🔀 Merge pull request #71 from Schneegans/feature/fixes
This commit is contained in:
@@ -150,13 +150,15 @@ var SimpleFade = class SimpleFade {
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return new Shader(settings);
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}
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// This is also called from extension.js. It is used to tweak a window's open / close
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// The tweakTransition() is called from extension.js to tweak a window's open / close
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// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
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// The parameter 'forOpening' is set to true if this is called for a window-open
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// transition, for a window-close transition it is set to false. The modes can be set to
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// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
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// This also determines how the uProgress uniform value will progress in the shader.
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// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
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// current value of the opacity transition is passed as uProgress to the shader.
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// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
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// For this effect, windows should neither be scaled nor faded.
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static tweakTransition(actor, settings, forOpening) {
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return {
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+72
-68
@@ -75,10 +75,11 @@ class Extension {
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const extensionThis = this;
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// We will monkey-patch these methods. Let's store the original ones.
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this._origAddWindowClone = Workspace.prototype._addWindowClone;
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this._origWindowRemoved = Workspace.prototype._windowRemoved;
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this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow;
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this._origShouldAnimateActor = WindowManager.prototype._shouldAnimateActor;
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this._origAddWindowClone = Workspace.prototype._addWindowClone;
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this._origWindowRemoved = Workspace.prototype._windowRemoved;
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this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow;
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this._origShouldAnimateActor = WindowManager.prototype._shouldAnimateActor;
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this._origWaitForOverviewToHide = WindowManager.prototype._waitForOverviewToHide;
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// We will also override these animation times.
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this._origWindowTime = imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME;
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@@ -88,38 +89,28 @@ class Extension {
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// ------------------------------------------------ patching the window-open animation
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// Here we add an effect to the window-open animation. This is done whenever a new
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// window is created.
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// window is created. Usually, there is no real window animation for opening windows
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// in the overview - only the window's clone is animated - but thanks to the hacks
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// below, we can show the real animations in the overview.
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// If a window is created the transitions are set up in the async _mapWindow of the
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// WindowManager:
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1449
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// AFAIK, overriding this method is not possible as it's called by a signal to
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// which it is bound via the bind() method. To tweak the async transition
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// anyways, we override the actors ease() method once - the next time it will be
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// called by the _mapWindow(), we will intercept it!
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this._windowCreatedConnection =
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global.display.connect('window-created', (d, metaWin) => {
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let actor = metaWin.get_compositor_private();
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// If we are currently in the overview, we add the effect to the original window
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// actor. The window preview in the overview is basically a Clutter.Clone which
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// shows the original window.
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if (Main.overview.visible && !Main.overview.closing) {
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const id = actor.connect('show', () => {
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extensionThis._setupEffect(actor, true);
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actor.disconnect(id);
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});
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const orig = actor.ease;
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actor.ease = function(...params) {
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orig.apply(actor, params);
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actor.ease = orig;
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}
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// If a window is created outside of the overview, the transitions are set up in
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// the async _mapWindow of the WindowManager which can defer the actual showing
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// of the window significantly, especially when currently leaving the overview:
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1449
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// AFAIK, overriding this method is not possible as it's called by a signal to
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// which it is bound via the bind() method. To tweak the async transition
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// anyways, we override the actors ease() method once - the next time it will be
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// called by the _mapWindow(), we will intercept it!
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else {
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const orig = actor.ease;
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actor.ease = function(...params) {
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orig.apply(actor, params);
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actor.ease = orig;
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extensionThis._setupEffect(actor, true);
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};
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}
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extensionThis._setupEffect(actor, true);
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};
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});
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// Some of the effects require that the window's actor is enlarged to provide a bigger
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@@ -147,13 +138,13 @@ class Extension {
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// Shell 3.38+. So effects cannot scale windows in the overview of GNOME 3.36...
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if (utils.shellVersionIsAtLeast(3, 38)) {
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const xID = realWindow.connect('notify::scale-x', () => {
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if (realWindow.scale_x > 0) {
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if (realWindow.scale_x > 0 && clone.allocation.get_size()[0] > 0) {
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clone.scale_x = realWindow.scale_x;
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}
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});
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const yID = realWindow.connect('notify::scale-y', () => {
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if (realWindow.scale_y > 0) {
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if (realWindow.scale_y > 0 && clone.allocation.get_size()[1] > 0) {
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clone.scale_y = realWindow.scale_y;
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}
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});
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@@ -164,7 +155,7 @@ class Extension {
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});
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}
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// This is actually need for the window-close animation on GNOME Shell 3.36.
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// This is actually needed for the window-close animation on GNOME Shell 3.36.
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// On GNOME 3.36, the window clone's 'destroy' handler only calls _removeWindowClone
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// but not _doRemoveWindow. The latter is required to trigger the repositioning of
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// the overview window layout. Therefore we call this method in addition.
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@@ -177,6 +168,27 @@ class Extension {
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return result;
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};
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// Usually, windows are faded in after the overview is completely hidden. We enable
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// window-open animations by not waiting for this.
