📝 Add glitch effect to README
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@@ -35,6 +35,7 @@ Effect | Preview
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**Energize B** <br> Using different transporter technology results in an alternative visual effect. | <img src ="docs/pics/energizeB.gif" />
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**Fire** <br> The classic effect inspired by Compiz. However, this is implemented using a GLSL shader and not with a particle system like in the old days. | <img src ="docs/pics/fire.gif" />
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**Glide** <br> This very simple effect fades the window to transparency with subtle 3D effects. | <img src ="docs/pics/glide.gif" />
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**Glitch** <br> This effect applies some intentional graphics issues to your windows. | <img src ="docs/pics/glitch.gif" />
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**Hexagon** <br> With glowing lines and hexagon-shaped tiles, this effect looks very sci-fi. | <img src ="docs/pics/hexagon.gif" />
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**Incinerate** <br> A less snappy but definitely more fancy take on the fire effect. | <img src ="docs/pics/incinerate.gif" />
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**Matrix** <br> Turn your windows into a shower of green letters! The color is actually configurable.| <img src ="docs/pics/matrix.gif" />
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@@ -66,7 +67,8 @@ Below is a table which summarizes the current availability for all effects.
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<tr><td>Energize A</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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<tr><td>Energize B</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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<tr><td>Fire</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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<tr><td>Glide</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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<tr><td>Glide</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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<tr><td>Glitch</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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<tr><td>Hexagon</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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<tr><td>Incinerate</td> <td>✅</td> <td>✅</td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td>✅</td> </tr>
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<tr><td>Matrix</td> <td> </td> <td> </td> <td>✅</td><td>✅</td><td>✅</td><td>✅</td><td> </td> </tr>
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@@ -24,6 +24,7 @@ const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect applies some intentional graphics issues to your windows. //
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//////////////////////////////////////////////////////////////////////////////////////////
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// The effect class can be used to get some metadata (like the effect's name or supported
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