🔧 Add wisps scale
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@@ -64,6 +64,52 @@
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Scale</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">2</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="wisps-scale">
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<property name="upper">10</property>
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<property name="lower">0.1</property>
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<property name="step-increment">0.01</property>
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<property name="page-increment">0.1</property>
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</object>
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</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-wisps-scale">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="tooltip-text">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="activatable">0</property>
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@@ -239,6 +239,12 @@
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<description>The time the wisps effect takes.</description>
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</key>
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<key name="wisps-scale" type="d">
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<default>1.0</default>
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<summary>Wisps Scale</summary>
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<description>The size of the wisps.</description>
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</key>
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<key name="wisps-color" type="s">
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<default>"rgb(255, 100, 200)"</default>
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<summary>Wisps Effect Color</summary>
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@@ -64,6 +64,7 @@ var Wisps = class Wisps {
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// Bind all properties.
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dialog.bindAdjustment('wisps-animation-time');
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dialog.bindAdjustment('wisps-scale');
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dialog.bindColorButton('wisps-color');
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// Finally, append the settings page to the main stack.
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@@ -182,6 +183,7 @@ if (utils.isInShellProcess()) {
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// Compute several layers of moving wisps.
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vec2 uv = (cogl_tex_coord_in[0].st-0.5) / mix(1.0, 0.5, uProgress) + 0.5;
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uv /= ${settings.get_double('wisps-scale')};
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float wisps = 0;
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for (int i=0; i<WISPS_LAYERS; ++i) {
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wisps += getWisps(uv*0.3, WISPS_SPACING, SEED * (i+1));
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