+2
-1
@@ -49,6 +49,7 @@ import TVGlitch from './src/effects/TVGlitch.js';
|
||||
import Wisps from './src/effects/Wisps.js';
|
||||
import Mushroom from './src/effects/Mushroom.js';
|
||||
|
||||
import UnicornFart from './src/effects/UnicornFart.js';
|
||||
|
||||
|
||||
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
|
||||
@@ -82,7 +83,7 @@ export default class BurnMyWindows extends Extension {
|
||||
new Matrix(), new PaintBrush(), new Pixelate(), new PixelWheel(),
|
||||
new PixelWipe(), new Portal(), new RGBWarp(), new SnapOfDisintegration(),
|
||||
new TeamRocket(), new TRexAttack(), new TVEffect(), new TVGlitch(),
|
||||
new Wisps(), new Mushroom(),
|
||||
new Wisps(), new Mushroom(), new UnicornFart(),
|
||||
|
||||
];
|
||||
|
||||
|
||||
+1
-1
@@ -15,5 +15,5 @@
|
||||
"47"
|
||||
],
|
||||
"url": "https://github.com/Schneegans/Burn-My-Windows",
|
||||
"version": 45
|
||||
"version": 47
|
||||
}
|
||||
@@ -50,7 +50,7 @@ import TVEffect from './src/effects/TVEffect.js';
|
||||
import TVGlitch from './src/effects/TVGlitch.js';
|
||||
import Wisps from './src/effects/Wisps.js';
|
||||
|
||||
|
||||
import UnicornFart from './src/effects/UnicornFart.js';
|
||||
|
||||
import {ExtensionPreferences, gettext as _} from 'resource:///org/gnome/Shell/Extensions/js/extensions/prefs.js';
|
||||
|
||||
@@ -84,7 +84,7 @@ export default class BurnMyWindowsPreferences extends ExtensionPreferences {
|
||||
Pixelate, PixelWheel, PixelWipe,
|
||||
Portal, RGBWarp, SnapOfDisintegration,
|
||||
TeamRocket, TRexAttack, TVEffect,
|
||||
TVGlitch, Wisps,
|
||||
TVGlitch, Wisps, UnicornFart,
|
||||
];
|
||||
|
||||
|
||||
|
||||
@@ -58,54 +58,6 @@ uniform float uEdgeSize;
|
||||
uniform float uEdgeHardness;
|
||||
|
||||
|
||||
|
||||
vec3 offsetHue(vec3 color, float hueOffset) {
|
||||
// Convert RGB to HSV
|
||||
float maxC = max(max(color.r, color.g), color.b);
|
||||
float minC = min(min(color.r, color.g), color.b);
|
||||
float delta = maxC - minC;
|
||||
|
||||
float hue = 0.0;
|
||||
if (delta > 0.0) {
|
||||
if (maxC == color.r) {
|
||||
hue = mod((color.g - color.b) / delta, 6.0);
|
||||
} else if (maxC == color.g) {
|
||||
hue = (color.b - color.r) / delta + 2.0;
|
||||
} else {
|
||||
hue = (color.r - color.g) / delta + 4.0;
|
||||
}
|
||||
}
|
||||
hue /= 6.0;
|
||||
|
||||
float saturation = (maxC > 0.0) ? (delta / maxC) : 0.0;
|
||||
float value = maxC;
|
||||
|
||||
// Offset the hue
|
||||
hue = mod(hue + hueOffset, 1.0);
|
||||
|
||||
// Convert HSV back to RGB
|
||||
float c = value * saturation;
|
||||
float x = c * (1.0 - abs(mod(hue * 6.0, 2.0) - 1.0));
|
||||
float m = value - c;
|
||||
|
||||
vec3 rgb;
|
||||
if (hue < 1.0 / 6.0) {
|
||||
rgb = vec3(c, x, 0.0);
|
||||
} else if (hue < 2.0 / 6.0) {
|
||||
rgb = vec3(x, c, 0.0);
|
||||
} else if (hue < 3.0 / 6.0) {
|
||||
rgb = vec3(0.0, c, x);
|
||||
} else if (hue < 4.0 / 6.0) {
|
||||
rgb = vec3(0.0, x, c);
|
||||
} else if (hue < 5.0 / 6.0) {
|
||||
rgb = vec3(x, 0.0, c);
|
||||
} else {
|
||||
rgb = vec3(c, 0.0, x);
|
||||
}
|
||||
|
||||
return rgb + m;
|
||||
}
|
||||
|
||||
// A simple blur function
|
||||
vec4 blur(vec2 uv, float radius, float samples) {
|
||||
vec4 color = vec4(0.0);
|
||||
|
||||
@@ -185,6 +185,55 @@ vec3 darken(vec3 color, float fac) { return color * (1.0 - fac); }
|
||||
// color will be white.
|
||||
vec3 lighten(vec3 color, float fac) { return color + (vec3(1.0) - color) * fac; }
|
||||
|
||||
|
||||
//change the color based on an offset amount
|
||||
vec3 offsetHue(vec3 color, float hueOffset) {
|
||||
// Convert RGB to HSV
|
||||
float maxC = max(max(color.r, color.g), color.b);
|
||||
float minC = min(min(color.r, color.g), color.b);
|
||||
float delta = maxC - minC;
|
||||
|
||||
float hue = 0.0;
|
||||
if (delta > 0.0) {
|
||||
if (maxC == color.r) {
|
||||
hue = mod((color.g - color.b) / delta, 6.0);
|
||||
} else if (maxC == color.g) {
|
||||
hue = (color.b - color.r) / delta + 2.0;
|
||||
} else {
|
||||
hue = (color.r - color.g) / delta + 4.0;
|
||||
}
|
||||
}
|
||||
hue /= 6.0;
|
||||
|
||||
float saturation = (maxC > 0.0) ? (delta / maxC) : 0.0;
|
||||
float value = maxC;
|
||||
|
||||
// Offset the hue
|
||||
hue = mod(hue + hueOffset, 1.0);
|
||||
|
||||
// Convert HSV back to RGB
|
||||
float c = value * saturation;
|
||||
float x = c * (1.0 - abs(mod(hue * 6.0, 2.0) - 1.0));
|
||||
float m = value - c;
|
||||
|
||||
vec3 rgb;
|
||||
if (hue < 1.0 / 6.0) {
|
||||
rgb = vec3(c, x, 0.0);
|
||||
} else if (hue < 2.0 / 6.0) {
|
||||
rgb = vec3(x, c, 0.0);
|
||||
} else if (hue < 3.0 / 6.0) {
|
||||
rgb = vec3(0.0, c, x);
|
||||
} else if (hue < 4.0 / 6.0) {
|
||||
rgb = vec3(0.0, x, c);
|
||||
} else if (hue < 5.0 / 6.0) {
|
||||
rgb = vec3(x, 0.0, c);
|
||||
} else {
|
||||
rgb = vec3(c, 0.0, x);
|
||||
}
|
||||
|
||||
return rgb + m;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------- easing functions
|
||||
|
||||
// Here are some basic easing function. More can be added if required!
