From 4d77635e78e8a17289c9e21e9427976e5a5ec5ce Mon Sep 17 00:00:00 2001 From: Simon Schneegans Date: Fri, 10 Jun 2022 11:45:59 +0200 Subject: [PATCH] :wrench: Fix implicit conversion --- resources/shaders/energize-b.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/resources/shaders/energize-b.frag b/resources/shaders/energize-b.frag index df40402..e61e26b 100644 --- a/resources/shaders/energize-b.frag +++ b/resources/shaders/energize-b.frag @@ -45,7 +45,7 @@ vec4 getMasks(float progress) { float atomMask = getRelativeEdgeMask(0.2); atomMask = max(0.0, atomMask - showerMask); atomMask *= streakMask; - atomMask *= sqrt(1 - fadeProgress * fadeProgress); + atomMask *= sqrt(1.0 - fadeProgress * fadeProgress); // Make some particles visible in the streaks. showerMask += 0.05 * streakMask;