🔧 Pass actor to shader creation method
This commit is contained in:
@@ -144,7 +144,7 @@ var SimpleFade = class SimpleFade {
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(settings) {
|
||||
static createShader(actor, settings) {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -181,7 +181,7 @@ class Extension {
|
||||
Effect.tweakTransitions(actor, this._settings);
|
||||
|
||||
// Add a cool shader to our window actor!
|
||||
const shader = Effect.createShader(this._settings);
|
||||
const shader = Effect.createShader(actor, this._settings);
|
||||
|
||||
if (shader) {
|
||||
actor.add_effect(shader);
|
||||
|
||||
+1
-1
@@ -76,7 +76,7 @@ var EnergizeA = class EnergizeA {
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(settings) {
|
||||
static createShader(actor, settings) {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -76,7 +76,7 @@ var EnergizeB = class EnergizeB {
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(settings) {
|
||||
static createShader(actor, settings) {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -97,7 +97,7 @@ var Fire = class Fire {
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(settings) {
|
||||
static createShader(actor, settings) {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -82,7 +82,7 @@ var Matrix = class Matrix {
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(settings) {
|
||||
static createShader(actor, settings) {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -80,7 +80,7 @@ var TRexAttack = class TRexAttack {
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(settings) {
|
||||
static createShader(actor, settings) {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -77,7 +77,7 @@ var TVEffect = class TVEffect {
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(settings) {
|
||||
static createShader(actor, settings) {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -76,7 +76,7 @@ var Wisps = class Wisps {
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// This is called from extension.js whenever a window is closed with this effect.
|
||||
static createShader(settings) {
|
||||
static createShader(actor, settings) {
|
||||
return new Shader(settings);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user