✨ Apply clang-format
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+4
-4
@@ -43,11 +43,11 @@ var Portal = class {
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const Clutter = imports.gi.Clutter;
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// Store uniform locations of newly created shaders.
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shader._uSeed = shader.get_uniform_location('uSeed');
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shader._uColor = shader.get_uniform_location('uColor');
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shader._uDetails = shader.get_uniform_location('uDetails');
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shader._uSeed = shader.get_uniform_location('uSeed');
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shader._uColor = shader.get_uniform_location('uColor');
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shader._uDetails = shader.get_uniform_location('uDetails');
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shader._uRotationSpeed = shader.get_uniform_location('uRotationSpeed');
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shader._uWhirl = shader.get_uniform_location('uWhirl');
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shader._uWhirl = shader.get_uniform_location('uWhirl');
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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