From c80707ee1f81de157ec15b9e37ac02fc31e5424c Mon Sep 17 00:00:00 2001 From: Simon Schneegans Date: Thu, 6 Apr 2023 20:17:35 +0200 Subject: [PATCH] :memo: Set release date --- docs/changelog.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/docs/changelog.md b/docs/changelog.md index 7baedb9..95fee6d 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -7,21 +7,19 @@ SPDX-License-Identifier: CC-BY-4.0 ## [Burn My Windows 28](https://github.com/schneegans/Burn-My-Windows/releases/tag/v28) -**Release Date:** TBD - -#### New Features +**Release Date:** 2023-04-06 #### Other Enhancements * **New donation method: Ko-fi**. Follow me on Ko-fi to get the latest updates regarding my extensions: https://ko-fi.com/schneegans! -* All shaders are now compatible with OpenGL ES. Due to [this change](https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2672) the number of devices using OpenGL ES has significantly increased since GNOME 44. This change makes Burn-My-Windows working on those devices. +* All shaders are now compatible with OpenGL ES. Due to [this change in Mutter](https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2672) the number of devices using OpenGL ES has significantly increased since GNOME 44. This change makes Burn-My-Windows working on those devices. * It is now possible to create effects which do not have any settings at all. #### Bug Fixes +* [This change in GNOME Shell](https://gitlab.gnome.org/GNOME/gnome-shell/-/commit/7bd98f3f5fb7e0d1220646b8a4ee7073534a8e8f) prevented Burn-My-Windows from working if no hardware-acceleration was available on GNOME 44, including the Docker containers used for CI testing. Some severe refactoring was necessary to fix this issue. * The tutorial on how to create new effects has been updated and should work again. - ## [Burn My Windows 27](https://github.com/schneegans/Burn-My-Windows/releases/tag/v27) **Release Date:** 2023-03-01