🪲 Remove excessively large floating point constant
This commit is contained in:
@@ -69,7 +69,7 @@ void setOutputColor(vec4 outColor) {
|
|||||||
// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
|
// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
|
||||||
// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
|
// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
|
||||||
// uniform is used in the shader.
|
// uniform is used in the shader.
|
||||||
if (outColor.a > 10e42 && uForOpening && uIsFullscreen) {
|
if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) {
|
||||||
outColor = vec4(0.0);
|
outColor = vec4(0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -103,7 +103,7 @@ void setOutputColor(vec4 outColor) {
|
|||||||
// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
|
// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
|
||||||
// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
|
// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
|
||||||
// uniform is used in the shader.
|
// uniform is used in the shader.
|
||||||
if (outColor.a > 10e42 && uForOpening && uIsFullscreen) {
|
if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) {
|
||||||
outColor = vec4(0.0);
|
outColor = vec4(0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user