🔀 Merge pull request #48 from Schneegans/feature/transporter

This commit is contained in:
Simon Schneegans
2022-01-17 16:40:13 +01:00
committed by GitHub
16 changed files with 1277 additions and 0 deletions
+2
View File
@@ -12,6 +12,8 @@ For a list of things changed in previous releases, you can have a look at the [c
Effect | Preview
-----|--------
**Energize A** <br> Beam your windows away! | <img src ="docs/pics/energizeA.gif" />
**Energize B** <br> Using different transporter technology results in an alternative visual effect. | <img src ="docs/pics/energizeB.gif" />
**Fire** <br> The classic effect inspired by Compiz. However, this is implemented using a GLSL shader and not with a particle system like in the old days. | <img src ="docs/pics/fire.gif" />
**Matrix** <br> Turn your windows into a shower of green letters! The color is actually configurable. <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/matrix.gif" />
**T-Rex Attack** <br> Destroy your windows with a series of violent slashes! <br><br> _Only available in GNOME Shell 40+_ | <img src ="docs/pics/trex.gif" />
+2
View File
@@ -7,6 +7,8 @@
#### New Features
* **Random effects!** You can now select a set of effects of which one will be chosen randomly whenever you close a window. **This changes how effects are selected, so you will have to re-select your desired effect(s)**.
* **New Effect: Energize A.** Beam your windows away!
* **New Effect: Energize B.** Using different transporter technology results in an alternative visual effect.
* **New Effect: Wisps.** These little fairies carry your windows to the realm of dreams!
* Each effect has its own "Animation Time" setting now. The global animation time has been replaced by those, so **you may have to adjust the sliders to match your previous settings**.
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+2
View File
@@ -25,6 +25,8 @@ const utils = Me.imports.src.utils;
// New effects must be registered here and in prefs.js.
const ALL_EFFECTS = [
Me.imports.src.EnergizeA.EnergizeA,
Me.imports.src.EnergizeB.EnergizeB,
Me.imports.src.Fire.Fire,
Me.imports.src.Matrix.Matrix,
Me.imports.src.TRexAttack.TRexAttack,
+2
View File
@@ -21,6 +21,8 @@ const utils = Me.imports.src.utils;
// New effects must be registered here and in extension.js.
const ALL_EFFECTS = [
Me.imports.src.EnergizeA.EnergizeA,
Me.imports.src.EnergizeB.EnergizeB,
Me.imports.src.Fire.Fire,
Me.imports.src.Matrix.Matrix,
Me.imports.src.TRexAttack.TRexAttack,
+183
View File
@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<object class="GtkAdjustment" id="energize-a-animation-time">
<property name="upper">10000</property>
<property name="lower">500</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
<object class="GtkAdjustment" id="energize-a-scale">
<property name="upper">10</property>
<property name="lower">0.1</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
<object class="GtkBox" id="energize-a-prefs">
<property name="orientation">vertical</property>
<property name="margin-start">60</property>
<property name="margin-end">60</property>
<property name="margin-top">60</property>
<property name="margin-bottom">60</property>
<child>
<object class="GtkFrame">
<child>
<object class="GtkListBox">
<property name="selection-mode">none</property>
<style>
<class name="rich-list" />
</style>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<property name="spacing">8</property>
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Animation Time [ms]</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">energize-a-animation-time</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-energize-a-animation-time">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<property name="spacing">8</property>
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Scale</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">energize-a-scale</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-energize-a-scale">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Color</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="energize-a-color">
<property name="use_alpha">0</property>
<property name="show_editor">1</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-energize-a-color">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>
+183
View File
@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<object class="GtkAdjustment" id="energize-b-animation-time">
<property name="upper">10000</property>
<property name="lower">500</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
<object class="GtkAdjustment" id="energize-b-scale">
<property name="upper">10</property>
<property name="lower">0.1</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
<object class="GtkBox" id="energize-b-prefs">
<property name="orientation">vertical</property>
<property name="margin-start">60</property>
<property name="margin-end">60</property>
<property name="margin-top">60</property>
<property name="margin-bottom">60</property>
<child>
<object class="GtkFrame">
<child>
<object class="GtkListBox">
<property name="selection-mode">none</property>
<style>
<class name="rich-list" />
</style>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<property name="spacing">8</property>
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Animation Time [ms]</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">energize-b-animation-time</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-energize-b-animation-time">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<property name="spacing">8</property>
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Scale</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">energize-b-scale</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-energize-b-scale">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Color</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="energize-b-color">