|
||||
|
||||
@@ -123,8 +123,6 @@ void main() {
|
||||
// scale progress ... the first half of the animation
|
||||
float scalep = remap(
|
||||
progress,
|
||||
//0.0,clamp(uWT + 0.1,0.0,1.0),
|
||||
// 0.0,0.6,
|
||||
0.0,uWT+0.1,
|
||||
0.0,1.0
|
||||
);
|
||||
@@ -135,8 +133,6 @@ void main() {
|
||||
// sparkle progress ... the second half of the animation
|
||||
float sparkp = remap(
|
||||
progress,
|
||||
// clamp((1.0 - uWT) - 0.1,0.0,1.0),1.0,
|
||||
// 0.4,1.0,
|
||||
uWT-0.1,1.0,
|
||||
0.0,1.0
|
||||
);
|
||||
|
||||
@@ -0,0 +1,521 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// The content from common.glsl is automatically prepended to each shader effect. This
|
||||
// provides the standard input:
|
||||
|
||||
// vec2 iTexCoord: Texture coordinates for retrieving the window input color.
|
||||
// bool uIsFullscreen: True if the window is maximized or in fullscreen mode.
|
||||
// bool uForOpening: True if a window-open animation is ongoing, false otherwise.
|
||||
// float uProgress: A value which transitions from 0 to 1 during the animation.
|
||||
// float uDuration: The duration of the current animation in seconds.
|
||||
// vec2 uSize: The size of uTexture in pixels.
|
||||
// float uPadding: The empty area around the actual window (e.g. where the shadow
|
||||
// is drawn). For now, this will only be set on GNOME.
|
||||
|
||||
// Furthermore, there are two global methods for reading the window input color and
|
||||
// setting the shader output color. Both methods assume straight alpha:
|
||||
|
||||
// vec4 getInputColor(vec2 coords)
|
||||
// void setOutputColor(vec4 outColor)
|
||||
|
||||
// The width of the fading effect is loaded from the settings.
|
||||
|
||||
uniform float uSparkCount;
|
||||
uniform vec2 uSparkStartEnd;
|
||||
uniform float uSparkOffset;
|
||||
uniform float uStarCount;
|
||||
uniform float uStarRot;
|
||||
uniform float uStarSize;
|
||||
uniform vec2 uStarStartEnd;
|
||||
uniform float uBlurQuality;
|
||||
uniform float uSeed;
|
||||
|
||||
|
||||
//particle colors
|
||||
uniform vec4 uSparkColor0;
|
||||
uniform vec4 uSparkColor1;
|
||||
uniform vec4 uSparkColor2;
|
||||
uniform vec4 uSparkColor3;
|
||||
uniform vec4 uSparkColor4;
|
||||
uniform vec4 uSparkColor5;
|
||||
|
||||
//star colors
|
||||
uniform vec4 uStarColor0;
|
||||
uniform vec4 uStarColor1;
|
||||
uniform vec4 uStarColor2;
|
||||
uniform vec4 uStarColor3;
|
||||
uniform vec4 uStarColor4;
|
||||
uniform vec4 uStarColor5;
|
||||
|
||||
|
||||
// Define a constant for 2 * PI (tau), which represents a full circle in radians.
|
||||
const float PI = 3.14159265359;
|
||||
const float tau = 6.28318530718;
|
||||
|
||||
//helps to find the angle
|
||||
vec3 getPosByAngle(float angle)
|
||||
{
|
||||
return vec3(cos(angle), sin(angle), 0);
|
||||
}
|
||||
|
||||
//this returns the Spark
|
||||
float getSpark(vec2 uv,vec2 center, float brightness, float size, float rotation)
|
||||
{
|
||||
|
||||
//the size
|
||||
size = clamp(size,0.001,1.0);
|
||||
|
||||
uv = (uv + vec2(0.5)) ; //set center
|
||||
uv = (uv - center) ;//Center UV coordinates, then scale to fit the star size
|
||||
|
||||
//scale
|
||||
uv = uv * 2.0 -1.0;
|
||||
uv /= mix(vec2(1.0,1.0), vec2(0.0,0.0), vec2(1.0 - size));
|
||||
uv = uv * 0.5 + 0.5;
|
||||
|
||||
uv = rotate(uv, rotation, vec2(0.5));
|
||||
|
||||
|
||||
//the brightness of the spark
|
||||
brightness = clamp(brightness,0.001,1.0);
|
||||
float bn = mix(0.0,0.07,brightness); //recalculate size
|
||||
|
||||
|
||||
//this is basically the brightness
|
||||
float p = mix(-1.0,1000.0,easeInExpo(bn));
|
||||
|
||||
float m = mix(
|
||||
0.0,
|
||||
1.0,
|
||||
clamp(
|
||||
pow(abs(uv.x-0.5)*2.0,p) + pow(abs(uv.y-0.5)*2.0,p),0.0,1.0
|
||||
)
|
||||
);
|
||||
|
||||
//calcuate and return this mask
|
||||
float mask = easeInSine(1.0 - (m - bn)) - 0.004 ;
|
||||
mask = clamp(mask,0.0,1.0);
|
||||
return mask;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//this was lifted from aura-glow
|
||||
float getMask(float t)
|
||||
{
|
||||
|
||||
// Calculate the aspect ratio of the render area
|
||||
float aspect = uSize.x / uSize.y;
|
||||
|
||||
//standard uv
|
||||
vec2 uv = iTexCoord.st;
|
||||
|
||||
// tuv is for when progress is near 0
|
||||
vec2 tuv = uv;
|
||||
tuv -= 0.5; // Shift UV coordinates to center (from [-0.5 to 0.5])
|
||||
tuv.x *= aspect; // Scale x-coordinate to match aspect ratio
|
||||
tuv += 0.5; // Shift UV coordinates back (from [0 to 1])
|
||||
|
||||
//mixing the UVs
|
||||
uv = mix(tuv,uv,t);
|
||||
|
||||
// this controls the shape
|
||||
// -1.0 would be a diamond-ish
|
||||
// 0.0 would be a rounded diamond
|
||||
// 1.0 would be a circle
|
||||
// 2.0 will be sqircle
|
||||
// 1000.0 will be very square
|
||||
float p = mix(1.0,1000.0,
|
||||
easeInExpo(t)
|
||||
);
|
||||
|
||||
//this will be used later to make a mask
|
||||
float m = mix(
|
||||
0.0,
|
||||
1.0,
|
||||
clamp(
|
||||
pow(abs(uv.x-0.5)*2.0,p) + pow(abs(uv.y-0.5)*2.0,p),0.0,1.0
|
||||
)
|
||||
);
|
||||
|
||||
//this is the mask
|
||||
//float mask = (m > t) ? 0.0 : 1.0 ;
|
||||
float mask = (m > t) ? (1.0 - (m - t)) : 1.0 ;
|
||||
mask = clamp(mask,0.0,1.0);
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
|
||||
// A simple blur function
|
||||
vec4 blur(vec2 uv, float radius, float samples) {
|
||||
// Initialize the color accumulator to zero.
