📝 Add changelog entry

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Simon Schneegans
2022-05-12 21:14:25 +02:00
parent 351838b121
commit 5b89db0c4b
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@@ -7,6 +7,7 @@
#### Enhancements #### Enhancements
* The standard uniforms of all shaders have been updated: The window size is now passed as a `vec2` and there is a new `bool uForOpening` which is set to `true` if a window-open animation is ongoing, to `false` otherwise. * The standard uniforms of all shaders have been updated: The window size is now passed as a `vec2` and there is a new `bool uForOpening` which is set to `true` if a window-open animation is ongoing, to `false` otherwise.
* Refactored how the size and opacity transitions of the window actors are set up. Effects can now only specify a desired actor scale which will not change during the animation. All dynamic scaling and fading must be implemented in the shaders now.
#### Bug Fixes #### Bug Fixes