🔧 Use more opaque alpha values for the random fire colors
This commit is contained in:
@@ -125,8 +125,8 @@ void main() {
|
||||
|
||||
// Hardcoding some alpha values.
|
||||
vec4 c0 = vec4(baseColor0, 0.0);
|
||||
vec4 c1 = vec4(baseColor0, 0.3);
|
||||
vec4 c2 = vec4(baseColor1, 0.6);
|
||||
vec4 c1 = vec4(baseColor0, 0.5);
|
||||
vec4 c2 = vec4(baseColor1, 0.8);
|
||||
vec4 c3 = vec4(baseColor1, 0.9);
|
||||
vec4 c4 = vec4(baseColor2, 1.0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user