|
||||
vec4 color = vec4(0.0);
|
||||
|
||||
|
||||
|
||||
// Number of directions for sampling around the circle.
|
||||
const float directions = 15.0;
|
||||
|
||||
// Outer loop iterates over multiple directions evenly spaced around a circle.
|
||||
for (float d = 0.0; d < tau; d += tau / directions) {
|
||||
// Inner loop samples along each direction, with decreasing intensity.
|
||||
for (float s = 0.0; s < 1.0; s += 1.0 / samples) {
|
||||
// Calculate the offset for this sample based on direction, radius, and step.
|
||||
// The (1.0 - s) term ensures more sampling occurs closer to the center.
|
||||
vec2 offset = vec2(cos(d), sin(d)) * radius * (1.0 - s) / uSize;
|
||||
|
||||
// Add the sampled color at the offset position to the accumulator.
|
||||
color += getInputColor(uv + offset);
|
||||
}
|
||||
}
|
||||
|
||||
// Normalize the accumulated color by dividing by the total number of samples
|
||||
// and directions to ensure the result is averaged.
|
||||
return color / samples / directions;
|
||||
}
|
||||
|
||||
|
||||
//fades out at 0 and 1 ...based on the power
|
||||
// 1| __________
|
||||
// | / \
|
||||
// | / \
|
||||
// | / \
|
||||
// |/ \
|
||||
// 0|0.................1
|
||||
/*
|
||||
graph above ... where t is close to 0, or 1 the result will fade to zero
|
||||
i.e. this is just the function of power(x,p) shifted
|
||||
where x is time, and p is 2.0,4.0,8.0,10.0 ... or any positive even number
|
||||
*/
|
||||
float FadeInOut(float t, float power)
|
||||
{
|
||||
float s = -1.0 * pow((t-0.5)/(0.5),power)+1.0;
|
||||
s = clamp(s,0.0,1.0);
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
//returns the Spark's color
|
||||
vec4 getSparkColors(float v, float alpha) {
|
||||
// Clamp v to ensure it's in [0.0, 1.0]
|
||||
v = clamp(v, 0.0, 1.0);
|
||||
|
||||
// Define steps for color interpolation
|
||||
float steps[6];
|
||||
steps[0] = 0.0;
|
||||
steps[1] = 0.1666;
|
||||
steps[2] = 0.3332;
|
||||
steps[3] = 0.4998;
|
||||
steps[4] = 0.6664;
|
||||
steps[5] = 0.8330;
|
||||
|
||||
// Define color values
|
||||
vec4 colors[6];
|
||||
colors[0] = uSparkColor0 ;
|
||||
colors[1] = uSparkColor1 ;
|
||||
colors[2] = uSparkColor2 ;
|
||||
colors[3] = uSparkColor3 ;
|
||||
colors[4] = uSparkColor4 ;
|
||||
colors[5] = uSparkColor5 ;
|
||||
|
||||
// Assign alpha values
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
colors[i].a = alpha * colors[i].a;
|
||||
}
|
||||
|
||||
// Handle edge cases
|
||||
if (v <= steps[0]) {
|
||||
return colors[0];
|
||||
}
|
||||
if (v >= steps[5]) {
|
||||
return colors[5];
|
||||
}
|
||||
|
||||
// Find the correct interpolation segment
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
if (v <= steps[i + 1]) {
|
||||
float t = (v - steps[i]) / (steps[i + 1] - steps[i]);
|
||||
return mix(colors[i], colors[i + 1], t);
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback (should never be reached)
|
||||
return vec4(0.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
vec4 getSparks(float t)
|
||||
{
|
||||
|
||||
|
||||
//the UV for this function
|
||||
float aspect = uSize.x / uSize.y;
|
||||
vec2 uv = iTexCoord.st * vec2(aspect,1.0);
|
||||
|
||||
vec4 result = vec4(0.0);
|
||||
|
||||
//for each spark
|
||||
for (float i = 0.0; i < uSparkCount ; ++i)
|
||||
{
|
||||
//random values
|
||||
vec4 v4 = hash41( i * uSeed);
|
||||
|
||||
//the X and Y position ... at the end
|
||||
vec3 pos = getPosByAngle( (i/uSparkCount) * tau + (v4.x * 0.3) );
|
||||
|
||||
//the distance the spark will travel
|
||||
float d = mix(0.33,0.34,v4.z) ;
|
||||
d = mix(
|
||||
uSparkStartEnd.x + (v4.z * uSparkOffset),
|
||||
uSparkStartEnd.y - (v4.y * uSparkOffset),
|
||||
(1.0 - t)
|
||||
);
|
||||
|
||||
float s = getSpark(
|
||||
uv,
|
||||
vec2(0.5 * aspect,0.5) + ( pos.xy * d ), //position (x, y)
|
||||
FadeInOut(t,8.0) * 0.9 ,//Brightness
|
||||
FadeInOut(t,8.0) * (v4.w * 0.5) ,//Size
|
||||
0.0 //rotation
|
||||
);
|
||||
|
||||
|
||||
//set the color
|
||||
vec4 c = getSparkColors( hash11(v4.w) ,1.0);
|
||||
s = clamp(s*2.0,0.0,1.0);
|
||||
c.rgb *= s;
|
||||
c.a *= s;
|
||||
|
||||
result += c ;
|
||||
|
||||
}
|
||||
|
||||
//make it bright
|
||||
result.a = pow(result.a,2.0);
|
||||
|
||||
//fade at endges
|
||||
result.a *= FadeInOut(iTexCoord.s,4.0);
|
||||
result.a *= FadeInOut(iTexCoord.t,4.0);
|
||||
|
||||
return clamp(result,vec4(0.0),vec4(1.0));
|
||||
// return result;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
vec4 getStarColors(float v, float alpha) {
|
||||
// Clamp v to ensure it's in [0.0, 1.0]
|
||||
v = clamp(v, 0.0, 1.0);
|
||||
|
||||
// Define steps for color interpolation
|
||||
float steps[6];
|
||||
steps[0] = 0.0;
|
||||
steps[1] = 0.1666;
|
||||
steps[2] = 0.3332;
|
||||
