Simon Schneegans
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f4ebfddfa8
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🔧 Add separate ui files for adw and gtk4
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2022-11-07 06:12:21 +01:00 |
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Simon Schneegans
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0ff2679f6c
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📝 Add tags according to the RESUSE specification
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2022-09-16 17:45:08 +02:00 |
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Simon Schneegans
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703f990f7f
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♻️ Remove redundant class names
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2022-05-19 08:21:20 +02:00 |
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Simon Schneegans
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0da73cf675
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✨ Format code
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2022-05-14 20:53:25 +02:00 |
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Simon Schneegans
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e1017b7707
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🔧 Use factory to create shaders
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2022-05-14 13:58:28 +02:00 |
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Simon Schneegans
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cb4b87811e
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♻️ Add base classes for the effects and shaders
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2022-05-13 20:39:45 +02:00 |
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Simon Schneegans
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7ee6e2c58c
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🪲 Fix regex
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2022-05-13 09:24:47 +02:00 |
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Simon Schneegans
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7b8d6e18b2
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♻️ Use a single GLSL files for each effect
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2022-05-13 09:17:26 +02:00 |
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Simon Schneegans
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84d5ad9caf
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🔀 Merge branch 'main' into refactor/shader-resources
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2022-05-13 08:38:14 +02:00 |
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Simon Schneegans
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46cc997e2a
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🚚 Move shader code to GLSL files
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2022-05-13 08:27:09 +02:00 |
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Simon Schneegans
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9d7d912261
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♻️ Simplify transition tweaking
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2022-05-12 05:48:14 +02:00 |
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Simon Schneegans
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2eca2c7374
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🚚 Move uForOpening to standard uniforms
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2022-05-11 05:44:36 +02:00 |
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Simon Schneegans
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1347fc4d11
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🔧 Use vec2 for size uniform
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2022-05-11 05:33:25 +02:00 |
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Simon Schneegans
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d224d14db1
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🔧 Convert window texture alpha from premultiplied to straight
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2022-05-11 04:59:58 +02:00 |
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Simon Schneegans
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88a56998d6
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🔧 Fix straight alpha
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2022-05-08 14:15:43 +02:00 |
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Simon Schneegans
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61bea04018
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🔧 Fix memory leaks of more effects
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2022-05-08 12:31:20 +02:00 |
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Simon Schneegans
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472317612c
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♻️ Rename some variables
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2022-05-07 20:52:07 +02:00 |
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Simon Schneegans
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e9b82d0b78
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🔧 Prevent non-fatal error message
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2022-05-07 20:45:20 +02:00 |
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Simon Schneegans
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e20bcd46d7
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🔧 Use an array of effect instances
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2022-05-05 21:17:03 +02:00 |
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Simon Schneegans
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3b0be6236c
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♻️ Make it possible to reuse the hexagon shader
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2022-05-04 21:32:21 +02:00 |
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Simon Schneegans
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82be8aa32f
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🎉 Add hexagon effect
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2022-04-05 19:44:39 +02:00 |
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