||||
};
|
||||
|
||||
// We will use extensionThis to refer to the extension inside the patched methods of
|
||||
// the WorkspacesView.
|
||||
const extensionThis = this;
|
||||
// Here comes the ULTRA-HACK: The method below is called (amongst others) by the
|
||||
// _destroyWindow and _mapWindow methods of the WindowManager. Usually, it returns
|
||||
// false when we are in the overview. This prevents the window animations. As we
|
||||
// cannot monkey-patch the _destroyWindow or _mapWindow methods themselves, we check
|
||||
// inside the method below whether it was called by either of those. If so, we return
|
||||
// true. Let's see if this breaks stuff left and right...
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1125
|
||||
WindowManager.prototype._shouldAnimateActor = function(...params) {
|
||||
const caller = (new Error()).stack.split('\n')[1];
|
||||
if (caller.includes('_destroyWindow@') || caller.includes('_mapWindow@')) {
|
||||
return true;
|
||||
}
|
||||
return extensionThis._origShouldAnimateActor.apply(this, params);
|
||||
};
|
||||
|
||||
// On GNOME 3.36, the window clone's 'destroy' handler only calls _removeWindowClone
|
||||
// but not _doRemoveWindow. The latter is required to trigger the repositioning of the
|
||||
// overview window layout. Therefore we call this method in addition.
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/gnome-3-36/js/ui/workspace.js#L1877
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1415
|
||||
if (GS_MAJOR == 3 && GS_MINOR == 36) {
|
||||
Workspace.prototype._addWindowClone = function(...params) {
|
||||
const [clone, overlay] = extensionThis._origAddWindowClone.apply(this, params);
|
||||
clone.connect('destroy', () => this._doRemoveWindow(clone.metaWindow));
|
||||
return [clone, overlay];
|
||||
};
|
||||
}
|
||||
|
||||
// These three method overrides are mega-hacky! They are only required to make the
|
||||
// fire animation work in the overview. Usually, windows are not faded when closed
|
||||
// from the overview (why?). With these overrides we make sure that they are actually
|
||||
// faded out. To do this, _windowRemoved and _doRemoveWindow now check whether there
|
||||
// is a transition ongoing (via extensionThis._shouldDestroy). If that's the case,
|
||||
// these methods do nothing. Are the actors removed in the end? I hope so. The
|
||||
// _destroyWindow of the WindowManager sets the transitions up and should take care of
|
||||
// removing the actors at the end of the transitions.
|
||||
// ----------------------------------------------- patching the window-close animation
|
||||
|
||||
// The signal handler below is all which is required outside of the overview. All
|
||||
// other hacks further below are just required to defer the window-hiding in the
|
||||
// overview until the effect is finished.
|
||||
|
||||
// The close animation is set up in WindowManager's _destroyWindow:
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1549
|
||||
// As we cannot monkey-patch the _destroyWindow itself, we connect to the 'destroy'
|
||||
// signal of the window manager and tweak the animation to our needs.
|
||||
this._destroyConnection = global.window_manager.connect('destroy', (wm, actor) => {
|
||||
this._setupEffect(actor, false);
|
||||
});
|
||||
|
||||
// These three method overrides are mega-hacky! Usually, windows are not faded when
|
||||
// closed from the overview (why?). With these overrides we make sure that they are
|
||||
// actually faded out. To do this, _windowRemoved and _doRemoveWindow now check
|
||||
// whether there is a transition ongoing (via extensionThis._shouldDestroy). If that's
|
||||
// the case, these methods do nothing. Are the actors removed in the end? I hope so.
|
||||
// The _destroyWindow of the WindowManager sets the transitions up and should take
|
||||
// care of removing the actors at the end of the transitions.
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1299
|
||||
Workspace.prototype._windowRemoved = function(ws, metaWin) {
|
||||
if (extensionThis._shouldDestroy(this, metaWin)) {
|
||||
@@ -112,91 +230,58 @@ class Extension {
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1178
|
||||
Workspace.prototype._doRemoveWindow = function(metaWin) {
|
||||
if (extensionThis._shouldDestroy(this, metaWin)) {
|
||||
utils.debug((new Error()).stack);
|
||||
extensionThis._origDoRemoveWindow.apply(this, [metaWin]);
|
||||
}
|
||||
};
|
||||
|
||||
// Here comes the ULTRA-HACK: The method below is called (amongst others) by the
|
||||
// _destroyWindow method of the WindowManager. Usually, it returns false when we are
|
||||
// in the overview. This prevents the window-close animation. As we cannot
|
||||
// monkey-patch the _destroyWindow method itself, we check inside the method below
|
||||
// whether it was called by _destroyWindow. If so, we return true. Let's see if this
|
||||
// breaks stuff left and right...
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1125
|
||||
WindowManager.prototype._shouldAnimateActor = function(...params) {
|
||||
if ((new Error()).stack.split('\n')[1].includes('_destroyWindow@')) {
|
||||
return true;
|
||||
}
|
||||
return extensionThis._origShouldAnimateActor.apply(this, params);
|
||||
};
|
||||
// With the code below, we hide the window-overlay (icon, label, close button) in the
|
||||
// overview once the close-animation is running. As the WindowPreview class is only
|
||||
// available on GNOME 3.38 and beyond, we cannot hide the overlay on GNOME 3.36.
|
||||
if (WindowPreview) {
|
||||
|
||||
// The close animation is set up in WindowManager's _destroyWindow:
|
||||
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1549
|
||||
// As we cannot monkey-patch the _destroyWindow itself, we connect to the 'destroy'
|
||||
// signal of the window manager and tweak the animation to our needs.
|
||||
this._destroyConnection = global.window_manager.connect('destroy', (wm, actor) => {
|
||||
// The _destroyWindow method of WindowManager, which was called right before this
|
||||
// one, set up the window close animation. This usually fades-out the window and
|
||||
// scales it a bit down. If no transition is in progress, something unexpected
|
||||
// happened. We rather try not to burn the window!
|
||||
const transition = actor.get_transition('scale-y');
|
||||
if (!transition) {
|
||||
return;
|
||||
}
|
||||
// We will monkey-patch these methods.
|
||||
this._origDeleteAll = WindowPreview.prototype._deleteAll;
|
||||
this._origRestack = WindowPreview.prototype._restack;
|
||||
this._origInit = WindowPreview.prototype._init;
|
||||
|
||||
// We do nothing if a dialog got closed and we should not burn them.
|
||||
if (!this._settings.get_boolean('destroy-dialogs') &&
|
||||
(actor.meta_window.window_type == Meta.WindowType.MODAL_DIALOG ||
|
||||
actor.meta_window.window_type == Meta.WindowType.DIALOG)) {
|
||||
return;
|
||||
}
|
||||
// Whenever a WindowPreview is created, we connect to the referenced Meta.Window's
|
||||
// 'unmanaged' signal to hide the overlay.
|
||||
WindowPreview.prototype._init = function(...params) {
|
||||
extensionThis._origInit.apply(this, params);
|
||||
|
||||
// If there's a transition in progress, we re-target these transitions so that the
|
||||
// window is neither scaled nor faded.
|
||||
const tweakTransition = (property, value) => {
|
||||
const transition = actor.get_transition(property);
|
||||
if (transition) {
|
||||
transition.set_to(value);
|
||||
transition.set_progress_mode(Clutter.AnimationMode.EASE_OUT_QUAD);
|
||||
// Hide the window's icon, name, and close button.
|
||||
const connectionID = this.metaWindow.connect('unmanaged', () => {
|
||||
if (this.window_container) {
|
||||
this.overlayEnabled = false;
|
||||
this._icon.visible = false;
|
||||
}
|
||||
});
|
||||
|
||||
// Make sure to not call the callback above if the Meta.Window was not unmanaged
|
||||
// before leaving the overview.
|
||||
this.connect('destroy', () => {
|
||||
this.metaWindow.disconnect(connectionID);
|
||||
});
|
||||
};
|
||||
|
||||
// The _deleteAll is called when the user clicks the X in the overview. We should
|
||||
// not attempt to close windows twice. Due to the animation in the overview, the
|
||||
// close button can be clicked twice which normally would lead to a crash.
|
||||
WindowPreview.prototype._deleteAll = function() {
|
||||
if (!this._closeRequested) {
|
||||
extensionThis._origDeleteAll.apply(this);
|
||||
}
|
||||
};
|
||||
|
||||
tweakTransition('opacity', 255);
|
||||
tweakTransition('scale-x', 1);
|
||||
tweakTransition('scale-y', 1);
|
||||
|
||||
let shader = null;
|
||||
|
||||
// Add a cool shader to our window actor!
|
||||
const mode = this._settings.get_enum('close-animation');
|
||||
if (mode == 1) {
|
||||
shader = new FireShader(this._settings);
|
||||
} else if (mode == 2) {
|
||||
shader = new MatrixShader(this._settings);
|
||||
} else if (mode == 3) {
|
||||
shader = new TVEffectShader(this._settings);
|
||||
tweakTransition('scale-y', 0.5);
|
||||
} else if (mode == 4) {
|
||||
shader = new TRexShader(this._settings);
|
||||
|
||||
const warp = 0.5 * this._settings.get_double('claw-scratch-warp');
|
||||
tweakTransition('scale-x', 1.0 + warp);
|
||||
tweakTransition('scale-y', 1.0 + warp);
|
||||
}
|
||||
|
||||
if (shader) {
|
||||
actor.add_effect(shader);
|
||||
|
||||
// Update uniforms at each frame.
|
||||
transition.connect('new-frame', (t) => {
|
||||
shader.set_uniform_value('uProgress', t.get_progress());
|
||||
shader.set_uniform_value('uTime', 0.001 * t.get_elapsed_time());
|
||||
shader.set_uniform_value('uSizeX', actor.width);
|
||||
shader.set_uniform_value('uSizeY', actor.height);
|
||||
});
|
||||
}
|
||||
});
|
||||
// This is required, else WindowPreview's _restack() which is called by the
|
||||
// "this.overlayEnabled = false", sometimes tries to access an already delete
|
||||
// WindowPreview.
|
||||
WindowPreview.prototype._restack = function() {
|
||||
if (!this._closeRequested) {
|
||||
extensionThis._origRestack.apply(this);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// This function could be called after the extension is uninstalled, disabled in GNOME
|
||||
@@ -206,22 +291,204 @@ class Extension {
|
||||
// Unregister our resources.
|
||||
Gio.resources_unregister(this._resources);
|
||||
|
||||
// Restore the original behavior.
|
||||
// Restore the original window-open and window-close animations.
|
||||
global.window_manager.disconnect(this._destroyConnection);
|
||||
global.display.disconnect(this._windowCreatedConnection);
|
||||
|
||||
Workspace.prototype._windowRemoved = this._origWindowRemoved;
|
||||
Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow;
|
||||
Workspace.prototype._addWindowClone = this._origAddWindowClone;
|
||||
WindowManager.prototype._shouldAnimateActor = this._origShouldAnimateActor;
|
||||
Workspace.prototype._addWindowClone = this._origAddWindowClone;
|
||||
Workspace.prototype._windowRemoved = this._origWindowRemoved;
|
||||
Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow;
|
||||
WindowManager.prototype._shouldAnimateActor = this._origShouldAnimateActor;
|
||||
WindowManager.prototype._waitForOverviewToHide = this._origWaitForOverviewToHide;
|
||||
|
||||
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME = this._origWindowTime;
|
||||
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME = this._origDialogTime;
|
||||
|
||||
if (WindowPreview) {
|
||||
WindowPreview.prototype._deleteAll = this._origDeleteAll;
|
||||
WindowPreview.prototype._restack = this._origRestack;
|
||||
WindowPreview.prototype._init = this._origInit;
|
||||
}
|
||||
|
||||
this._settings = null;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------- private stuff
|
||||
|
||||
// This method adds one of the configured effects to the given actor. If forOpening is
|
||||
// set to true, a effect from the enabled window-open animations is chosen, else an
|
||||
// enabled window-close animation is used. This will also tweak the transitions of the
|
||||
// given actor (e.g. scale it up if required).
|
||||
_setupEffect(actor, forOpening) {
|
||||
|
||||
// Only add effects to normal windows and dialog windows.
|
||||
const isNormalWindow = actor.meta_window.window_type == Meta.WindowType.NORMAL;
|
||||
const isDialogWindow =
|
||||
actor.meta_window.window_type == Meta.WindowType.MODAL_DIALOG ||
|
||||
actor.meta_window.window_type == Meta.WindowType.DIALOG;
|
||||
|
||||
if (!isNormalWindow && !isDialogWindow) {
|
||||
return;
|
||||
}
|
||||
|
||||
// We do nothing if a dialog got closed and we should not burn them.
|
||||
const shouldDestroyDialogs = this._settings.get_boolean('destroy-dialogs');
|
||||
|
||||
// If an effect is to be previewed however, we have to affect dialogs es well. This is
|
||||
// because the preview window is a dialog window...
|
||||
const action = forOpening ? 'open' : 'close';
|
||||
const previewNick = this._settings.get_string(action + '-preview-effect');
|
||||
|
||||
if (isDialogWindow && !shouldDestroyDialogs && previewNick == '') {
|
||||
this._fixAnimationTimes(isDialogWindow, forOpening, null);
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ choose an effect
|
||||
|
||||
// Now we chose a random effect from all enabled effects.
|
||||
this._currentEffect = null;
|
||||
|
||||
// First we check if an effect is to be previewed.
|
||||
if (previewNick != '') {
|
||||
this._currentEffect = ALL_EFFECTS.find(Effect => {
|
||||
return Effect.getNick() == previewNick;
|
||||
});
|
||||
|
||||
// Only preview the effect once.
|
||||
this._settings.set_string(action + '-preview-effect', '');
|
||||
|
||||
}
|
||||
// Else we choose a random effect from all enabled effects.
|
||||
else {
|
||||
|
||||
// Therefore, we first create a list of all currently enabled effects.
|
||||
const enabled = ALL_EFFECTS.filter(Effect => {
|
||||
return this._settings.get_boolean(`${Effect.getNick()}-${action}-effect`);
|
||||
});
|
||||
|
||||
// And then choose a random effect.
|
||||
if (enabled.length > 0) {
|
||||
this._currentEffect = enabled[Math.floor(Math.random() * enabled.length)];
|
||||
}
|
||||
}
|
||||
|
||||
// If nothing was enabled, we have to do nothing :)
|
||||
if (this._currentEffect == null) {
|
||||
this._fixAnimationTimes(isDialogWindow, forOpening, null);
|
||||
return;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------- tweak actor transitions
|
||||
|
||||
// The following is used to tweak the ongoing transitions of a window actor. Usually
|
||||
// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we allow
|
||||
// modifications to this behavior by the effects.
|
||||
const config = this._currentEffect.tweakTransition(actor, this._settings, forOpening);
|
||||
const duration =
|
||||
this._settings.get_int(this._currentEffect.getNick() + '-animation-time');
|
||||
|
||||
// All animations are relative to the window's center.
|
||||
actor.set_pivot_point(0.5, 0.5);
|
||||
|
||||
// This goes through all properties given in the config object and tweaks any ongoing
|
||||
// transitions accordingly. If there is no ongoing transition for a given property, a
|
||||
// new one is set up.
|
||||
for (const property in config) {
|
||||
let transition = actor.get_transition(property);
|
||||
|
||||
// If there is currently no ongoing transition, we create a new one. Clutter does
|
||||
// not like to create transitions with the same start and end value - however, we
|
||||
// need at least one transition for our progress value in the shader. So we trick
|
||||
// Clutter by creating an arbitrary transition first and then modifying the start
|
||||
// and end values according to our config object.
|
||||
if (!transition) {
|
||||
actor.set_property(property, 0);
|
||||
actor.save_easing_state();
|
||||
actor.set_easing_duration(1000);
|
||||
actor.set_property(property, 1);
|
||||
actor.restore_easing_state();
|
||||
|
||||
// Now there should be a transition!
|
||||
transition = actor.get_transition(property);
|
||||
}
|
||||
|
||||
// Tweak the transition according to the config object. For some reason, there are
|
||||
// rare cases, where no transition is set up. This happens from time to time...
|
||||
if (transition) {
|
||||
transition.set_duration(duration);
|
||||
transition.set_to(config[property].to);
|
||||
transition.set_from(config[property].from);
|
||||
transition.set_progress_mode(config[property].mode);
|
||||
}
|
||||
}
|
||||
|
||||
// Once the transitions are finished, we restore the original actor size.
|
||||
if (forOpening) {
|
||||
const connectionID = actor.connect('transitions-completed', () => {
|
||||
actor.scale_x = 1.0;
|
||||
actor.scale_y = 1.0;
|
||||
actor.disconnect(connectionID);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------- add the shader
|
||||
|
||||
// Now add a cool shader to our window actor!
|
||||
const shader = this._currentEffect.createShader(actor, this._settings, forOpening);
|
||||
|
||||
if (shader) {
|
||||
// There should always be an opacity transition going on...
|
||||
const transition = actor.get_transition('opacity');
|
||||
|
||||
if (!transition) {
|
||||
this._fixAnimationTimes(isDialogWindow, forOpening, null);
|
||||
utils.debug('Cannot setup shader without opacity transition.')
|
||||
return;
|
||||
}
|
||||
|
||||
// First remove any old effect.
|
||||
actor.remove_effect_by_name(`burn-my-windows-effect`);
|
||||
actor.add_effect_with_name(`burn-my-windows-effect`, shader);
|
||||
|
||||
// Update uniforms at each frame.
|
||||
transition.connect('new-frame', (t) => {
|
||||
shader.set_uniform_value('uProgress', t.get_progress());
|
||||
shader.set_uniform_value('uTime', 0.001 * t.get_elapsed_time());
|
||||
shader.set_uniform_value('uSizeX', actor.width);
|
||||
shader.set_uniform_value('uSizeY', actor.height);
|
||||
});
|
||||
|
||||
transition.connect('completed', () => {
|
||||
actor.remove_effect_by_name(`burn-my-windows-effect`);
|
||||
});
|
||||
}
|
||||
|
||||
// Finally, ensure that all animation times are set properly so that other extensions
|
||||
// may guess how long it will take until windows are gone :)
|
||||
this._fixAnimationTimes(isDialogWindow, forOpening, duration);
|
||||
}
|
||||
|
||||
// The code below is not necessary for Burn-My-Windows to function. However, there
|
||||
// are some extensions such as "Show Application View When Workspace Empty"
|
||||
// https://extensions.gnome.org/extension/2036/show-application-view-when-workspace-empty/
|
||||
// which do something *after* a window was closed. As the window-close animation
|
||||
// duration depends on the used effect, this may vary each time a window is
|
||||
// closed. We set the currently used time here, so that others can get an idea how
|
||||
// long this will take...
|
||||
_fixAnimationTimes(isDialogWindow, forOpening, duration) {
|
||||
if (!forOpening) {
|
||||
if (isDialogWindow) {
|
||||
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME =
|
||||
duration != null ? duration : this._origDialogTime;
|
||||
} else {
|
||||
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME =
|
||||
duration != null ? duration : this._origWindowTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This is required to enable window-close animations in the overview. See the comment
|
||||
// for Workspace.prototype._windowRemoved above for an explanation.
|
||||
_shouldDestroy(workspace, metaWindow) {
|
||||
@@ -231,8 +498,8 @@ class Extension {
|
||||
}
|
||||
|
||||
// This was called "realWindow" in GNOME 3.36.
|
||||
const GS_336 = GS_MAJOR == 3 && GS_MINOR == 36;
|
||||
const actor = workspace._windows[index][GS_336 ? 'realWindow' : '_windowActor'];
|
||||
const propertyName = utils.shellVersionIs(3, 36) ? 'realWindow' : '_windowActor';
|
||||
const actor = workspace._windows[index][propertyName];
|
||||
if (!actor.get_transition('scale-y')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -11,5 +11,5 @@
|
||||
"41"
|
||||
],
|
||||
"url": "https://github.com/Schneegans/Burn-My-Windows",
|
||||
"version": 5
|
||||
"version": 10
|
||||
}
|
||||
@@ -0,0 +1,277 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR Simon Schneegans
|
||||
# This file is distributed under the same license as the Burn-My-Windows package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Burn-My-Windows\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2022-01-29 05:40+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#. Translators: %s will be replaced by the effect's name.
|
||||
#: prefs.js:337
|
||||
#, javascript-format
|
||||
msgid "Preview for %s"
|
||||
msgstr ""
|
||||
|
||||
#: prefs.js:359
|
||||
msgid "Close this Window to Preview the Effect!"
|
||||
msgstr ""
|
||||
|
||||
#: src/BrokenGlass.js:57
|
||||
msgid "Broken Glass"
|
||||
msgstr ""
|
||||
|
||||
#: src/TVEffect.js:56
|
||||
msgid "TV Effect"
|
||||
msgstr ""
|
||||
|
||||
#: src/TRexAttack.js:56
|
||||
msgid "T-Rex Attack"
|
||||
msgstr ""
|
||||
|
||||
#: src/Wisps.js:55
|
||||
msgid "Wisps"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:58
|
||||
msgid "Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:130
|
||||
msgid "Default Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:140
|
||||
msgid "Hell Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:150
|
||||
msgid "Dark and Smutty"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:160
|
||||
msgid "Cold Breeze"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:170
|
||||
msgid "Santa is Coming"
|
||||
msgstr ""
|
||||
|
||||
#: src/EnergizeA.js:54
|
||||
msgid "Energize A"
|
||||
msgstr ""
|
||||
|
||||
#: src/EnergizeB.js:54
|
||||
msgid "Energize B"
|
||||
msgstr ""
|
||||
|
||||
#: src/Matrix.js:58
|
||||
msgid "Matrix"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:6
|
||||
msgid "Visit Homepage"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:10
|
||||
msgid "View Changelog"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:16
|
||||
msgid "Report a Bug"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:20
|
||||
msgid "Create an Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:24
|
||||
msgid "Translate"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:28
|
||||
msgid "Donate"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:30
|
||||
msgid "Via PayPal"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:34
|
||||
msgid "Via GitHub"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
||||
msgid "Animation Time [ms]"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||
#: resources/ui/gtk4/Matrix.ui:224 resources/ui/gtk4/Matrix.ui:258
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:52 resources/ui/gtk4/BrokenGlass.ui:98
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:144 resources/ui/gtk4/BrokenGlass.ui:190
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:244 resources/ui/gtk4/Wisps.ui:52
|
||||
#: resources/ui/gtk4/Wisps.ui:98 resources/ui/gtk4/Wisps.ui:132
|
||||
#: resources/ui/gtk4/Fire.ui:77 resources/ui/gtk4/Fire.ui:123
|
||||
#: resources/ui/gtk4/Fire.ui:169 resources/ui/gtk4/Fire.ui:222
|
||||
#: resources/ui/gtk4/Fire.ui:280 resources/ui/gtk4/TRexAttack.ui:52
|
||||
#: resources/ui/gtk4/TRexAttack.ui:98 resources/ui/gtk4/TRexAttack.ui:144
|
||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||
#: resources/ui/gtk4/prefs.ui:185 resources/ui/gtk3/Wisps.ui:68
|
||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:233
|
||||
msgid "Reset to Default Value"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
||||
msgid "Scale"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:116
|
||||
msgid "Randomness"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:162
|
||||
msgid "Vertical Overshooting"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:208
|
||||
msgid "Trail Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:242
|
||||
msgid "Tip Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||
msgid "Gravity"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||
msgid "Blow Force"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||
msgid "Shatter From Pointer Location"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||
msgid ""
|
||||
"The shards will fly away from where your mouse pointer was when closing the "
|
||||
"window."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
||||
msgid "Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||
msgid "Presets"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||
msgid "Speed"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||
msgid "3D Noise"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||
msgid "Gradient"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||
msgid "Claw Scratch Scale"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||
msgid "Claw Scratch Count"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||
msgid "Warp Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||
msgid "Flash Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/effectPage.ui:41 resources/ui/gtk3/effectPage.ui:41
|
||||
msgid "Preview this Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:27 resources/ui/gtk3/prefs.ui:251
|
||||
msgid "General Options"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:47 resources/ui/gtk3/prefs.ui:49
|
||||
msgid "Welcome to Burn-My-Windows!"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:58 resources/ui/gtk3/prefs.ui:60
|
||||
msgid "If you like this extension, recommend it to your friends :)"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:85 resources/ui/gtk3/prefs.ui:88
|
||||
msgid "Open Window Animation"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:94 resources/ui/gtk4/prefs.ui:138
|
||||
#: resources/ui/gtk3/prefs.ui:97 resources/ui/gtk3/prefs.ui:161
|
||||
msgid "If multiple are selected, one is chosen randomly."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:109 resources/ui/gtk4/prefs.ui:153
|
||||
#: resources/ui/gtk3/prefs.ui:118 resources/ui/gtk3/prefs.ui:182
|
||||
msgid "Choose Effects"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:129 resources/ui/gtk3/prefs.ui:152
|
||||
msgid "Close Window Animation"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:169 resources/ui/gtk3/prefs.ui:212
|
||||
msgid "Also Add Effects to Dialogs"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk3/Fire.ui:63
|
||||
msgid "Choose a Preset"
|
||||
msgstr ""
|
||||
@@ -0,0 +1,284 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR Simon Schneegans
|
||||
# This file is distributed under the same license as the Burn-My-Windows package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Burn-My-Windows\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2022-01-29 05:40+0100\n"
|
||||
"PO-Revision-Date: 2022-01-29 04:43+0000\n"
|
||||
"Last-Translator: Simon Schneegans <code@simonschneegans.de>\n"
|
||||
"Language-Team: German <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||
"core/de/>\n"
|
||||
"Language: de\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.11-dev\n"
|
||||
|
||||
#. Translators: %s will be replaced by the effect's name.
|
||||
#: prefs.js:337
|
||||
#, javascript-format
|
||||
msgid "Preview for %s"
|
||||
msgstr "Vorschau für %s"
|
||||
|
||||
#: prefs.js:359
|
||||
msgid "Close this Window to Preview the Effect!"
|
||||
msgstr "Schließen Sie dieses Fenster, um eine Vorschau des Effekts anzuzeigen!"