<property name="use_alpha">0</property>
<property name="show_editor">1</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-energize-b-color">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>
+56
View File
@@ -8,6 +8,13 @@
<property name="page-increment">100</property>
</object>
<object class="GtkAdjustment" id="wisps-scale">
<property name="upper">10</property>
<property name="lower">0.1</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
<object class="GtkBox" id="wisps-prefs">
<property name="orientation">vertical</property>
<property name="margin-start">60</property>
@@ -73,6 +80,55 @@
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
<property name="margin-end">10</property>
<property name="margin-top">10</property>
<property name="margin-bottom">10</property>
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<property name="spacing">8</property>
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Scale</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
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<object class="GtkScale">
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<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">wisps-scale</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-wisps-scale">
<child>
<object class="GtkImage">
<property name="icon-name">edit-clear-symbolic</property>
<property name="icon-size">1</property>
</object>
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<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
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</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="margin-start">10</property>
+155
View File
@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<object class="GtkBox" id="energize-a-prefs">
<property name="orientation">vertical</property>
<property name="margin-start">60</property>
<property name="margin-end">60</property>
<property name="margin-top">60</property>
<property name="margin-bottom">60</property>
<child>
<object class="GtkFrame">
<child>
<object class="GtkListBox">
<property name="selection-mode">none</property>
<property name="show-separators">1</property>
<style>
<class name="rich-list" />
</style>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Animation Time [ms]</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
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<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="energize-a-animation-time">
<property name="upper">10000</property>
<property name="lower">500</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-energize-a-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Scale</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
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<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="energize-a-scale">
<property name="upper">10</property>
<property name="lower">0.1</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
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</child>
<child>
<object class="GtkButton" id="reset-energize-a-scale">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
<child>
<object class="GtkBox">
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<object class="GtkLabel">
<property name="label" translatable="yes">Color</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
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+155
View File
@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<object class="GtkBox" id="energize-b-prefs">
<property name="orientation">vertical</property>
<property name="margin-start">60</property>
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<child>
<object class="GtkFrame">
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<object class="GtkListBox">
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<property name="show-separators">1</property>
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<class name="rich-list" />
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<child>
<object class="GtkListBoxRow">
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<object class="GtkBox">
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<property name="halign">start</property>
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<property name="hexpand">1</property>
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<property name="draw-value">1</property>
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<property name="adjustment">
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<property name="lower">500</property>
<property name="step-increment">10</property>
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<object class="GtkButton" id="reset-energize-b-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
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<property name="halign">start</property>
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<property name="hexpand">1</property>
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<object class="GtkScale">
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<property name="width-request">300</property>
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<object class="GtkAdjustment" id="energize-b-scale">
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<property name="lower">0.1</property>
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+46
View File
@@ -64,6 +64,52 @@
</object>
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<property name="activatable">0</property>
<child>
<object class="GtkBox">
<child>
<object class="GtkLabel">
<property name="label" translatable="yes">Scale</property>
