Simon Schneegans
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d08c318b7d
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🔧 Tweak kwin build process
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2022-06-10 13:57:21 +02:00 |
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Simon Schneegans
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192719739c
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🔧 Flip texture coordinates for kwin
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2022-06-10 11:48:31 +02:00 |
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Simon Schneegans
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4d77635e78
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🔧 Fix implicit conversion
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2022-06-10 11:45:59 +02:00 |
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Simon Schneegans
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bfc3467e33
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🔧 Fixes for kwin
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2022-06-10 10:29:47 +02:00 |
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Simon Schneegans
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9f8258b9f8
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🔧 Fix setting of window size
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2022-06-10 10:29:29 +02:00 |
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Simon Schneegans
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6fb56612e2
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🔧 Reduce number of implicit calls
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2022-06-10 08:24:42 +02:00 |
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Simon Schneegans
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3cbbd63629
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📝 Fix typo
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2022-06-10 07:34:14 +02:00 |
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Simon Schneegans
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46a1729e54
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🔧 Use uDuration instead of uTime
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2022-06-10 07:30:44 +02:00 |
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Simon Schneegans
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0bd0fb27b9
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🔧 Use new global methods for shader I/O
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2022-06-10 07:20:21 +02:00 |
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Simon Schneegans
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bf3aa0af93
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🔧 Use methods shader I/O
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2022-06-09 11:34:18 +02:00 |
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Simon Schneegans
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3360b45c18
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🔧 Use vec4 for color
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2022-06-09 08:28:48 +02:00 |
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Simon Schneegans
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67d6df0a70
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🔧 Fix incompatibilites with OpenGL 1.0
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2022-06-09 08:06:43 +02:00 |
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Simon Schneegans
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e96b42a3f7
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🔧 Support different profiles for kwin
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2022-06-09 07:47:12 +02:00 |
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Simon Schneegans
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1e665f0db3
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🔧 Tweak shader
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2022-05-31 05:55:19 +02:00 |
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Simon Schneegans
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d6e46d951c
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🚚 Rename burn effect
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2022-05-28 21:05:52 +02:00 |
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Simon Schneegans
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d114c68422
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Merge branch 'main' into feature/incinerate
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2022-05-28 20:56:38 +02:00 |
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Simon Schneegans
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74bd7cdef8
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🔧 Use generic i/o names
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2022-05-28 05:56:04 +02:00 |
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Simon Schneegans
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6a65d59144
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🚚 Rename shader files
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2022-05-27 21:21:05 +02:00 |
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Simon Schneegans
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c90f3a1c97
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🚚 Move common includes to one file
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2022-05-27 21:18:18 +02:00 |
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Simon Schneegans
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48aa96312f
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🎉 Add initial incinerate effect
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2022-05-21 11:08:24 +02:00 |
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Simon Schneegans
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de190b4fd9
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🔧 Pass window padding to the shaders
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2022-05-16 07:38:09 +02:00 |
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Simon Schneegans
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7b8d6e18b2
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♻️ Use a single GLSL files for each effect
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2022-05-13 09:17:26 +02:00 |
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Simon Schneegans
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84d5ad9caf
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🔀 Merge branch 'main' into refactor/shader-resources
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2022-05-13 08:38:14 +02:00 |
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Simon Schneegans
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46cc997e2a
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🚚 Move shader code to GLSL files
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2022-05-13 08:27:09 +02:00 |
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