diff --git a/resources/shaders/common.glsl b/resources/shaders/common.glsl index 677dfe8..98507b1 100644 --- a/resources/shaders/common.glsl +++ b/resources/shaders/common.glsl @@ -98,7 +98,7 @@ uniform vec2 uSize; uniform float uPadding; // On GNOME, we set iTexCoord to be an alias for the cogl variables. -#define iTexCoord cogl_tex_coord_in[0] +vec2 iTexCoord = cogl_tex_coord_in[0].st; // Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied. vec4 getInputColor(vec2 coords) {