🔧 Use more opaque alpha values for the random fire colors
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@@ -125,8 +125,8 @@ void main() {
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// Hardcoding some alpha values.
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// Hardcoding some alpha values.
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vec4 c0 = vec4(baseColor0, 0.0);
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vec4 c0 = vec4(baseColor0, 0.0);
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vec4 c1 = vec4(baseColor0, 0.3);
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vec4 c1 = vec4(baseColor0, 0.5);
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vec4 c2 = vec4(baseColor1, 0.6);
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vec4 c2 = vec4(baseColor1, 0.8);
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vec4 c3 = vec4(baseColor1, 0.9);
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vec4 c3 = vec4(baseColor1, 0.9);
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vec4 c4 = vec4(baseColor2, 1.0);
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vec4 c4 = vec4(baseColor2, 1.0);
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