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WindowManager.prototype._waitForOverviewToHide = async function() {
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return Promise.resolve();
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};
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// Here comes the ULTRA-HACK: The method below is called (amongst others) by the
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// _destroyWindow and _mapWindow methods of the WindowManager. Usually, it returns
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// false when we are in the overview. This prevents the window animations. As we
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// cannot monkey-patch the _destroyWindow or _mapWindow methods themselves, we check
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// inside the method below whether it was called by either of those. If so, we return
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// true. Let's see if this breaks stuff left and right...
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1125
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WindowManager.prototype._shouldAnimateActor = function(...params) {
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const caller = (new Error()).stack.split('\n')[1];
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if (caller.includes('_destroyWindow@') || caller.includes('_mapWindow@')) {
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return true;
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}
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return extensionThis._origShouldAnimateActor.apply(this, params);
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};
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// ----------------------------------------------- patching the window-close animation
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@@ -213,20 +225,6 @@ class Extension {
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}
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};
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// Here comes the ULTRA-HACK: The method below is called (amongst others) by the
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// _destroyWindow method of the WindowManager. Usually, it returns false when we are
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// in the overview. This prevents the window-close animation. As we cannot
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// monkey-patch the _destroyWindow method itself, we check inside the method below
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// whether it was called by _destroyWindow. If so, we return true. Let's see if this
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// breaks stuff left and right...
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1125
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WindowManager.prototype._shouldAnimateActor = function(...params) {
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if ((new Error()).stack.split('\n')[1].includes('_destroyWindow@')) {
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return true;
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}
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return extensionThis._origShouldAnimateActor.apply(this, params);
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};
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// With the code below, we hide the window-overlay (icon, label, close button) in the
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// overview once the close-animation is running. As the WindowPreview class is only
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// available on GNOME 3.38 and beyond, we cannot hide the overlay on GNOME 3.36.
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@@ -288,10 +286,11 @@ class Extension {
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global.window_manager.disconnect(this._destroyConnection);
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global.display.disconnect(this._windowCreatedConnection);
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Workspace.prototype._addWindowClone = this._origAddWindowClone;
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Workspace.prototype._windowRemoved = this._origWindowRemoved;
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Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow;
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WindowManager.prototype._shouldAnimateActor = this._origShouldAnimateActor;
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Workspace.prototype._addWindowClone = this._origAddWindowClone;
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Workspace.prototype._windowRemoved = this._origWindowRemoved;
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Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow;
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WindowManager.prototype._shouldAnimateActor = this._origShouldAnimateActor;
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WindowManager.prototype._waitForOverviewToHide = this._origWaitForOverviewToHide;
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imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME = this._origWindowTime;
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imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME = this._origDialogTime;
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@@ -405,27 +404,23 @@ class Extension {
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transition = actor.get_transition(property);
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}
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// For some reason, there are rare cases, where no transition is set up. We do not
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// try to continue here...
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if (!transition) {
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utils.debug('Failed to set up transitions.');
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this._fixAnimationTimes(isDialogWindow, forOpening, null);
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return;
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// Tweak the transition according to the config object. For some reason, there are
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// rare cases, where no transition is set up. This happens from time to time...
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if (transition) {
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transition.set_duration(duration);
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transition.set_to(config[property].to);
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transition.set_from(config[property].from);
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transition.set_progress_mode(config[property].mode);
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}
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// Tweak the transition according to the config object.
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transition.set_duration(duration);
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transition.set_to(config[property].to);
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transition.set_from(config[property].from);
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transition.set_progress_mode(config[property].mode);
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}
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// There should always be a scale-y transitions. Once this is finished, we restore the
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// original actor size.
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const transition = actor.get_transition('scale-y');
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transition.connect('completed', () => {
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// Once the transitions are finished, we restore the original actor size.
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const connectionID = actor.connect('transitions-completed', () => {
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actor.scale_x = 1.0;
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actor.scale_y = 1.0;
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actor.opacity = forOpening ? 1.0 : 0.0;
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actor.disconnect(connectionID);
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});
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// -------------------------------------------------------------------- add the shader
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@@ -434,6 +429,15 @@ class Extension {
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const shader = this._currentEffect.createShader(actor, this._settings, forOpening);
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if (shader) {
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// There should always be an opacity transition going on...
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const transition = actor.get_transition('opacity');
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if (!transition) {
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this._fixAnimationTimes(isDialogWindow, forOpening, null);
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utils.debug('Cannot setup shader without opacity transition.')
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return;
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}
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// First remove any old effect.
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actor.remove_effect_by_name(`burn-my-windows-effect`);
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actor.add_effect_with_name(`burn-my-windows-effect`, shader);
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+8
-5
@@ -83,12 +83,15 @@ var BrokenGlass = class BrokenGlass {
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return new Shader(actor, settings, forOpening);
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}
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// This is also called from extension.js. It is used to tweak a window's open / close
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// The tweakTransition() is called from extension.js to tweak a window's open / close
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// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
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// forOpening is set to true if this is called for a window-open transition, for a
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// window-close transition it is set to false. The modes can be set to any value from
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// here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode. This also
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// determines how the uProgress uniform value will progress in the shader.
