Files
Burn-My-Windows/resources/shaders/common/math2D.glsl
T
2022-05-13 08:27:09 +02:00

10 lines
387 B
GLSL

float distToLine(vec2 origin, vec2 direction, vec2 point) {
vec2 perpendicular = vec2(direction.y, -direction.x);
return abs(dot(normalize(perpendicular), origin - point));
}
float getWinding(vec2 a, vec2 b) { return cross(vec3(a, 0.0), vec3(b, 0.0)).z; }
vec2 rotate(vec2 a, float angle) {
return vec2(a.x * cos(angle) - a.y * sin(angle), a.x * sin(angle) + a.y * cos(angle));
}