steps[3] = 0.4998;
|
||||
steps[4] = 0.6664;
|
||||
steps[5] = 0.8330;
|
||||
|
||||
// Define color values
|
||||
vec4 colors[6];
|
||||
colors[0] = uStarColor0 ;
|
||||
colors[1] = uStarColor1 ;
|
||||
colors[2] = uStarColor2 ;
|
||||
colors[3] = uStarColor3 ;
|
||||
colors[4] = uStarColor4 ;
|
||||
colors[5] = uStarColor5 ;
|
||||
|
||||
// Assign alpha values
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
colors[i].a = alpha * colors[i].a;
|
||||
}
|
||||
|
||||
// Handle edge cases
|
||||
if (v <= steps[0]) {
|
||||
return colors[0];
|
||||
}
|
||||
if (v >= steps[5]) {
|
||||
return colors[5];
|
||||
}
|
||||
|
||||
// Find the correct interpolation segment
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
if (v <= steps[i + 1]) {
|
||||
float t = (v - steps[i]) / (steps[i + 1] - steps[i]);
|
||||
return mix(colors[i], colors[i + 1], t);
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback (should never be reached)
|
||||
return vec4(0.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//gets the mask of a Star
|
||||
float getStar(vec2 uv, vec2 center, float npoints, float radiusRatio, float size, float rotation)
|
||||
{
|
||||
|
||||
float radiusMax = 1.0;
|
||||
float radiusMin = radiusMax * radiusRatio;
|
||||
|
||||
float starangle = 2.0 * PI / npoints; // Angle between points on the star
|
||||
|
||||
// Offset rotation to ensure one point is always up when rotation = 0
|
||||
rotation += PI / 2.0 - starangle / 1.0;
|
||||
|
||||
// Define the positions for the outer and inner points of the star's initial angle, rotated by `rotation`
|
||||
vec3 p0 = (radiusMax * size) * getPosByAngle(rotation); // Outer point, rotated by `rotation`
|
||||
vec3 p1 = (radiusMin * size) * getPosByAngle(starangle + rotation); // Inner point, also rotated
|
||||
|
||||
// Calculate the position of the current fragment relative to the star's center
|
||||
vec2 curPosuv = (uv - center); // Center UV coordinates, then scale to fit the star size
|
||||
float curRadius = length(curPosuv); // Radius from center, no need to scale further
|
||||
float curPosAngle = atan(curPosuv.y, curPosuv.x) - rotation; // Calculate angle and adjust by `rotation`
|
||||
|
||||
// Determine the fractional position within the current star segment
|
||||
float a = fract(curPosAngle / starangle); // Fractional angle position within one segment
|
||||
if (a >= 0.5)
|
||||
a = 1.0 - a; // Ensure we are within the first half of the segment (symmetry)
|
||||
|
||||
// Calculate the current point on the star segment, applying rotation
|
||||
a = a * starangle; // Actual angle for this position on the segment
|
||||
vec3 curPos = curRadius * getPosByAngle(a + rotation); // Final position, rotated
|
||||
|
||||
// Calculate directions for edge detection using cross product
|
||||
vec3 dir0 = p1 - p0; // Vector from outer to inner point
|
||||
vec3 dir1 = curPos - p0; // Vector from outer point to current position
|
||||
|
||||
// Use cross product to determine if `curPos` is inside the star's edge
|
||||
return step(0.0, cross(dir0, dir1).z); // Returns 1.0 if inside, 0.0 if outside (solid edge)
|
||||
}
|
||||
|
||||
|
||||
//convert the XY to angle
|
||||
float XYtoAngle(vec2 XY)
|
||||
{
|
||||
return atan(XY.y, XY.x);
|
||||
}
|
||||
|
||||
|
||||
vec4 getStars(float t)
|
||||
{
|
||||
|
||||
//the UV for this function
|
||||
float aspect = uSize.x / uSize.y;
|
||||
vec2 uv = iTexCoord.st * vec2(aspect,1.0);
|
||||
|
||||
// float result = 0.0;
|
||||
vec4 result = vec4(0.0);
|
||||
|
||||
//loop for each star
|
||||
for (float i = 0.0; i < uStarCount ; ++i)
|
||||
{
|
||||
//random values for this star
|
||||
vec4 v4 = hash41( i * uSeed);
|
||||
|
||||
//the X and Y position ... at the end
|
||||
vec3 pos = getPosByAngle( (i/uStarCount) * tau + (uStarRot * tau * t) );
|
||||
|
||||
//the distance the spark will travel
|
||||
float d = mix(0.33,0.34,v4.z) ;
|
||||
d = mix(
|
||||
uStarStartEnd.x ,
|
||||
uStarStartEnd.y ,
|
||||
(1.0 - t)
|
||||
);
|
||||
|
||||
|
||||
float s = getStar(
|
||||
uv,
|
||||
vec2(0.5 * aspect,0.5) + ( pos.xy * d ), //position (x, y)
|
||||
5.0, //npoints
|
||||
0.5, //Ratio
|
||||
FadeInOut(t,4.0) * uStarSize,//Size
|
||||
PI //rotation
|
||||
);
|
||||
|
||||
|
||||
s *= FadeInOut(iTexCoord.s,4.0);
|
||||
s *= FadeInOut(iTexCoord.t,4.0);
|
||||
s = clamp(s,0.0,1.0);
|
||||
|
||||
//the color is based on it's starting location
|
||||
vec4 color = getStarColors( i/uStarCount ,1.0);
|
||||
result += vec4(color.rgb * s,s * color.a);
|
||||
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void main() {
|
||||
// Calculate the progression value based on the animation direction.
|
||||
// If opening, use uProgress as-is; if closing, invert the progression.