|
||||
|
||||
#: src/BrokenGlass.js:57
|
||||
msgid "Broken Glass"
|
||||
msgstr "Glassplitter"
|
||||
|
||||
#: src/TVEffect.js:56
|
||||
msgid "TV Effect"
|
||||
msgstr "TV-Effekt"
|
||||
|
||||
#: src/TRexAttack.js:56
|
||||
msgid "T-Rex Attack"
|
||||
msgstr "T-Rex-Angriff"
|
||||
|
||||
#: src/Wisps.js:55
|
||||
msgid "Wisps"
|
||||
msgstr "Irrlichter"
|
||||
|
||||
#: src/Fire.js:58
|
||||
msgid "Fire"
|
||||
msgstr "Feuer"
|
||||
|
||||
#: src/Fire.js:130
|
||||
msgid "Default Fire"
|
||||
msgstr "Standardfeuer"
|
||||
|
||||
#: src/Fire.js:140
|
||||
msgid "Hell Fire"
|
||||
msgstr "Höllenfeuer"
|
||||
|
||||
#: src/Fire.js:150
|
||||
msgid "Dark and Smutty"
|
||||
msgstr "Dunkel und schmutzig"
|
||||
|
||||
#: src/Fire.js:160
|
||||
msgid "Cold Breeze"
|
||||
msgstr "Kalte Brise"
|
||||
|
||||
#: src/Fire.js:170
|
||||
msgid "Santa is Coming"
|
||||
msgstr "Weihnachtsgrüße"
|
||||
|
||||
#: src/EnergizeA.js:54
|
||||
msgid "Energize A"
|
||||
msgstr "Energie A"
|
||||
|
||||
#: src/EnergizeB.js:54
|
||||
msgid "Energize B"
|
||||
msgstr "Energie B"
|
||||
|
||||
#: src/Matrix.js:58
|
||||
msgid "Matrix"
|
||||
msgstr "Matrix"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:6
|
||||
msgid "Visit Homepage"
|
||||
msgstr "Homepage besuchen"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:10
|
||||
msgid "View Changelog"
|
||||
msgstr "Changelog anzeigen"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:16
|
||||
msgid "Report a Bug"
|
||||
msgstr "Fehler melden"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:20
|
||||
msgid "Create an Effect"
|
||||
msgstr "Einen Effekt hinzufügen"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:24
|
||||
msgid "Translate"
|
||||
msgstr "Übersetzen"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:28
|
||||
msgid "Donate"
|
||||
msgstr "Spenden"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:30
|
||||
msgid "Via PayPal"
|
||||
msgstr "Mit PayPal"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:34
|
||||
msgid "Via GitHub"
|
||||
msgstr "Mit GitHub"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
||||
msgid "Animation Time [ms]"
|
||||
msgstr "Animationszeit [ms]"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||
#: resources/ui/gtk4/Matrix.ui:224 resources/ui/gtk4/Matrix.ui:258
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:52 resources/ui/gtk4/BrokenGlass.ui:98
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:144 resources/ui/gtk4/BrokenGlass.ui:190
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:244 resources/ui/gtk4/Wisps.ui:52
|
||||
#: resources/ui/gtk4/Wisps.ui:98 resources/ui/gtk4/Wisps.ui:132
|
||||
#: resources/ui/gtk4/Fire.ui:77 resources/ui/gtk4/Fire.ui:123
|
||||
#: resources/ui/gtk4/Fire.ui:169 resources/ui/gtk4/Fire.ui:222
|
||||
#: resources/ui/gtk4/Fire.ui:280 resources/ui/gtk4/TRexAttack.ui:52
|
||||
#: resources/ui/gtk4/TRexAttack.ui:98 resources/ui/gtk4/TRexAttack.ui:144
|
||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||
#: resources/ui/gtk4/prefs.ui:185 resources/ui/gtk3/Wisps.ui:68
|
||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:233
|
||||
msgid "Reset to Default Value"
|
||||
msgstr "Auf Standardwert zurücksetzen"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
||||
msgid "Scale"
|
||||
msgstr "Größe"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:116
|
||||
msgid "Randomness"
|
||||
msgstr "Zufälligkeit"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:162
|
||||
msgid "Vertical Overshooting"
|
||||
msgstr "Vertikales Überschießen"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:208
|
||||
msgid "Trail Color"
|
||||
msgstr "Farbe der Spur"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:242
|
||||
msgid "Tip Color"
|
||||
msgstr "Farbe der Spitze"
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||
msgid "Gravity"
|
||||
msgstr "Schwerkraft"
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||
msgid "Blow Force"
|
||||
msgstr "Schlagkraft"
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||
msgid "Shatter From Pointer Location"
|
||||
msgstr "Von Mauszeigerposition zerbrechen"
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||
msgid ""
|
||||
"The shards will fly away from where your mouse pointer was when closing the "
|
||||
"window."
|
||||
msgstr ""
|
||||
"Die Scherben fliegen von der Stelle weg, an der sich Ihr Mauszeiger beim "
|
||||
"Schließen des Fensters befand."
|
||||
|
||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
||||
msgid "Color"
|
||||
msgstr "Farbe"
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||
msgid "Presets"
|
||||
msgstr "Voreinstellungen"
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||
msgid "Speed"
|
||||
msgstr "Geschwindigkeit"
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||
msgid "3D Noise"
|
||||
msgstr "3D-Rauschen"
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||
msgstr "Erzeugt ein dynamischeres Feuer, erfordert jedoch mehr GPU-Leistung."
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||
msgid "Gradient"
|
||||
msgstr "Farbverlauf"
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||
msgid "Claw Scratch Scale"
|
||||
msgstr "Kratzergröße"
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||
msgid "Claw Scratch Count"
|
||||
msgstr "Kratzeranzahl"
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||
msgid "Warp Effect"
|
||||
msgstr "Warp-Effekt"
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||
msgid "Flash Color"
|
||||
msgstr "Blitzfarbe"
|
||||
|
||||
#: resources/ui/gtk4/effectPage.ui:41 resources/ui/gtk3/effectPage.ui:41
|
||||
msgid "Preview this Effect"
|
||||
msgstr "Vorschau dieses Effekts"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:27 resources/ui/gtk3/prefs.ui:251
|
||||
msgid "General Options"
|
||||
msgstr "Allgemeine Optionen"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:47 resources/ui/gtk3/prefs.ui:49
|
||||
msgid "Welcome to Burn-My-Windows!"
|
||||
msgstr "Willkommen bei Burn-My-Windows!"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:58 resources/ui/gtk3/prefs.ui:60
|
||||
msgid "If you like this extension, recommend it to your friends :)"
|
||||
msgstr "Wenn Sie diese Erweiterung mögen, empfehlen Sie sie Ihren Freunden :)"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:85 resources/ui/gtk3/prefs.ui:88
|
||||
msgid "Open Window Animation"
|
||||
msgstr "Fenster-Öffnen-Animation"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:94 resources/ui/gtk4/prefs.ui:138
|
||||
#: resources/ui/gtk3/prefs.ui:97 resources/ui/gtk3/prefs.ui:161
|
||||
msgid "If multiple are selected, one is chosen randomly."
|
||||
msgstr "Wenn mehrere ausgewählt sind, wird eine zufällig ausgewählt."
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:109 resources/ui/gtk4/prefs.ui:153
|
||||
#: resources/ui/gtk3/prefs.ui:118 resources/ui/gtk3/prefs.ui:182
|
||||
msgid "Choose Effects"
|
||||
msgstr "Effekte auswählen"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:129 resources/ui/gtk3/prefs.ui:152
|
||||
msgid "Close Window Animation"
|
||||
msgstr "Fenster-Schließen-Animation"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:169 resources/ui/gtk3/prefs.ui:212
|
||||
msgid "Also Add Effects to Dialogs"
|
||||
msgstr "Effekte auch zu Dialogen hinzufügen"
|
||||
|
||||
#: resources/ui/gtk3/Fire.ui:63
|
||||
msgid "Choose a Preset"
|
||||
msgstr "Wählen Sie eine Voreinstellung"
|
||||
|
||||
#~ msgid "Create a Custom Effect"
|
||||
#~ msgstr "Einen neuen Effekt erstellen"
|
||||
@@ -0,0 +1,276 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR Simon Schneegans
|
||||
# This file is distributed under the same license as the Burn-My-Windows package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Burn-My-Windows\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2022-01-29 05:40+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
"Language: fr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#. Translators: %s will be replaced by the effect's name.
|
||||
#: prefs.js:337
|
||||
#, javascript-format
|
||||
msgid "Preview for %s"
|
||||
msgstr ""
|
||||
|
||||
#: prefs.js:359
|
||||
msgid "Close this Window to Preview the Effect!"
|
||||
msgstr ""
|
||||
|
||||
#: src/BrokenGlass.js:57
|
||||
msgid "Broken Glass"
|
||||
msgstr ""
|
||||
|
||||
#: src/TVEffect.js:56
|
||||
msgid "TV Effect"
|
||||
msgstr ""
|
||||
|
||||
#: src/TRexAttack.js:56
|
||||
msgid "T-Rex Attack"
|
||||
msgstr ""
|
||||
|
||||
#: src/Wisps.js:55
|
||||
msgid "Wisps"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:58
|
||||
msgid "Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:130
|
||||
msgid "Default Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:140
|
||||
msgid "Hell Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:150
|
||||
msgid "Dark and Smutty"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:160
|
||||
msgid "Cold Breeze"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:170
|
||||
msgid "Santa is Coming"
|
||||
msgstr ""
|
||||
|
||||
#: src/EnergizeA.js:54
|
||||
msgid "Energize A"
|
||||
msgstr ""
|
||||
|
||||
#: src/EnergizeB.js:54
|
||||
msgid "Energize B"
|
||||
msgstr ""
|
||||
|
||||
#: src/Matrix.js:58
|
||||
msgid "Matrix"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:6
|
||||
msgid "Visit Homepage"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:10
|
||||
msgid "View Changelog"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:16
|
||||
msgid "Report a Bug"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:20
|
||||
msgid "Create an Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:24
|
||||
msgid "Translate"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:28
|
||||
msgid "Donate"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:30
|
||||
msgid "Via PayPal"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:34
|
||||
msgid "Via GitHub"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
||||
msgid "Animation Time [ms]"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||
#: resources/ui/gtk4/Matrix.ui:224 resources/ui/gtk4/Matrix.ui:258
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:52 resources/ui/gtk4/BrokenGlass.ui:98
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:144 resources/ui/gtk4/BrokenGlass.ui:190
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:244 resources/ui/gtk4/Wisps.ui:52
|
||||
#: resources/ui/gtk4/Wisps.ui:98 resources/ui/gtk4/Wisps.ui:132
|
||||
#: resources/ui/gtk4/Fire.ui:77 resources/ui/gtk4/Fire.ui:123
|
||||
#: resources/ui/gtk4/Fire.ui:169 resources/ui/gtk4/Fire.ui:222
|
||||
#: resources/ui/gtk4/Fire.ui:280 resources/ui/gtk4/TRexAttack.ui:52
|
||||
#: resources/ui/gtk4/TRexAttack.ui:98 resources/ui/gtk4/TRexAttack.ui:144
|
||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||
#: resources/ui/gtk4/prefs.ui:185 resources/ui/gtk3/Wisps.ui:68
|
||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:233
|
||||
msgid "Reset to Default Value"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
||||
msgid "Scale"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:116
|
||||
msgid "Randomness"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:162
|
||||
msgid "Vertical Overshooting"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:208
|
||||
msgid "Trail Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:242
|
||||
msgid "Tip Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||
msgid "Gravity"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||
msgid "Blow Force"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||
msgid "Shatter From Pointer Location"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||
msgid ""
|
||||
"The shards will fly away from where your mouse pointer was when closing the "
|
||||
"window."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
||||
msgid "Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||
msgid "Presets"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||
msgid "Speed"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||
msgid "3D Noise"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||
msgid "Gradient"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||
msgid "Claw Scratch Scale"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||
msgid "Claw Scratch Count"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||
msgid "Warp Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||
msgid "Flash Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/effectPage.ui:41 resources/ui/gtk3/effectPage.ui:41
|
||||
msgid "Preview this Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:27 resources/ui/gtk3/prefs.ui:251
|
||||
msgid "General Options"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:47 resources/ui/gtk3/prefs.ui:49
|
||||
msgid "Welcome to Burn-My-Windows!"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:58 resources/ui/gtk3/prefs.ui:60
|
||||
msgid "If you like this extension, recommend it to your friends :)"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:85 resources/ui/gtk3/prefs.ui:88
|
||||
msgid "Open Window Animation"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:94 resources/ui/gtk4/prefs.ui:138
|
||||
#: resources/ui/gtk3/prefs.ui:97 resources/ui/gtk3/prefs.ui:161
|
||||
msgid "If multiple are selected, one is chosen randomly."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:109 resources/ui/gtk4/prefs.ui:153
|
||||
#: resources/ui/gtk3/prefs.ui:118 resources/ui/gtk3/prefs.ui:182
|
||||
msgid "Choose Effects"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:129 resources/ui/gtk3/prefs.ui:152
|
||||
msgid "Close Window Animation"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:169 resources/ui/gtk3/prefs.ui:212
|
||||
msgid "Also Add Effects to Dialogs"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk3/Fire.ui:63
|
||||
msgid "Choose a Preset"
|
||||
msgstr ""
|
||||
@@ -0,0 +1,279 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR Simon Schneegans
|
||||
# This file is distributed under the same license as the Burn-My-Windows package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Burn-My-Windows\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2022-01-29 05:40+0100\n"
|
||||
"PO-Revision-Date: 2022-01-31 04:48+0000\n"
|
||||
"Last-Translator: albanobattistella <albano_battistella@hotmail.com>\n"
|
||||
"Language-Team: Italian <https://hosted.weblate.org/projects/burn-my-windows/"
|
||||
"core/it/>\n"
|
||||
"Language: it\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.11-dev\n"
|
||||
|
||||
#. Translators: %s will be replaced by the effect's name.
|
||||
#: prefs.js:337
|
||||
#, javascript-format
|
||||
msgid "Preview for %s"
|
||||
msgstr "Anteprima per %s"
|
||||
|
||||
#: prefs.js:359
|
||||
msgid "Close this Window to Preview the Effect!"
|
||||
msgstr "Chiudi questa finestra per visualizzare in anteprima l'effetto!"
|
||||
|
||||
#: src/BrokenGlass.js:57
|
||||
msgid "Broken Glass"
|
||||
msgstr "Vetro rotto"
|
||||
|
||||
#: src/TVEffect.js:56
|
||||
msgid "TV Effect"
|
||||
msgstr "Effetto TV"
|
||||
|
||||
#: src/TRexAttack.js:56
|
||||
msgid "T-Rex Attack"
|
||||
msgstr ""
|
||||
|
||||
#: src/Wisps.js:55
|
||||
msgid "Wisps"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:58
|
||||
msgid "Fire"
|
||||
msgstr "Fuoco"
|
||||
|
||||
#: src/Fire.js:130
|
||||
msgid "Default Fire"
|
||||
msgstr "Fuoco predefinito"
|
||||
|
||||
#: src/Fire.js:140
|
||||
msgid "Hell Fire"
|
||||
msgstr "Fuoco Infernale"
|
||||
|
||||
#: src/Fire.js:150
|
||||
msgid "Dark and Smutty"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:160
|
||||
msgid "Cold Breeze"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:170
|
||||
msgid "Santa is Coming"
|
||||
msgstr "Babbo Natale sta arrivando"
|
||||
|
||||
#: src/EnergizeA.js:54
|
||||
msgid "Energize A"
|
||||
msgstr ""
|
||||
|
||||
#: src/EnergizeB.js:54
|
||||
msgid "Energize B"
|
||||
msgstr ""
|
||||
|
||||
#: src/Matrix.js:58
|
||||
msgid "Matrix"
|
||||
msgstr "Matrix"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:6
|
||||
msgid "Visit Homepage"
|
||||
msgstr "Visita la home page"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:10
|
||||
msgid "View Changelog"
|
||||
msgstr "Visualizza Changelog"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:16
|
||||
msgid "Report a Bug"
|
||||
msgstr "Segnala un bug"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:20
|
||||
msgid "Create an Effect"
|
||||
msgstr "Crea un effetto"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:24
|
||||
msgid "Translate"
|
||||
msgstr "Traduci"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:28
|
||||
msgid "Donate"
|
||||
msgstr "Donare"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:30
|
||||
msgid "Via PayPal"
|
||||
msgstr "Via PayPal"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:34
|
||||
msgid "Via GitHub"
|
||||
msgstr "Via GitHub"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
||||
msgid "Animation Time [ms]"
|
||||
msgstr "Tempo animazione [ms]"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||
#: resources/ui/gtk4/Matrix.ui:224 resources/ui/gtk4/Matrix.ui:258
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:52 resources/ui/gtk4/BrokenGlass.ui:98
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:144 resources/ui/gtk4/BrokenGlass.ui:190
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:244 resources/ui/gtk4/Wisps.ui:52
|
||||
#: resources/ui/gtk4/Wisps.ui:98 resources/ui/gtk4/Wisps.ui:132
|
||||
#: resources/ui/gtk4/Fire.ui:77 resources/ui/gtk4/Fire.ui:123
|
||||
#: resources/ui/gtk4/Fire.ui:169 resources/ui/gtk4/Fire.ui:222
|
||||
#: resources/ui/gtk4/Fire.ui:280 resources/ui/gtk4/TRexAttack.ui:52
|
||||
#: resources/ui/gtk4/TRexAttack.ui:98 resources/ui/gtk4/TRexAttack.ui:144
|
||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||
#: resources/ui/gtk4/prefs.ui:185 resources/ui/gtk3/Wisps.ui:68
|
||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:233
|
||||
msgid "Reset to Default Value"
|
||||
msgstr "Ripristina valore predefinito"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
||||
msgid "Scale"
|
||||
msgstr "Scala"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:116
|
||||
msgid "Randomness"
|
||||
msgstr "Casuale"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:162
|
||||
msgid "Vertical Overshooting"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:208
|
||||
msgid "Trail Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:242
|
||||
msgid "Tip Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||
msgid "Gravity"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||
msgid "Blow Force"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||
msgid "Shatter From Pointer Location"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||
msgid ""
|
||||
"The shards will fly away from where your mouse pointer was when closing the "
|
||||
"window."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
||||
msgid "Color"
|
||||
msgstr "Colore"
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||
msgid "Presets"
|
||||
msgstr "Preimpostazioni"
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||
msgid "Speed"
|
||||
msgstr "Velocità"
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||
msgid "3D Noise"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||
msgstr "Crea un fuoco più dinamico ma richiede più potenza della GPU."
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||
msgid "Gradient"
|
||||
msgstr "Gradiente"
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||
msgid "Claw Scratch Scale"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||
msgid "Claw Scratch Count"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||
msgid "Warp Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||
msgid "Flash Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/effectPage.ui:41 resources/ui/gtk3/effectPage.ui:41
|
||||
msgid "Preview this Effect"
|
||||
msgstr "Anteprima di questo effetto"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:27 resources/ui/gtk3/prefs.ui:251
|
||||
msgid "General Options"
|
||||
msgstr "Opzioni generali"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:47 resources/ui/gtk3/prefs.ui:49
|
||||
msgid "Welcome to Burn-My-Windows!"
|
||||
msgstr "Benvenuto in Burn-My-Windows!"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:58 resources/ui/gtk3/prefs.ui:60
|
||||
msgid "If you like this extension, recommend it to your friends :)"
|
||||
msgstr "Se ti piace questa estensione, consigliala ai tuoi amici :)"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:85 resources/ui/gtk3/prefs.ui:88
|
||||
msgid "Open Window Animation"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:94 resources/ui/gtk4/prefs.ui:138
|
||||
#: resources/ui/gtk3/prefs.ui:97 resources/ui/gtk3/prefs.ui:161
|
||||
msgid "If multiple are selected, one is chosen randomly."
|
||||
msgstr "Se ne vengono selezionati multipli, uno viene scelto a caso."
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:109 resources/ui/gtk4/prefs.ui:153
|
||||
#: resources/ui/gtk3/prefs.ui:118 resources/ui/gtk3/prefs.ui:182
|
||||
msgid "Choose Effects"
|
||||
msgstr "Scegli Effetti"
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:129 resources/ui/gtk3/prefs.ui:152
|
||||
msgid "Close Window Animation"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:169 resources/ui/gtk3/prefs.ui:212
|
||||
msgid "Also Add Effects to Dialogs"
|
||||
msgstr "Aggiungi anche effetti ai dialoghi"
|
||||
|
||||
#: resources/ui/gtk3/Fire.ui:63
|
||||
msgid "Choose a Preset"
|
||||
msgstr "Scegli un predefinito"
|
||||
@@ -0,0 +1,279 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR Simon Schneegans
|
||||
# This file is distributed under the same license as the Burn-My-Windows package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Burn-My-Windows\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2022-01-29 05:40+0100\n"
|
||||
"PO-Revision-Date: 2022-01-29 12:30+0000\n"
|
||||
"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
|
||||
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/"
|
||||
"burn-my-windows/core/nb_NO/>\n"
|
||||
"Language: nb_NO\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.11-dev\n"
|
||||
|
||||
#. Translators: %s will be replaced by the effect's name.
|
||||
#: prefs.js:337
|
||||
#, javascript-format
|
||||
msgid "Preview for %s"
|
||||
msgstr ""
|
||||
|
||||
#: prefs.js:359
|
||||
msgid "Close this Window to Preview the Effect!"
|
||||
msgstr ""
|
||||
|
||||
#: src/BrokenGlass.js:57
|
||||
msgid "Broken Glass"
|
||||
msgstr ""
|
||||
|
||||
#: src/TVEffect.js:56
|
||||
msgid "TV Effect"
|
||||
msgstr ""
|
||||
|
||||
#: src/TRexAttack.js:56
|
||||
msgid "T-Rex Attack"
|
||||
msgstr ""
|
||||
|
||||
#: src/Wisps.js:55
|
||||
msgid "Wisps"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:58
|
||||
msgid "Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:130
|
||||
msgid "Default Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:140
|
||||
msgid "Hell Fire"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:150
|
||||
msgid "Dark and Smutty"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:160
|
||||
msgid "Cold Breeze"
|
||||
msgstr ""
|
||||
|
||||
#: src/Fire.js:170
|
||||
msgid "Santa is Coming"
|
||||
msgstr ""
|
||||
|
||||
#: src/EnergizeA.js:54
|
||||
msgid "Energize A"
|
||||
msgstr ""
|
||||
|
||||
#: src/EnergizeB.js:54
|
||||
msgid "Energize B"
|
||||
msgstr ""
|
||||
|
||||
#: src/Matrix.js:58
|
||||
msgid "Matrix"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:6
|
||||
msgid "Visit Homepage"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:10
|
||||
msgid "View Changelog"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:16
|
||||
msgid "Report a Bug"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:20
|
||||
msgid "Create an Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/common/main-menu.ui:24
|
||||
msgid "Translate"
|
||||
msgstr "Oversett"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:28
|
||||
msgid "Donate"
|
||||
msgstr "Doner"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:30
|
||||
msgid "Via PayPal"
|
||||
msgstr "med PayPal"
|
||||
|
||||
#: resources/ui/common/main-menu.ui:34
|
||||
msgid "Via GitHub"
|
||||
msgstr "på GitHub"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:24 resources/ui/gtk4/BrokenGlass.ui:24
|
||||
#: resources/ui/gtk4/Wisps.ui:24 resources/ui/gtk4/Fire.ui:49
|
||||
#: resources/ui/gtk4/TRexAttack.ui:24 resources/ui/gtk4/TVEffect.ui:24
|
||||
#: resources/ui/gtk4/EnergizeA.ui:24 resources/ui/gtk4/EnergizeB.ui:24
|
||||
#: resources/ui/gtk3/Wisps.ui:42 resources/ui/gtk3/Fire.ui:93
|
||||
#: resources/ui/gtk3/TVEffect.ui:35 resources/ui/gtk3/EnergizeA.ui:42
|
||||
#: resources/ui/gtk3/EnergizeB.ui:42
|
||||
msgid "Animation Time [ms]"
|
||||
msgstr "Animasjonstid [ms]"
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:52 resources/ui/gtk4/Matrix.ui:98
|
||||
#: resources/ui/gtk4/Matrix.ui:144 resources/ui/gtk4/Matrix.ui:190
|
||||
#: resources/ui/gtk4/Matrix.ui:224 resources/ui/gtk4/Matrix.ui:258
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:52 resources/ui/gtk4/BrokenGlass.ui:98
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:144 resources/ui/gtk4/BrokenGlass.ui:190
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:244 resources/ui/gtk4/Wisps.ui:52
|
||||
#: resources/ui/gtk4/Wisps.ui:98 resources/ui/gtk4/Wisps.ui:132
|
||||
#: resources/ui/gtk4/Fire.ui:77 resources/ui/gtk4/Fire.ui:123
|
||||
#: resources/ui/gtk4/Fire.ui:169 resources/ui/gtk4/Fire.ui:222
|
||||
#: resources/ui/gtk4/Fire.ui:280 resources/ui/gtk4/TRexAttack.ui:52
|
||||
#: resources/ui/gtk4/TRexAttack.ui:98 resources/ui/gtk4/TRexAttack.ui:144
|
||||
#: resources/ui/gtk4/TRexAttack.ui:190 resources/ui/gtk4/TRexAttack.ui:224
|
||||
#: resources/ui/gtk4/TVEffect.ui:52 resources/ui/gtk4/TVEffect.ui:86
|
||||
#: resources/ui/gtk4/EnergizeA.ui:52 resources/ui/gtk4/EnergizeA.ui:98
|
||||
#: resources/ui/gtk4/EnergizeA.ui:132 resources/ui/gtk4/EnergizeB.ui:52
|
||||
#: resources/ui/gtk4/EnergizeB.ui:98 resources/ui/gtk4/EnergizeB.ui:132
|
||||
#: resources/ui/gtk4/prefs.ui:185 resources/ui/gtk3/Wisps.ui:68
|
||||
#: resources/ui/gtk3/Wisps.ui:117 resources/ui/gtk3/Wisps.ui:160
|
||||
#: resources/ui/gtk3/Fire.ui:119 resources/ui/gtk3/Fire.ui:167
|
||||
#: resources/ui/gtk3/Fire.ui:215 resources/ui/gtk3/Fire.ui:277
|
||||
#: resources/ui/gtk3/Fire.ui:345 resources/ui/gtk3/TVEffect.ui:61
|
||||
#: resources/ui/gtk3/TVEffect.ui:104 resources/ui/gtk3/EnergizeA.ui:68
|
||||
#: resources/ui/gtk3/EnergizeA.ui:117 resources/ui/gtk3/EnergizeA.ui:160
|
||||
#: resources/ui/gtk3/EnergizeB.ui:68 resources/ui/gtk3/EnergizeB.ui:117
|
||||
#: resources/ui/gtk3/EnergizeB.ui:160 resources/ui/gtk3/prefs.ui:233
|
||||
msgid "Reset to Default Value"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:70 resources/ui/gtk4/BrokenGlass.ui:70
|
||||
#: resources/ui/gtk4/Wisps.ui:70 resources/ui/gtk4/Fire.ui:95
|
||||
#: resources/ui/gtk4/EnergizeA.ui:70 resources/ui/gtk4/EnergizeB.ui:70
|
||||
#: resources/ui/gtk3/Wisps.ui:91 resources/ui/gtk3/Fire.ui:141
|
||||
#: resources/ui/gtk3/EnergizeA.ui:91 resources/ui/gtk3/EnergizeB.ui:91
|
||||
msgid "Scale"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:116
|
||||
msgid "Randomness"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:162
|
||||
msgid "Vertical Overshooting"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:208
|
||||
msgid "Trail Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Matrix.ui:242
|
||||
msgid "Tip Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:116
|
||||
msgid "Gravity"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:162
|
||||
msgid "Blow Force"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:212
|
||||
msgid "Shatter From Pointer Location"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/BrokenGlass.ui:221
|
||||
msgid ""
|
||||
"The shards will fly away from where your mouse pointer was when closing the "
|
||||
"window."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Wisps.ui:116 resources/ui/gtk4/TVEffect.ui:70
|
||||
#: resources/ui/gtk4/EnergizeA.ui:116 resources/ui/gtk4/EnergizeB.ui:116
|
||||
#: resources/ui/gtk3/Wisps.ui:139 resources/ui/gtk3/TVEffect.ui:83
|
||||
#: resources/ui/gtk3/EnergizeA.ui:139 resources/ui/gtk3/EnergizeB.ui:139
|
||||
msgid "Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:25 resources/ui/gtk3/Fire.ui:49
|
||||
msgid "Presets"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:141 resources/ui/gtk3/Fire.ui:189
|
||||
msgid "Speed"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:191 resources/ui/gtk3/Fire.ui:241
|
||||
msgid "3D Noise"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:200 resources/ui/gtk3/Fire.ui:250
|
||||
msgid "Creates a more dynamic fire but requires more GPU power."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/Fire.ui:240 resources/ui/gtk3/Fire.ui:300
|
||||
msgid "Gradient"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:70
|
||||
msgid "Claw Scratch Scale"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:116
|
||||
msgid "Claw Scratch Count"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:162
|
||||
msgid "Warp Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/TRexAttack.ui:208
|
||||
msgid "Flash Color"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/effectPage.ui:41 resources/ui/gtk3/effectPage.ui:41
|
||||
msgid "Preview this Effect"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:27 resources/ui/gtk3/prefs.ui:251
|
||||
msgid "General Options"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:47 resources/ui/gtk3/prefs.ui:49
|
||||
msgid "Welcome to Burn-My-Windows!"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:58 resources/ui/gtk3/prefs.ui:60
|
||||
msgid "If you like this extension, recommend it to your friends :)"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:85 resources/ui/gtk3/prefs.ui:88
|
||||
msgid "Open Window Animation"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:94 resources/ui/gtk4/prefs.ui:138
|
||||
#: resources/ui/gtk3/prefs.ui:97 resources/ui/gtk3/prefs.ui:161
|
||||
msgid "If multiple are selected, one is chosen randomly."
