Commit Graph

18 Commits

Author SHA1 Message Date
Simon Schneegans 4d77635e78 🔧 Fix implicit conversion 2022-06-10 11:45:59 +02:00
Simon Schneegans bfc3467e33 🔧 Fixes for kwin 2022-06-10 10:29:47 +02:00
Simon Schneegans 9f8258b9f8 🔧 Fix setting of window size 2022-06-10 10:29:29 +02:00
Simon Schneegans 6fb56612e2 🔧 Reduce number of implicit calls 2022-06-10 08:24:42 +02:00
Simon Schneegans 3cbbd63629 📝 Fix typo 2022-06-10 07:34:14 +02:00
Simon Schneegans 46a1729e54 🔧 Use uDuration instead of uTime 2022-06-10 07:30:44 +02:00
Simon Schneegans 0bd0fb27b9 🔧 Use new global methods for shader I/O 2022-06-10 07:20:21 +02:00
Simon Schneegans bf3aa0af93 🔧 Use methods shader I/O 2022-06-09 11:34:18 +02:00
Simon Schneegans 3360b45c18 🔧 Use vec4 for color 2022-06-09 08:28:48 +02:00
Simon Schneegans 67d6df0a70 🔧 Fix incompatibilites with OpenGL 1.0 2022-06-09 08:06:43 +02:00
Simon Schneegans e96b42a3f7 🔧 Support different profiles for kwin 2022-06-09 07:47:12 +02:00
Simon Schneegans 74bd7cdef8 🔧 Use generic i/o names 2022-05-28 05:56:04 +02:00
Simon Schneegans 6a65d59144 🚚 Rename shader files 2022-05-27 21:21:05 +02:00
Simon Schneegans c90f3a1c97 🚚 Move common includes to one file 2022-05-27 21:18:18 +02:00
Simon Schneegans de190b4fd9 🔧 Pass window padding to the shaders 2022-05-16 07:38:09 +02:00
Simon Schneegans 7b8d6e18b2 ♻️ Use a single GLSL files for each effect 2022-05-13 09:17:26 +02:00
Simon Schneegans 84d5ad9caf 🔀 Merge branch 'main' into refactor/shader-resources 2022-05-13 08:38:14 +02:00
Simon Schneegans 46cc997e2a 🚚 Move shader code to GLSL files 2022-05-13 08:27:09 +02:00