|
||||
float progress = uForOpening ? 1.0 - uProgress : uProgress ;
|
||||
|
||||
//zero to one... mostly one
|
||||
float ztomo = remap(
|
||||
progress,
|
||||
0.0,0.1,
|
||||
0.0,1.0
|
||||
);
|
||||
ztomo = easeInOutSine(ztomo);
|
||||
|
||||
//progress variants
|
||||
// float oExpo = easeOutExpo(progress);
|
||||
// float iExpo = easeInExpo(progress);
|
||||
// float oQuad = easeOutQuad(progress);
|
||||
float ioCubic = easeInOutCubic(progress);
|
||||
float ioSine = easeInOutSine(progress);
|
||||
|
||||
vec2 uv = iTexCoord.st;
|
||||
//center
|
||||
uv = uv * 2.0 - 1.0;
|
||||
//scale
|
||||
uv /= mix(vec2(0.5,0.5), vec2(0.0,0.0), ioCubic);
|
||||
// scale from center
|
||||
uv = uv * 0.5 + 0.5;
|
||||
|
||||
//get blured version of the window
|
||||
vec4 oColor = blur(uv, ioCubic * 200.0,uBlurQuality);
|
||||
|
||||
oColor.a *= (1.0 - ioSine);
|
||||
|
||||
//get and apply sparks
|
||||
if (uSparkCount > 0)
|
||||
{
|
||||
vec4 sparks = getSparks(ioSine);
|
||||
oColor = alphaOver(oColor, sparks);
|
||||
}
|
||||
|
||||
//get and apply stars
|
||||
if (uStarCount > 0 )
|
||||
{
|
||||
oColor = alphaOver(oColor, getStars(mix(0.0001,0.999,ioSine)));
|
||||
}
|
||||
|
||||
setOutputColor(oColor);
|
||||
}
|
||||
@@ -0,0 +1,535 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<!--
|
||||
SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
|
||||
SPDX-License-Identifier: GPL-3.0-or-later
|
||||
-->
|
||||
|
||||
<interface domain="burn-my-windows">
|
||||
|
||||
<!-- Main container for the unicorn-fart preferences section -->
|
||||
<object class="AdwExpanderRow" id="unicorn-fart-prefs">
|
||||
|
||||
<!-- Animation Time Adjustment Section -->
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
|
||||
<property name="title" translatable="yes">Animation Time [ms]</property>
|
||||
<child>
|
||||
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-animation-time">
|
||||
<property name="upper">5000</property>
|
||||
<property name="lower">100</property>
|
||||
<property name="step-increment">10</property>
|
||||
<property name="page-increment">100</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-animation-time">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
|
||||
<property name="title" translatable="yes">Effect Presets</property>
|
||||
<property name="activatable-widget">unicorn-fart-preset-button</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkMenuButton" id="unicorn-fart-preset-button">
|
||||
<property name="valign">center</property>
|
||||
<property name="label" translatable="yes">Choose a Preset</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Spark Count</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-spark-count">
|
||||
<property name="upper">100</property>
|
||||
<property name="lower">0</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">10</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-spark-count">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Spark Start</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-spark-start">
|
||||
<property name="upper">0.5</property>
|
||||
<property name="lower">0.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-spark-start">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Spark End</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-spark-end">
|
||||
<property name="upper">1.0</property>
|
||||
<property name="lower">0.5</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-spark-end">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Spark offset</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-spark-offset">
|
||||
<property name="upper">0.5</property>
|
||||
<property name="lower">0.0</property>
|
||||
<property name="step-increment">0.1</property>
|
||||
<property name="page-increment">0.25</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-spark-offset">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Star Count</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">0</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-star-count">
|
||||
<property name="upper">25</property>
|
||||
<property name="lower">0</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">5</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-star-count">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Star Rotation</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-star-rotation">
|
||||
<property name="upper">3.0</property>
|
||||
<property name="lower">-3.0</property>
|
||||
<property name="step-increment">0.1</property>
|
||||
<property name="page-increment">0.5</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-star-rotation">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Star Size</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-star-size">
|
||||
<property name="upper">0.1</property>
|
||||
<property name="lower">0.0</property>
|
||||
<property name="step-increment">0.1</property>
|
||||
<property name="page-increment">0.5</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-star-size">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Star Start</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-star-start">
|
||||
<property name="upper">0.5</property>
|
||||
<property name="lower">0.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-star-start">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Star End</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-star-end">
|
||||
<property name="upper">1.0</property>
|
||||
<property name="lower">0.5</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-star-end">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Blur Quality</property>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="valign">center</property>
|
||||
<property name="draw-value">1</property>
|
||||
<property name="digits">2</property>
|
||||
<property name="value-pos">left</property>
|
||||
<property name="width-request">300</property>
|
||||
<property name="adjustment">
|
||||
<object class="GtkAdjustment" id="unicorn-fart-blur-quality">
|
||||
<property name="upper">10.0</property>
|
||||
<property name="lower">0.0</property>
|
||||
<property name="step-increment">0.01</property>
|
||||
<property name="page-increment">0.1</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-blur-quality">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
|
||||
<!-- Particle Colors -->
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Particle Colors</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<style>
|
||||
<class name="linked" />
|
||||
</style>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-spark-color-0">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-spark-color-1">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-spark-color-2">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-spark-color-3">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-spark-color-4">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-spark-color-5">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-spark-colors">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Values</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<!-- Star Gradient Colors -->
|
||||
<child>
|
||||
<object class="AdwActionRow">
|
||||
<property name="title" translatable="yes">Star Colors</property>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<style>
|
||||
<class name="linked" />
|
||||
</style>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-star-color-0">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-star-color-1">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-star-color-2">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-star-color-3">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-star-color-4">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkColorButton" id="unicorn-fart-star-color-5">