<property name="xalign">0</property>
<property name="halign">start</property>
<property name="valign">center</property>
<property name="hexpand">1</property>
</object>
</child>
<child>
<object class="GtkScale">
<property name="halign">end</property>
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="wisps-scale">
<property name="upper">10</property>
<property name="lower">0.1</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-wisps-scale">
<property name="icon-name">edit-clear-symbolic</property>
<property name="tooltip-text">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkListBoxRow">
<property name="activatable">0</property>
@@ -179,6 +179,62 @@
<description>Number of claw scratches drawn on top of each other.</description>
</key>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Energize A Options -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<key name="energize-a-close-effect" type="b">
<default>false</default>
<summary>Energize A Close Effect</summary>
<description>Use the Energize A effect for window closing.</description>
</key>
<key name="energize-a-animation-time" type="i">
<default>2000</default>
<summary>Energize A Animation Time</summary>
<description>The time the Energize A effect takes.</description>
</key>
<key name="energize-a-scale" type="d">
<default>1.0</default>
<summary>Energize A Scale</summary>
<description>The size of the effect.</description>
</key>
<key name="energize-a-color" type="s">
<default>"rgb(255, 200, 50)"</default>
<summary>Energize A Color</summary>
<description>The color of the effect.</description>
</key>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Energize B Options -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<key name="energize-b-close-effect" type="b">
<default>false</default>
<summary>Energize B Close Effect</summary>
<description>Use the Energize B effect for window closing.</description>
</key>
<key name="energize-b-animation-time" type="i">
<default>2000</default>
<summary>Energize B Animation Time</summary>
<description>The time the Energize B effect takes.</description>
</key>
<key name="energize-b-scale" type="d">
<default>1.0</default>
<summary>Energize B Scale</summary>
<description>The size of the effect.</description>
</key>
<key name="energize-b-color" type="s">
<default>"rgb(160, 180, 255)"</default>
<summary>Energize B Color</summary>
<description>The color of the effect.</description>
</key>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Wisps Effect Options -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
@@ -195,6 +251,12 @@
<description>The time the wisps effect takes.</description>
</key>
<key name="wisps-scale" type="d">
<default>1.0</default>
<summary>Wisps Scale</summary>
<description>The size of the wisps.</description>
</key>
<key name="wisps-color" type="s">
<default>"rgb(255, 100, 200)"</default>
<summary>Wisps Effect Color</summary>
+202
View File
@@ -0,0 +1,202 @@
//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
'use strict';
const GObject = imports.gi.GObject;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
//////////////////////////////////////////////////////////////////////////////////////////
// This effect looks a bit like the transporter effect from TOS. //
//////////////////////////////////////////////////////////////////////////////////////////
// The shader class for this effect is registered further down in this file.
let Shader = null;
// The effect class is completely static. It can be used to get some metadata (like the
// effect's name or supported GNOME Shell versions), to initialize the respective page of
// the settings dialog, as well as to create the actual shader for the effect.
var EnergizeA = class EnergizeA {
// ---------------------------------------------------------------------------- metadata
// The effect is available on all GNOME Shell versions supported by this extension.
static getMinShellVersion() {
return [3, 36];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. the '*-close-effect').
static getNick() {
return 'energize-a';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
static getLabel() {
return 'Energize A';
}
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog. It loads the settings page for this effect,
// binds all properties to the settings and appends the page to the main stack of the
// preferences dialog.
static initPreferences(dialog) {
// Add the settings page to the builder.
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/energizeAPage.ui`);
// Bind all properties.
dialog.bindAdjustment('energize-a-animation-time');
dialog.bindAdjustment('energize-a-scale');
dialog.bindColorButton('energize-a-color');
// Finally, append the settings page to the main stack.
const stack = dialog.getBuilder().get_object('main-stack');
stack.add_titled(
dialog.getBuilder().get_object('energize-a-prefs'), EnergizeA.getNick(),
EnergizeA.getLabel());
}
// ---------------------------------------------------------------- API for extension.js
// This is called from extension.js whenever a window is closed with this effect.
static createShader(settings) {
return new Shader(settings);
}
// This is also called from extension.js. It is used to tweak the ongoing transitions of
// the actor - usually windows are faded to transparency and scaled down slightly by
// GNOME Shell. Here, we modify this behavior as well as the transition duration.
static tweakTransitions(actor, settings) {
const animationTime = settings.get_int('energize-a-animation-time');
const tweakTransition = (property, value) => {
const transition = actor.get_transition(property);
if (transition) {
transition.set_to(value);
transition.set_duration(animationTime);
}
};
// We re-target these transitions so that the window is neither scaled nor faded.
