🚚 Use simpler effect class names

This commit is contained in:
Simon Schneegans
2022-01-16 05:48:30 +01:00
parent 382097f7e6
commit f363ec4b41
4 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -25,8 +25,8 @@ const utils = Me.imports.src.utils;
// New effects must be registered here and in prefs.js.
const ALL_EFFECTS = [
Me.imports.src.EnergizeAEffect.EnergizeAEffect,
Me.imports.src.EnergizeBEffect.EnergizeBEffect,
Me.imports.src.EnergizeA.EnergizeA,
Me.imports.src.EnergizeB.EnergizeB,
Me.imports.src.Fire.Fire,
Me.imports.src.Matrix.Matrix,
Me.imports.src.TRexAttack.TRexAttack,
+2 -2
View File
@@ -21,8 +21,8 @@ const utils = Me.imports.src.utils;
// New effects must be registered here and in extension.js.
const ALL_EFFECTS = [
Me.imports.src.EnergizeAEffect.EnergizeAEffect,
Me.imports.src.EnergizeBEffect.EnergizeBEffect,
Me.imports.src.EnergizeA.EnergizeA,
Me.imports.src.EnergizeB.EnergizeB,
Me.imports.src.Fire.Fire,
Me.imports.src.Matrix.Matrix,
Me.imports.src.TRexAttack.TRexAttack,
+3 -3
View File
@@ -28,7 +28,7 @@ let Shader = null;
// The effect class is completely static. It can be used to get some metadata (like the
// effect's name or supported GNOME Shell versions), to initialize the respective page of
// the settings dialog, as well as to create the actual shader for the effect.
var EnergizeAEffect = class EnergizeAEffect {
var EnergizeA = class EnergizeA {
// ---------------------------------------------------------------------------- metadata
@@ -67,8 +67,8 @@ var EnergizeAEffect = class EnergizeAEffect {
// Finally, append the settings page to the main stack.
// const stack = dialog.getBuilder().get_object('main-stack');
// stack.add_titled(
// dialog.getBuilder().get_object('tv-prefs'), EnergizeAEffect.getNick(),
// EnergizeAEffect.getLabel());
// dialog.getBuilder().get_object('tv-prefs'), EnergizeA.getNick(),
// EnergizeA.getLabel());
}
// ---------------------------------------------------------------- API for extension.js
+3 -3
View File
@@ -30,7 +30,7 @@ let Shader = null;
// The effect class is completely static. It can be used to get some metadata (like the
// effect's name or supported GNOME Shell versions), to initialize the respective page of
// the settings dialog, as well as to create the actual shader for the effect.
var EnergizeBEffect = class EnergizeBEffect {
var EnergizeB = class EnergizeB {
// ---------------------------------------------------------------------------- metadata
@@ -69,8 +69,8 @@ var EnergizeBEffect = class EnergizeBEffect {
// Finally, append the settings page to the main stack.
// const stack = dialog.getBuilder().get_object('main-stack');
// stack.add_titled(
// dialog.getBuilder().get_object('tv-prefs'), EnergizeBEffect.getNick(),
// EnergizeBEffect.getLabel());
// dialog.getBuilder().get_object('tv-prefs'), EnergizeB.getNick(),
// EnergizeB.getLabel());
}
// ---------------------------------------------------------------- API for extension.js