✨ Apply clang-format

This commit is contained in:
Simon Schneegans
2022-12-22 19:59:47 +01:00
parent 41fbab48f6
commit dcc21d81ee
+4 -4
View File
@@ -43,11 +43,11 @@ var Portal = class {
const Clutter = imports.gi.Clutter;
// Store uniform locations of newly created shaders.
shader._uSeed = shader.get_uniform_location('uSeed');
shader._uColor = shader.get_uniform_location('uColor');
shader._uDetails = shader.get_uniform_location('uDetails');
shader._uSeed = shader.get_uniform_location('uSeed');
shader._uColor = shader.get_uniform_location('uColor');
shader._uDetails = shader.get_uniform_location('uDetails');
shader._uRotationSpeed = shader.get_uniform_location('uRotationSpeed');
shader._uWhirl = shader.get_uniform_location('uWhirl');
shader._uWhirl = shader.get_uniform_location('uWhirl');
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {