🔧 Only set duration if required
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@@ -2,5 +2,6 @@
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uDuration', this.duration * 0.001);
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effect.setUniform(this.shader, 'uColor', effect.readConfig('Color', 'white'));
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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@@ -2,5 +2,6 @@
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uDuration', this.duration * 0.001);
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effect.setUniform(this.shader, 'uColor', effect.readConfig('Color', 'white'));
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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@@ -2,6 +2,7 @@
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uDuration', this.duration * 0.001);
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effect.setUniform(this.shader, 'uAdditiveBlending',
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effect.readConfig('AdditiveBlending', true));
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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@@ -32,7 +32,6 @@ class %EFFECT_CLASS% {
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loadConfig() {
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this.duration = animationTime(effect.readConfig('Duration', 1000));
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effect.setUniform(this.shader, 'uDuration', this.duration * 0.001);
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%ON_SETTINGS_CHANGE%
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}
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