tweakTransition('opacity', 255);
tweakTransition('scale-x', 1);
tweakTransition('scale-y', 1);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// The shader class for this effect will only be registered in GNOME Shell's process //
// (not in the preferences process). It's done this way as Clutter may not be installed //
// on the system and therefore the preferences would crash. //
//////////////////////////////////////////////////////////////////////////////////////////
if (utils.isInShellProcess()) {
const Clutter = imports.gi.Clutter;
const shaderSnippets = Me.imports.src.shaderSnippets;
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
_init(settings) {
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
const color = Clutter.Color.from_string(settings.get_string('energize-a-color'))[1];
this.set_shader_source(`
// Inject some common shader snippets.
${shaderSnippets.standardUniforms()}
${shaderSnippets.noise()}
${shaderSnippets.edgeMask()}
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
const float FADE_IN_TIME = 0.3;
const float FADE_OUT_TIME = 0.6;
const float HEART_FADE_TIME = 0.3;
const float EDGE_FADE_WIDTH = 50;
// This method returns two values:
// result.x: A mask for the particles.
// result.y: The opacity of the fading window.
vec2 getMasks() {
float fadeInProgress = clamp(uProgress/FADE_IN_TIME, 0, 1);
float fadeOutProgress = clamp((uProgress-FADE_IN_TIME)/FADE_OUT_TIME, 0, 1);
float heartProgress = clamp((uProgress-(1.0-HEART_FADE_TIME))/HEART_FADE_TIME, 0, 1);
// Compute mask for the "atom" particles.
float dist = length(cogl_tex_coord_in[0].st - 0.5) * 4.0;
float atomMask = smoothstep(0.0, 1.0, (fadeInProgress * 2.0 - dist + 1.0));
atomMask *= fadeInProgress;
atomMask *= smoothstep(1.0, 0.0, fadeOutProgress);
// Fade-out the masks at the window edges.
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE_WIDTH);
atomMask *= edgeFade;
float heartMask = getRelativeEdgeMask(0.5);
heartMask = 3.0 * pow(heartMask, 5);
heartMask *= fadeOutProgress;
heartMask *= 1.0 - heartProgress;
atomMask = clamp(heartMask+atomMask, 0, 1);
// Compute fading window opacity.
float windowMask = pow(1.0 - fadeOutProgress, 2.0);
return vec2(atomMask, windowMask);
}
void main() {
vec2 masks = getMasks();
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
vec3 effectColor = vec3(${color.red / 255},
${color.green / 255},
${color.blue / 255});
// Dissolve window to effect color / transparency.
cogl_color_out = mix(vec4(effectColor, 1.0) * windowColor.a, windowColor, 0.2 * masks.y + 0.8) * masks.y;
vec2 scaledUV = (cogl_tex_coord_in[0].st-0.5) * (1.0 + 0.1*uProgress);
scaledUV /= ${settings.get_double('energize-a-scale')};
// Add molecule particles.
vec2 uv = scaledUV + vec2(0, 0.1*uTime);
uv *= 0.010598 * vec2(0.5*uSizeX, uSizeY);
float particles = 0.2 * pow((simplex3D(vec3(uv, 0.0*uTime))), 3.0);
// Add more molecule particles.
for (int i=1; i<=3;++i) {
vec2 uv = scaledUV * 0.12154 / pow(1.5, i) * vec2(uSizeX, uSizeY);
float atoms = simplex3D(vec3(uv, 2.0*uTime/i));
particles += 0.5 * pow(0.2 * (1.0 / (1.0 - atoms)-1.0), 2);
}
cogl_color_out.rgb += effectColor * particles * masks.x;
// These are pretty useful for understanding how this works.
