✨ Apply clang-format
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@@ -47,7 +47,7 @@ var Portal = class {
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shader._uColor = shader.get_uniform_location('uColor');
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shader._uColor = shader.get_uniform_location('uColor');
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shader._uDetails = shader.get_uniform_location('uDetails');
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shader._uDetails = shader.get_uniform_location('uDetails');
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shader._uRotationSpeed = shader.get_uniform_location('uRotationSpeed');
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shader._uRotationSpeed = shader.get_uniform_location('uRotationSpeed');
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shader._uWhirling = shader.get_uniform_location('uWhirling');
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shader._uWhirling = shader.get_uniform_location('uWhirling');
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// Write all uniform values at the start of each animation.
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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shader.connect('begin-animation', (shader, settings) => {
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