🔧 Use more opaque alpha values for the random fire colors

This commit is contained in:
Simon Schneegans
2025-03-09 11:07:35 +01:00
parent cb2db00d59
commit ee1b49269a
+2 -2
View File
@@ -125,8 +125,8 @@ void main() {
// Hardcoding some alpha values.
vec4 c0 = vec4(baseColor0, 0.0);
vec4 c1 = vec4(baseColor0, 0.3);
vec4 c2 = vec4(baseColor1, 0.6);
vec4 c1 = vec4(baseColor0, 0.5);
vec4 c2 = vec4(baseColor1, 0.8);
vec4 c3 = vec4(baseColor1, 0.9);
vec4 c4 = vec4(baseColor2, 1.0);