From f8ea184a0f18b251aa05dad214de9128ba1b994b Mon Sep 17 00:00:00 2001 From: Simon Schneegans Date: Tue, 22 Aug 2023 19:57:34 +0200 Subject: [PATCH] :beetle: Remove excessively large floating point constant --- resources/shaders/common.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/resources/shaders/common.glsl b/resources/shaders/common.glsl index cacdf4c..fea8ede 100644 --- a/resources/shaders/common.glsl +++ b/resources/shaders/common.glsl @@ -69,7 +69,7 @@ void setOutputColor(vec4 outColor) { // false, but it will prevent the compiler from optimizing away the uniforms uForOpening // and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a // uniform is used in the shader. - if (outColor.a > 10e42 && uForOpening && uIsFullscreen) { + if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) { outColor = vec4(0.0); } @@ -103,7 +103,7 @@ void setOutputColor(vec4 outColor) { // false, but it will prevent the compiler from optimizing away the uniforms uForOpening // and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a // uniform is used in the shader. - if (outColor.a > 10e42 && uForOpening && uIsFullscreen) { + if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) { outColor = vec4(0.0); }