// cogl_color_out = vec4(masks, 0.0, 1.0);
// cogl_color_out = vec4(vec3(masks.x), 1.0);
// cogl_color_out = vec4(vec3(masks.y), 1.0);
// cogl_color_out = vec4(vec3(particles), 1.0);
}
`);
};
});
}
+225
View File
@@ -0,0 +1,225 @@
//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
'use strict';
const GObject = imports.gi.GObject;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.utils;
//////////////////////////////////////////////////////////////////////////////////////////
// This effect looks a bit like the transporter effect from TNG. //
//////////////////////////////////////////////////////////////////////////////////////////
// The shader class for this effect is registered further down in this file.
let Shader = null;
// The effect class is completely static. It can be used to get some metadata (like the
// effect's name or supported GNOME Shell versions), to initialize the respective page of
// the settings dialog, as well as to create the actual shader for the effect.
var EnergizeB = class EnergizeB {
// ---------------------------------------------------------------------------- metadata
// The effect is available on all GNOME Shell versions supported by this extension.
static getMinShellVersion() {
return [3, 36];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. the '*-close-effect').
static getNick() {
return 'energize-b';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
static getLabel() {
return 'Energize B';
}
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog. It loads the settings page for this effect,
// binds all properties to the settings and appends the page to the main stack of the
// preferences dialog.
static initPreferences(dialog) {
// Add the settings page to the builder.
dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/energizeBPage.ui`);
// Bind all properties.
dialog.bindAdjustment('energize-b-animation-time');
dialog.bindAdjustment('energize-b-scale');
dialog.bindColorButton('energize-b-color');
// Finally, append the settings page to the main stack.
const stack = dialog.getBuilder().get_object('main-stack');
stack.add_titled(
dialog.getBuilder().get_object('energize-b-prefs'), EnergizeB.getNick(),
EnergizeB.getLabel());
}
// ---------------------------------------------------------------- API for extension.js
// This is called from extension.js whenever a window is closed with this effect.
static createShader(settings) {
return new Shader(settings);
}
// This is also called from extension.js. It is used to tweak the ongoing transitions of
// the actor - usually windows are faded to transparency and scaled down slightly by
// GNOME Shell. Here, we modify this behavior as well as the transition duration.
static tweakTransitions(actor, settings) {
const animationTime = settings.get_int('energize-b-animation-time');
const tweakTransition = (property, value) => {
const transition = actor.get_transition(property);
if (transition) {
transition.set_to(value);
transition.set_duration(animationTime);
}
};
// We re-target these transitions so that the window is neither scaled nor faded.
tweakTransition('opacity', 255);
tweakTransition('scale-x', 1);
tweakTransition('scale-y', 1);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// The shader class for this effect will only be registered in GNOME Shell's process //
// (not in the preferences process). It's done this way as Clutter may not be installed //
// on the system and therefore the preferences would crash. //
//////////////////////////////////////////////////////////////////////////////////////////
if (utils.isInShellProcess()) {
const Clutter = imports.gi.Clutter;
const shaderSnippets = Me.imports.src.shaderSnippets;
Shader = GObject.registerClass({}, class Shader extends Clutter.ShaderEffect {
_init(settings) {
super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
const color = Clutter.Color.from_string(settings.get_string('energize-b-color'))[1];
this.set_shader_source(`
// Inject some common shader snippets.
${shaderSnippets.standardUniforms()}
${shaderSnippets.noise()}
${shaderSnippets.edgeMask()}
const vec2 SEED = vec2(${Math.random()}, ${Math.random()});
const float SHOWER_TIME = 0.2;
const float SHOWER_WIDTH = 0.3;
const float STREAK_TIME = 0.6;
const float EDGE_FADE = 50;
const float SCALE = ${settings.get_double('energize-b-scale')};
// This method returns four values:
// result.x: A mask for the particles which lead the shower.
// result.y: A mask for the streaks which follow the shower particles.
// result.z: A mask for the final "atom" particles.