|
||||
<property name="use_alpha">1</property>
|
||||
<property name="show_editor">1</property>
|
||||
<property name="valign">center</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkButton" id="reset-unicorn-fart-star-colors">
|
||||
<property name="icon-name">edit-clear-symbolic</property>
|
||||
<property name="valign">center</property>
|
||||
<property name="tooltip-text" translatable="yes">Reset to Default Values</property>
|
||||
<style>
|
||||
<class name="flat" />
|
||||
</style>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
|
||||
</interface>
|
||||
|
||||
@@ -1098,8 +1098,8 @@ SPDX-License-Identifier: CC0-1.0
|
||||
|
||||
<key name="team-rocket-window-time" type="d">
|
||||
<default>0.5</default>
|
||||
<summary>The time for the window animation</summary>
|
||||
<description>time for window animation</description>
|
||||
<summary>Window vs Sparkle split</summary>
|
||||
<description>Window vs Sparkle split</description>
|
||||
</key>
|
||||
|
||||
<key name="team-rocket-x" type="d">
|
||||
@@ -1119,7 +1119,7 @@ SPDX-License-Identifier: CC0-1.0
|
||||
<summary>Rotate the Window</summary>
|
||||
<description>Rotate the Window</description>
|
||||
</key>
|
||||
|
||||
|
||||
<key name="team-rocket-sparkle-rot" type="d">
|
||||
<default>0.33</default>
|
||||
<summary>Sparkle Rotation</summary>
|
||||
@@ -1132,6 +1132,167 @@ SPDX-License-Identifier: CC0-1.0
|
||||
<description>Sparkle Size</description>
|
||||
</key>
|
||||
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
<!-- Unicorn Fart Options -->
|
||||
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
||||
|
||||
<key name="unicorn-fart-enable-effect" type="b">
|
||||
<default>false</default>
|
||||
<summary>Unicorn Fart Enable Effect</summary>
|
||||
<description>Use the Unicorn Fart effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-animation-time" type="i">
|
||||
<default>1500</default>
|
||||
<summary>Unicorn Fart Animation Time</summary>
|
||||
<description>The time the Unicorn Fart effect takes.</description>
|
||||
</key>
|
||||
|
||||
|
||||
<!-- sparks -->
|
||||
<key name="unicorn-fart-spark-count" type="i">
|
||||
<default>25</default>
|
||||
<summary>Number of Sparks</summary>
|
||||
<description>Set the total number of sparks generated.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-spark-start" type="d">
|
||||
<default>0.0</default>
|
||||
<summary>Spark Start Point</summary>
|
||||
<description>Define the starting position for sparks.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-spark-end" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>Spark End Point</summary>
|
||||
<description>Define the ending position for sparks.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-spark-offset" type="d">
|
||||
<default>0.5</default>
|
||||
<summary>Spark Offset</summary>
|
||||
<description>Set the positional offset for sparks.</description>
|
||||
</key>
|
||||
|
||||
<!-- stars -->
|
||||
<key name="unicorn-fart-star-count" type="i">
|
||||
<default>6</default>
|
||||
<summary>Number of Stars</summary>
|
||||
<description>Set the total number of stars displayed.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-rotation" type="d">
|
||||
<default>0.33</default>
|
||||
<summary>Star Rotation</summary>
|
||||
<description>Control the rotational angle of stars.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-size" type="d">
|
||||
<default>0.1</default>
|
||||
<summary>Star Size</summary>
|
||||
<description>Set the size of the stars.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-start" type="d">
|
||||
<default>0.0</default>
|
||||
<summary>Star Start Point</summary>
|
||||
<description>Define the starting position for stars.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-end" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>Star End Point</summary>
|
||||
<description>Define the ending position for stars.</description>
|
||||
</key>
|
||||
|
||||
<!-- blur -->
|
||||
<key name="unicorn-fart-blur-quality" type="d">
|
||||
<default>5.0</default>
|
||||
<summary>Blur Quality</summary>
|
||||
<description>Set the quality level for the blur effect.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-seed" type="d">
|
||||
<default>1.0</default>
|
||||
<summary>Random Seed</summary>
|
||||
<description>Define the seed value for random effects.</description>
|
||||
</key>
|
||||
|
||||
<!-- particle colors -->
|
||||
<key name="unicorn-fart-spark-color-0" type="s">
|
||||
<default>"rgba(255, 255, 255, 1.0)"</default>
|
||||
<summary>Primary Particle Color</summary>
|
||||
<description>Set the first color used for particles.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-spark-color-1" type="s">
|
||||
<default>"rgba(255, 255, 255, 1.0)"</default>
|
||||
<summary>Secondary Particle Color</summary>
|
||||
<description>Set the second color used for particles.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-spark-color-2" type="s">
|
||||
<default>"rgba(255, 255, 255, 1.0)"</default>
|
||||
<summary>Tertiary Particle Color</summary>
|
||||
<description>Set the third color used for particles.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-spark-color-3" type="s">
|
||||
<default>"rgba(255, 255, 255, 1.0)"</default>
|
||||
<summary>Quaternary Particle Color</summary>
|
||||
<description>Set the fourth color used for particles.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-spark-color-4" type="s">
|
||||
<default>"rgba(255, 255, 255, 1.0)"</default>
|
||||
<summary>Quinary Particle Color</summary>
|
||||
<description>Set the fifth color used for particles.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-spark-color-5" type="s">
|
||||
<default>"rgba(255, 255, 255, 1.0)"</default>
|
||||
<summary>Senary Particle Color</summary>
|
||||
<description>Set the sixth color used for particles.</description>
|
||||
</key>
|
||||
|
||||
<!-- star colors -->
|
||||
<key name="unicorn-fart-star-color-0" type="s">
|
||||
<default>"rgba(255, 0, 0, 1.0)"</default>
|
||||
<summary>Primary Star Color</summary>
|
||||
<description>Set the first color used for stars.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-color-1" type="s">
|
||||
<default>"rgba(255, 255, 0, 1.0)"</default>
|
||||
<summary>Secondary Star Color</summary>
|
||||
<description>Set the second color used for stars.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-color-2" type="s">
|
||||
<default>"rgba(0, 255, 0, 1.0)"</default>
|
||||
<summary>Tertiary Star Color</summary>
|
||||
<description>Set the third color used for stars.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-color-3" type="s">
|
||||
<default>"rgba(0, 255, 255, 1.0)"</default>
|
||||
<summary>Quaternary Star Color</summary>
|
||||
<description>Set the fourth color used for stars.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-color-4" type="s">
|
||||
<default>"rgba(0, 0, 255, 1.0)"</default>
|
||||
<summary>Quinary Star Color</summary>
|
||||
<description>Set the fifth color used for stars.</description>
|
||||
</key>
|
||||
|
||||
<key name="unicorn-fart-star-color-5" type="s">
|
||||
<default>"rgba(255, 0, 255, 1.0)"</default>
|
||||
<summary>Senary Star Color</summary>
|
||||
<description>Set the sixth color used for stars.</description>
|
||||
</key>
|
||||
|
||||
</schema>
|
||||
|
||||
</schemalist>
|
||||
|
||||
@@ -65,6 +65,8 @@ export var Shader = GObject.registerClass({
|
||||
// vfunc_build_pipeline()) from the resource file resources/shaders/<nick>.glsl
|
||||
// resolving any #includes in this file.
|
||||
_init(nick) {
|
||||
log(`Shader initialized with params: ${JSON.stringify(nick)}`);
|
||||
|
||||
this._nick = nick;
|
||||
|
||||
// This will call vfunc_build_pipeline().