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// The parameter 'forOpening' is set to true if this is called for a window-open
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// transition, for a window-close transition it is set to false. The modes can be set to
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// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
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// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
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// current value of the opacity transition is passed as uProgress to the shader.
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// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
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// For this effect, windows are set to twice their original size, so that
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// we have some space to draw the shards. We also set the animation mode to "Linear".
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static tweakTransition(actor, settings, forOpening) {
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+8
-5
@@ -78,12 +78,15 @@ var EnergizeA = class EnergizeA {
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return new Shader(settings, forOpening);
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}
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// This is also called from extension.js. It is used to tweak a window's open / close
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// The tweakTransition() is called from extension.js to tweak a window's open / close
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// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
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// forOpening is set to true if this is called for a window-open transition, for a
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// window-close transition it is set to false. The modes can be set to any value from
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// here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode. This also
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// determines how the uProgress uniform value will progress in the shader.
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// The parameter 'forOpening' is set to true if this is called for a window-open
|
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// transition, for a window-close transition it is set to false. The modes can be set to
|
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// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
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// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
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// current value of the opacity transition is passed as uProgress to the shader.
|
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// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
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// For this effect, windows should neither be scaled nor faded.
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static tweakTransition(actor, settings, forOpening) {
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return {
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+8
-5
@@ -78,12 +78,15 @@ var EnergizeB = class EnergizeB {
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return new Shader(settings, forOpening);
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}
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// This is also called from extension.js. It is used to tweak a window's open / close
|
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// The tweakTransition() is called from extension.js to tweak a window's open / close
|
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// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// forOpening is set to true if this is called for a window-open transition, for a
|
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// window-close transition it is set to false. The modes can be set to any value from
|
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// here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode. This also
|
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// determines how the uProgress uniform value will progress in the shader.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
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// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
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// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
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|
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// For this effect, windows should neither be scaled nor faded.
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static tweakTransition(actor, settings, forOpening) {
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return {
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+8
-5
@@ -100,12 +100,15 @@ var Fire = class Fire {
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return new Shader(settings, forOpening);
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}
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// This is also called from extension.js. It is used to tweak a window's open / close
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// forOpening is set to true if this is called for a window-open transition, for a
|
||||
// window-close transition it is set to false. The modes can be set to any value from
|
||||
// here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode. This also
|
||||
// determines how the uProgress uniform value will progress in the shader.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should neither be scaled nor faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
|
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+8
-5
@@ -85,12 +85,15 @@ var Matrix = class Matrix {
|
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return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// This is also called from extension.js. It is used to tweak a window's open / close
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// forOpening is set to true if this is called for a window-open transition, for a
|
||||
// window-close transition it is set to false. The modes can be set to any value from
|
||||
// here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode. This also
|
||||
// determines how the uProgress uniform value will progress in the shader.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should not be faded but scaled vertically to allow for some
|
||||
// overshooting.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
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+8
-5
@@ -82,12 +82,15 @@ var TRexAttack = class TRexAttack {
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return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// This is also called from extension.js. It is used to tweak a window's open / close
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// forOpening is set to true if this is called for a window-open transition, for a
|
||||
// window-close transition it is set to false. The modes can be set to any value from
|
||||
// here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode. This also
|
||||
// determines how the uProgress uniform value will progress in the shader.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, we slightly increase the window's scale as part of the warp effect.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
const warp = 1.0 + 0.5 * settings.get_double('claw-scratch-warp');
|
||||
|
||||
+8
-5
@@ -79,12 +79,15 @@ var TVEffect = class TVEffect {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// This is also called from extension.js. It is used to tweak a window's open / close
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// forOpening is set to true if this is called for a window-open transition, for a
|
||||
// window-close transition it is set to false. The modes can be set to any value from
|
||||
// here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode. This also
|
||||
// determines how the uProgress uniform value will progress in the shader.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows are scaled down vertically.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
|
||||
+8
-5
@@ -79,12 +79,15 @@ var Wisps = class Wisps {
|
||||
return new Shader(settings, forOpening);
|
||||
}
|
||||
|
||||
// This is also called from extension.js. It is used to tweak a window's open / close
|
||||
// The tweakTransition() is called from extension.js to tweak a window's open / close
|
||||
// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
|
||||
// forOpening is set to true if this is called for a window-open transition, for a
|
||||
// window-close transition it is set to false. The modes can be set to any value from
|
||||
// here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode. This also
|
||||
// determines how the uProgress uniform value will progress in the shader.
|
||||
// The parameter 'forOpening' is set to true if this is called for a window-open
|
||||
// transition, for a window-close transition it is set to false. The modes can be set to
|
||||
// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
|
||||
// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
|
||||
// current value of the opacity transition is passed as uProgress to the shader.
|
||||
// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
|
||||
|
||||
// For this effect, windows should be scaled down slightly but not faded.
|
||||
static tweakTransition(actor, settings, forOpening) {
|
||||
return {
|
||||
|
||||
Reference in New Issue
Block a user