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:109 resources/ui/gtk4/prefs.ui:153
|
||||
#: resources/ui/gtk3/prefs.ui:118 resources/ui/gtk3/prefs.ui:182
|
||||
msgid "Choose Effects"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:129 resources/ui/gtk3/prefs.ui:152
|
||||
msgid "Close Window Animation"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk4/prefs.ui:169 resources/ui/gtk3/prefs.ui:212
|
||||
msgid "Also Add Effects to Dialogs"
|
||||
msgstr ""
|
||||
|
||||
#: resources/ui/gtk3/Fire.ui:63
|
||||
msgid "Choose a Preset"
|
||||
msgstr ""
|
||||
@@ -13,18 +13,37 @@
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Gio, Gtk, Gdk} = imports.gi;
|
||||
const {Gio, Gtk, Gdk, GLib, GObject} = imports.gi;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.common.utils;
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
// New effects must be registered here and in extension.js.
|
||||
const ALL_EFFECTS = [
|
||||
Me.imports.src.EnergizeA.EnergizeA,
|
||||
Me.imports.src.EnergizeB.EnergizeB,
|
||||
Me.imports.src.Fire.Fire,
|
||||
Me.imports.src.Matrix.Matrix,
|
||||
Me.imports.src.BrokenGlass.BrokenGlass,
|
||||
Me.imports.src.TRexAttack.TRexAttack,
|
||||
Me.imports.src.TVEffect.TVEffect,
|
||||
Me.imports.src.Wisps.Wisps,
|
||||
];
|
||||
|
||||
// This template widget class is defined at the bottom of this file.
|
||||
var BurnMyWindowsEffectPage = null;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// For now, the preferences dialog of this extension is very simple. In the future, if //
|
||||
// we might consider to improve its layout... //
|
||||
// The preferences dialog is organized in pages, each of which is loaded from a //
|
||||
// separate ui file. There's one page with general options, all other paged are loaded //
|
||||
// from the respective effects. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var PreferencesDialog = class PreferencesDialog {
|
||||
|
||||
// ------------------------------------------------------------ constructor / destructor
|
||||
|
||||
constructor() {
|
||||
@@ -32,77 +51,139 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
|
||||
Gio.resources_register(this._resources);
|
||||
|
||||
// Load the user interface file.
|
||||
this._builder = new Gtk.Builder();
|
||||
this._builder.add_from_resource(`/ui/${utils.isGTK4() ? 'gtk4' : 'gtk3'}.ui`);
|
||||
// Load the CSS file for the settings dialog.
|
||||
const styleProvider = Gtk.CssProvider.new();
|
||||
styleProvider.load_from_resource('/css/gtk.css');
|
||||
if (utils.isGTK4()) {
|
||||
Gtk.StyleContext.add_provider_for_display(
|
||||
Gdk.Display.get_default(), styleProvider,
|
||||
Gtk.STYLE_PROVIDER_PRIORITY_APPLICATION);
|
||||
} else {
|
||||
Gtk.StyleContext.add_provider_for_screen(
|
||||
Gdk.Screen.get_default(), styleProvider,
|
||||
Gtk.STYLE_PROVIDER_PRIORITY_APPLICATION);
|
||||
}
|
||||
|
||||
// This is our top-level widget which we will return later.
|
||||
this._widget = this._builder.get_object('settings-widget');
|
||||
// Make sure custom icons are found.
|
||||
if (utils.isGTK4()) {
|
||||
Gtk.IconTheme.get_for_display(Gdk.Display.get_default()).add_resource_path('/img');
|
||||
} else {
|
||||
Gtk.IconTheme.get_default().add_resource_path('/img');
|
||||
}
|
||||
|
||||
// Register the template widgets used in the settings dialog.
|
||||
this._registerCustomClasses();
|
||||
|
||||
// Store a reference to the settings object.
|
||||
this._settings = ExtensionUtils.getSettings();
|
||||
|
||||
// Bind all properties.
|
||||
this._bindCombobox('close-animation');
|
||||
this._bindAdjustment('destroy-animation-time');
|
||||
this._bindSwitch('destroy-dialogs');
|
||||
this._bindAdjustment('flame-movement-speed');
|
||||
this._bindAdjustment('flame-scale');
|
||||
this._bindColorButton('fire-color-1');
|
||||
this._bindColorButton('fire-color-2');
|
||||
this._bindColorButton('fire-color-3');
|
||||
this._bindColorButton('fire-color-4');
|
||||
this._bindColorButton('fire-color-5');
|
||||
this._bindAdjustment('matrix-scale');
|
||||
this._bindAdjustment('matrix-randomness');
|
||||
this._bindColorButton('matrix-trail-color');
|
||||
this._bindColorButton('matrix-tip-color');
|
||||
this._bindColorButton('tv-effect-color');
|
||||
this._bindColorButton('claw-scratch-color');
|
||||
this._bindAdjustment('claw-scratch-scale');
|
||||
this._bindAdjustment('claw-scratch-count');
|
||||
this._bindAdjustment('claw-scratch-warp');
|
||||
// Load the general user interface files.
|
||||
this._builder = new Gtk.Builder();
|
||||
this._builder.add_from_resource(`/ui/common/main-menu.ui`);
|
||||
this._builder.add_from_resource(`/ui/${utils.getGTKString()}/prefs.ui`);
|
||||
|
||||
// The fire-gradient-reset button needs to be bound explicitly.
|
||||
this._builder.get_object('reset-fire-colors').connect('clicked', () => {
|
||||
this._settings.reset('fire-color-1');
|
||||
this._settings.reset('fire-color-2');
|
||||
this._settings.reset('fire-color-3');
|
||||
this._settings.reset('fire-color-4');
|
||||
this._settings.reset('fire-color-5');
|
||||
// Bind general options properties.
|
||||
this.bindSwitch('destroy-dialogs');
|
||||
|
||||
// Add all other effect pages.
|
||||
const stack = this._builder.get_object('main-stack');
|
||||
ALL_EFFECTS.forEach(Effect => {
|
||||
const [minMajor, minMinor] = Effect.getMinShellVersion();
|
||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||
|
||||
const page = new BurnMyWindowsEffectPage(Effect, this);
|
||||
|
||||
// Add the Effect's preferences (if any).
|
||||
const preferences = Effect.getPreferences(this);
|
||||
if (preferences) {
|
||||
this.gtkBoxAppend(page, preferences);
|
||||
}
|
||||
|
||||
stack.add_titled(page, Effect.getNick(), Effect.getLabel());
|
||||
}
|
||||
});
|
||||
|
||||
// Initialize the fire-preset dropdown.
|
||||
this._createFirePresets();
|
||||
// This is our top-level widget which we will return later.
|
||||
this._widget = this._builder.get_object('settings-widget');
|
||||
|
||||
// Add a menu to the title bar of the preferences dialog.
|
||||
// Some things can only be done once the widget is shown as we do not have access to
|
||||
// the toplevel widget before.
|
||||
this._widget.connect('realize', (widget) => {
|
||||
const window = utils.isGTK4() ? widget.get_root() : widget.get_toplevel();
|
||||
|
||||
// Show the version number in the title bar.
|
||||
window.set_title(`Burn-My-Windows ${Me.metadata.version}`);
|
||||
|
||||
// Add the menu.
|
||||
const menu = this._builder.get_object('menu-button');
|
||||
window.get_titlebar().pack_end(menu);
|
||||
// Add the main menu to the title bar.
|
||||
{
|
||||
// Add the menu button to the title bar.
|
||||
const menu = this._builder.get_object('menu-button');
|
||||
window.get_titlebar().pack_end(menu);
|
||||
|
||||
// Populate the actions.
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
// Populate the menu with actions.
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
window.insert_action_group('prefs', group);
|
||||
|
||||
const addAction = (name, uri) => {
|
||||
const action = Gio.SimpleAction.new(name, null);
|
||||
action.connect('activate', () => Gtk.show_uri(null, uri, Gdk.CURRENT_TIME));
|
||||
group.add_action(action);
|
||||
};
|
||||
const addAction = (name, uri) => {
|
||||
const action = Gio.SimpleAction.new(name, null);
|
||||
action.connect('activate', () => Gtk.show_uri(null, uri, Gdk.CURRENT_TIME));
|
||||
group.add_action(action);
|
||||
};
|
||||
|
||||
addAction('homepage', 'https://github.com/Schneegans/Burn-My-Windows');
|
||||
addAction('bugs', 'https://github.com/Schneegans/Burn-My-Windows/issues');
|
||||
addAction(
|
||||
'donate-paypal',
|
||||
'https://www.paypal.com/donate/?hosted_button_id=3F7UFL8KLVPXE');
|
||||
addAction('donate-github', 'https://github.com/sponsors/Schneegans');
|
||||
// clang-format off
|
||||
addAction('homepage', 'https://github.com/Schneegans/Burn-My-Windows');
|
||||
addAction('changelog', 'https://github.com/Schneegans/Burn-My-Windows/blob/main/docs/changelog.md');
|
||||
addAction('bugs', 'https://github.com/Schneegans/Burn-My-Windows/issues');
|
||||
addAction('new-effect', 'https://github.com/Schneegans/Burn-My-Windows/blob/main/docs/how-to-create-new-effects.md');
|
||||
addAction('translate', 'https://hosted.weblate.org/engage/burn-my-windows/');
|
||||
addAction('donate-paypal', 'https://www.paypal.com/donate/?hosted_button_id=3F7UFL8KLVPXE');
|
||||
addAction('donate-github', 'https://github.com/sponsors/Schneegans');
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
window.insert_action_group('prefs', group);
|
||||
// Populate the open-effects drop-down menu.
|
||||
{
|
||||
const menu = this._builder.get_object('open-effect-menu');
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
window.insert_action_group('open-effects', group);
|
||||
|
||||
ALL_EFFECTS.forEach(Effect => {
|
||||
const [minMajor, minMinor] = Effect.getMinShellVersion();
|
||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||
const nick = Effect.getNick();
|
||||
const label = Effect.getLabel();
|
||||
const actionName = nick + '-open-effect';
|
||||
const fullName = 'open-effects.' + actionName;
|
||||
|
||||
const action = this._settings.create_action(actionName);
|
||||
group.add_action(action);
|
||||
|
||||
menu.append_item(Gio.MenuItem.new(label, fullName));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Populate the close-effects drop-down menu.
|
||||
{
|
||||
const menu = this._builder.get_object('close-effect-menu');
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
window.insert_action_group('close-effects', group);
|
||||
|
||||
ALL_EFFECTS.forEach(Effect => {
|
||||
const [minMajor, minMinor] = Effect.getMinShellVersion();
|
||||
if (utils.shellVersionIsAtLeast(minMajor, minMinor)) {
|
||||
const nick = Effect.getNick();
|
||||
const label = Effect.getLabel();
|
||||
const actionName = nick + '-close-effect';
|
||||
const fullName = 'close-effects.' + actionName;
|
||||
|
||||
const action = this._settings.create_action(actionName);
|
||||
group.add_action(action);
|
||||
|
||||
menu.append_item(Gio.MenuItem.new(label, fullName));
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// As we do not have something like a destructor, we just listen for the destroy
|
||||
@@ -120,35 +201,44 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
|
||||
// -------------------------------------------------------------------- public interface
|
||||
|
||||
// Returns the internally used Gtk.Builder. Effects can use this to modify the UI of the
|
||||
// preferences dialog.
|
||||
getBuilder() {
|
||||
return this._builder;
|
||||
}
|
||||
|
||||
// Returns a Gio.Settings object for this extension.
|
||||
getSettings() {
|
||||
return this._settings;
|
||||
}
|
||||
|
||||
// Returns the widget used for the settings of this extension.
|
||||
getWidget() {
|
||||
return this._widget;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------- private stuff
|
||||
|
||||
// Connects a Gtk.ComboBox (or anything else which has an 'active-id' property) to a
|
||||
// settings key. It also binds the corresponding reset button.
|
||||
_bindCombobox(settingsKey) {
|
||||
bindCombobox(settingsKey) {
|
||||
this._bind(settingsKey, 'active-id');
|
||||
}
|
||||
|
||||
// Connects a Gtk.Adjustment (or anything else which has a 'value' property) to a
|
||||
// settings key. It also binds the corresponding reset button.
|
||||
_bindAdjustment(settingsKey) {
|
||||
bindAdjustment(settingsKey) {
|
||||
this._bind(settingsKey, 'value');
|
||||
}
|
||||
|
||||
// Connects a Gtk.Switch (or anything else which has an 'active' property) to a settings
|
||||
// key. It also binds the corresponding reset button.
|
||||
_bindSwitch(settingsKey) {
|
||||
bindSwitch(settingsKey) {
|
||||
this._bind(settingsKey, 'active');
|
||||
}
|
||||
|
||||
// Colors are stored as strings like 'rgb(1, 0.5, 0)'. As Gio.Settings.bind_with_mapping
|
||||
// is not available yet, we need to do the color conversion manually. It also binds the
|
||||
// corresponding reset button.
|
||||
_bindColorButton(settingsKey) {
|
||||
bindColorButton(settingsKey) {
|
||||
|
||||
const button = this._builder.get_object(settingsKey);
|
||||
|
||||
@@ -175,18 +265,19 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
this._bindResetButton(settingsKey);
|
||||
}
|
||||
|
||||
// Connects any widget's property to a settings key. The widget must have the same ID as
|
||||
// the settings key. It also binds the corresponding reset button.
|
||||
_bind(settingsKey, property) {
|
||||
const object = this._builder.get_object(settingsKey);
|
||||
// ----------------------------------------------------------------- GTK3 / GTK4 helpers
|
||||
|
||||
if (object) {
|
||||
this._settings.bind(settingsKey, object, property, Gio.SettingsBindFlags.DEFAULT);
|
||||
// Appends the given child widget to the given Gtk.Box.
|
||||
gtkBoxAppend(box, child) {
|
||||
if (utils.isGTK4()) {
|
||||
box.append(child);
|
||||
} else {
|
||||
box.pack_start(child, false, false, 0);
|
||||
}
|
||||
|
||||
this._bindResetButton(settingsKey);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------- private stuff
|
||||
|
||||
// Searches for a reset button for the given settings key and make it reset the settings
|
||||
// key when clicked.
|
||||
_bindResetButton(settingsKey) {
|
||||
@@ -198,96 +289,105 @@ var PreferencesDialog = class PreferencesDialog {
|
||||
}
|
||||
}
|
||||
|
||||
// This populates the preset dropdown menu for the fire options.
|
||||
_createFirePresets() {
|
||||
this._widget.connect('realize', (widget) => {
|
||||
const presets = [
|
||||
{
|
||||
name: 'Default Fire',
|
||||
scale: 1.0,
|
||||
speed: 0.5,
|
||||
color1: 'rgba(76, 51, 25, 0.0)',
|
||||
color2: 'rgba(180, 55, 30, 0.7)',
|
||||
color3: 'rgba(255, 76, 38, 0.9)',
|
||||
color4: 'rgba(255, 166, 25, 1)',
|
||||
color5: 'rgba(255, 255, 255, 1)'
|
||||
},
|
||||
{
|
||||
name: 'Hell Fire',
|
||||
scale: 1.5,
|
||||
speed: 0.2,
|
||||
color1: 'rgba(0,0,0,0)',
|
||||
color2: 'rgba(103,7,80,0.5)',
|
||||
color3: 'rgba(150,0,24,0.9)',
|
||||
color4: 'rgb(255,200,0)',
|
||||
color5: 'rgba(255, 255, 255, 1)'
|
||||
},
|
||||
{
|
||||
name: 'Dark and Smutty',
|
||||
scale: 1.0,
|
||||
speed: 0.5,
|
||||
color1: 'rgba(0,0,0,0)',
|
||||
color2: 'rgba(36,3,0,0.5)',
|
||||
color3: 'rgba(150,0,24,0.9)',
|
||||
color4: 'rgb(255,177,21)',
|
||||
color5: 'rgb(255,238,166)'
|
||||
},
|
||||
{
|
||||
name: 'Cold Breeze',
|
||||
scale: 1.5,
|
||||
speed: -0.1,
|
||||
color1: 'rgba(0,110,255,0)',
|
||||
color2: 'rgba(30,111,180,0.24)',
|
||||
color3: 'rgba(38,181,255,0.54)',
|
||||
color4: 'rgba(34,162,255,0.84)',
|
||||
color5: 'rgb(97,189,255)'
|
||||
},
|
||||
{
|
||||
name: 'Santa is Coming',
|
||||
scale: 0.4,
|
||||
speed: -0.5,
|
||||
color1: 'rgba(0,110,255,0)',
|
||||
color2: 'rgba(208,233,255,0.24)',
|
||||
color3: 'rgba(207,235,255,0.84)',
|
||||
color4: 'rgb(208,243,255)',
|
||||
color5: 'rgb(255,255,255)'
|
||||
// Connects any widget's property to a settings key. The widget must have the same ID as
|
||||
// the settings key. It also binds the corresponding reset button.
|
||||
_bind(settingsKey, property) {
|
||||
const object = this._builder.get_object(settingsKey);
|
||||
|
||||
if (object) {
|
||||
this._settings.bind(settingsKey, object, property, Gio.SettingsBindFlags.DEFAULT);
|
||||
}
|
||||
|
||||
this._bindResetButton(settingsKey);
|
||||
}
|
||||
|
||||
// Initializes template widgets used by the preferences dialog.
|
||||
_registerCustomClasses() {
|
||||
|
||||
// Each effect page is based on a template widget. This template contains the title
|
||||
// and the preview button.
|
||||
// clang-format off
|
||||
if (GObject.type_from_name('BurnMyWindowsEffectPage') == null) {
|
||||
BurnMyWindowsEffectPage =
|
||||
GObject.registerClass({
|
||||
GTypeName: 'BurnMyWindowsEffectPage',
|
||||
Template: `resource:///ui/${utils.getGTKString()}/effectPage.ui`,
|
||||
InternalChildren: ['label', 'button'],
|
||||
},
|
||||
class BurnMyWindowsEffectPage extends Gtk.Box {
|
||||
_init(Effect, dialog) {
|
||||
super._init();
|
||||
|
||||
// Set the effect's name as label.
|
||||
this._label.label = Effect.getLabel();
|
||||
|
||||
// Open the preview window once the preview button is clicked.
|
||||
this._button.connect('clicked', () => {
|
||||
|
||||
// Set the to-be-previewed effect.
|
||||
dialog.getSettings().set_string('open-preview-effect', Effect.getNick());
|
||||
dialog.getSettings().set_string('close-preview-effect', Effect.getNick());
|
||||
|
||||
// Make sure that the window.show() firther below "sees" this change.
|
||||
Gio.Settings.sync();
|
||||
|
||||
// Create the preview-window.
|
||||
const window = new Gtk.Window({
|
||||
// Translators: %s will be replaced by the effect's name.
|
||||
title: _('Preview for %s').replace("%s", Effect.getLabel()),
|
||||
default_width: 800,
|
||||
default_height: 450,
|
||||
modal: true,
|
||||
transient_for: utils.isGTK4() ? this._button.get_root() :
|
||||
this._button.get_toplevel()
|
||||
});
|
||||
|
||||
// Add a header bar to the window.
|
||||
if (utils.isGTK4()) {
|
||||
const header = Gtk.HeaderBar.new();
|
||||
window.set_titlebar(header);
|
||||
}
|
||||
|
||||
const box = new Gtk.Box({
|
||||
orientation: Gtk.Orientation.VERTICAL,
|
||||
valign: Gtk.Align.CENTER,
|
||||
spacing: 10,
|
||||
margin_start:50,
|
||||
margin_end:50
|
||||
});
|
||||
|
||||
const label = Gtk.Label.new(_('Close this Window to Preview the Effect!'));
|
||||
label.wrap = true;
|
||||
label.justify = Gtk.Justification.CENTER;
|
||||
label.get_style_context().add_class('large-title');
|
||||
|
||||
const image = new Gtk.Image({
|
||||
icon_name: 'burn-my-windows-symbolic',
|
||||
pixel_size: 128,
|
||||
});
|
||||
|
||||
dialog.gtkBoxAppend(box, image);
|
||||
dialog.gtkBoxAppend(box, label);
|
||||
|
||||
if (utils.isGTK4()) {
|
||||
window.set_child(box);
|
||||
window.show();
|
||||
} else {
|
||||
window.add(box);
|
||||
window.show_all();
|
||||
}
|
||||
});
|
||||
}
|
||||
];
|
||||
|
||||
const menu = Gio.Menu.new();
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
const groupName = 'presets';
|
||||
|
||||
// Add all presets.
|
||||
presets.forEach((preset, i) => {
|
||||
const actionName = 'fire' + i;
|
||||
menu.append(preset.name, groupName + '.' + actionName);
|
||||
let action = Gio.SimpleAction.new(actionName, null);
|
||||
|
||||
// Load the preset on activation.
|
||||
action.connect('activate', () => {
|
||||
this._settings.set_double('flame-movement-speed', preset.speed);
|
||||
this._settings.set_double('flame-scale', preset.scale);
|
||||
this._settings.set_string('fire-color-1', preset.color1);
|
||||
this._settings.set_string('fire-color-2', preset.color2);
|
||||
this._settings.set_string('fire-color-3', preset.color3);
|
||||
this._settings.set_string('fire-color-4', preset.color4);
|
||||
this._settings.set_string('fire-color-5', preset.color5);
|
||||
});
|
||||
|
||||
group.add_action(action);
|
||||
});
|
||||
|
||||
this._builder.get_object('fire-preset-button').set_menu_model(menu);
|
||||
|
||||
const root = utils.isGTK4() ? widget.get_root() : widget.get_toplevel();
|
||||
root.insert_action_group(groupName, group);
|
||||
});
|
||||
// clang-format on
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Nothing to do for now...
|
||||
function init() {}
|
||||
// This is used for setting up the translations.