|
||||
@@ -96,6 +98,7 @@ export var Shader = GObject.registerClass({
|
||||
|
||||
// Clean up if the animation finished or was interrupted.
|
||||
this._timeline.connect('stopped', (t, finished) => {
|
||||
// log(`Shader initialized with params: ${JSON.stringify(t)}`);
|
||||
this.endAnimation();
|
||||
});
|
||||
}
|
||||
@@ -151,6 +154,9 @@ export var Shader = GObject.registerClass({
|
||||
endAnimation() {
|
||||
// This will call endAnimation() again, so we can return for now.
|
||||
if (this._timeline.is_playing()) {
|
||||
// log(`Shader initialized with params:
|
||||
// ${JSON.stringify(this._timeline.is_playing())}`);
|
||||
|
||||
this._timeline.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ export default class Effect {
|
||||
*/
|
||||
|
||||
// if we use a switch instead of a checkbox
|
||||
|
||||
|
||||
const switchWidget = dialog.getBuilder().get_object('aura-glow-random-color');
|
||||
if (switchWidget) {
|
||||
// Connect to the "state-set" signal to update preferences dynamically based on
|
||||
@@ -191,7 +191,7 @@ export default class Effect {
|
||||
// Log an error if the switch widget is not found in the UI.
|
||||
log('Error: \'aura-glow-random-color\' switch widget not found.');
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Retrieve the necessary objects
|
||||
const colorOffset = dialog.getBuilder().get_object('aura-glow-color-offset-scale');
|
||||
|
||||
@@ -39,14 +39,14 @@ export default class Effect {
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Store uniform locations of newly created shaders.
|
||||
shader._uWT = shader.get_uniform_location('uWT');
|
||||
shader._uWT = shader.get_uniform_location('uWT');
|
||||
shader._uXpos = shader.get_uniform_location('uXpos');
|
||||
shader._uYpos = shader.get_uniform_location('uYpos');
|
||||
shader._uWinRot = shader.get_uniform_location('uWinRot');
|
||||
shader._uSparkleRot = shader.get_uniform_location('uSparkleRot');
|
||||
shader._uSparkleSize = shader.get_uniform_location('uSparkleSize');
|
||||
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
@@ -63,7 +63,7 @@ export default class Effect {
|
||||
]);
|
||||
|
||||
shader.set_uniform_float(shader._uWinRot, 1,
|
||||
[settings.get_boolean('team-rocket-win-rot')]);
|
||||
[settings.get_boolean('team-rocket-win-rot')]);
|
||||
|
||||
shader.set_uniform_float(shader._uSparkleRot, 1, [
|
||||
settings.get_double('team-rocket-sparkle-rot'),
|
||||
|
||||
@@ -0,0 +1,452 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ) ( //
|
||||
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
||||
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
||||
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
||||
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
||||
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
||||
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
||||
// |__/ //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
'use strict';
|
||||
|
||||
// Import the Gio module from the GNOME platform (GObject Introspection).
|
||||
// This module provides APIs for I/O operations, settings management, and other core
|
||||
// features.
|
||||
import Gio from 'gi://Gio';
|
||||
|
||||
// Import utility functions from the local utils.js file.
|
||||
// These utilities likely contain helper functions or shared logic used across the
|
||||
// application.
|
||||
import * as utils from '../utils.js';
|
||||
|
||||
// We import the ShaderFactory only in the Shell process as it is not required in the
|
||||
// preferences process. The preferences process does not create any shader instances, it
|
||||
// only uses the static metadata of the effect.
|
||||
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// I thought to myself, i said "self what would a unicorn fart look like" and then i came
|
||||
// up with this, and i don't care that i'm out of the box, i think outside of the box,
|
||||
// yeah f*ck that box!
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
export default class Effect {
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Store uniform locations of newly created shaders.
|
||||
|
||||
// shader._uParticles = shader.get_uniform_location('uParticles');
|
||||
// shader._uParticleSize = shader.get_uniform_location('uParticleSize');
|
||||
// shader._uParticleSpeed = shader.get_uniform_location('uParticleSpeed');
|
||||
// shader._uParticleColorRandom =
|
||||
// shader.get_uniform_location('uParticleColorRandom'); shader._uParticleColorSpeed
|
||||
// = shader.get_uniform_location('uParticleColorSpeed');
|
||||
|
||||
shader._uSparkCount = shader.get_uniform_location('uSparkCount');
|
||||
shader._uSparkStartEnd = shader.get_uniform_location('uSparkStartEnd');
|
||||
shader._uSparkOffset = shader.get_uniform_location('uSparkOffset');
|
||||
shader._uSparkCount = shader.get_uniform_location('uSparkCount');
|
||||
|
||||
shader._uStarCount = shader.get_uniform_location('uStarCount');
|
||||
shader._uStarRot = shader.get_uniform_location('uStarRot');
|
||||
shader._uStarSize = shader.get_uniform_location('uStarSize');
|
||||
shader._uStarStartEnd = shader.get_uniform_location('uStarStartEnd');
|
||||
|
||||
shader._uBlurQuality = shader.get_uniform_location('uBlurQuality');
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
|
||||
shader._uStarColors = [
|
||||
shader.get_uniform_location('uStarColor0'),
|
||||
shader.get_uniform_location('uStarColor1'),
|
||||
shader.get_uniform_location('uStarColor2'),
|
||||
shader.get_uniform_location('uStarColor3'),
|
||||
shader.get_uniform_location('uStarColor4'),
|
||||
shader.get_uniform_location('uStarColor5'),
|
||||
];
|
||||
|
||||
shader._uParticleColors = [
|
||||
shader.get_uniform_location('uSparkColor0'),
|
||||
shader.get_uniform_location('uSparkColor1'),
|
||||
shader.get_uniform_location('uSparkColor2'),
|
||||
shader.get_uniform_location('uSparkColor3'),
|
||||
shader.get_uniform_location('uSparkColor4'),
|
||||
shader.get_uniform_location('uSparkColor5'),
|
||||
];
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
for (let i = 0; i <= 5; i++) {
|
||||
shader.set_uniform_float(
|
||||
shader._uStarColors[i], 4,
|
||||
utils.parseColor(settings.get_string('unicorn-fart-star-color-' + i)));
|
||||
}
|
||||
|
||||
for (let i = 0; i <= 5; i++) {
|
||||
shader.set_uniform_float(
|
||||
shader._uParticleColors[i], 4,
|
||||
utils.parseColor(settings.get_string('unicorn-fart-spark-color-' + i)));
|
||||
}
|
||||
|
||||
|
||||
shader.set_uniform_float(shader._uSparkCount, 1,
|
||||
[settings.get_int('unicorn-fart-spark-count')]);
|
||||
|
||||
shader.set_uniform_float(shader._uSparkStartEnd, 2, [
|
||||
settings.get_double('unicorn-fart-spark-start'),
|
||||
settings.get_double('unicorn-fart-spark-end')
|
||||
]);
|
||||
|
||||
shader.set_uniform_float(shader._uSparkOffset, 1,
|
||||
[settings.get_double('unicorn-fart-spark-offset')]);
|
||||
|
||||
shader.set_uniform_float(shader._uStarCount, 1,
|
||||
[settings.get_int('unicorn-fart-star-count')]);
|
||||
|
||||
shader.set_uniform_float(shader._uStarRot, 1,
|
||||
[settings.get_double('unicorn-fart-star-rotation')]);
|
||||
|
||||
shader.set_uniform_float(shader._uStarSize, 1,
|
||||
[settings.get_double('unicorn-fart-star-size')]);
|
||||
|
||||
shader.set_uniform_float(shader._uStarStartEnd, 2, [
|
||||
settings.get_double('unicorn-fart-star-start'),
|
||||
settings.get_double('unicorn-fart-star-end')
|
||||
]);
|
||||
|
||||
shader.set_uniform_float(shader._uBlurQuality, 1,
|
||||
[settings.get_double('unicorn-fart-blur-quality')]);
|
||||
|
||||
shader.set_uniform_float(shader._uSeed, 1, [Math.random()]);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
// The effect is available on all GNOME Shell versions supported by this extension.
