Commit Graph

20 Commits

Author SHA1 Message Date
Simon Schneegans 0ff2679f6c 📝 Add tags according to the RESUSE specification 2022-09-16 17:45:08 +02:00
Simon Schneegans 703f990f7f ♻️ Remove redundant class names 2022-05-19 08:21:20 +02:00
Simon Schneegans 0da73cf675 ✨ Format code 2022-05-14 20:53:25 +02:00
Simon Schneegans e1017b7707 🔧 Use factory to create shaders 2022-05-14 13:58:28 +02:00
Simon Schneegans cb4b87811e ♻️ Add base classes for the effects and shaders 2022-05-13 20:39:45 +02:00
Simon Schneegans 7ee6e2c58c 🪲 Fix regex 2022-05-13 09:24:47 +02:00
Simon Schneegans 7b8d6e18b2 ♻️ Use a single GLSL files for each effect 2022-05-13 09:17:26 +02:00
Simon Schneegans 84d5ad9caf 🔀 Merge branch 'main' into refactor/shader-resources 2022-05-13 08:38:14 +02:00
Simon Schneegans 46cc997e2a 🚚 Move shader code to GLSL files 2022-05-13 08:27:09 +02:00
Simon Schneegans 9d7d912261 ♻️ Simplify transition tweaking 2022-05-12 05:48:14 +02:00
Simon Schneegans 2eca2c7374 🚚 Move uForOpening to standard uniforms 2022-05-11 05:44:36 +02:00
Simon Schneegans 1347fc4d11 🔧 Use vec2 for size uniform 2022-05-11 05:33:25 +02:00
Simon Schneegans d224d14db1 🔧 Convert window texture alpha from premultiplied to straight 2022-05-11 04:59:58 +02:00
Simon Schneegans 88a56998d6 🔧 Fix straight alpha 2022-05-08 14:15:43 +02:00
Simon Schneegans 61bea04018 🔧 Fix memory leaks of more effects 2022-05-08 12:31:20 +02:00
Simon Schneegans 472317612c ♻️ Rename some variables 2022-05-07 20:52:07 +02:00
Simon Schneegans e9b82d0b78 🔧 Prevent non-fatal error message 2022-05-07 20:45:20 +02:00
Simon Schneegans e20bcd46d7 🔧 Use an array of effect instances 2022-05-05 21:17:03 +02:00
Simon Schneegans 3b0be6236c ♻️ Make it possible to reuse the hexagon shader 2022-05-04 21:32:21 +02:00
Simon Schneegans 82be8aa32f 🎉 Add hexagon effect 2022-04-05 19:44:39 +02:00