|
||||
function init() {
|
||||
ExtensionUtils.initTranslations();
|
||||
}
|
||||
|
||||
// This function is called when the preferences window is created to build and return a
|
||||
// Gtk widget. We create a new instance of the PreferencesDialog class each time this
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
.pill-button {
|
||||
border-radius: 9999px;
|
||||
}
|
||||
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 372 KiB |
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
<menu id="main-menu">
|
||||
<section>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Visit Homepage</attribute>
|
||||
<attribute name="action">prefs.homepage</attribute>
|
||||
</item>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">View Changelog</attribute>
|
||||
<attribute name="action">prefs.changelog</attribute>
|
||||
</item>
|
||||
</section>
|
||||
<section>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Report a Bug</attribute>
|
||||
<attribute name="action">prefs.bugs</attribute>
|
||||
</item>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Create an Effect</attribute>
|
||||
<attribute name="action">prefs.new-effect</attribute>
|
||||
</item>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Translate</attribute>
|
||||
<attribute name="action">prefs.translate</attribute>
|
||||
</item>
|
||||
<submenu>
|
||||
<attribute name="label" translatable="yes">Donate</attribute>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Via PayPal</attribute>
|
||||
<attribute name="action">prefs.donate-paypal</attribute>
|
||||
</item>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Via GitHub</attribute>
|
||||
<attribute name="action">prefs.donate-github</attribute>
|
||||
</item>
|
||||
</submenu>
|
||||
</section>
|
||||
</menu>
|
||||
</interface>
|
||||
@@ -1,583 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="desktop-cube">
|
||||
<requires lib="gtk" version="3.0" />
|
||||
|
||||
<object class="GtkListStore" id="animation-mode-list">
|
||||
<columns>
|
||||
<column type="gchararray" />
|
||||
<column type="gchararray" />
|
||||
</columns>
|
||||
<data>
|
||||
<row>
|
||||
<col id="0">Fire</col>
|
||||
<col id="1">fire</col>
|
||||
</row>
|
||||
<row>
|
||||
<col id="0">TV Effect</col>
|
||||
<col id="1">tv</col>
|
||||
</row>
|
||||
</data>
|
||||
</object>
|
||||
|
||||
<menu id="main-menu">
|
||||
<section>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Visit Homepage</attribute>
|
||||
<attribute name="action">prefs.homepage</attribute>
|
||||
</item>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Report a Bug</attribute>
|
||||
<attribute name="action">prefs.bugs</attribute>
|
||||
</item>
|
||||
</section>
|
||||
<section>
|
||||
<submenu>
|
||||
<attribute name="label" translatable="yes">Donate</attribute>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Via PayPal</attribute>
|
||||
<attribute name="action">prefs.donate-paypal</attribute>
|
||||
</item>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Via GitHub</attribute>
|
||||
<attribute name="action">prefs.donate-github</attribute>
|
||||
</item>
|
||||
</submenu>
|
||||
</section>
|
||||
</menu>
|
||||
|
||||
<object class="GtkMenuButton" id="menu-button">
|
||||
<property name="menu-model">main-menu</property>
|
||||
<property name="visible">1</property>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">open-menu-symbolic</property>
|
||||
<property name="visible">1</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="destroy-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="flame-scale">
|
||||
<property name="upper">3</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="flame-movement-speed">
|
||||
<property name="upper">2.0</property>
|
||||
<property name="lower">-2.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="matrix-scale">
|
||||
<property name="upper">50</property>
|
||||
<property name="lower">5</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">5</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="matrix-randomness">
|
||||
<property name="upper">1</property>
|
||||
<property name="lower">0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkScrolledWindow" id="settings-widget">
|
||||
<property name="hscrollbar-policy">never</property>
|
||||
<property name="min-content-height">200</property>
|
||||
<property name="hexpand">0</property>
|
||||
<property name="vexpand">1</property>
|
||||
<child>
|
||||
<object class="GtkViewport">
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="margin-start">60</property>
|
||||
<property name="margin-end">60</property>
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">30</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="label">General Options</property>
|
||||
<property name="xalign">0</property>
|
||||
<style>
|
||||
<class name="title-4" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Close Window Animation</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkComboBox" id="close-animation">
|
||||
<property name="valign">center</property>
|
||||
<property name="model">animation-mode-list</property>
|
||||
<property name="id_column">1</property>
|
||||
<property name="active_id">fire</property>
|
||||
<child>
|
||||
<object class="GtkCellRendererText" />
|
||||
<attributes>
|
||||
<attribute name="text">0</attribute>
|
||||
</attributes>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-close-animation">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">destroy-animation-time</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-destroy-animation-time">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Also Burn Dialogs</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSwitch" id="destroy-dialogs">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-destroy-dialogs">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label">Fire Animation Options</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="title-4" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="fire-preset-button">
|
||||
<property name="relief">none</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Choose a Preset</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">pan-down-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">flame-scale</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-scale">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Speed</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">flame-movement-speed</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-movement-speed">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Gradient</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-1">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-2">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-3">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-4">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-5">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-fire-colors">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label">TV Effect Options</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="title-4" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="tv-effect-color">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-tv-effect-color">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,179 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkAdjustment" id="energize-a-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="energize-a-scale">
|
||||
<property name="upper">10</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="energize-a-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">energize-a-animation-time</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-a-animation-time">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">energize-a-scale</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-a-scale">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="energize-a-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-a-color">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,179 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkAdjustment" id="energize-b-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="energize-b-scale">
|
||||
<property name="upper">10</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="energize-b-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">energize-b-animation-time</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-b-animation-time">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">energize-b-scale</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-b-scale">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="energize-b-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-b-color">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,362 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkAdjustment" id="fire-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="flame-scale">
|
||||
<property name="upper">3</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="flame-movement-speed">
|
||||
<property name="upper">2.0</property>
|
||||
<property name="lower">-2.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="fire-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<property name="margin-bottom">20</property>
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Presets</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="fire-preset-button">
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Choose a Preset</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">pan-down-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">fire-animation-time</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-fire-animation-time">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">flame-scale</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-scale">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Speed</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">flame-movement-speed</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-movement-speed">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="spacing">3</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">3D Noise</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Creates a more dynamic fire but requires more GPU power.</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="dim-label" />
|
||||
<class name="caption" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSwitch" id="flame-3d-noise">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-3d-noise">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Gradient</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-1">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-2">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-3">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-4">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-5">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-fire-colors">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkAdjustment" id="tv-animation-time">
|
||||
<property name="upper">5000</property>
|
||||
<property name="lower">100</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="tv-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">tv-animation-time</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-tv-animation-time">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="tv-effect-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-tv-effect-color">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,179 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkAdjustment" id="wisps-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkAdjustment" id="wisps-scale">
|
||||
<property name="upper">10</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="wisps-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">wisps-animation-time</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-wisps-animation-time">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">wisps-scale</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-wisps-scale">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="wisps-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-wisps-color">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
<requires lib="gtk" version="3.0" />
|
||||
|
||||
<template class="BurnMyWindowsEffectPage" parent="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="margin-top">60</property>
|
||||
<property name="margin-bottom">60</property>
|
||||
<property name="margin-start">60</property>
|
||||
<property name="margin-end">60</property>
|
||||
<property name="hexpand">1</property>
|
||||
<property name="spacing">10</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel" id="label">
|
||||
<property name="xalign">0</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="large-title" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="button">
|
||||
<property name="valign">center</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="margin_start">8</property>
|
||||
<property name="margin_end">8</property>
|
||||
<property name="spacing">6</property>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon_name">media-playback-start-symbolic</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="halign">start</property>
|
||||
<property name="label" translatable="yes">Preview this Effect</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<style>
|
||||
<class name="suggested-action" />
|
||||
<class name="pill-button" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</template>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,263 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
<requires lib="gtk" version="3.0" />
|
||||
|
||||
<menu id="close-effect-menu"></menu>
|
||||
<menu id="open-effect-menu"></menu>
|
||||
|
||||
<object class="GtkMenuButton" id="menu-button">
|
||||
<property name="menu-model">main-menu</property>
|
||||
<property name="visible">1</property>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">open-menu-symbolic</property>
|
||||
<property name="visible">1</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="settings-widget">
|
||||
<child>
|
||||
<object class="GtkStackSidebar">
|
||||
<property name="stack">main-stack</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkStack" id="main-stack">
|
||||
<property name="transition-type">slide-up-down</property>
|
||||
<property name="hexpand">1</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkBox" id="general-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="margin-start">60</property>
|
||||
<property name="margin-end">60</property>
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">30</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="valign">center</property>
|
||||
<property name="icon-name">burn-my-windows-symbolic</property>
|
||||
<property name="pixel_size">128</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Welcome to Burn-My-Windows!</property>
|
||||
<property name="margin-top">8</property>
|
||||
<property name="margin-bottom">6</property>
|
||||
<style>
|
||||
<class name="large-title" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">If you like this extension, recommend it to your friends :)</property>
|
||||
<property name="margin-bottom">36</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="spacing">3</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Open Window Animation</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">If multiple are selected, one is chosen randomly.</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="dim-label" />
|
||||
<class name="caption" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="open-effect-button">
|
||||
<property name="menu-model">open-effect-menu</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Choose Effects</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">pan-down-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="spacing">3</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Close Window Animation</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">If multiple are selected, one is chosen randomly.</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="dim-label" />
|
||||
<class name="caption" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="close-effect-button">
|
||||
<property name="menu-model">close-effect-menu</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Choose Effects</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">pan-down-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="margin-start">10</property>
|
||||
<property name="margin-end">10</property>
|
||||
<property name="margin-top">10</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="spacing">8</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Also Add Effects to Dialogs</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSwitch" id="destroy-dialogs">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-destroy-dialogs">
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="icon-size">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="name">general</property>
|
||||
<property name="title" translatable="yes">General Options</property>
|
||||
</packing>
|
||||
|
||||
</child>
|
||||
|
||||
<!-- Stack pages are inserted here -->
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
|
||||
|
||||
</interface>
|
||||
@@ -1,891 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="desktop-cube">
|
||||
<requires lib="gtk" version="4.0" />
|
||||
|
||||
<object class="GtkListStore" id="animation-mode-list">
|
||||
<columns>
|
||||
<column type="gchararray" />
|
||||
<column type="gchararray" />
|
||||
</columns>
|
||||
<data>
|
||||
<row>
|
||||
<col id="0">Fire</col>
|
||||
<col id="1">fire</col>
|
||||
</row>
|
||||
<row>
|
||||
<col id="0">Matrix</col>
|
||||
<col id="1">matrix</col>
|
||||
</row>
|
||||
<row>
|
||||
<col id="0">TV Effect</col>
|
||||
<col id="1">tv</col>
|
||||
</row>
|
||||
<row>
|
||||
<col id="0">T-Rex Attack</col>
|
||||
<col id="1">trex</col>
|
||||
</row>
|
||||
</data>
|
||||
</object>
|
||||
|
||||
<menu id="main-menu">
|
||||
<section>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Visit Homepage</attribute>
|
||||
<attribute name="action">prefs.homepage</attribute>
|
||||
</item>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Report a Bug</attribute>
|
||||
<attribute name="action">prefs.bugs</attribute>
|
||||
</item>
|
||||
</section>
|
||||
<section>
|
||||
<submenu>
|
||||
<attribute name="label" translatable="yes">Donate</attribute>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Via PayPal</attribute>
|
||||
<attribute name="action">prefs.donate-paypal</attribute>
|
||||
</item>
|
||||
<item>
|
||||
<attribute name="label" translatable="yes">Via GitHub</attribute>
|
||||
<attribute name="action">prefs.donate-github</attribute>
|
||||
</item>
|
||||
</submenu>
|
||||
</section>
|
||||
</menu>
|
||||
|
||||
<object class="GtkMenuButton" id="menu-button">
|
||||
<property name="menu-model">main-menu</property>
|
||||
<property name="icon-name">open-menu-symbolic</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkScrolledWindow" id="settings-widget">
|
||||
<property name="hscrollbar-policy">never</property>
|
||||
<property name="min-content-height">200</property>
|
||||
<property name="hexpand">0</property>
|
||||
<property name="vexpand">1</property>
|
||||
<child>
|
||||
<object class="GtkViewport">
|
||||
<property name="scroll-to-focus">1</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="margin-start">60</property>
|
||||
<property name="margin-end">60</property>
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">30</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<property name="label">General Options</property>
|
||||
<property name="xalign">0</property>
|
||||
<style>
|
||||
<class name="title-4" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Close Window Animation</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkComboBox" id="close-animation">
|
||||
<property name="valign">center</property>
|
||||
<property name="model">animation-mode-list</property>
|
||||
<property name="id_column">1</property>
|
||||
<property name="active_id">fire</property>
|
||||
<child>
|
||||
<object class="GtkCellRendererText" />
|
||||
<attributes>
|
||||
<attribute name="text">0</attribute>
|
||||
</attributes>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-close-animation">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="destroy-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-destroy-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Also Burn Dialogs</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSwitch" id="destroy-dialogs">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-destroy-dialogs">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label">Fire Animation Options</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="title-4" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="fire-preset-button">
|
||||
<property name="label">Choose a Preset</property>
|
||||
<property name="has-frame">0</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="flame-scale">
|
||||
<property name="upper">3</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Speed</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="flame-movement-speed">
|
||||
<property name="upper">2.0</property>
|
||||
<property name="lower">-2.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-movement-speed">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Gradient</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-1">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-2">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-3">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-4">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-5">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-fire-colors">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label">Matrix Animation Options</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="title-4" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="matrix-scale">
|
||||
<property name="upper">50</property>
|
||||
<property name="lower">5</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">5</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Randomness</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="matrix-randomness">
|
||||
<property name="upper">1.0</property>
|
||||
<property name="lower">0.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-randomness">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Trail Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="matrix-trail-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-trail-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Tip Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="matrix-tip-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-tip-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label">T-Rex Attack Options</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="title-4" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Claw Scratch Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">1</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="claw-scratch-scale">
|
||||
<property name="upper">10</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.1</property>
|
||||
<property name="page-increment">1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-claw-scratch-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Claw Scratch Count</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="claw-scratch-count">
|
||||
<property name="upper">50</property>
|
||||
<property name="lower">1</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">10</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-claw-scratch-count">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Warp Effect</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="claw-scratch-warp">
|
||||
<property name="upper">1</property>
|
||||
<property name="lower">0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-claw-scratch-warp">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Flash Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="claw-scratch-color">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-claw-scratch-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="margin-top">30</property>
|
||||
<property name="margin-bottom">10</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label">TV Effect Options</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="title-4" />
|
||||
</style>
|
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</object>
|
||||
</child>
|
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</object>
|
||||
</child>
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|
||||
<child>
|
||||
<object class="GtkFrame">
|
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<child>
|
||||
<object class="GtkListBox">
|
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<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
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<child>
|
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<object class="GtkLabel">
|
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<property name="label" translatable="yes">Color</property>
|
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<property name="xalign">0</property>
|
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<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
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<child>
|
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<object class="GtkColorButton" id="tv-effect-color">
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<property name="use_alpha">0</property>
|
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<property name="show_editor">1</property>
|
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</object>
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</child>
|
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<child>
|
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<object class="GtkButton" id="reset-tv-effect-color">
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<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
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</object>
|
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</child>
|
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</object>
|
||||
</child>
|
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</object>
|
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</child>
|
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|
||||
</object>
|
||||
</child>
|
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</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
</child>
|
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</object>
|
||||
</child>
|
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</object>
|
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|
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|
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</interface>
|
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@@ -0,0 +1,263 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
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|
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<object class="GtkBox" id="broken-glass-prefs">
|
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<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
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<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
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|
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<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
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<child>
|
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<object class="GtkLabel">
|
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<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
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<property name="valign">center</property>
|
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<property name="hexpand">1</property>
|
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</object>
|
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</child>
|
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<child>
|
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<object class="GtkScale">
|
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<property name="halign">end</property>
|
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<property name="valign">center</property>
|
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<property name="draw-value">1</property>
|
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<property name="digits">0</property>
|
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<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="broken-glass-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-broken-glass-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="broken-glass-scale">
|
||||
<property name="upper">5</property>
|
||||
<property name="lower">0.2</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-broken-glass-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Gravity</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="broken-glass-gravity">
|
||||
<property name="upper">2.0</property>
|
||||
<property name="lower">-2.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-broken-glass-gravity">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Blow Force</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="broken-glass-blow-force">
|
||||
<property name="upper">2.0</property>
|
||||
<property name="lower">-2.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-broken-glass-blow-force">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="spacing">3</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Shatter From Pointer Location</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">The shards will fly away from where your mouse pointer was when closing the window.</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
<property name="wrap">1</property>
|
||||
<style>
|
||||
<class name="dim-label" />
|
||||
<class name="caption" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSwitch" id="broken-glass-use-pointer">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-broken-glass-use-pointer">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkBox" id="energize-a-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="energize-a-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-a-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="energize-a-scale">
|
||||
<property name="upper">10</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-a-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="energize-a-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-a-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkBox" id="energize-b-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="energize-b-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-b-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="energize-b-scale">
|
||||
<property name="upper">10</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-b-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="energize-b-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-energize-b-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,297 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkBox" id="fire-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<property name="margin-bottom">20</property>
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Presets</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="fire-preset-button">
|
||||
<property name="label">Choose a Preset</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="fire-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-fire-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="flame-scale">
|
||||
<property name="upper">3</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Speed</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="flame-movement-speed">
|
||||
<property name="upper">2.0</property>
|
||||
<property name="lower">-2.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-movement-speed">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="spacing">3</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">3D Noise</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Creates a more dynamic fire but requires more GPU power.</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="dim-label" />
|
||||
<class name="caption" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSwitch" id="flame-3d-noise">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-flame-3d-noise">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Gradient</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-1">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-2">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-3">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-4">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="fire-color-5">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-fire-colors">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,276 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkBox" id="matrix-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="matrix-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="matrix-scale">
|
||||
<property name="upper">50</property>
|
||||
<property name="lower">5</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">5</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Randomness</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="matrix-randomness">
|
||||
<property name="upper">1.0</property>
|
||||
<property name="lower">0.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-randomness">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Vertical Overshooting</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="matrix-overshoot">
|
||||
<property name="upper">1.0</property>
|
||||
<property name="lower">0.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-overshoot">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Trail Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="matrix-trail-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-trail-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Tip Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="matrix-tip-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-matrix-tip-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</interface>
|
||||
@@ -0,0 +1,242 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkBox" id="trex-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="trex-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-trex-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Claw Scratch Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">1</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="claw-scratch-scale">
|
||||
<property name="upper">10</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.1</property>
|
||||
<property name="page-increment">1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-claw-scratch-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Claw Scratch Count</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="claw-scratch-count">
|
||||
<property name="upper">50</property>
|
||||
<property name="lower">1</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">10</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-claw-scratch-count">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Warp Effect</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="claw-scratch-warp">
|
||||
<property name="upper">1</property>
|
||||
<property name="lower">0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-claw-scratch-warp">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Flash Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="claw-scratch-color">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-claw-scratch-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,105 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkBox" id="tv-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="tv-animation-time">
|
||||
<property name="upper">5000</property>
|
||||
<property name="lower">100</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-tv-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="tv-effect-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-tv-effect-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<object class="GtkBox" id="wisps-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Animation Time [ms]</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="wisps-animation-time">
|
||||
<property name="upper">10000</property>
|
||||
<property name="lower">500</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-wisps-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Scale</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="wisps-scale">
|
||||
<property name="upper">10</property>
|
||||
<property name="lower">0.1</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-wisps-scale">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Color</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="wisps-color">
|
||||
<property name="use_alpha">0</property>
|
||||
<property name="show_editor">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-wisps-color">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
<requires lib="gtk" version="4.0" />
|
||||
|
||||
<template class="BurnMyWindowsEffectPage" parent="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="margin-top">60</property>
|
||||
<property name="margin-bottom">60</property>
|
||||
<property name="margin-start">60</property>
|
||||
<property name="margin-end">60</property>
|
||||
<property name="hexpand">1</property>
|
||||
<property name="spacing">10</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel" id="label">
|
||||
<property name="xalign">0</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="large-title" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="button">
|
||||
<property name="valign">center</property>
|
||||
<property name="child">
|
||||
<object class="GtkBox">
|
||||
<property name="margin_start">8</property>
|
||||
<property name="margin_end">8</property>
|
||||
<property name="spacing">6</property>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon_name">media-playback-start-symbolic</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="halign">start</property>
|
||||
<property name="label" translatable="yes">Preview this Effect</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</property>
|
||||
<style>
|
||||
<class name="suggested-action" />
|
||||
<class name="pill-button" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</template>
|
||||
|
||||
</interface>
|
||||
@@ -0,0 +1,212 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface domain="burn-my-windows">
|
||||
<requires lib="gtk" version="4.0" />
|
||||
|
||||
<menu id="close-effect-menu"></menu>
|
||||
<menu id="open-effect-menu"></menu>
|
||||
|
||||
<object class="GtkMenuButton" id="menu-button">
|
||||
<property name="menu-model">main-menu</property>
|
||||
<property name="icon-name">open-menu-symbolic</property>
|
||||
</object>
|
||||
|
||||
<object class="GtkBox" id="settings-widget">
|
||||
<child>
|
||||
<object class="GtkStackSidebar">
|
||||
<property name="stack">main-stack</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkStack" id="main-stack">
|
||||
<property name="transition-type">slide-up-down</property>
|
||||
<property name="hexpand">1</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkStackPage">
|
||||
<property name="name">general</property>
|
||||
<property name="title" translatable="yes">General Options</property>
|
||||
|
||||
<property name="child">
|
||||
<object class="GtkBox" id="general-prefs">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="margin-start">60</property>
|
||||
<property name="margin-end">60</property>
|
||||
<property name="margin-top">60</property>
|
||||
<property name="margin-bottom">60</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="valign">center</property>
|
||||
<property name="icon-name">burn-my-windows-symbolic</property>
|
||||
<property name="pixel_size">128</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Welcome to Burn-My-Windows!</property>
|
||||
<property name="margin-top">8</property>
|
||||
<property name="margin-bottom">6</property>
|
||||
<style>
|
||||
<class name="large-title" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">If you like this extension, recommend it to your friends :)</property>
|
||||
<property name="margin-bottom">36</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkFrame">
|
||||
<child>
|
||||
<object class="GtkListBox">
|
||||
<property name="selection-mode">none</property>
|
||||
<property name="show-separators">1</property>
|
||||
<style>
|
||||
<class name="rich-list" />
|
||||
</style>
|
||||
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="spacing">3</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Open Window Animation</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">If multiple are selected, one is chosen randomly.</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="dim-label" />
|
||||
<class name="caption" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="open-effect-button">
|
||||
<property name="label" translatable="yes">Choose Effects</property>
|
||||
<property name="menu-model">open-effect-menu</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">vertical</property>
|
||||
<property name="spacing">3</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Close Window Animation</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">If multiple are selected, one is chosen randomly.</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
<style>
|
||||
<class name="dim-label" />
|
||||
<class name="caption" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="close-effect-button">
|
||||
<property name="label" translatable="yes">Choose Effects</property>
|
||||
<property name="menu-model">close-effect-menu</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkListBoxRow">
|
||||
<property name="activatable">0</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="label" translatable="yes">Also Add Effects to Dialogs</property>
|
||||
<property name="xalign">0</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="hexpand">1</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSwitch" id="destroy-dialogs">
|
||||
<property name="halign">end</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-destroy-dialogs">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<!-- Stack pages are inserted here -->
|
||||
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
@@ -1,27 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<schemalist>
|
||||
|
||||
<enum id='org.gnome.shell.extensions.burn-my-windows.AnimationType'>
|
||||
<value value='1' nick='fire' />
|
||||
<value value='2' nick='matrix' />
|
||||
<value value='3' nick='tv' />
|
||||
<value value='4' nick='trex' />
|
||||
</enum>
|
||||
|
||||
<schema path="/org/gnome/shell/extensions/burn-my-windows/" id="org.gnome.shell.extensions.burn-my-windows">
|
||||
|
||||
<key name="close-animation" enum="org.gnome.shell.extensions.burn-my-windows.AnimationType">
|
||||
<default>"fire"</default>
|
||||
<summary>Close Animation</summary>
|
||||
<description>The animation used for window closing.</description>
|
||||
</key>
|
||||
|
||||
|
||||
<key name="destroy-animation-time" type="i">
|
||||
<default>1500</default>
|
||||
<summary>Destroy Animation Time</summary>
|
||||
<description>The time it takes to burn the windows.</description>
|
||||
</key>
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- General Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="destroy-dialogs" type="b">
|
||||
<default>false</default>
|
||||
@@ -29,16 +13,56 @@
|
||||
<description>Set to true to burn dialogs as well.</description>
|
||||
</key>
|
||||
|
||||
<key name="close-preview-effect" type="s">
|
||||
<default>""</default>
|
||||
<summary>Close Preview Effect</summary>
|
||||
<description>The effect with this nick will be used for the next window-close animation.</description>
|
||||
</key>
|
||||
|
||||
<key name="open-preview-effect" type="s">
|
||||
<default>""</default>
|
||||
<summary>Open Preview Effect</summary>
|
||||
<description>The effect with this nick will be used for the next window-open animation.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Fire Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="fire-close-effect" type="b">
|
||||
<default>true</default>
|
||||
<summary>Fire Close Effect</summary>
|
||||
<description>Use the fire effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="fire-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Fire Open Effect</summary>
|
||||
<description>Use the fire effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="fire-animation-time" type="i">
|
||||
<default>1500</default>
|
||||
<summary>Fire Animation Time</summary>
|
||||
<description>The time the fire effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="flame-movement-speed" type="d">
|
||||
<default>0.5</default>
|
||||
<summary>Flame Movement Speed</summary>
|
||||
<description>The speed at which the flames move.</description>
|
||||
<summary>Fire Movement Speed</summary>
|
||||
<description>The speed at which the fire moves.</description>
|
||||
</key>
|
||||
|
||||
<key name="flame-scale" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>Flame Scale</summary>
|
||||
<description>The size of the flames.</description>
|
||||
<summary>Fire Scale</summary>
|
||||
<description>The size of the fire.</description>
|
||||
</key>
|
||||
|
||||
<key name="flame-3d-noise" type="b">
|
||||
<default>false</default>
|
||||
<summary>Fire 3D Noise</summary>
|
||||
<description>Use a 3D noise for the fire.</description>
|
||||
</key>
|
||||
|
||||
<key name="fire-color-1" type="s">
|
||||
@@ -71,6 +95,27 @@
|
||||
<description>The fifth color of the fire gradient.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Matrix Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="matrix-close-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Matrix Close Effect</summary>
|
||||
<description>Use the matrix effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="matrix-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Matrix Open Effect</summary>
|
||||
<description>Use the matrix effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="matrix-animation-time" type="i">
|
||||
<default>1500</default>
|
||||
<summary>Matrix Animation Time</summary>
|
||||
<description>The time the matrix effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="matrix-scale" type="i">
|
||||
<default>20</default>
|
||||
@@ -96,6 +141,33 @@
|
||||
<description>The color matrix trails.</description>
|
||||
</key>
|
||||
|
||||
<key name="matrix-overshoot" type="d">
|
||||
<default>0.25</default>
|
||||
<summary>Matrix Overshoot</summary>
|
||||
<description>The vertical overshooting of the matrix effect.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- TV Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="tv-close-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>TV Close Effect</summary>
|
||||
<description>Use the tv effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="tv-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>TV Open Effect</summary>
|
||||
<description>Use the tv effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="tv-animation-time" type="i">
|
||||
<default>400</default>
|
||||
<summary>TV Animation Time</summary>
|
||||
<description>The time the tv effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="tv-effect-color" type="s">
|
||||
<default>"rgb(255, 255, 255)"</default>
|
||||
@@ -103,6 +175,27 @@
|
||||
<description>The color of the TV effect.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- T-Rex Attack Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="trex-close-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>T-Rex Close Effect</summary>
|
||||
<description>Use the trex effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="trex-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>T-Rex Open Effect</summary>
|
||||
<description>Use the trex effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="trex-animation-time" type="i">
|
||||
<default>1000</default>
|
||||
<summary>T-Rex Animation Time</summary>
|
||||
<description>The time the trex effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="claw-scratch-color" type="s">
|
||||
<default>"rgb(170, 0, 0)"</default>
|
||||
@@ -128,6 +221,153 @@
|
||||
<description>Number of claw scratches drawn on top of each other.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Energize A Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="energize-a-close-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Energize A Close Effect</summary>
|
||||
<description>Use the Energize A effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="energize-a-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Energize A Open Effect</summary>
|
||||
<description>Use the Energize A effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="energize-a-animation-time" type="i">
|
||||
<default>2000</default>
|
||||
<summary>Energize A Animation Time</summary>
|
||||
<description>The time the Energize A effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="energize-a-scale" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>Energize A Scale</summary>
|
||||
<description>The size of the effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="energize-a-color" type="s">
|
||||
<default>"rgb(255, 200, 50)"</default>
|
||||
<summary>Energize A Color</summary>
|
||||
<description>The color of the effect.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Energize B Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="energize-b-close-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Energize B Close Effect</summary>
|
||||
<description>Use the Energize B effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="energize-b-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Energize B Open Effect</summary>
|
||||
<description>Use the Energize B effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="energize-b-animation-time" type="i">
|
||||
<default>1000</default>
|
||||
<summary>Energize B Animation Time</summary>
|
||||
<description>The time the Energize B effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="energize-b-scale" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>Energize B Scale</summary>
|
||||
<description>The size of the effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="energize-b-color" type="s">
|
||||
<default>"rgb(160, 180, 255)"</default>
|
||||
<summary>Energize B Color</summary>
|
||||
<description>The color of the effect.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Wisps Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="wisps-close-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Wisps Close Effect</summary>
|
||||
<description>Use the wisps effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="wisps-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Wisps Open Effect</summary>
|
||||
<description>Use the wisps effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="wisps-animation-time" type="i">
|
||||
<default>1500</default>
|
||||
<summary>Wisps Animation Time</summary>
|
||||
<description>The time the wisps effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="wisps-scale" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>Wisps Scale</summary>
|
||||
<description>The size of the wisps.</description>
|
||||
</key>
|
||||
|
||||
<key name="wisps-color" type="s">
|
||||
<default>"rgb(255, 100, 200)"</default>
|
||||
<summary>Wisps Effect Color</summary>
|
||||
<description>The color of the wisps effect.</description>
|
||||
</key>
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Broken Glass Effect Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="broken-glass-close-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Broken Glass Close Effect</summary>
|
||||
<description>Use the broken glass effect for window closing.</description>
|
||||
</key>
|
||||
|
||||
<key name="broken-glass-open-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Broken Glass Open Effect</summary>
|
||||
<description>Use the broken glass effect for window opening.</description>
|
||||
</key>
|
||||
|
||||
<key name="broken-glass-animation-time" type="i">
|
||||
<default>1000</default>
|
||||
<summary>Broken Glass Animation Time</summary>
|
||||
<description>The time the broken glass effect takes.</description>
|
||||
</key>
|
||||
|
||||
<key name="broken-glass-scale" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>Broken Glass Scale</summary>
|
||||
<description>The size of the broken glass effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="broken-glass-gravity" type="d">
|
||||
<default>-1.0</default>
|
||||
<summary>Broken Glass Gravity</summary>
|
||||
<description>The gravity of the broken glass effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="broken-glass-blow-force" type="d">
|
||||
<default>0.5</default>
|
||||
<summary>Broken Glass Blow Force</summary>
|
||||
<description>The blow force of the broken glass effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="broken-glass-use-pointer" type="b">
|
||||
<default>false</default>
|
||||
<summary>Broken Glass Use Pointer</summary>
|
||||
<description>Use the pointer location for the broken glass effect.</description>
|
||||
</key>
|
||||
|
||||
</schema>
|
||||
|
||||
|
||||
@@ -0,0 +1,242 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect shatters the window into pieces. For an explanation how this works, look //
|
||||
// further down in this file into the documentation of the Shader class. This effect is //
|
||||
// not available on GNOME 3.3x, due to the limitation described in the documentation //
|
||||
// of vfunc_paint_target further down in this file. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var BrokenGlass = class BrokenGlass {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// This effect is only available on GNOME Shell 40+.
