📝 Add some comments

This commit is contained in:
Simon Schneegans
2022-11-01 22:02:05 +01:00
parent c4d95c71c2
commit b8d6ff47aa
+7 -7
View File
@@ -19,29 +19,29 @@ uniform float uSquish;
uniform float uTilt;
void main() {
// We reverse the progress for window opening.
float progress = easeOutQuad(uProgress);
progress = uForOpening ? 1.0 - progress : progress;
// Put texture coordinate origin to center of window.
vec2 coords = iTexCoord.st * 2.0 - 1.0;
// Scale image texture with progress.
coords /= mix(1.0, uScale, progress);
// Squish image texture vertically.
coords.y /= mix(1.0, (1.0 - uSquish), progress);
// 'Tilt' image texture around x-axis.
coords.x /= mix(1.0, 1.0 - uTilt * coords.y, progress);
// Move texture coordinate center to corner again.
coords = coords * 0.5 + 0.5;
vec4 oColor = getInputColor(coords);
// Dissolve window to effect color / transparency.
// Dissolve window.
oColor.a = oColor.a * (1.0 - progress);
// These are pretty useful for understanding how this works.
// oColor = vec4(masks, 0.0, 1.0);
// oColor = vec4(vec3(masks.x), 1.0);
// oColor = vec4(vec3(masks.y), 1.0);
// oColor = vec4(vec3(particles), 1.0);
setOutputColor(oColor);
}