🔧 Fix implicit conversion
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@@ -45,7 +45,7 @@ vec4 getMasks(float progress) {
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float atomMask = getRelativeEdgeMask(0.2);
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atomMask = max(0.0, atomMask - showerMask);
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atomMask *= streakMask;
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atomMask *= sqrt(1 - fadeProgress * fadeProgress);
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atomMask *= sqrt(1.0 - fadeProgress * fadeProgress);
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// Make some particles visible in the streaks.
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showerMask += 0.05 * streakMask;
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