📝 Set release date

This commit is contained in:
Simon Schneegans
2023-04-06 20:17:35 +02:00
parent 42d69afa89
commit c80707ee1f
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@@ -7,21 +7,19 @@ SPDX-License-Identifier: CC-BY-4.0
## [Burn My Windows 28](https://github.com/schneegans/Burn-My-Windows/releases/tag/v28)
**Release Date:** TBD
#### New Features
**Release Date:** 2023-04-06
#### Other Enhancements
* **New donation method: Ko-fi**. Follow me on Ko-fi to get the latest updates regarding my extensions: https://ko-fi.com/schneegans!
* All shaders are now compatible with OpenGL ES. Due to [this change](https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2672) the number of devices using OpenGL ES has significantly increased since GNOME 44. This change makes Burn-My-Windows working on those devices.
* All shaders are now compatible with OpenGL ES. Due to [this change in Mutter](https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2672) the number of devices using OpenGL ES has significantly increased since GNOME 44. This change makes Burn-My-Windows working on those devices.
* It is now possible to create effects which do not have any settings at all.
#### Bug Fixes
* [This change in GNOME Shell](https://gitlab.gnome.org/GNOME/gnome-shell/-/commit/7bd98f3f5fb7e0d1220646b8a4ee7073534a8e8f) prevented Burn-My-Windows from working if no hardware-acceleration was available on GNOME 44, including the Docker containers used for CI testing. Some severe refactoring was necessary to fix this issue.
* The tutorial on how to create new effects has been updated and should work again.
## [Burn My Windows 27](https://github.com/schneegans/Burn-My-Windows/releases/tag/v27)
**Release Date:** 2023-03-01