diff --git a/resources/shaders/energize-b.frag b/resources/shaders/energize-b.frag index df40402..e61e26b 100644 --- a/resources/shaders/energize-b.frag +++ b/resources/shaders/energize-b.frag @@ -45,7 +45,7 @@ vec4 getMasks(float progress) { float atomMask = getRelativeEdgeMask(0.2); atomMask = max(0.0, atomMask - showerMask); atomMask *= streakMask; - atomMask *= sqrt(1 - fadeProgress * fadeProgress); + atomMask *= sqrt(1.0 - fadeProgress * fadeProgress); // Make some particles visible in the streaks. showerMask += 0.05 * streakMask;