|
||||
static getMinShellVersion() {
|
||||
return [40, 0];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'broken-glass';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Broken Glass');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource('/ui/gtk4/BrokenGlass.ui');
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('broken-glass-animation-time');
|
||||
dialog.bindAdjustment('broken-glass-scale');
|
||||
dialog.bindAdjustment('broken-glass-gravity');
|
||||
dialog.bindAdjustment('broken-glass-blow-force');
|
||||
dialog.bindSwitch('broken-glass-use-pointer');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('broken-glass-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(actor, settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows are set to twice their original size, so that
|
||||
// we have some space to draw the shards. We also set the animation mode to "Linear".
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 1},
|
||||
'scale-x': {from: 2.0, to: 2.0, mode: 1},
|
||||
'scale-y': {from: 2.0, to: 2.0, mode: 1}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
// This shader creates a complex-looking effect with rather simple means. Here is how it
|
||||
// works: The window is drawn five times on top of each other (see the SHARD_LAYERS
|
||||
// constant in the GLSL code). Each layer only draws some of the shards, all layers
|
||||
// combined make up the entire window. The layers are then scaled, rotated, and moved
|
||||
// independently from each other - this creates the impression that all shards are
|
||||
// moving independently. In reality, there are only five groups of shards! Which shard
|
||||
// belongs to which layer is defined by the green channel of the texture
|
||||
// resources/img/shards.png. The red channel of the texture contains the distance to the
|
||||
// shard edges. This information is used to fade out the shards.
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(actor, settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
// Load the shards texture. As the shader is re-created for each window animation,
|
||||
// this texture is also re-created each time. This could be improved in the future!
|
||||
const shardData = GdkPixbuf.Pixbuf.new_from_resource('/img/shards.png');
|
||||
this._shardTexture = new Clutter.Image();
|
||||
this._shardTexture.set_data(
|
||||
shardData.get_pixels(), Cogl.PixelFormat.RGB_888, shardData.width,
|
||||
shardData.height, shardData.rowstride);
|
||||
|
||||
// Usually, the shards fly away from the center of the window.
|
||||
let epicenterX = 0.5;
|
||||
let epicenterY = 0.5;
|
||||
|
||||
// However, if this option is set, we use the mouse pointer position.
|
||||
if (settings.get_boolean('broken-glass-use-pointer')) {
|
||||
const [x, y] = global.get_pointer();
|
||||
const [ok, localX, localY] = actor.transform_stage_point(x, y);
|
||||
epicenterX = localX / actor.width;
|
||||
epicenterY = localY / actor.height;
|
||||
}
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
|
||||
uniform sampler2D uShardTexture;
|
||||
|
||||
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
|
||||
const float SHARD_SCALE = ${settings.get_double('broken-glass-scale')};
|
||||
const float SHARD_LAYERS = 5;
|
||||
const float BLOW_FORCE = ${settings.get_double('broken-glass-blow-force')};
|
||||
const float ACTOR_SCALE = 2.0;
|
||||
const float PADDING = ACTOR_SCALE / 2.0 - 0.5;
|
||||
const vec2 EPICENTER = vec2(${epicenterX}, ${epicenterY});
|
||||
const float GRAVITY = ${forOpening ? '-1.0' : '1.0'} *
|
||||
${settings.get_double('broken-glass-gravity')};
|
||||
|
||||
void main() {
|
||||
|
||||
cogl_color_out = vec4(0, 0, 0, 0);
|
||||
|
||||
float progress = ${forOpening ? '1.0-uProgress' : 'uProgress'};
|
||||
|
||||
// Draw the individual shard layers.
|
||||
for (float i=0; i<SHARD_LAYERS; ++i) {
|
||||
|
||||
// To enable drawing shards outside of the window bounds, the actor was scaled
|
||||
// by ACTOR_SCALE. Here we scale and move the texture coordinates so that the
|
||||
// window gets drawn at the correct position again.
|
||||
vec2 coords = cogl_tex_coord_in[0].st * ACTOR_SCALE - PADDING;
|
||||
|
||||
// Scale and rotate around our epicenter.
|
||||
coords -= EPICENTER;
|
||||
|
||||
// Scale each layer a bit differently.
|
||||
coords /= mix(1.0, 1.0 + BLOW_FORCE*(i+2)/SHARD_LAYERS, progress);
|
||||
|
||||
// Rotate each layer a bit differently.
|
||||
float rotation = (mod(i, 2.0)-0.5)*0.2*progress;
|
||||
coords = vec2(coords.x * cos(rotation) - coords.y * sin(rotation),
|
||||
coords.x * sin(rotation) + coords.y * cos(rotation));
|
||||
|
||||
// Move down each layer a bit.
|
||||
float gravity = GRAVITY*0.1*(i+1)*progress*progress;
|
||||
coords += vec2(0, gravity);
|
||||
|
||||
// Restore correct position.
|
||||
coords += EPICENTER;
|
||||
|
||||
// Retrieve information from the shard texture for our layer.
|
||||
vec2 shardCoords = (coords + SEED) * vec2(uSizeX, uSizeY) / SHARD_SCALE / 500.0;
|
||||
vec2 shardMap = texture2D(uShardTexture, shardCoords).rg;
|
||||
|
||||
// The green channel contains a random value in [0..1] for each shard. We
|
||||
// discretize this into SHARD_LAYERS bins and check if our layer falls into
|
||||
// the bin of the current shard.
|
||||
float shardGroup = floor(shardMap.g * SHARD_LAYERS * 0.999);
|
||||
|
||||
if (shardGroup == i) {
|
||||
vec4 windowColor = texture2D(uTexture, coords);
|
||||
|
||||
// Dissolve the shard by using distance information from the red channel.
|
||||
float dissolve = (shardMap.x - pow(progress+0.1, 2)) > 0 ? 1: 0;
|
||||
cogl_color_out = mix(cogl_color_out, windowColor, dissolve);
|
||||
}
|
||||
}
|
||||
}
|
||||
`);
|
||||
};
|
||||
|
||||
// This is overridden to bind the shard texture for drawing. Sadly, this seems to be
|
||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
||||
// get_target() back then but this is not wrapped in GJS.
|
||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||
vfunc_paint_target(node, paint_context) {
|
||||
const pipeline = this.get_pipeline();
|
||||
|
||||
// Use linear filtering for the window texture.
|
||||
pipeline.set_layer_filters(
|
||||
0, Cogl.PipelineFilter.LINEAR, Cogl.PipelineFilter.LINEAR);
|
||||
|
||||
// Bind the shard texture.
|
||||
pipeline.set_layer_texture(1, this._shardTexture.get_texture());
|
||||
pipeline.set_layer_wrap_mode(1, Cogl.PipelineWrapMode.REPEAT);
|
||||
this.set_uniform_value('uShardTexture', 1);
|
||||
|
||||
super.vfunc_paint_target(node, paint_context);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,204 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect looks a bit like the transporter effect from TOS. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var EnergizeA = class EnergizeA {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'energize-a';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Energize A');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/EnergizeA.ui`);
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('energize-a-animation-time');
|
||||
dialog.bindAdjustment('energize-a-scale');
|
||||
dialog.bindColorButton('energize-a-color');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('energize-a-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const Clutter = imports.gi.Clutter;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
const color = Clutter.Color.from_string(settings.get_string('energize-a-color'))[1];
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
${shaderSnippets.edgeMask()}
|
||||
|
||||
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
|
||||
const float FADE_IN_TIME = 0.3;
|
||||
const float FADE_OUT_TIME = 0.6;
|
||||
const float HEART_FADE_TIME = 0.3;
|
||||
const float EDGE_FADE_WIDTH = 50;
|
||||
|
||||
// This method returns two values:
|
||||
// result.x: A mask for the particles.
|
||||
// result.y: The opacity of the fading window.
|
||||
vec2 getMasks() {
|
||||
float fadeInProgress = clamp(uProgress/FADE_IN_TIME, 0, 1);
|
||||
float fadeOutProgress = clamp((uProgress-FADE_IN_TIME)/FADE_OUT_TIME, 0, 1);
|
||||
float heartProgress = clamp((uProgress-(1.0-HEART_FADE_TIME))/HEART_FADE_TIME, 0, 1);
|
||||
|
||||
// Compute mask for the "atom" particles.
|
||||
float dist = length(cogl_tex_coord_in[0].st - 0.5) * 4.0;
|
||||
float atomMask = smoothstep(0.0, 1.0, (fadeInProgress * 2.0 - dist + 1.0));
|
||||
atomMask *= fadeInProgress;
|
||||
atomMask *= smoothstep(1.0, 0.0, fadeOutProgress);
|
||||
|
||||
// Fade-out the masks at the window edges.
|
||||
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE_WIDTH);
|
||||
atomMask *= edgeFade;
|
||||
|
||||
float heartMask = getRelativeEdgeMask(0.5);
|
||||
heartMask = 3.0 * pow(heartMask, 5);
|
||||
heartMask *= fadeOutProgress;
|
||||
heartMask *= 1.0 - heartProgress;
|
||||
atomMask = clamp(heartMask+atomMask, 0, 1);
|
||||
|
||||
// Compute fading window opacity.
|
||||
float windowMask = pow(1.0 - fadeOutProgress, 2.0);
|
||||
|
||||
#if ${forOpening ? '1' : '0'}
|
||||
windowMask = 1.0 - windowMask;
|
||||
#endif
|
||||
|
||||
return vec2(atomMask, windowMask);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec2 masks = getMasks();
|
||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||
vec3 effectColor = vec3(${color.red / 255},
|
||||
${color.green / 255},
|
||||
${color.blue / 255});
|
||||
|
||||
// Dissolve window to effect color / transparency.
|
||||
cogl_color_out = mix(vec4(effectColor, 1.0) * windowColor.a, windowColor, 0.2 * masks.y + 0.8) * masks.y;
|
||||
|
||||
vec2 scaledUV = (cogl_tex_coord_in[0].st-0.5) * (1.0 + 0.1*uProgress);
|
||||
scaledUV /= ${settings.get_double('energize-a-scale')};
|
||||
|
||||
// Add molecule particles.
|
||||
vec2 uv = scaledUV + vec2(0, 0.1*uTime);
|
||||
uv *= 0.010598 * vec2(0.5*uSizeX, uSizeY);
|
||||
float particles = 0.2 * pow((simplex3D(vec3(uv, 0.0*uTime))), 3.0);
|
||||
|
||||
// Add more molecule particles.
|
||||
for (int i=1; i<=3;++i) {
|
||||
vec2 uv = scaledUV * 0.12154 / pow(1.5, i) * vec2(uSizeX, uSizeY);
|
||||
float atoms = simplex3D(vec3(uv, 2.0*uTime/i));
|
||||
particles += 0.5 * pow(0.2 * (1.0 / (1.0 - atoms)-1.0), 2);
|
||||
}
|
||||
|
||||
cogl_color_out.rgb += effectColor * particles * masks.x;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(masks, 0.0, 1.0);
|
||||
// cogl_color_out = vec4(vec3(masks.x), 1.0);
|
||||
// cogl_color_out = vec4(vec3(masks.y), 1.0);
|
||||
// cogl_color_out = vec4(vec3(particles), 1.0);
|
||||
}
|
||||
`);
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect looks a bit like the transporter effect from TNG. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var EnergizeB = class EnergizeB {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'energize-b';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Energize B');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/EnergizeB.ui`);
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('energize-b-animation-time');
|
||||
dialog.bindAdjustment('energize-b-scale');
|
||||
dialog.bindColorButton('energize-b-color');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('energize-b-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const Clutter = imports.gi.Clutter;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
const color = Clutter.Color.from_string(settings.get_string('energize-b-color'))[1];
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
${shaderSnippets.edgeMask()}
|
||||
|
||||
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
|
||||
const float SHOWER_TIME = 0.3;
|
||||
const float SHOWER_WIDTH = 0.3;
|
||||
const float STREAK_TIME = 0.6;
|
||||
const float EDGE_FADE = 50;
|
||||
const float SCALE = ${settings.get_double('energize-b-scale')};
|
||||
|
||||
// This method returns four values:
|
||||
// result.x: A mask for the particles which lead the shower.
|
||||
// result.y: A mask for the streaks which follow the shower particles.
|
||||
// result.z: A mask for the final "atom" particles.
|
||||
// result.w: The opacity of the fading window.
|
||||
vec4 getMasks() {
|
||||
float showerProgress = uProgress/SHOWER_TIME;
|
||||
float streakProgress = clamp((uProgress-SHOWER_TIME)/STREAK_TIME, 0, 1);
|
||||
float fadeProgress = clamp((uProgress-SHOWER_TIME)/(1.0 - SHOWER_TIME), 0, 1);
|
||||
|
||||
// Gradient from top to bottom.
|
||||
float t = cogl_tex_coord_in[0].t;
|
||||
|
||||
// A smooth gradient which moves to the bottom within the showerProgress.
|
||||
float showerMask = smoothstep(1, 0, abs(showerProgress - t - SHOWER_WIDTH) / SHOWER_WIDTH);
|
||||
|
||||
// This is 1 above the streak mask.
|
||||
float streakMask = (showerProgress - t - SHOWER_WIDTH) > 0 ? 1 : 0;
|
||||
|
||||
// Compute mask for the "atom" particles.
|
||||
float atomMask = getRelativeEdgeMask(0.2);
|
||||
atomMask = max(0, atomMask - showerMask);
|
||||
atomMask *= streakMask;
|
||||
atomMask *= sqrt(1-fadeProgress*fadeProgress);
|
||||
|
||||
// Make some particles visible in the streaks.
|
||||
showerMask += 0.05 * streakMask;
|
||||
|
||||
// Add shower mask to streak mask.
|
||||
streakMask = max(streakMask, showerMask);
|
||||
|
||||
// Fade-out the masks at the window edges.
|
||||
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE);
|
||||
streakMask *= edgeFade;
|
||||
showerMask *= edgeFade;
|
||||
|
||||
// Fade-out the masks from top to bottom.
|
||||
float fade = smoothstep(0.0, 1.0, 1.0 + t - 2.0 * streakProgress);
|
||||
streakMask *= fade;
|
||||
showerMask *= fade;
|
||||
|
||||
// Compute fading window opacity.
|
||||
float windowMask = pow(1.0 - fadeProgress, 2.0);
|
||||
|
||||
#if ${forOpening ? '1' : '0'}
|
||||
windowMask = 1.0 - windowMask;
|
||||
#endif
|
||||
|
||||
return vec4(showerMask, streakMask, atomMask, windowMask);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 masks = getMasks();
|
||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||
vec3 effectColor = vec3(${color.red / 255},
|
||||
${color.green / 255},
|
||||
${color.blue / 255});
|
||||
|
||||
// Dissolve window to effect color / transparency.
|
||||
cogl_color_out = mix(vec4(effectColor, 1.0) * windowColor.a, windowColor, 0.5 * masks.w + 0.5) * masks.w;
|
||||
|
||||
// Add leading shower particles.
|
||||
vec2 showerUV = cogl_tex_coord_in[0].st + vec2(0, -0.7*uProgress/SHOWER_TIME);
|
||||
showerUV *= 0.02 * vec2(uSizeX, uSizeY) / SCALE;
|
||||
float shower = pow(simplex2D(showerUV), 10.0);
|
||||
cogl_color_out.rgb += effectColor * shower * masks.x;
|
||||
|
||||
// Add trailing streak lines.
|
||||
vec2 streakUV = cogl_tex_coord_in[0].st + vec2(0, -uProgress/SHOWER_TIME);
|
||||
streakUV *= vec2(0.05 * uSizeX, 0.001 * uSizeY) / SCALE;
|
||||
float streaks = simplex2DFractal(streakUV) * 0.5;
|
||||
cogl_color_out.rgb += effectColor * streaks * masks.y;
|
||||
|
||||
// Add glimmering atoms.
|
||||
vec2 atomUV = cogl_tex_coord_in[0].st + vec2(0, -0.025*uProgress/SHOWER_TIME);
|
||||
atomUV *= 0.2 * vec2(uSizeX, uSizeY) / SCALE;
|
||||
float atoms = pow((simplex3D(vec3(atomUV, uTime))), 5.0);
|
||||
cogl_color_out.rgb += effectColor * atoms * masks.z;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(masks.rgb, 1.0);
|
||||
// cogl_color_out = vec4(vec3(masks.x), 1.0);
|
||||
// cogl_color_out = vec4(vec3(masks.y), 1.0);
|
||||
// cogl_color_out = vec4(vec3(masks.z), 1.0);
|
||||
// cogl_color_out = vec4(vec3(masks.w), 1.0);
|
||||
// cogl_color_out = vec4(vec3(shower), 1.0);
|
||||
// cogl_color_out = vec4(vec3(streaks), 1.0);
|
||||
// cogl_color_out = vec4(vec3(atoms), 1.0);
|
||||
}
|
||||
`);
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,352 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Gio, GObject} = imports.gi;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect is a homage to the good old Compiz days. However, it is implemented //
|
||||
// quite differently. While Compiz used a particle system, this effect uses a noise //
|
||||
// shader. The noise is moved vertically over time and mapped to a configurable color //
|
||||
// gradient. It is faded to transparency towards the edges of the window. In addition, //
|
||||
// there are a couple of moving gradients which fade-in or fade-out the fire effect. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var Fire = class Fire {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'fire';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Fire');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Fire.ui`);
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('fire-animation-time');
|
||||
dialog.bindAdjustment('flame-movement-speed');
|
||||
dialog.bindAdjustment('flame-scale');
|
||||
dialog.bindSwitch('flame-3d-noise');
|
||||
dialog.bindColorButton('fire-color-1');
|
||||
dialog.bindColorButton('fire-color-2');
|
||||
dialog.bindColorButton('fire-color-3');
|
||||
dialog.bindColorButton('fire-color-4');
|
||||
dialog.bindColorButton('fire-color-5');
|
||||
|
||||
// The fire-gradient-reset button needs to be bound explicitly.
|
||||
dialog.getBuilder().get_object('reset-fire-colors').connect('clicked', () => {
|
||||
dialog.getSettings().reset('fire-color-1');
|
||||
dialog.getSettings().reset('fire-color-2');
|
||||
dialog.getSettings().reset('fire-color-3');
|
||||
dialog.getSettings().reset('fire-color-4');
|
||||
dialog.getSettings().reset('fire-color-5');
|
||||
});
|
||||
|
||||
// Initialize the fire-preset dropdown.
|
||||
Fire._createFirePresets(dialog);
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('fire-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
||||
'scale-y': {from: 1.0, to: 1.0, mode: 3}
|
||||
};
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------- private stuff
|
||||
|
||||
// This populates the preset dropdown menu for the fire options.
|
||||
static _createFirePresets(dialog) {
|
||||
dialog.getBuilder().get_object('settings-widget').connect('realize', (widget) => {
|
||||
const presets = [
|
||||
{
|
||||
name: _('Default Fire'),
|
||||
scale: 1.0,
|
||||
speed: 0.5,
|
||||
color1: 'rgba(76, 51, 25, 0.0)',
|
||||
color2: 'rgba(180, 55, 30, 0.7)',
|
||||
color3: 'rgba(255, 76, 38, 0.9)',
|
||||
color4: 'rgba(255, 166, 25, 1)',
|
||||
color5: 'rgba(255, 255, 255, 1)'
|
||||
},
|
||||
{
|
||||
name: _('Hell Fire'),
|
||||
scale: 1.5,
|
||||
speed: 0.2,
|
||||
color1: 'rgba(0,0,0,0)',
|
||||
color2: 'rgba(103,7,80,0.5)',
|
||||
color3: 'rgba(150,0,24,0.9)',
|
||||
color4: 'rgb(255,200,0)',
|
||||
color5: 'rgba(255, 255, 255, 1)'
|
||||
},
|
||||
{
|
||||
name: _('Dark and Smutty'),
|
||||
scale: 1.0,
|
||||
speed: 0.5,
|
||||
color1: 'rgba(0,0,0,0)',
|
||||
color2: 'rgba(36,3,0,0.5)',
|
||||
color3: 'rgba(150,0,24,0.9)',
|
||||
color4: 'rgb(255,177,21)',
|
||||
color5: 'rgb(255,238,166)'
|
||||
},
|
||||
{
|
||||
name: _('Cold Breeze'),
|
||||
scale: 1.5,
|
||||
speed: -0.1,
|
||||
color1: 'rgba(0,110,255,0)',
|
||||
color2: 'rgba(30,111,180,0.24)',
|
||||
color3: 'rgba(38,181,255,0.54)',
|
||||
color4: 'rgba(34,162,255,0.84)',
|
||||
color5: 'rgb(97,189,255)'
|
||||
},
|
||||
{
|
||||
name: _('Santa is Coming'),
|
||||
scale: 0.4,
|
||||
speed: -0.5,
|
||||
color1: 'rgba(0,110,255,0)',
|
||||
color2: 'rgba(208,233,255,0.24)',
|
||||
color3: 'rgba(207,235,255,0.84)',
|
||||
color4: 'rgb(208,243,255)',
|
||||
color5: 'rgb(255,255,255)'
|
||||
}
|
||||
];
|
||||
|
||||
const menu = Gio.Menu.new();
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
const groupName = 'presets';
|
||||
|
||||
// Add all presets.
|
||||
presets.forEach((preset, i) => {
|
||||
const actionName = 'fire' + i;
|
||||
menu.append(preset.name, groupName + '.' + actionName);
|
||||
let action = Gio.SimpleAction.new(actionName, null);
|
||||
|
||||
// Load the preset on activation.
