🔧 MAke iTexCoord behave the same on KWin and GNOME

This commit is contained in:
Simon Schneegans
2022-06-21 07:12:34 +02:00
parent c84530931d
commit b40d0f068b
+1 -1
View File
@@ -98,7 +98,7 @@ uniform vec2 uSize;
uniform float uPadding;
// On GNOME, we set iTexCoord to be an alias for the cogl variables.
#define iTexCoord cogl_tex_coord_in[0]
vec2 iTexCoord = cogl_tex_coord_in[0].st;
// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
vec4 getInputColor(vec2 coords) {