From ee1b49269a9943b6c339f88b63a0ea3c08adf7a1 Mon Sep 17 00:00:00 2001 From: Simon Schneegans Date: Sun, 9 Mar 2025 11:07:35 +0100 Subject: [PATCH] :wrench: Use more opaque alpha values for the random fire colors --- resources/shaders/fire.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/resources/shaders/fire.frag b/resources/shaders/fire.frag index d399bae..4ed281d 100644 --- a/resources/shaders/fire.frag +++ b/resources/shaders/fire.frag @@ -125,8 +125,8 @@ void main() { // Hardcoding some alpha values. vec4 c0 = vec4(baseColor0, 0.0); - vec4 c1 = vec4(baseColor0, 0.3); - vec4 c2 = vec4(baseColor1, 0.6); + vec4 c1 = vec4(baseColor0, 0.5); + vec4 c2 = vec4(baseColor1, 0.8); vec4 c3 = vec4(baseColor1, 0.9); vec4 c4 = vec4(baseColor2, 1.0);