|
||||
action.connect('activate', () => {
|
||||
dialog.getSettings().set_double('flame-movement-speed', preset.speed);
|
||||
dialog.getSettings().set_double('flame-scale', preset.scale);
|
||||
dialog.getSettings().set_string('fire-color-1', preset.color1);
|
||||
dialog.getSettings().set_string('fire-color-2', preset.color2);
|
||||
dialog.getSettings().set_string('fire-color-3', preset.color3);
|
||||
dialog.getSettings().set_string('fire-color-4', preset.color4);
|
||||
dialog.getSettings().set_string('fire-color-5', preset.color5);
|
||||
});
|
||||
|
||||
group.add_action(action);
|
||||
});
|
||||
|
||||
dialog.getBuilder().get_object('fire-preset-button').set_menu_model(menu);
|
||||
|
||||
const root = utils.isGTK4() ? widget.get_root() : widget.get_toplevel();
|
||||
root.insert_action_group(groupName, group);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const Clutter = imports.gi.Clutter;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
// Load the gradient values from the settings. We directly inject the values in the
|
||||
// GLSL code below. The shader is compiled once for each window-closing anyways. In
|
||||
// the future, we may want to prevent this frequent recompilations of shaders,
|
||||
// though.
|
||||
const gradient = [];
|
||||
for (let i = 1; i <= 5; i++) {
|
||||
const color =
|
||||
Clutter.Color.from_string(settings.get_string('fire-color-' + i))[1];
|
||||
gradient.push(`vec4(${color.red / 255}, ${color.green / 255}, ${
|
||||
color.blue / 255}, ${color.alpha / 255})`);
|
||||
}
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
${shaderSnippets.edgeMask()}
|
||||
|
||||
// These may be configurable in the future.
|
||||
const float EDGE_FADE = 70;
|
||||
const float FADE_WIDTH = 0.1;
|
||||
const float HIDE_TIME = 0.4;
|
||||
const vec2 FIRE_SCALE = vec2(400, 600) * ${settings.get_double('flame-scale')};
|
||||
const float FIRE_SPEED = ${settings.get_double('flame-movement-speed')};
|
||||
|
||||
// This maps the input value from [0..1] to a color from the gradient.
|
||||
vec4 getFireColor(float v) {
|
||||
const float steps[5] = float[](0.0, 0.2, 0.35, 0.5, 0.8);
|
||||
const vec4 colors[5] = vec4[](
|
||||
${gradient[0]},
|
||||
${gradient[1]},
|
||||
${gradient[2]},
|
||||
${gradient[3]},
|
||||
${gradient[4]}
|
||||
);
|
||||
|
||||
if (v < steps[0]) {
|
||||
return colors[0];
|
||||
}
|
||||
|
||||
for (int i=0; i<4; ++i) {
|
||||
if (v <= steps[i+1]) {
|
||||
return mix(colors[i], colors[i+1], vec4(v - steps[i])/(steps[i+1]-steps[i]));
|
||||
}
|
||||
}
|
||||
|
||||
return colors[4];
|
||||
}
|
||||
|
||||
// This method requires the uniforms from standardUniforms() to be available.
|
||||
// It returns two values: The first is an alpha value which can be used for the window
|
||||
// texture. This gradually dissolves the window from top to bottom. The second can be used
|
||||
// to mask any effect, it will be most opaque where the window is currently fading and
|
||||
// gradually dissolve to zero over time.
|
||||
// hideTime: A value in [0..1]. It determines the percentage of the animation which
|
||||
// is spent for hiding the window. 1-hideTime will be spent thereafter for
|
||||
// dissolving the effect mask.
|
||||
// fadeWidth: The relative size of the window-hiding gradient in [0..1].
|
||||
// edgeFadeWidth: The pixel width of the effect fading range at the edges of the window.
|
||||
vec2 effectMask(float hideTime, float fadeWidth, float edgeFadeWidth) {
|
||||
float burnProgress = clamp(uProgress/hideTime, 0, 1);
|
||||
float afterBurnProgress = clamp((uProgress-hideTime)/(1-hideTime), 0, 1);
|
||||
|
||||
// Gradient from top to bottom.
|
||||
float t = cogl_tex_coord_in[0].t * (1 - fadeWidth);
|
||||
|
||||
// Visible part of the window. Gradually dissolves towards the bottom.
|
||||
float windowMask = 1 - clamp((burnProgress - t) / fadeWidth, 0, 1);
|
||||
|
||||
// Gradient from top burning window.
|
||||
float effectMask = clamp(t*(1-windowMask)/burnProgress, 0, 1);
|
||||
|
||||
// Fade-out when the window burned down.
|
||||
if (uProgress > hideTime) {
|
||||
float fade = sqrt(1-afterBurnProgress*afterBurnProgress);
|
||||
effectMask *= mix(1, 1-t, afterBurnProgress) * fade;
|
||||
}
|
||||
|
||||
// Fade at window borders.
|
||||
effectMask *= getAbsoluteEdgeMask(edgeFadeWidth);
|
||||
|
||||
#if ${forOpening ? '1' : '0'}
|
||||
windowMask = 1.0 - windowMask;
|
||||
#endif
|
||||
|
||||
return vec2(windowMask, effectMask);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
// Get a noise value which moves vertically in time.
|
||||
vec2 uv = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY) / FIRE_SCALE;
|
||||
uv.y += uTime * FIRE_SPEED;
|
||||
|
||||
#if ${settings.get_boolean('flame-3d-noise') ? 1 : 0}
|
||||
float noise = simplex3DFractal(vec3(uv*4.0, uTime*FIRE_SPEED*1.5));
|
||||
#else
|
||||
float noise = simplex2DFractal(uv * 4.0);
|
||||
#endif
|
||||
|
||||
// Modulate noise by effect mask.
|
||||
vec2 effectMask = effectMask(HIDE_TIME, FADE_WIDTH, EDGE_FADE);
|
||||
noise *= effectMask.y;
|
||||
|
||||
// Map noise value to color.
|
||||
vec4 fire = getFireColor(noise);
|
||||
fire.rgb *= fire.a;
|
||||
|
||||
// Get the window texture and fade it according to the effect mask.
|
||||
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st) * effectMask.x;
|
||||
|
||||
// Add the fire to the window.
|
||||
cogl_color_out = cogl_color_out * (1.0 - fire.a) + fire;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(noise), 1);
|
||||
// cogl_color_out = vec4(vec3(effectMask.x), 1);
|
||||
// cogl_color_out = vec4(vec3(effectMask.y), 1);
|
||||
}
|
||||
`);
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,252 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The Matrix shader multiplies a grid of random letters with some gradients which are //
|
||||
// moving from top to bottom. The speed of the moving gradients is chosen randomly. //
|
||||
// Also, there is a random delay making the gradients not drop all at the same time. //
|
||||
// This effect is not available on GNOME 3.3x, due to the limitation described in the //
|
||||
// documentation of vfunc_paint_target further down in this file. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var Matrix = class Matrix {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// This effect is only available on GNOME Shell 40+.
|
||||
static getMinShellVersion() {
|
||||
return [40, 0];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'matrix';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Matrix');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource('/ui/gtk4/Matrix.ui');
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('matrix-animation-time');
|
||||
dialog.bindAdjustment('matrix-scale');
|
||||
dialog.bindAdjustment('matrix-randomness');
|
||||
dialog.bindAdjustment('matrix-overshoot');
|
||||
dialog.bindColorButton('matrix-trail-color');
|
||||
dialog.bindColorButton('matrix-tip-color');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('matrix-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should not be faded but scaled vertically to allow for some
|
||||
// overshooting.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
const yScale = 1.0 + settings.get_double('matrix-overshoot');
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 1},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 1},
|
||||
'scale-y': {from: yScale, to: yScale, mode: 1}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
// Load the font texture. As the shader is re-created for each window animation,
|
||||
// this texture is also re-created each time. This could be improved in the future!
|
||||
const fontData = GdkPixbuf.Pixbuf.new_from_resource('/img/matrixFont.png');
|
||||
this._fontTexture = new Clutter.Image();
|
||||
this._fontTexture.set_data(
|
||||
fontData.get_pixels(),
|
||||
fontData.has_alpha ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888,
|
||||
fontData.width, fontData.height, fontData.rowstride);
|
||||
|
||||
const trailColor =
|
||||
Clutter.Color.from_string(settings.get_string('matrix-trail-color'))[1];
|
||||
const tipColor =
|
||||
Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
|
||||
|
||||
// The technique for this effect was inspired by
|
||||
// https://www.shadertoy.com/view/ldccW4, however the implementation is quite
|
||||
// different as the letters drop only once and there is no need for a noise texture.
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
${shaderSnippets.edgeMask()}
|
||||
|
||||
uniform sampler2D uFontTexture;
|
||||
|
||||
// These may be configurable in the future.
|
||||
const float EDGE_FADE = 30;
|
||||
const float FADE_WIDTH = 150;
|
||||
const float TRAIL_LENGTH = 0.2;
|
||||
const float FINAL_FADE_START_TIME = 0.8;
|
||||
const float LETTER_TILES = 16.0;
|
||||
const float LETTER_SIZE = ${settings.get_int('matrix-scale')};
|
||||
const float LETTER_FLICKER_SPEED = 2.0;
|
||||
const float RANDOMNESS = ${settings.get_double('matrix-randomness')};
|
||||
const float OVERSHOOT = ${settings.get_double('matrix-overshoot')};
|
||||
|
||||
// This returns a flickering grid of random letters.
|
||||
float getText(vec2 fragCoord) {
|
||||
vec2 pixelCoords = fragCoord * vec2(uSizeX, uSizeY);
|
||||
vec2 uv = mod(pixelCoords.xy, LETTER_SIZE)/LETTER_SIZE;
|
||||
vec2 block = pixelCoords/LETTER_SIZE - uv;
|
||||
|
||||
// Choose random letter.
|
||||
uv += floor(hash22(floor(hash22(block)*vec2(12.9898,78.233) + LETTER_FLICKER_SPEED*uTime + 42.254))*LETTER_TILES);
|
||||
|
||||
return texture2D(uFontTexture, uv/LETTER_TILES).r;
|
||||
}
|
||||
|
||||
// This returns two values: The first are gradients for the "raindrops" which move
|
||||
// from top to bottom. This is used for fading the letters. The second value is set
|
||||
// to one below each drop and to zero above it. This second value is used for fading
|
||||
// the window texture.
|
||||
vec2 getRain(vec2 fragCoord) {
|
||||
float column = cogl_tex_coord_in[0].x * uSizeX;
|
||||
column -= mod(column, LETTER_SIZE);
|
||||
|
||||
float delay = fract(sin(column)*78.233) * mix(0.0, 1.0, RANDOMNESS);
|
||||
float speed = fract(cos(column)*12.989) * mix(0.0, 0.3, RANDOMNESS) + 1.5;
|
||||
|
||||
float distToDrop = (uProgress*2-delay)*speed - cogl_tex_coord_in[0].y;
|
||||
|
||||
float rainAlpha = distToDrop >= 0 ? exp(-distToDrop/TRAIL_LENGTH) : 0;
|
||||
float windowAlpha = 1 - clamp(uSizeY*distToDrop, 0, FADE_WIDTH) / FADE_WIDTH;
|
||||
|
||||
// Fade at window borders.
|
||||
rainAlpha *= getAbsoluteEdgeMask(EDGE_FADE);
|
||||
|
||||
// Add some variation to the drop start and end position.
|
||||
float shorten = fract(sin(column+42.0)*33.423) * mix(0.0, OVERSHOOT*0.25, RANDOMNESS);
|
||||
rainAlpha *= smoothstep(0, 1, clamp(cogl_tex_coord_in[0].y / shorten, 0, 1));
|
||||
rainAlpha *= smoothstep(0, 1, clamp((1.0 - cogl_tex_coord_in[0].y) / shorten, 0, 1));
|
||||
|
||||
#if ${forOpening ? '1' : '0'}
|
||||
windowAlpha = 1.0 - windowAlpha;
|
||||
#endif
|
||||
|
||||
return vec2(rainAlpha, windowAlpha);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec2 coords = cogl_tex_coord_in[0].st;
|
||||
coords.y = coords.y * (OVERSHOOT + 1.0) - OVERSHOOT * 0.5;
|
||||
|
||||
// Get a cool matrix effect. See comments for those methods above.
|
||||
vec2 rain = getRain(coords);
|
||||
float text = getText(coords);
|
||||
|
||||
// Get the window texture and fade it according to the effect mask.
|
||||
cogl_color_out = texture2D(uTexture, coords) * rain.y;
|
||||
|
||||
// This is used to fade out the remaining trails in the end.
|
||||
float finalFade = 1-clamp((uProgress-FINAL_FADE_START_TIME)/
|
||||
(1-FINAL_FADE_START_TIME), 0, 1);
|
||||
float rainAlpha = finalFade * rain.x;
|
||||
|
||||
// Add the matrix effect to the window.
|
||||
vec3 trailColor = vec3(${trailColor.red / 255},
|
||||
${trailColor.green / 255},
|
||||
${trailColor.blue / 255});
|
||||
vec3 tipColor = vec3(${tipColor.red / 255},
|
||||
${tipColor.green / 255},
|
||||
${tipColor.blue / 255});
|
||||
cogl_color_out.rgb += mix(trailColor, tipColor, min(1, pow(rainAlpha+0.1, 4))) * rainAlpha * text;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(text), 1);
|
||||
// cogl_color_out = vec4(vec3(rain.x), 1);
|
||||
// cogl_color_out = vec4(vec3(rain.y), 1);
|
||||
}
|
||||
`);
|
||||
};
|
||||
|
||||
// This is overridden to bind the font texture for drawing. Sadly, this seems to be
|
||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
||||
// get_target() back then but this is not wrapped in GJS.
|
||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||
vfunc_paint_target(node, paint_context) {
|
||||
const pipeline = this.get_pipeline();
|
||||
pipeline.set_layer_texture(1, this._fontTexture.get_texture());
|
||||
this.set_uniform_value('uFontTexture', 1);
|
||||
super.vfunc_paint_target(node, paint_context);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,254 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect tears your windows apart with a series of violent scratches! //
|
||||
// This effect is not available on GNOME 3.3x, due to the limitation described in the //
|
||||
// documentation of vfunc_paint_target further down in this file. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var TRexAttack = class TRexAttack {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// This effect is only available on GNOME Shell 40+.
|
||||
static getMinShellVersion() {
|
||||
return [40, 0];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'trex';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('T-Rex Attack');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource('/ui/gtk4/TRexAttack.ui');
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('trex-animation-time');
|
||||
dialog.bindColorButton('claw-scratch-color');
|
||||
dialog.bindAdjustment('claw-scratch-scale');
|
||||
dialog.bindAdjustment('claw-scratch-count');
|
||||
dialog.bindAdjustment('claw-scratch-warp');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('trex-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, we slightly increase the window's scale as part of the warp effect.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
const warp = 1.0 + 0.5 * settings.get_double('claw-scratch-warp');
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: forOpening ? warp : 1.0, to: forOpening ? 1.0 : warp, mode: 3},
|
||||
'scale-y': {from: forOpening ? warp : 1.0, to: forOpening ? 1.0 : warp, mode: 3}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
// Load the claw texture. As the shader is re-created for each window animation,
|
||||
// this texture is also re-created each time. This could be improved in the future!
|
||||
// See assets/README.md for how this texture was created.
|
||||
const clawData = GdkPixbuf.Pixbuf.new_from_resource('/img/claws.png');
|
||||
this._clawTexture = new Clutter.Image();
|
||||
this._clawTexture.set_data(
|
||||
clawData.get_pixels(), Cogl.PixelFormat.RGB_888, clawData.width,
|
||||
clawData.height, clawData.rowstride);
|
||||
|
||||
const color =
|
||||
Clutter.Color.from_string(settings.get_string('claw-scratch-color'))[1];
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
|
||||
// See assets/README.md for how this texture was created.
|
||||
uniform sampler2D uClawTexture;
|
||||
|
||||
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
|
||||
const float CLAW_SIZE = ${settings.get_double('claw-scratch-scale')};
|
||||
const float NUM_CLAWS = ${settings.get_int('claw-scratch-count')};
|
||||
const float WARP_INTENSITY = 1.0 + ${settings.get_double('claw-scratch-warp')};
|
||||
const float FLASH_INTENSITY = 0.1;
|
||||
const float MAX_SPAWN_TIME = 0.6; // Scratches will only start in the first half of the animation.
|
||||
const float FF_TIME = 0.6; // Relative time for the final fade to transparency.
|
||||
|
||||
// This method generates a grid of randomly rotated, slightly shifted and scaled
|
||||
// UV squares. It returns the texture coords of the UV square at the given actor
|
||||
// coordinates. If these do not fall into one of the UV grids, the coordinates of
|
||||
// the closest UV grid will be clamped and returned.
|
||||
vec2 getClawUV(vec2 texCoords, float gridScale, vec2 seed) {
|
||||
|
||||
// Shift coordinates by a random offset and make sure the have a 1:1 aspect ratio.
|
||||
vec2 coords = texCoords + hash22(seed);
|
||||
coords *= uSizeX < uSizeY ? vec2(1.0, 1.0 * uSizeY / uSizeX) : vec2(1.0 * uSizeX / uSizeY, 1.0);
|
||||
|
||||
// Apply global scale.
|
||||
coords *= gridScale;
|
||||
|
||||
// Get grid cell coordinates in [0..1].
|
||||
vec2 cellUV = mod(coords, vec2(1));
|
||||
|
||||
// This is unique for each cell.
|
||||
vec2 cellID = coords-cellUV + vec2(362.456);
|
||||
|
||||
// Add random rotation, scale and offset to each grid cell.
|
||||
float scale = mix(0.8, 1.0, hash12(cellID*seed*134.451));
|
||||
float offsetX = mix(0.0, 1.0 - scale, hash12(cellID*seed*54.4129));
|
||||
float offsetY = mix(0.0, 1.0 - scale, hash12(cellID*seed*25.3089));
|
||||
float rotation = mix(0.0, 2.0 * 3.141, hash12(cellID*seed*2.99837));
|
||||
|
||||
cellUV -= vec2(offsetX, offsetY);
|
||||
cellUV /= scale;
|
||||
|
||||
cellUV -= 0.5;
|
||||
cellUV = vec2(cellUV.x * cos(rotation) - cellUV.y * sin(rotation),
|
||||
cellUV.x * sin(rotation) + cellUV.y * cos(rotation));
|
||||
cellUV += 0.5;
|
||||
|
||||
// Clamp resulting coordinates.
|
||||
return clamp(cellUV, vec2(0), vec2(1));
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
float progress = ${forOpening ? '1.0-uProgress' : 'uProgress'};
|
||||
|
||||
// Warp the texture coordinates to create a blow-up effect.
|
||||
vec2 coords = cogl_tex_coord_in[0].st * 2.0 - 1.0;
|
||||
float dist = length(coords);
|
||||
coords = (coords/dist * pow(dist, WARP_INTENSITY)) * 0.5 + 0.5;
|
||||
coords = mix(cogl_tex_coord_in[0].st, coords, progress);
|
||||
|
||||
// Accumulate several random scratches. The color in the scratch map refers to the
|
||||
// relative time when the respective part will become invisible. Therefore we can
|
||||
// add a value to make the scratch appear later.
|
||||
float scratchMap = 1.0;
|
||||
for (int i=0; i<NUM_CLAWS; ++i) {
|
||||
vec2 uv = getClawUV(coords, 1.0/CLAW_SIZE, SEED*(i+1));
|
||||
float delay = i/NUM_CLAWS * MAX_SPAWN_TIME;
|
||||
scratchMap = min(scratchMap, clamp(texture2D(uClawTexture, uv).r + delay, 0, 1));
|
||||
}
|
||||
|
||||
// Get the window texture. We shift the texture lookup by the local derivative of
|
||||
// the claw texture in order to mimic some folding distortion.
|
||||
vec2 offset = vec2(dFdx(scratchMap), dFdy(scratchMap)) * progress * 0.5;
|
||||
cogl_color_out = texture2D(uTexture, coords + offset);
|
||||
|
||||
// Add colorful flashes.
|
||||
float flashIntensity = 1.0 / FLASH_INTENSITY * (scratchMap - progress) + 1;
|
||||
if (flashIntensity < 0 || flashIntensity >= 1) {
|
||||
flashIntensity = 0;
|
||||
}
|
||||
|
||||
// Hide flashes where there is now window.
|
||||
flashIntensity *= cogl_color_out.a;
|
||||
|
||||
// Hide scratched out parts.
|
||||
cogl_color_out *= (scratchMap > progress ? 1 : 0);
|
||||
|
||||
vec3 flashColor = vec3(${color.red / 255},
|
||||
${color.green / 255},
|
||||
${color.blue / 255}) * ${color.alpha / 255};
|
||||
|
||||
cogl_color_out.rgb += flashIntensity * mix(flashColor, vec3(0), progress);
|
||||
|
||||
// Fade out the remaining shards.
|
||||
float fadeProgress = smoothstep(0, 1, (progress - 1.0 + FF_TIME)/FF_TIME);
|
||||
cogl_color_out *= sqrt(1-fadeProgress*fadeProgress);
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(flashIntensity), 1);
|
||||
// cogl_color_out = vec4(vec3(scratchMap), 1);
|
||||
}
|
||||
`);
|
||||
};
|
||||
|
||||
// This is overridden to bind the claw texture for drawing. Sadly, this seems to be
|
||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
||||
// get_target() back then but this is not wrapped in GJS.
|
||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||
vfunc_paint_target(node, paint_context) {
|
||||
const pipeline = this.get_pipeline();
|
||||
pipeline.set_layer_texture(1, this._clawTexture.get_texture());
|
||||
this.set_uniform_value('uClawTexture', 1);
|
||||
super.vfunc_paint_target(node, paint_context);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect hides the actor by making it first transparent from top and bottom //
|
||||
// towards the middle and then hiding the resulting line from left and right towards //
|
||||
// the center. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// The effect class is completely static. It can be used to get some metadata (like the
|
||||
// effect's name or supported GNOME Shell versions), to initialize the respective page of
|
||||
// the settings dialog, as well as to create the actual shader for the effect.
|
||||
var TVEffect = class TVEffect {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
static getNick() {
|
||||
return 'tv';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('TV Effect');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/TVEffect.ui`);
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('tv-animation-time');
|
||||
dialog.bindColorButton('tv-effect-color');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('tv-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows are scaled down vertically.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: 1.0, to: 1.0, mode: 3},
|
||||
'scale-y': {from: forOpening ? 0.5 : 1.0, to: forOpening ? 1.0 : 0.5, mode: 3}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const Clutter = imports.gi.Clutter;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
const color = Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
|
||||
const float BLUR_WIDTH = 0.01; // Width of the gradients.
|
||||
const float TB_TIME = 0.7; // Relative time for the top/bottom animation.
|
||||
const float LR_TIME = 0.4; // Relative time for the left/right animation.
|
||||
const float LR_DELAY = 0.6; // Delay after which the left/right animation starts.
|
||||
const float FF_TIME = 0.1; // Relative time for the final fade to transparency.
|
||||
|
||||
void main() {
|
||||
|
||||
float progress = ${forOpening ? '1.0-uProgress' : 'uProgress'};
|
||||
|
||||
// All of these are in [0..1] during the different stages of the animation.
|
||||
// tb refers to the top-bottom animation.
|
||||
// lr refers to the left-right animation.
|
||||
// ff refers to the final fade animation.
|
||||
float tbProgress = smoothstep(0, 1, clamp(progress/TB_TIME, 0, 1));
|
||||
float lrProgress = smoothstep(0, 1, clamp((progress - LR_DELAY)/LR_TIME, 0, 1));
|
||||
float ffProgress = smoothstep(0, 1, clamp((progress - 1.0 + FF_TIME)/FF_TIME, 0, 1));
|
||||
|
||||
// This is a top-center-bottom gradient in [0..1..0]
|
||||
float tb = cogl_tex_coord_in[0].t * 2;
|
||||
tb = tb < 1 ? tb : 2 - tb;
|
||||
|
||||
// This is a left-center-right gradient in [0..1..0]
|
||||
float lr = cogl_tex_coord_in[0].s * 2;
|
||||
lr = lr < 1 ? lr : 2 - lr;
|
||||
|
||||
// Combine the progress values with the gradients to create the alpha masks.
|
||||
float tbMask = 1 - smoothstep(0, 1, clamp((tbProgress - tb) / BLUR_WIDTH, 0, 1));
|
||||
float lrMask = 1 - smoothstep(0, 1, clamp((lrProgress - lr) / BLUR_WIDTH, 0, 1));
|
||||
float ffMask = 1 - smoothstep(0, 1, ffProgress);
|
||||
|
||||
// Assemble the final alpha value.
|
||||
float mask = tbMask * lrMask * ffMask;
|
||||
|
||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||
vec4 effectColor = vec4(${color.red / 255},
|
||||
${color.green / 255},
|
||||
${color.blue / 255}, 1.0) * windowColor.a;
|
||||
|
||||
windowColor.rgb = mix(windowColor.rgb, effectColor.rgb, smoothstep(0, 1, progress));
|
||||
|
||||
cogl_color_out = windowColor * mask;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(tbMask), 1);
|
||||
// cogl_color_out = vec4(vec3(lrMask), 1);
|
||||
// cogl_color_out = vec4(vec3(ffMask), 1);
|
||||
// cogl_color_out = vec4(vec3(mask), 1);
|
||||
}
|
||||
`);
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,217 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const GObject = imports.gi.GObject;
|
||||
|
||||
const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect lets your windows be carried to the realm of dreams by some little //
|
||||
// fairies. It's implemented with several overlaid grids of randomly moving points. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The shader class for this effect is registered further down in this file.
|
||||
let Shader = null;
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-close-effect'), and its animation time
|
||||
// (e.g. '*-animation-time').
|
||||
var Wisps = class Wisps {
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. the '*-close-effect').
|
||||
static getNick() {
|
||||
return 'wisps';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('Wisps');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog. It loads the settings page for this effect,
|
||||
// binds all properties to the settings and appends the page to the main stack of the
|
||||
// preferences dialog.
|
||||
static getPreferences(dialog) {
|
||||
|
||||
// Add the settings page to the builder.
|
||||
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Wisps.ui`);
|
||||
|
||||
// Bind all properties.
|
||||
dialog.bindAdjustment('wisps-animation-time');
|
||||
dialog.bindAdjustment('wisps-scale');
|
||||
dialog.bindColorButton('wisps-color');
|
||||
|
||||
// Finally, return the new settings page.
