Simon Schneegans
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1262089e82
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📝 Update tutorial
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2022-05-14 21:09:19 +02:00 |
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Simon Schneegans
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0da73cf675
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✨ Format code
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2022-05-14 20:53:25 +02:00 |
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Simon Schneegans
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a228dc7b2e
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🔥 Remove obsolete class
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2022-05-14 20:51:09 +02:00 |
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Simon Schneegans
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e6a6a0d831
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🔧 Update test references
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2022-05-14 20:48:45 +02:00 |
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Simon Schneegans
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0fb05c66eb
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🔧 Remove paint-target signal
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2022-05-14 20:48:34 +02:00 |
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Simon Schneegans
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e1017b7707
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🔧 Use factory to create shaders
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2022-05-14 13:58:28 +02:00 |
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Simon Schneegans
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cb4b87811e
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♻️ Add base classes for the effects and shaders
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2022-05-13 20:39:45 +02:00 |
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Simon Schneegans
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1ccc34f766
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🔀 Merge pull request #146 from Schneegans/refactor/shader-resources
Move shader code to GLSL files
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2022-05-13 09:49:59 +02:00 |
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Simon Schneegans
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1fe20971f8
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🔧 Replace replaceAll() by replace()
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2022-05-13 09:36:24 +02:00 |
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Simon Schneegans
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7ee6e2c58c
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🪲 Fix regex
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2022-05-13 09:24:47 +02:00 |
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Simon Schneegans
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7b8d6e18b2
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♻️ Use a single GLSL files for each effect
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2022-05-13 09:17:26 +02:00 |
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Simon Schneegans
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84d5ad9caf
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🔀 Merge branch 'main' into refactor/shader-resources
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2022-05-13 08:38:14 +02:00 |
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Simon Schneegans
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46cc997e2a
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🚚 Move shader code to GLSL files
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2022-05-13 08:27:09 +02:00 |
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Simon Schneegans
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829cc49e3c
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🔀 Merge pull request #145 from Schneegans/refactor/transition-tweaking
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2022-05-13 05:45:41 +02:00 |
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Simon Schneegans
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a134449706
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🔧 Update test references
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2022-05-13 05:40:36 +02:00 |
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Simon Schneegans
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5b89db0c4b
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📝 Add changelog entry
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2022-05-12 21:14:25 +02:00 |
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Simon Schneegans
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351838b121
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🔧 Update test references
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2022-05-12 21:12:25 +02:00 |
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Simon Schneegans
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f59d354729
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🔧 Use clutter version of easing
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2022-05-12 21:07:23 +02:00 |
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Simon Schneegans
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9d7d912261
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♻️ Simplify transition tweaking
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2022-05-12 05:48:14 +02:00 |
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obslsessed
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77d5de7b8e
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🌐 Translated using Weblate (Swedish)
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2022-05-11 20:23:49 +02:00 |
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Kristoffer Grundström
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2238a744f3
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🌐 Translated using Weblate (Swedish)
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2022-05-11 20:23:49 +02:00 |
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Muha Aliss
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539fd59e9b
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🌐 Translated using Weblate (Turkish)
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2022-05-11 20:23:49 +02:00 |
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Simon Schneegans
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a42e2736db
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🔀 Merge pull request #143 from Schneegans/feature/refactor-common-uniforms
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2022-05-11 05:51:17 +02:00 |
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Simon Schneegans
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2eca2c7374
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🚚 Move uForOpening to standard uniforms
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2022-05-11 05:44:36 +02:00 |
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Simon Schneegans
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2bd897fe0e
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📝 Update tutorial
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2022-05-11 05:33:37 +02:00 |
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Simon Schneegans
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1347fc4d11
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🔧 Use vec2 for size uniform
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2022-05-11 05:33:25 +02:00 |
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Simon Schneegans
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afaeebd0ab
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🔀 Merge pull request #139 from Schneegans/feature/reuse-shaders
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2022-05-11 05:30:36 +02:00 |
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Simon Schneegans
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7e33e1ce4a
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🔧 Update test reference files
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2022-05-11 05:26:07 +02:00 |
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Simon Schneegans
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2f1c38afc2
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🔧 Update test reference files
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2022-05-11 05:19:14 +02:00 |
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Simon Schneegans
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295aa1e362
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📝 Add changelog entry
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2022-05-11 05:07:18 +02:00 |
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Simon Schneegans
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d224d14db1
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🔧 Convert window texture alpha from premultiplied to straight
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2022-05-11 04:59:58 +02:00 |
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Simon Schneegans
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478ba77288
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📝 Update tutorial
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2022-05-11 04:57:19 +02:00 |
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Simon Schneegans
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3175c289b5
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🔧 Remove old shader if a new one is to be applied
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2022-05-11 04:57:07 +02:00 |
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Simon Schneegans
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78679ef139
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🔧 Fix straight alpha
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2022-05-08 20:49:29 +02:00 |
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Simon Schneegans
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fa8e3a17c1
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🔧 Add compositing snippet
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2022-05-08 14:15:54 +02:00 |
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Simon Schneegans
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88a56998d6
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🔧 Fix straight alpha
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2022-05-08 14:15:43 +02:00 |
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Simon Schneegans
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6555a8f02c
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🔧 Fix straight alpha
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2022-05-08 13:56:21 +02:00 |
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Simon Schneegans
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a28e406da4
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🔧 Fix straight alpha
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2022-05-08 13:52:16 +02:00 |
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Simon Schneegans
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317eaa2969
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🔧 Fix memory leaks of more effects
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2022-05-08 13:09:02 +02:00 |
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Simon Schneegans
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61bea04018
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🔧 Fix memory leaks of more effects
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2022-05-08 12:31:20 +02:00 |
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Simon Schneegans
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6ebc975a20
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📝 Add changelog entry
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2022-05-07 21:09:19 +02:00 |
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Simon Schneegans
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9f8f2afead
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🪲 Fix close-animation of windows which were opened before the session was started
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2022-05-07 21:07:50 +02:00 |
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Simon Schneegans
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472317612c
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♻️ Rename some variables
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2022-05-07 20:52:07 +02:00 |
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Simon Schneegans
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e9b82d0b78
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🔧 Prevent non-fatal error message
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2022-05-07 20:45:20 +02:00 |
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Simon Schneegans
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07929e1775
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🔧 Use float for window size uniforms
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2022-05-07 12:35:52 +02:00 |
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Simon Schneegans
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e20bcd46d7
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🔧 Use an array of effect instances
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2022-05-05 21:17:03 +02:00 |
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Simon Schneegans
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3b0be6236c
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♻️ Make it possible to reuse the hexagon shader
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2022-05-04 21:32:21 +02:00 |
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Simon Schneegans
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27d2a43c99
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♻️ Make it possible to reuse the fire shader
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2022-05-04 21:10:04 +02:00 |
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matb
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06aa705f43
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🌐 Translated using Weblate (French)
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2022-05-02 15:44:54 +02:00 |
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Simon Schneegans
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fa9941ce5b
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🔧 Set uniforms only once
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2022-05-01 13:25:37 +02:00 |
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