// result.w: The opacity of the fading window.
vec4 getMasks() {
float showerProgress = uProgress/SHOWER_TIME;
float streakProgress = clamp((uProgress-SHOWER_TIME)/STREAK_TIME, 0, 1);
float fadeProgress = clamp((uProgress-SHOWER_TIME)/(1.0 - SHOWER_TIME), 0, 1);
// Gradient from top to bottom.
float t = cogl_tex_coord_in[0].t;
// A smooth gradient which moves to the bottom within the showerProgress.
float showerMask = smoothstep(1, 0, abs(showerProgress - t - SHOWER_WIDTH) / SHOWER_WIDTH);
// This is 1 above the streak mask.
float streakMask = (showerProgress - t - SHOWER_WIDTH) > 0 ? 1 : 0;
// Compute mask for the "atom" particles.
float atomMask = getRelativeEdgeMask(0.2);
atomMask = max(0, atomMask - showerMask);
atomMask *= streakMask;
atomMask *= (1.0 - fadeProgress);
// Make some particles visible in the streaks.
showerMask += 0.05 * streakMask;
// Add shower mask to streak mask.
streakMask = max(streakMask, showerMask);
// Fade-out the masks at the window edges.
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE);
streakMask *= edgeFade;
showerMask *= edgeFade;
// Fade-out the masks from top to bottom.
float fade = smoothstep(0.0, 1.0, 1.0 + t - 2.0 * streakProgress);
streakMask *= fade;
showerMask *= fade;
// Compute fading window opacity.
float windowMask = pow(1.0 - fadeProgress, 2.0);
return vec4(showerMask, streakMask, atomMask, windowMask);
}
void main() {
vec4 masks = getMasks();
vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
vec3 effectColor = vec3(${color.red / 255},
${color.green / 255},
${color.blue / 255});
// Dissolve window to effect color / transparency.
cogl_color_out = mix(vec4(effectColor, 1.0) * windowColor.a, windowColor, 0.5 * masks.w + 0.5) * masks.w;
// Add leading shower particles.
vec2 showerUV = cogl_tex_coord_in[0].st + vec2(0, -0.7*uProgress/SHOWER_TIME);
showerUV *= 0.02 * vec2(uSizeX, uSizeY) / SCALE;
float shower = pow(simplex2D(showerUV), 10.0);
cogl_color_out.rgb += effectColor * shower * masks.x;
// Add trailing streak lines.
vec2 streakUV = cogl_tex_coord_in[0].st + vec2(0, -uProgress/SHOWER_TIME);
streakUV *= vec2(0.05 * uSizeX, 0.001 * uSizeY) / SCALE;
float streaks = simplex2DFractal(streakUV) * 0.5;
cogl_color_out.rgb += effectColor * streaks * masks.y;
// Add glimmering atoms.
vec2 atomUV = cogl_tex_coord_in[0].st + vec2(0, -0.025*uProgress/SHOWER_TIME);
atomUV *= 0.2 * vec2(uSizeX, uSizeY) / SCALE;
float atoms = pow((simplex3D(vec3(atomUV, uTime))), 5.0);
cogl_color_out.rgb += effectColor * atoms * masks.z;
// These are pretty useful for understanding how this works.
// cogl_color_out = vec4(masks.rgb, 1.0);
// cogl_color_out = vec4(vec3(masks.x), 1.0);
// cogl_color_out = vec4(vec3(masks.y), 1.0);
// cogl_color_out = vec4(vec3(masks.z), 1.0);
// cogl_color_out = vec4(vec3(masks.w), 1.0);
// cogl_color_out = vec4(vec3(shower), 1.0);
// cogl_color_out = vec4(vec3(streaks), 1.0);
// cogl_color_out = vec4(vec3(atoms), 1.0);
}
`);
};
});
}
+2
View File
@@ -64,6 +64,7 @@ var Wisps = class Wisps {
// Bind all properties.
dialog.bindAdjustment('wisps-animation-time');
dialog.bindAdjustment('wisps-scale');
dialog.bindColorButton('wisps-color');
// Finally, append the settings page to the main stack.
@@ -182,6 +183,7 @@ if (utils.isInShellProcess()) {
// Compute several layers of moving wisps.
vec2 uv = (cogl_tex_coord_in[0].st-0.5) / mix(1.0, 0.5, uProgress) + 0.5;
uv /= ${settings.get_double('wisps-scale')};
float wisps = 0;
for (int i=0; i<WISPS_LAYERS; ++i) {
wisps += getWisps(uv*0.3, WISPS_SPACING, SEED * (i+1));