|
||||
return dialog.getBuilder().get_object('wisps-prefs');
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(actor, settings, forOpening) {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should be scaled down slightly but not faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
'opacity': {from: 255, to: 255, mode: 3},
|
||||
'scale-x': {from: forOpening ? 0.9 : 1.0, to: forOpening ? 1.0 : 0.9, mode: 3},
|
||||
'scale-y': {from: forOpening ? 0.9 : 1.0, to: forOpening ? 1.0 : 0.9, mode: 3}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The shader class for this effect will only be registered in GNOME Shell's process //
|
||||
// (not in the preferences process). It's done this way as Clutter may not be installed //
|
||||
// on the system and therefore the preferences would crash. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (utils.isInShellProcess()) {
|
||||
|
||||
const Clutter = imports.gi.Clutter;
|
||||
const shaderSnippets = Me.imports.src.shaderSnippets;
|
||||
|
||||
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
|
||||
_init(settings, forOpening) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
const color = Clutter.Color.from_string(settings.get_string('wisps-color'))[1];
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
${shaderSnippets.edgeMask()}
|
||||
|
||||
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
|
||||
const float WISPS_RADIUS = 20.0;
|
||||
const float WISPS_SPEED = 10.0;
|
||||
const float WISPS_SPACING = 40 + WISPS_RADIUS;
|
||||
const int WISPS_LAYERS = 8;
|
||||
const float WISPS_IN_TIME = 0.5;
|
||||
const float WINDOW_OUT_TIME = 1.0;
|
||||
|
||||
// Returns a grid of randomly moving points. Each grid cell contains one point which
|
||||
// moves on an ellipse.
|
||||
float getWisps(vec2 texCoords, float gridSize, vec2 seed) {
|
||||
|
||||
// Shift coordinates by a random offset and make sure the have a 1:1 aspect ratio.
|
||||
vec2 coords = (texCoords + hash22(seed)) * vec2(uSizeX, uSizeY);
|
||||
|
||||
// Apply global scale.
|
||||
coords /= gridSize;
|
||||
|
||||
// Get grid cell coordinates in [0..1].
|
||||
vec2 cellUV = mod(coords, vec2(1));
|
||||
|
||||
// This is unique for each cell.
|
||||
vec2 cellID = coords-cellUV + vec2(362.456);
|
||||
|
||||
// Add random rotation, scale and offset to each grid cell.
|
||||
float speed = mix(10.0, 15.0, hash12(cellID*seed*134.451)) / gridSize * WISPS_SPEED;
|
||||
float rotation = mix( 0.0, 6.283, hash12(cellID*seed*54.4129));
|
||||
float radius = mix( 0.5, 1.0, hash12(cellID*seed*19.1249)) * WISPS_RADIUS;
|
||||
float roundness = mix(-1.0, 1.0, hash12(cellID*seed*7.51949));
|
||||
|
||||
vec2 offset = vec2(sin(speed * (uTime+1)) * roundness, cos(speed * (uTime+1)));
|
||||
offset *= 0.5 - 0.5 * radius / gridSize;
|
||||
offset = vec2(offset.x * cos(rotation) - offset.y * sin(rotation),
|
||||
offset.x * sin(rotation) + offset.y * cos(rotation));
|
||||
|
||||
cellUV += offset;
|
||||
|
||||
// Use distance to center of shifted / rotated UV coordinates to draw a glaring point.
|
||||
float dist = length(cellUV - 0.5) * gridSize / radius;
|
||||
if (dist < 1.0) {
|
||||
return min(10, 0.01 / pow(dist, 2.0));
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
float progress = ${forOpening ? '1.0-uProgress' : 'uProgress'};
|
||||
|
||||
// Get the color of the window.
|
||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||
vec4 effectColor = vec4(${color.red / 255},
|
||||
${color.green / 255},
|
||||
${color.blue / 255}, 1.0) * windowColor.a;
|
||||
|
||||
// Compute several layers of moving wisps.
|
||||
vec2 uv = (cogl_tex_coord_in[0].st-0.5) / mix(1.0, 0.5, progress) + 0.5;
|
||||
uv /= ${settings.get_double('wisps-scale')};
|
||||
float wisps = 0;
|
||||
for (int i=0; i<WISPS_LAYERS; ++i) {
|
||||
wisps += getWisps(uv*0.3, WISPS_SPACING, SEED * (i+1));
|
||||
}
|
||||
|
||||
// Compute shrinking edge mask.
|
||||
float mask = getRelativeEdgeMask(mix(0.01, 0.5, progress));
|
||||
|
||||
// Compute three different progress values.
|
||||
float wispsIn = smoothstep(0, 1, clamp(progress/WISPS_IN_TIME, 0, 1));
|
||||
float wispsOut = smoothstep(0, 1, clamp((progress - WISPS_IN_TIME)/(1.0 - WISPS_IN_TIME), 0, 1));
|
||||
float windowOut = smoothstep(0, 1, clamp(progress/WINDOW_OUT_TIME, 0, 1));
|
||||
|
||||
// Use a noise function to dissolve the window.
|
||||
float noise = smoothstep(1.0, 0.0, abs(2.0 * simplex2DFractal(uv * vec2(uSizeX, uSizeY) / 250) - 1.0));
|
||||
float windowMask = 1.0 - (windowOut < 0.5 ? mix(0.0, noise, windowOut * 2.0) : mix(noise, 1.0, windowOut * 2.0 - 1.0));
|
||||
cogl_color_out = windowColor * windowMask * mask;
|
||||
|
||||
// Add the wisps.
|
||||
cogl_color_out += min(wispsIn, 1.0 - wispsOut) * wisps * effectColor * mask;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(windowMask), 1.0);
|
||||
// cogl_color_out = vec4(vec3(wisps), 1.0);
|
||||
// cogl_color_out = vec4(vec3(noise), 1.0);
|
||||
// cogl_color_out = vec4(vec3(mask*min(wispsIn, 1.0 - wispsOut)), 1.0);
|
||||
}
|
||||
`);
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -1,150 +0,0 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Clutter, GObject} = imports.gi;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const shaderSnippets = Me.imports.src.extension.shaderSnippets;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The FireShader uses a procedural gray-scale noise texture. This texture is moved //
|
||||
// vertically over time and mapped to a configurable color gradient. It is faded to //
|
||||
// transparency towards the edges of the window. In addition, there are a couple of //
|
||||
// moving gradients which fade-in or fade-out the fire effect. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var FireShader = GObject.registerClass({Properties: {}, Signals: {}},
|
||||
class FireShader extends Clutter.ShaderEffect {
|
||||
_init(settings) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
// Load the gradient values from the settings. We directly inject the values in the
|
||||
// GLSL code below. The shader is compiled once for each window-closing anyways. In
|
||||
// the future, we may want to prevent this frequent recompilations of shaders,
|
||||
// though.
|
||||
const gradient = [];
|
||||
for (let i = 1; i <= 5; i++) {
|
||||
const color = Clutter.Color.from_string(settings.get_string('fire-color-' + i))[1];
|
||||
gradient.push(`vec4(${color.red / 255}, ${color.green / 255}, ${
|
||||
color.blue / 255}, ${color.alpha / 255})`);
|
||||
}
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
|
||||
// These may be configurable in the future.
|
||||
const float EDGE_FADE = 70;
|
||||
const float FADE_WIDTH = 0.1;
|
||||
const float HIDE_TIME = 0.4;
|
||||
const vec2 FIRE_SCALE = vec2(400, 600) * ${settings.get_double('flame-scale')};
|
||||
const float FIRE_SPEED = ${settings.get_double('flame-movement-speed')};
|
||||
|
||||
// This maps the input value from [0..1] to a color from the gradient.
|
||||
vec4 getFireColor(float v) {
|
||||
const float steps[5] = float[](0.0, 0.2, 0.35, 0.5, 0.8);
|
||||
const vec4 colors[5] = vec4[](
|
||||
${gradient[0]},
|
||||
${gradient[1]},
|
||||
${gradient[2]},
|
||||
${gradient[3]},
|
||||
${gradient[4]}
|
||||
);
|
||||
|
||||
if (v < steps[0]) {
|
||||
return colors[0];
|
||||
}
|
||||
|
||||
for (int i=0; i<4; ++i) {
|
||||
if (v <= steps[i+1]) {
|
||||
return mix(colors[i], colors[i+1], vec4(v -
|
||||
steps[i])/(steps[i+1]-steps[i]));
|
||||
}
|
||||
}
|
||||
|
||||
return colors[4];
|
||||
}
|
||||
|
||||
// This method requires the uniforms from standardUniforms() to be available.
|
||||
// It returns two values: The first is an alpha value which can be used for the window
|
||||
// texture. This gradually dissolves the window from top to bottom. The second can be used
|
||||
// to mask any effect, it will be most opaque where the window is currently fading and
|
||||
// gradually dissolve to zero over time.
|
||||
// hideTime: A value in [0..1]. It determines the percentage of the animation which
|
||||
// is spent for hiding the window. 1-hideTime will be spent thereafter for
|
||||
// dissolving the effect mask.
|
||||
// fadeWidth: The relative size of the window-hiding gradient in [0..1].
|
||||
// edgeFadeWidth: The pixel width of the effect fading range at the edges of the window.
|
||||
vec2 effectMask(float hideTime, float fadeWidth, float edgeFadeWidth) {
|
||||
float burnProgress = clamp(uProgress/hideTime, 0, 1);
|
||||
float afterBurnProgress = clamp((uProgress-hideTime)/(1-hideTime), 0, 1);
|
||||
|
||||
// Gradient from top to bottom.
|
||||
float t = cogl_tex_coord_in[0].t * (1 - fadeWidth);
|
||||
|
||||
// Visible part of the window. Gradually dissolves towards the bottom.
|
||||
float windowMask = 1 - clamp((burnProgress - t) / fadeWidth, 0, 1);
|
||||
|
||||
// Gradient from top burning window.
|
||||
float effectMask = clamp(t*(1-windowMask)/burnProgress, 0, 1);
|
||||
|
||||
// Fade-out when the window burned down.
|
||||
if (uProgress > hideTime) {
|
||||
float fade = sqrt(1-afterBurnProgress*afterBurnProgress);
|
||||
effectMask *= mix(1, 1-t, afterBurnProgress) * fade;
|
||||
}
|
||||
|
||||
// Fade at window borders.
|
||||
vec2 pos = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY);
|
||||
effectMask *= smoothstep(0, 1, clamp(pos.x / edgeFadeWidth, 0, 1));
|
||||
effectMask *= smoothstep(0, 1, clamp(pos.y / edgeFadeWidth, 0, 1));
|
||||
effectMask *= smoothstep(0, 1, clamp((uSizeX - pos.x) / edgeFadeWidth, 0, 1));
|
||||
effectMask *= smoothstep(0, 1, clamp((uSizeY - pos.y) / edgeFadeWidth, 0, 1));
|
||||
|
||||
return vec2(windowMask, effectMask);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
// Get a noise value which moves vertically in time.
|
||||
vec2 uv = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY) / FIRE_SCALE;
|
||||
uv.y += uTime * FIRE_SPEED;
|
||||
float noise = perlinNoise(uv, 10.0, 5, 0.5);
|
||||
|
||||
// Modulate noise by effect mask.
|
||||
vec2 effectMask = effectMask(HIDE_TIME, FADE_WIDTH, EDGE_FADE);
|
||||
noise *= effectMask.y;
|
||||
|
||||
// Map noise value to color.
|
||||
vec4 fire = getFireColor(noise);
|
||||
fire.rgb *= fire.a;
|
||||
|
||||
// Get the window texture and fade it according to the effect mask.
|
||||
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st) * effectMask.x;
|
||||
|
||||
// Add the fire to the window.
|
||||
cogl_color_out += fire;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(noise), 1);
|
||||
// cogl_color_out = vec4(vec3(effectMask.x), 1);
|
||||
// cogl_color_out = vec4(vec3(effectMask.y), 1);
|
||||
}
|
||||
`);
|
||||
};
|
||||
});
|
||||
@@ -1,145 +0,0 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Clutter, GObject, GdkPixbuf, Cogl} = imports.gi;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const shaderSnippets = Me.imports.src.extension.shaderSnippets;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The MatrixShader multiplies a grid of random letters with some gradients which are //
|
||||
// moving from top to bottom. The speed of the moving gradients is chosen randomly. //
|
||||
// Also, there is a random delay making the gradients not drop all at the same time. //
|
||||
// This effect is not available on GNOME 3.3x, due to the limitation described in the //
|
||||
// documentation of vfunc_paint_target further down in this file. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var MatrixShader = GObject.registerClass({Properties: {}, Signals: {}},
|
||||
class MatrixShader extends Clutter.ShaderEffect {
|
||||
_init(settings) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
// Load the font texture. As the shader is re-created for each window animation, this
|
||||
// texture is also re-created each time. This could be improved in the future!
|
||||
const fontData = GdkPixbuf.Pixbuf.new_from_resource('/img/matrixFont.png');
|
||||
this._fontTexture = new Clutter.Image();
|
||||
this._fontTexture.set_data(
|
||||
fontData.get_pixels(),
|
||||
fontData.has_alpha ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888,
|
||||
fontData.width, fontData.height, fontData.rowstride);
|
||||
|
||||
const trailColor =
|
||||
Clutter.Color.from_string(settings.get_string('matrix-trail-color'))[1];
|
||||
const tipColor =
|
||||
Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
|
||||
|
||||
// This is partially based on https://www.shadertoy.com/view/ldccW4 (CC-BY-NC-SA).
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
|
||||
uniform sampler2D uFontTexture;
|
||||
|
||||
// These may be configurable in the future.
|
||||
const float EDGE_FADE = 30;
|
||||
const float FADE_WIDTH = 150;
|
||||
const float TRAIL_LENGTH = 0.2;
|
||||
const float FINAL_FADE_START_TIME = 0.8;
|
||||
const float LETTER_TILES = 16.0;
|
||||
const float LETTER_SIZE = ${settings.get_int('matrix-scale')};
|
||||
const float LETTER_FLICKER_SPEED = 2.0;
|
||||
const float RANDOMNESS = ${settings.get_double('matrix-randomness')};
|
||||
|
||||
// This returns a flickering grid of random letters.
|
||||
float getText(vec2 fragCoord) {
|
||||
vec2 pixelCoords = fragCoord * vec2(uSizeX, uSizeY);
|
||||
vec2 uv = mod(pixelCoords.xy, LETTER_SIZE)/LETTER_SIZE;
|
||||
vec2 block = pixelCoords/LETTER_SIZE - uv;
|
||||
|
||||
// Choose random letter.
|
||||
uv += floor(rand2(floor(rand(block)*vec2(12.9898,78.233) + LETTER_FLICKER_SPEED*uTime + 42.254))*LETTER_TILES);
|
||||
|
||||
return texture2D(uFontTexture, uv/LETTER_TILES).r;
|
||||
}
|
||||
|
||||
// This returns two values: The first are gradients for the "raindrops" which move
|
||||
// from top to bottom. This is used for fading the letters. The second value is set
|
||||
// to one below each drop and to zero above it. This second value is used for fading
|
||||
// the window texture.
|
||||
vec2 getRain(vec2 fragCoord) {
|
||||
vec2 coords = fragCoord * vec2(uSizeX, uSizeY);
|
||||
coords.x -= mod(coords.x, LETTER_SIZE);
|
||||
|
||||
float delay = fract(sin(coords.x)*78.233) * mix(0.0, 1.0, RANDOMNESS);
|
||||
float speed = fract(cos(coords.x)*12.989) * mix(0.0, 0.3, RANDOMNESS) + 1.5;
|
||||
|
||||
float distToDrop = (uProgress*2-delay)*speed - fragCoord.y;
|
||||
float rainAlpha = distToDrop >= 0 ? exp(-distToDrop/TRAIL_LENGTH) : 0;
|
||||
float windowAlpha = 1 - clamp(uSizeY*distToDrop, 0, FADE_WIDTH) / FADE_WIDTH;
|
||||
return vec2(rainAlpha, windowAlpha);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
// Get a cool matrix effect. See comments for those methods above.
|
||||
vec2 rain = getRain(cogl_tex_coord_in[0].st);
|
||||
float text = getText(cogl_tex_coord_in[0].st);
|
||||
|
||||
// Get the window texture and fade it according to the effect mask.
|
||||
cogl_color_out = texture2D(uTexture, cogl_tex_coord_in[0].st) * rain.y;
|
||||
|
||||
// This is used to fade out the remaining trails in the end.
|
||||
float finalFade = 1-clamp((uProgress-FINAL_FADE_START_TIME)/
|
||||
(1-FINAL_FADE_START_TIME), 0, 1);
|
||||
float rainAlpha = finalFade * rain.x;
|
||||
|
||||
// Fade at window borders.
|
||||
vec2 pos = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY);
|
||||
rainAlpha *= clamp(pos.x / EDGE_FADE, 0, 1);
|
||||
rainAlpha *= clamp(pos.y / EDGE_FADE, 0, 1);
|
||||
rainAlpha *= clamp((uSizeX - pos.x) / EDGE_FADE, 0, 1);
|
||||
rainAlpha *= clamp((uSizeY - pos.y) / EDGE_FADE, 0, 1);
|
||||
|
||||
// Add the matrix effect to the window.
|
||||
vec3 trailColor = vec3(${trailColor.red / 255},
|
||||
${trailColor.green / 255},
|
||||
${trailColor.blue / 255});
|
||||
vec3 tipColor = vec3(${tipColor.red / 255},
|
||||
${tipColor.green / 255},
|
||||
${tipColor.blue / 255});
|
||||
cogl_color_out.rgb += mix(trailColor, tipColor, min(1, pow(rainAlpha+0.1, 4))) * rainAlpha * text;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(text), 1);
|
||||
// cogl_color_out = vec4(vec3(rain.x), 1);
|
||||
// cogl_color_out = vec4(vec3(rain.y), 1);
|
||||
}
|
||||
`);
|
||||
};
|
||||
|
||||
// This is overridden to bind the font texture for drawing. Sadly, this seems to be
|
||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
||||
// get_target() back then but this is not wrapped in GJS.
|
||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||
vfunc_paint_target(node, paint_context) {
|
||||
const pipeline = this.get_pipeline();
|
||||
pipeline.set_layer_texture(1, this._fontTexture.get_texture());
|
||||
this.set_uniform_value('uFontTexture', 1);
|
||||
super.vfunc_paint_target(node, paint_context);
|
||||
}
|
||||
});
|
||||
@@ -1,157 +0,0 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Clutter, GObject, GdkPixbuf, Cogl} = imports.gi;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const shaderSnippets = Me.imports.src.extension.shaderSnippets;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This effect tears your windows apart with a series of violent scratches! //
|
||||
// This effect is not available on GNOME 3.3x, due to the limitation described in the //
|
||||
// documentation of vfunc_paint_target further down in this file. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var TRexShader = GObject.registerClass({Properties: {}, Signals: {}},
|
||||
class TRexShader extends Clutter.ShaderEffect {
|
||||
_init(settings) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
// Load the claw texture. As the shader is re-created for each window animation, this
|
||||
// texture is also re-created each time. This could be improved in the future!
|
||||
// See assets/README.md for how this texture was created.
|
||||
const clawData = GdkPixbuf.Pixbuf.new_from_resource('/img/claws.png');
|
||||
this._clawTexture = new Clutter.Image();
|
||||
this._clawTexture.set_data(
|
||||
clawData.get_pixels(), Cogl.PixelFormat.RGB_888, clawData.width, clawData.height,
|
||||
clawData.rowstride);
|
||||
|
||||
const color = Clutter.Color.from_string(settings.get_string('claw-scratch-color'))[1];
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
${shaderSnippets.noise()}
|
||||
|
||||
// See assets/README.md for how this texture was created.
|
||||
uniform sampler2D uClawTexture;
|
||||
|
||||
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
|
||||
const float CLAW_SIZE = ${settings.get_double('claw-scratch-scale')};
|
||||
const float NUM_CLAWS = ${settings.get_int('claw-scratch-count')};
|
||||
const float WARP_INTENSITY = 1.0 + ${settings.get_double('claw-scratch-warp')};
|
||||
const float FLASH_INTENSITY = 0.1;
|
||||
const float MAX_SPAWN_TIME = 0.5; // Scratches will only start in the first half of the animation.
|
||||
const float FF_TIME = 0.5; // Relative time for the final fade to transparency.
|
||||
|
||||
// This method generates a grid of randomly rotated, slightly shifted and scaled
|
||||
// UV squares. It returns the texture coords of the UV square at the given actor
|
||||
// coordinates. If these do not fall into one of the UV grids, the coordinates of
|
||||
// the closest UV grid will be clamped and returned.
|
||||
vec2 getClawUV(vec2 texCoords, float gridScale, vec2 seed) {
|
||||
|
||||
// Shift coordinates by a random offset and make sure the have a 1:1 aspect ratio.
|
||||
vec2 coords = texCoords + rand2(seed);
|
||||
coords *= uSizeX < uSizeY ? vec2(1.0, 1.0 * uSizeY / uSizeX) : vec2(1.0 * uSizeX / uSizeY, 1.0);
|
||||
|
||||
// Apply global scale.
|
||||
coords *= gridScale;
|
||||
|
||||
// Get grid cell coordinates in [0..1].
|
||||
vec2 cellUV = mod(coords, vec2(1));
|
||||
|
||||
// This is unique for each cell.
|
||||
vec2 cellID = coords-cellUV + vec2(362.456);
|
||||
|
||||
// Add random rotation, scale and offset to each grid cell.
|
||||
float scale = mix(0.8, 1.0, rand(cellID*seed*134.451));
|
||||
float offsetX = mix(0.0, 1.0 - scale, rand(cellID*seed*54.4129));
|
||||
float offsetY = mix(0.0, 1.0 - scale, rand(cellID*seed*25.3089));
|
||||
float rotation = mix(0.0, 2.0 * 3.141, rand(cellID*seed*2.99837));
|
||||
|
||||
cellUV -= vec2(offsetX, offsetY);
|
||||
cellUV /= scale;
|
||||
|
||||
cellUV -= 0.5;
|
||||
cellUV = vec2(cellUV.x * cos(rotation) - cellUV.y * sin(rotation),
|
||||
cellUV.x * sin(rotation) + cellUV.y * cos(rotation));
|
||||
cellUV += 0.5;
|
||||
|
||||
// Clamp resulting coordinates.
|
||||
return clamp(cellUV, vec2(0), vec2(1));
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
// Warp the texture coordinates to create a blow-up effect.
|
||||
vec2 coords = cogl_tex_coord_in[0].st * 2.0 - 1.0;
|
||||
float dist = length(coords);
|
||||
coords = (coords/dist * pow(dist, WARP_INTENSITY)) * 0.5 + 0.5;
|
||||
coords = mix(cogl_tex_coord_in[0].st, coords, uProgress);
|
||||
|
||||
// Accumulate several random scratches. The color in the scratch map refers to the
|
||||
// relative time when the respective part will become invisible. Therefore we can
|
||||
// add a value to make the scratch appear later.
|
||||
float scratchMap = 1.0;
|
||||
for (int i=0; i<NUM_CLAWS; ++i) {
|
||||
vec2 uv = getClawUV(coords, 1.0/CLAW_SIZE, SEED*(i+1));
|
||||
float delay = i/NUM_CLAWS * MAX_SPAWN_TIME;
|
||||
scratchMap = min(scratchMap, clamp(texture2D(uClawTexture, uv).r + delay, 0, 1));
|
||||
}
|
||||
|
||||
// Get the window texture. We shift the texture lookup by the local derivative of
|
||||
// the claw texture in order to mimic some folding distortion.
|
||||
vec2 offset = vec2(dFdx(scratchMap), dFdy(scratchMap)) * uProgress * 0.5;
|
||||
cogl_color_out = texture2D(uTexture, coords + offset);
|
||||
|
||||
// Hide scratched out parts.
|
||||
cogl_color_out *= (scratchMap > uProgress ? 1 : 0);
|
||||
|
||||
// Add colorful flashes.
|
||||
float flashIntensity = 1.0 / FLASH_INTENSITY * (scratchMap - uProgress) + 1;
|
||||
if (flashIntensity < 0 || flashIntensity >= 1) {
|
||||
flashIntensity = 0;
|
||||
}
|
||||
|
||||
vec3 flashColor = vec3(${color.red / 255},
|
||||
${color.green / 255},
|
||||
${color.blue / 255}) * ${color.alpha / 255};
|
||||
|
||||
cogl_color_out.rgb += flashIntensity * mix(flashColor, vec3(0), uProgress);
|
||||
|
||||
// Fade out the remaining shards.
|
||||
float fade = smoothstep(0, 1, 1 - clamp((uProgress - 1.0 + FF_TIME)/FF_TIME, 0, 1));
|
||||
cogl_color_out *= fade;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(flashIntensity), 1);
|
||||
// cogl_color_out = vec4(vec3(scratchMap), 1);
|
||||
}
|
||||
`);
|
||||
};
|
||||
|
||||
// This is overridden to bind the claw texture for drawing. Sadly, this seems to be
|
||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was called
|
||||
// get_target() back then but this is not wrapped in GJS.
|
||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||
vfunc_paint_target(node, paint_context) {
|
||||
const pipeline = this.get_pipeline();
|
||||
pipeline.set_layer_texture(1, this._clawTexture.get_texture());
|
||||
this.set_uniform_value('uClawTexture', 1);
|
||||
super.vfunc_paint_target(node, paint_context);
|
||||
}
|
||||
});
|
||||
@@ -1,90 +0,0 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
const {Clutter, GObject} = imports.gi;
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const shaderSnippets = Me.imports.src.extension.shaderSnippets;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The TVEffectShader hides the actor by making it first transparent from top and //
|
||||
// bottom towards the middle and then hiding the resulting line from left and right //
|
||||
// towards the center. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var TVEffectShader = GObject.registerClass(
|
||||
{Properties: {}, Signals: {}}, class TVEffectShader extends Clutter.ShaderEffect {
|
||||
_init(settings) {
|
||||
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
|
||||
|
||||
const color =
|
||||
Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
|
||||
|
||||
this.set_shader_source(`
|
||||
|
||||
// Inject some common shader snippets.
|
||||
${shaderSnippets.standardUniforms()}
|
||||
|
||||
const float BLUR_WIDTH = 0.01; // Width of the gradients.
|
||||
const float TB_TIME = 0.7; // Relative time for the top/bottom animation.
|
||||
const float LR_TIME = 0.4; // Relative time for the left/right animation.
|
||||
const float LR_DELAY = 0.6; // Delay after which the left/right animation starts.
|
||||
const float FF_TIME = 0.2; // Relative time for the final fade to transparency.
|
||||
|
||||
void main() {
|
||||
|
||||
// All of these are in [0..1] during the different stages of the animation.
|
||||
// tb refers to the top-bottom animation.
|
||||
// lr refers to the left-right animation.
|
||||
// ff refers to the final fade animation.
