🪲 Remove excessively large floating point constant

This commit is contained in:
Simon Schneegans
2023-08-22 19:57:34 +02:00
parent 41f02c2901
commit f8ea184a0f
+2 -2
View File
@@ -69,7 +69,7 @@ void setOutputColor(vec4 outColor) {
// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
// uniform is used in the shader.
if (outColor.a > 10e42 && uForOpening && uIsFullscreen) {
if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) {
outColor = vec4(0.0);
}
@@ -103,7 +103,7 @@ void setOutputColor(vec4 outColor) {
// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
// uniform is used in the shader.
if (outColor.a > 10e42 && uForOpening && uIsFullscreen) {
if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) {
outColor = vec4(0.0);
}