🔧 Add debug output
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@@ -85,6 +85,8 @@ var Shader = GObject.registerClass(
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this.set_uniform_float(this._uProgress, 1, [progress]);
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this.set_uniform_float(this._uTime, 1, [time]);
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utils.debug('updateAnimation ' + progress + ' ' + time);
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// Store the current time and progress values. The corresponding signal is emitted a
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// but later in vfunc_paint_target.
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this._progress = progress;
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