|
||||
float tbProgress = smoothstep(0, 1, clamp(uProgress/TB_TIME, 0, 1));
|
||||
float lrProgress = smoothstep(0, 1, clamp((uProgress - LR_DELAY)/LR_TIME, 0, 1));
|
||||
float ffProgress = smoothstep(0, 1, clamp((uProgress - 1.0 + FF_TIME)/FF_TIME, 0, 1));
|
||||
|
||||
// This is a top-center-bottom gradient in [0..1..0]
|
||||
float tb = cogl_tex_coord_in[0].t * 2;
|
||||
tb = tb < 1 ? tb : 2 - tb;
|
||||
|
||||
// This is a left-center-right gradient in [0..1..0]
|
||||
float lr = cogl_tex_coord_in[0].s * 2;
|
||||
lr = lr < 1 ? lr : 2 - lr;
|
||||
|
||||
// Combine the progress values with the gradients to create the alpha masks.
|
||||
float tbMask = 1 - smoothstep(0, 1, clamp((tbProgress - tb) / BLUR_WIDTH, 0, 1));
|
||||
float lrMask = 1 - smoothstep(0, 1, clamp((lrProgress - lr) / BLUR_WIDTH, 0, 1));
|
||||
float ffMask = 1 - smoothstep(0, 1, ffProgress);
|
||||
|
||||
// Assemble the final alpha value.
|
||||
float mask = tbMask * lrMask * ffMask;
|
||||
|
||||
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
|
||||
vec4 effectColor = vec4(${color.red / 255},
|
||||
${color.green / 255},
|
||||
${color.blue / 255}, 1.0) * windowColor.a;
|
||||
|
||||
windowColor.rgb = mix(windowColor.rgb, effectColor.rgb, smoothstep(0, 1, uProgress));
|
||||
|
||||
cogl_color_out = windowColor * mask;
|
||||
|
||||
// These are pretty useful for understanding how this works.
|
||||
// cogl_color_out = vec4(vec3(tbMask), 1);
|
||||
// cogl_color_out = vec4(vec3(lrMask), 1);
|
||||
// cogl_color_out = vec4(vec3(ffMask), 1);
|
||||
// cogl_color_out = vec4(vec3(mask), 1);
|
||||
}
|
||||
`);
|
||||
};
|
||||
});
|
||||
@@ -1,83 +0,0 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// These functions return strings which can be injected to GLSL shader code. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// These should be included in every shader.
|
||||
// uTexture: Contains the texture of the window.
|
||||
// uProgress: A value which transitions from 0 to 1 during the entire animation.
|
||||
// uTime: A steadily increasing value in seconds.
|
||||
// uSizeX: The horizontal size of uTexture in pixels.
|
||||
// uSizeY: The vertical size of uTexture in pixels.
|
||||
function standardUniforms() {
|
||||
return `
|
||||
uniform sampler2D uTexture;
|
||||
uniform float uProgress;
|
||||
uniform float uTime;
|
||||
uniform int uSizeX;
|
||||
uniform int uSizeY;
|
||||
`;
|
||||
}
|
||||
|
||||
// The noise implementation is from https://www.shadertoy.com/view/3tcBzH (CC-BY-NC-SA).
|
||||
function noise() {
|
||||
return `
|
||||
float rand(vec2 co) {
|
||||
return fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
vec2 rand2(vec2 co) {
|
||||
return vec2(rand(co), rand(co + vec2(12.9898,78.233)));
|
||||
}
|
||||
|
||||
float hermite(float t) {
|
||||
return t * t * (3.0 - 2.0 * t);
|
||||
}
|
||||
|
||||
float noiseImpl(vec2 co, float frequency) {
|
||||
vec2 v = vec2(co.x * frequency, co.y * frequency);
|
||||
|
||||
float ix1 = floor(v.x);
|
||||
float iy1 = floor(v.y);
|
||||
float ix2 = floor(v.x + 1.0);
|
||||
float iy2 = floor(v.y + 1.0);
|
||||
|
||||
float fx = hermite(fract(v.x));
|
||||
float fy = hermite(fract(v.y));
|
||||
|
||||
float fade1 = mix(rand(vec2(ix1, iy1)), rand(vec2(ix2, iy1)), fx);
|
||||
float fade2 = mix(rand(vec2(ix1, iy2)), rand(vec2(ix2, iy2)), fx);
|
||||
|
||||
return mix(fade1, fade2, fy);
|
||||
}
|
||||
|
||||
float perlinNoise(vec2 co, float freq, int steps, float persistence) {
|
||||
float value = 0.0;
|
||||
float ampl = 1.0;
|
||||
float sum = 0.0;
|
||||
|
||||
for(int i=0 ; i<steps ; i++) {
|
||||
sum += ampl;
|
||||
value += noiseImpl(co, freq) * ampl;
|
||||
freq *= 2.0;
|
||||
ampl *= persistence;
|
||||
}
|
||||
|
||||
return value / sum;
|
||||
}
|
||||
`;
|
||||
}
|
||||
@@ -0,0 +1,275 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
// Copyright (c) 2021 Simon Schneegans //
|
||||
// Released under the GPLv3 or later. See LICENSE file for details. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
'use strict';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// These functions return strings which can be injected to GLSL shader code. //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// These should be included in every shader.
|
||||
// uTexture: Contains the texture of the window.
|
||||
// uProgress: A value which transitions from 0 to 1 during the entire animation.
|
||||
// uTime: A steadily increasing value in seconds.
|
||||
// uSizeX: The horizontal size of uTexture in pixels.
|
||||
// uSizeY: The vertical size of uTexture in pixels.
|
||||
function standardUniforms() {
|
||||
return `
|
||||
uniform sampler2D uTexture;
|
||||
uniform float uProgress;
|
||||
uniform float uTime;
|
||||
uniform int uSizeX;
|
||||
uniform int uSizeY;
|
||||
`;
|
||||
}
|
||||
|
||||
// This method returns a mask which smoothly transitions towards zero when approaching
|
||||
// the window's borders. There is a variant which takes the transition area width in
|
||||
// pixels and one which takes this as a percentage.
|
||||
function edgeMask() {
|
||||
return `
|
||||
float getEdgeMask(vec2 uv, vec2 maxUV, float fadeWidth) {
|
||||
float mask = 1.0;
|
||||
mask *= smoothstep(0, 1, clamp(uv.x / fadeWidth, 0, 1));
|
||||
mask *= smoothstep(0, 1, clamp(uv.y / fadeWidth, 0, 1));
|
||||
mask *= smoothstep(0, 1, clamp((maxUV.x - uv.x) / fadeWidth, 0, 1));
|
||||
mask *= smoothstep(0, 1, clamp((maxUV.y - uv.y) / fadeWidth, 0, 1));
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
float getAbsoluteEdgeMask(float fadePixels) {
|
||||
vec2 uv = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY);
|
||||
return getEdgeMask(uv, vec2(uSizeX, uSizeY), fadePixels);
|
||||
}
|
||||
|
||||
float getRelativeEdgeMask(float fadeAmount) {
|
||||
vec2 uv = cogl_tex_coord_in[0].st;
|
||||
return getEdgeMask(uv, vec2(1.0), fadeAmount);
|
||||
}
|
||||
`;
|
||||
}
|
||||
|
||||
// These noise algorithms are based on implementations by various authors from
|
||||
// shadertoy.com, which are all available under the MIT License. See the respective links
|
||||
// in the comments below.
|
||||
function noise() {
|
||||
return `
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Hash without Sine //
|
||||
// MIT License, https://www.shadertoy.com/view/4djSRW //
|
||||
// Copyright (c) 2014 David Hoskins. //
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// 1 out, 1 in...
|
||||
float hash11(float p) {
|
||||
p = fract(p * .1031);
|
||||
p *= p + 33.33;
|
||||
p *= p + p;
|
||||
return fract(p);
|
||||
}
|
||||
|
||||
// 1 out, 2 in...
|
||||
float hash12(vec2 p) {
|
||||
vec3 p3 = fract(vec3(p.xyx) * .1031);
|
||||
p3 += dot(p3, p3.yzx + 33.33);
|
||||
return fract((p3.x + p3.y) * p3.z);
|
||||
}
|
||||
|
||||
// 1 out, 3 in...
|
||||
float hash13(vec3 p3) {
|
||||
p3 = fract(p3 * .1031);
|
||||
p3 += dot(p3, p3.zyx + 31.32);
|
||||
return fract((p3.x + p3.y) * p3.z);
|
||||
}
|
||||
|
||||
// 2 out, 1 in...
|
||||
vec2 hash21(float p) {
|
||||
vec3 p3 = fract(vec3(p) * vec3(.1031, .1030, .0973));
|
||||
p3 += dot(p3, p3.yzx + 33.33);
|
||||
return fract((p3.xx+p3.yz)*p3.zy);
|
||||
}
|
||||
|
||||
// 2 out, 2 in...
|
||||
vec2 hash22(vec2 p) {
|
||||
vec3 p3 = fract(vec3(p.xyx) * vec3(.1031, .1030, .0973));
|
||||
p3 += dot(p3, p3.yzx+33.33);
|
||||
return fract((p3.xx+p3.yz)*p3.zy);
|
||||
}
|
||||
|
||||
// 2 out, 3 in...
|
||||
vec2 hash23(vec3 p3) {
|
||||
p3 = fract(p3 * vec3(.1031, .1030, .0973));
|
||||
p3 += dot(p3, p3.yzx+33.33);
|
||||
return fract((p3.xx+p3.yz)*p3.zy);
|
||||
}
|
||||
|
||||
// 3 out, 1 in...
|
||||
vec3 hash31(float p) {
|
||||
vec3 p3 = fract(vec3(p) * vec3(.1031, .1030, .0973));
|
||||
p3 += dot(p3, p3.yzx+33.33);
|
||||
return fract((p3.xxy+p3.yzz)*p3.zyx);
|
||||
}
|
||||
|
||||
// 3 out, 2 in...
|
||||
vec3 hash32(vec2 p) {
|
||||
vec3 p3 = fract(vec3(p.xyx) * vec3(.1031, .1030, .0973));
|
||||
p3 += dot(p3, p3.yxz+33.33);
|
||||
return fract((p3.xxy+p3.yzz)*p3.zyx);
|
||||
}
|
||||
|
||||
// 3 out, 3 in...
|
||||
vec3 hash33(vec3 p3) {
|
||||
p3 = fract(p3 * vec3(.1031, .1030, .0973));
|
||||
p3 += dot(p3, p3.yxz+33.33);
|
||||
return fract((p3.xxy + p3.yxx)*p3.zyx);
|
||||
}
|
||||
|
||||
// 4 out, 1 in...
|
||||
vec4 hash41(float p) {
|
||||
vec4 p4 = fract(vec4(p) * vec4(.1031, .1030, .0973, .1099));
|
||||
p4 += dot(p4, p4.wzxy+33.33);
|
||||
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
|
||||
}
|
||||
|
||||
// 4 out, 2 in...
|
||||
vec4 hash42(vec2 p) {
|
||||
vec4 p4 = fract(vec4(p.xyxy) * vec4(.1031, .1030, .0973, .1099));
|
||||
p4 += dot(p4, p4.wzxy+33.33);
|
||||
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
|
||||
}
|
||||
|
||||
// 4 out, 3 in...
|
||||
vec4 hash43(vec3 p) {
|
||||
vec4 p4 = fract(vec4(p.xyzx) * vec4(.1031, .1030, .0973, .1099));
|
||||
p4 += dot(p4, p4.wzxy+33.33);
|
||||
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
|
||||
}
|
||||
|
||||
// 4 out, 4 in...
|
||||
vec4 hash44(vec4 p4) {
|
||||
p4 = fract(p4 * vec4(.1031, .1030, .0973, .1099));
|
||||
p4 += dot(p4, p4.wzxy+33.33);
|
||||
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// 2D Simplex Noise //
|
||||
// MIT License, https://www.shadertoy.com/view/Msf3WH //
|
||||
// Copyright © 2013 Inigo Quilez //
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
float simplex2D(vec2 p) {
|
||||
const float K1 = 0.366025404; // (sqrt(3)-1)/2;
|
||||
const float K2 = 0.211324865; // (3-sqrt(3))/6;
|
||||
|
||||
vec2 i = floor( p + (p.x+p.y)*K1 );
|
||||
vec2 a = p - i + (i.x+i.y)*K2;
|
||||
float m = step(a.y,a.x);
|
||||
vec2 o = vec2(m,1.0-m);
|
||||
vec2 b = a - o + K2;
|
||||
vec2 c = a - 1.0 + 2.0*K2;
|
||||
vec3 h = max( 0.5-vec3(dot(a,a), dot(b,b), dot(c,c) ), 0.0 );
|
||||
vec3 n = h*h*h*h*vec3( dot(a,-1.0 + 2.0 * hash22(i+0.0)),
|
||||
dot(b,-1.0 + 2.0 * hash22(i+o)),
|
||||
dot(c,-1.0 + 2.0 * hash22(i+1.0)));
|
||||
return 0.5 + 0.5 * dot( n, vec3(70.0) );
|
||||
}
|
||||
|
||||
float simplex2DFractal(vec2 p) {
|
||||
mat2 m = mat2( 1.6, 1.2, -1.2, 1.6 );
|
||||
float f = 0.5000*simplex2D( p ); p = m*p;
|
||||
f += 0.2500*simplex2D( p ); p = m*p;
|
||||
f += 0.1250*simplex2D( p ); p = m*p;
|
||||
f += 0.0625*simplex2D( p ); p = m*p;
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// 3D Simplex Noise //
|
||||
// MIT License, https://www.shadertoy.com/view/XsX3zB //
|
||||
// Copyright © 2013 Nikita Miropolskiy //
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
float simplex3D(vec3 p) {
|
||||
|
||||
// skew constants for 3D simplex functions
|
||||
const float F3 = 0.3333333;
|
||||
const float G3 = 0.1666667;
|
||||
|
||||
// 1. find current tetrahedron T and it's four vertices
|
||||
// s, s+i1, s+i2, s+1.0 - absolute skewed (integer) coordinates of T vertices
|
||||
// x, x1, x2, x3 - unskewed coordinates of p relative to each of T vertice
|
||||
|
||||
// calculate s and x
|
||||
vec3 s = floor(p + dot(p, vec3(F3)));
|
||||
vec3 x = p - s + dot(s, vec3(G3));
|
||||
|
||||
// calculate i1 and i2
|
||||
vec3 e = step(vec3(0.0), x - x.yzx);
|
||||
vec3 i1 = e*(1.0 - e.zxy);
|
||||
vec3 i2 = 1.0 - e.zxy*(1.0 - e);
|
||||
|
||||
// x1, x2, x3
|
||||
vec3 x1 = x - i1 + G3;
|
||||
vec3 x2 = x - i2 + 2.0*G3;
|
||||
vec3 x3 = x - 1.0 + 3.0*G3;
|
||||
|
||||
// 2. find four surflets and store them in d
|
||||
vec4 w, d;
|
||||
|
||||
// calculate surflet weights
|
||||
w.x = dot(x, x);
|
||||
w.y = dot(x1, x1);
|
||||
w.z = dot(x2, x2);
|
||||
w.w = dot(x3, x3);
|
||||
|
||||
// w fades from 0.6 at the center of the surflet to 0.0 at the margin
|
||||
w = max(0.6 - w, 0.0);
|
||||
|
||||
// calculate surflet components
|
||||
d.x = dot(-0.5 + hash33(s), x);
|
||||
d.y = dot(-0.5 + hash33(s + i1), x1);
|
||||
d.z = dot(-0.5 + hash33(s + i2), x2);
|
||||
d.w = dot(-0.5 + hash33(s + 1.0), x3);
|
||||
|
||||
// multiply d by w^4
|
||||
w *= w;
|
||||
w *= w;
|
||||
d *= w;
|
||||
|
||||
// 3. return the sum of the four surflets
|
||||
return dot(d, vec4(52.0)) * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
|
||||
// directional artifacts can be reduced by rotating each octave
|
||||
float simplex3DFractal(vec3 m) {
|
||||
|
||||
// const matrices for 3D rotation
|
||||
const mat3 rot1 = mat3(-0.37, 0.36, 0.85,-0.14,-0.93, 0.34,0.92, 0.01,0.4);
|
||||
const mat3 rot2 = mat3(-0.55,-0.39, 0.74, 0.33,-0.91,-0.24,0.77, 0.12,0.63);
|
||||
const mat3 rot3 = mat3(-0.71, 0.52,-0.47,-0.08,-0.72,-0.68,-0.7,-0.45,0.56);
|
||||
|
||||
return 0.5333333*simplex3D(m*rot1)
|
||||
+0.2666667*simplex3D(2.0*m*rot2)
|
||||
+0.1333333*simplex3D(4.0*m*rot3)
|
||||
+0.0666667*simplex3D(8.0*m);
|
||||
}
|
||||
|
||||
`;
|
||||
}
|
||||
@@ -15,6 +15,9 @@
|
||||
|
||||
const {Gtk} = imports.gi;
|
||||
|
||||
const Config = imports.misc.config;
|
||||
const [GS_MAJOR, GS_MINOR] = Config.PACKAGE_VERSION.split('.');
|
||||
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
|
||||
@@ -42,3 +45,34 @@ function debug(message) {
|
||||
function isGTK4() {
|
||||
return Gtk.get_major_version() == 4;
|
||||
}
|
||||
|
||||
// This method returns 'gtk3' or 'gtk4' depending on the currently used gtk version.
|
||||
function getGTKString() {
|
||||
return isGTK4() ? 'gtk4' : 'gtk3';
|
||||
}
|
||||
|
||||
// This method returns true if called in GNOME Shell's process, false if called in the
|
||||
// preferences process.
|
||||
function isInShellProcess() {
|
||||
return window.global && global.stage;
|
||||
}
|
||||
|
||||
// This method returns true if the current GNOME Shell version matches the given
|
||||
// arguments.
|
||||
function shellVersionIs(major, minor) {
|
||||
return GS_MAJOR == major && GS_MINOR == minor;
|
||||
}
|
||||
|
||||
// This method returns true if the current GNOME Shell version is at least as high as the
|
||||
// given arguments.
|
||||
function shellVersionIsAtLeast(major, minor) {
|
||||
if (GS_MAJOR > major) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (GS_MAJOR == major) {
|
||||
return GS_MINOR >= minor;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
After Width: | Height: | Size: 4.7 KiB |
@@ -0,0 +1,180 @@
|
||||
#!/bin/bash
|
||||
|
||||
# -------------------------------------------------------------------------------------- #
|
||||
# ) ( #
|
||||
# ( /( ( ( ) ( ( ( ( )\ ) ( ( #
|
||||
# )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( #
|
||||
# ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ #
|
||||
# | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) #
|
||||
# | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< #
|
||||
# |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ #
|
||||
# |__/ #
|
||||
# Copyright (c) 2021 Simon Schneegans #
|
||||
# Released under the GPLv3 or later. See LICENSE file for details. #
|
||||
# -------------------------------------------------------------------------------------- #
|
||||
|
||||
# This script is based on a similar script from the Fly-Pie GNOME Shell extension which is
|
||||
# published under the MIT License (https://github.com/Schneegans/Fly-Pie).
|
||||
|
||||
# This script executes several automated tests on Burn-My-Windows. To do this, it is
|
||||
# installed in a fedora-based container running GNOME Shell on xvfb. The used container is
|
||||
# hosted on Github: https://github.com/Schneegans/gnome-shell-pod. This scripts installs
|
||||
# Burn-My-Windows from the burn-my-windows@schneegans.github.com.zip file which is
|
||||
# expected to be present in the repository root. Therefore you have to call "make" before
|
||||
# this script.
|
||||
#
|
||||
# The scripts supports two arguments:
|
||||
#
|
||||
# -v fedora_version: This determines the version of GNOME Shell to test agains.
|
||||
# -v 32: GNOME Shell 3.36
|
||||
# -v 33: GNOME Shell 3.38
|
||||
# -v 34: GNOME Shell 40
|
||||
# -v 35: GNOME Shell 41
|
||||
# -s session: This can either be "gnome-xsession" or "gnome-wayland-nested".
|
||||
|
||||
# Exit on error.
|
||||
set -e
|
||||
|
||||
usage() {
|
||||
echo "Usage: $0 -v fedora_version -s session" >&2
|
||||
}
|
||||
|
||||
FEDORA_VERSION=33
|
||||
SESSION="gnome-xsession"
|
||||
|
||||
while getopts "v:s:h" opt; do
|
||||
case $opt in
|
||||
v) FEDORA_VERSION="${OPTARG}";;
|
||||
s) SESSION="${OPTARG}";;
|
||||
h) usage; exit 0;;
|
||||
*) usage; exit 1;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Go to the repo root.
|
||||
cd "$( cd "$( dirname "$0" )" && pwd )/.." || \
|
||||
{ echo "ERROR: Could not find the repo root."; exit 1; }
|
||||
|
||||
IMAGE="ghcr.io/schneegans/gnome-shell-pod-${FEDORA_VERSION}"
|
||||
EXTENSION="burn-my-windows@schneegans.github.com"
|
||||
|
||||
# Run the container. For more info, visit https://github.com/Schneegans/gnome-shell-pod.
|
||||
POD=$(podman run --rm --cap-add=SYS_NICE --cap-add=IPC_LOCK -td "${IMAGE}")
|
||||
|
||||
# Properly shutdown podman when this script is exited.
|
||||
quit() {
|
||||
podman kill "${POD}"
|
||||
wait
|
||||
}
|
||||
|
||||
trap quit INT TERM EXIT
|
||||
|
||||
# -------------------------------------------------------------------------------- methods
|
||||
|
||||
# This function is used below to execute any shell command inside the running container.
|
||||
do_in_pod() {
|
||||
podman exec --user gnomeshell --workdir /home/gnomeshell "${POD}" set-env.sh "$@"
|
||||
}
|
||||
|
||||
# This is called whenever a test fails. It prints an error message (given as first
|
||||
# parameter), captures a screenshot to "fail.png" and stores a log in "fail.log".
|
||||
fail() {
|
||||
echo "${1}"
|
||||
podman cp "${POD}:/opt/Xvfb_screen0" - | tar xf - --to-command 'convert xwd:- fail.png'
|
||||
LOG=$(do_in_pod sudo journalctl | grep -C 5 "error\|gjs")
|
||||
echo "${LOG}" > fail.log
|
||||
exit 1
|
||||
}
|
||||
|
||||
# This searches the virtual screen of the container for a given target image (first
|
||||
# parameter). If it is not found, an error message (second paramter) is printed and the
|
||||
# script exits via the fail() method above.
|
||||
find_target() {
|
||||
echo "Looking for ${1} on the screen."
|
||||
POS=$(do_in_pod find-target.sh "${1}") || true
|
||||
if [[ -z "${POS}" ]]; then
|
||||
fail "${2}"
|
||||
fi
|
||||
}
|
||||
|
||||
# This searches the virtual screen of the container for a given target image (first
|
||||
# parameter) and moves the mouse to the upper left corner of the best match. If the target
|
||||
# image is not found, an error message (second paramter) is printed and the script exits
|
||||
# via the fail() method above.
|
||||
move_mouse_to_target() {
|
||||
echo "Trying to move mouse to ${1}."
|
||||
POS=$(do_in_pod find-target.sh "${1}") || true
|
||||
if [[ -z "${POS}" ]]; then
|
||||
fail "${2}"
|
||||
fi
|
||||
|
||||
# shellcheck disable=SC2086
|
||||
do_in_pod xdotool mousemove $POS
|
||||
}
|
||||
|
||||
# This simulates the given keystroke in the container. Simply calling "xdotool key $1"
|
||||
# sometimes fails to be recognized. Maybe the default 12ms between key-down and key-up
|
||||
# are too short for xvfb...
|
||||
send_keystroke() {
|
||||
do_in_pod xdotool keydown "${1}"
|
||||
sleep 0.5
|
||||
do_in_pod xdotool keyup "${1}"
|
||||
}
|
||||
|
||||
# This simulates a mouse click in the container. Simply calling "xdotool click $1"
|
||||
# sometimes fails to be recognized. Maybe the default 12ms between button-down and
|
||||
# button-up are too short for xvfb...
|
||||
send_click() {
|
||||
do_in_pod xdotool mousedown "${1}"
|
||||
sleep 0.5
|
||||
do_in_pod xdotool mouseup "${1}"
|
||||
}
|
||||
|
||||
|
||||
# ----------------------------------------------------- wait for the container to start up
|
||||
|
||||
echo "Waiting for D-Bus."
|
||||
do_in_pod wait-user-bus.sh > /dev/null 2>&1
|
||||
|
||||
|
||||
# ----------------------------------------------------- install the to-be-tested extension
|
||||
|
||||
echo "Installing extension."
|
||||
podman cp "tests/references" "${POD}:/home/gnomeshell/references"
|
||||
podman cp "${EXTENSION}.zip" "${POD}:/home/gnomeshell"
|
||||
do_in_pod gnome-extensions install "${EXTENSION}.zip"
|
||||
do_in_pod gnome-extensions enable "${EXTENSION}"
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------- start GNOME Shell
|
||||
|
||||
# Starting with GNOME 40, there is a "Welcome Tour" dialog popping up at first launch.
|
||||
# We disable this beforehand.
|
||||
if [[ "${FEDORA_VERSION}" -gt 33 ]]; then
|
||||
echo "Disabling welcome tour."
|
||||
do_in_pod gsettings set org.gnome.shell welcome-dialog-last-shown-version "999" || true
|
||||
fi
|
||||
|
||||
echo "Starting $(do_in_pod gnome-shell --version)."
|
||||
do_in_pod systemctl --user start "${SESSION}@:99"
|
||||
sleep 10
|
||||
|
||||
# Starting with GNOME 40, the overview is the default mode. We close this here by hitting
|
||||
# the super key.
|
||||
if [[ "${FEDORA_VERSION}" -gt 33 ]]; then
|
||||
echo "Closing Overview."
|
||||
send_keystroke "super"
|
||||
sleep 3
|
||||
fi
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------- perform the tests
|
||||
|
||||
# First we open the preferences and check whether the window is shown on screen by
|
||||
# searching for a small snippet of the preferences dialog.
|
||||
echo "Opening Preferences."
|
||||
do_in_pod gnome-extensions prefs "${EXTENSION}"
|
||||
sleep 3
|
||||
find_target "references/preferences.png" "Failed to open preferences!"
|
||||
|
||||
echo "All tests executed successfully."
|
||||