|
||||
static getMinShellVersion() {
|
||||
return [3, 36];
|
||||
}
|
||||
|
||||
// This will be called in various places where a unique identifier for this effect is
|
||||
// required. It should match the prefix of the settings keys which store whether the
|
||||
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
||||
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
|
||||
// named likes this.
|
||||
static getNick() {
|
||||
return 'unicorn-fart';
|
||||
}
|
||||
|
||||
// This will be shown in the sidebar of the preferences dialog as well as in the
|
||||
// drop-down menus where the user can choose the effect.
|
||||
static getLabel() {
|
||||
return _('UnicornFart');
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------- API for prefs.js
|
||||
|
||||
// This is called by the preferences dialog whenever a new effect profile is loaded. It
|
||||
// binds all user interface elements to the respective settings keys of the profile.
|
||||
static bindPreferences(dialog) {
|
||||
// Empty for now... Code is added here later in the tutorial!
|
||||
|
||||
dialog.bindAdjustment('unicorn-fart-animation-time');
|
||||
|
||||
dialog.bindAdjustment('unicorn-fart-spark-count');
|
||||
dialog.bindAdjustment('unicorn-fart-spark-start');
|
||||
dialog.bindAdjustment('unicorn-fart-spark-end');
|
||||
dialog.bindAdjustment('unicorn-fart-spark-offset');
|
||||
|
||||
dialog.bindAdjustment('unicorn-fart-star-count');
|
||||
dialog.bindAdjustment('unicorn-fart-star-rotation');
|
||||
dialog.bindAdjustment('unicorn-fart-star-size');
|
||||
dialog.bindAdjustment('unicorn-fart-star-start');
|
||||
dialog.bindAdjustment('unicorn-fart-star-end');
|
||||
dialog.bindAdjustment('unicorn-fart-blur-quality');
|
||||
|
||||
// switches
|
||||
dialog.bindSwitch('unicorn-fart-particles-enable');
|
||||
|
||||
// star-color
|
||||
dialog.bindColorButton('unicorn-fart-star-color-0');
|
||||
dialog.bindColorButton('unicorn-fart-star-color-1');
|
||||
dialog.bindColorButton('unicorn-fart-star-color-2');
|
||||
dialog.bindColorButton('unicorn-fart-star-color-3');
|
||||
dialog.bindColorButton('unicorn-fart-star-color-4');
|
||||
dialog.bindColorButton('unicorn-fart-star-color-5');
|
||||
|
||||
// particle-colors
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-0');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-1');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-2');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-3');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-4');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-5');
|
||||
|
||||
|
||||
|
||||
// Ensure the button connections and other bindings happen only once,
|
||||
// even if the bindPreferences function is called multiple times.
|
||||
if (!Effect._isConnected) {
|
||||
Effect._isConnected = true;
|
||||
|
||||
// Bind the "reset-unicorn-fart-spark-colors" button to reset all star colors to
|
||||
// their default values.
|
||||
dialog.getBuilder()
|
||||
.get_object('reset-unicorn-fart-spark-colors')
|
||||
.connect('clicked', () => {
|
||||
// Reset each mushroom star color setting.
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-0');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-1');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-2');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-3');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-4');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-5');
|
||||
});
|
||||
|
||||
dialog.getBuilder()
|
||||
.get_object('reset-unicorn-fart-star-colors')
|
||||
.connect('clicked', () => {
|
||||
// Reset each mushroom star color setting.
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-0');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-1');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-2');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-3');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-4');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-5');
|
||||
});
|
||||
|
||||
|
||||
// Initialize the preset dropdown menu for mushroom star colors.
|
||||
Effect._createUnicornFartPresets(dialog);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
|
||||
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
||||
return {x: 2.0, y: 2.0};
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Presets
|
||||
|
||||
// This function initializes the preset dropdown menu for configuring fire options.
|
||||
// It defines multiple color presets for the "mushroom star" effect and sets up
|
||||
// the logic to apply these presets when selected.
|
||||
|
||||
static _createUnicornFartPresets(dialog) {
|
||||
// Retrieve the builder object for the dialog and connect to the "realize" event of
|
||||
// the button.
|
||||
dialog.getBuilder()
|
||||
.get_object('unicorn-fart-preset-button')
|
||||
.connect('realize', (widget) => {
|
||||
// Define an array of color presets, each with a name and six color values (RGBA
|
||||
// format).
|
||||
const presets = [
|
||||
{
|
||||
name: _('Unicorn Fart (Default)'),
|
||||
SparkCount: 25,
|
||||
SparkStart: 0.0,
|
||||
SparkEnd: 1.0,
|
||||
SparkOffset: 1.0,
|
||||
|
||||
StarCount: 6,
|
||||
StarRot: 0.33,
|
||||
StarSize: 0.10,
|
||||
StarStart: 0.0,
|
||||
StarEnd: 1.0,
|
||||
|
||||
BlurQuality:5.0,
|
||||
|
||||
Sparkcolor0: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor1: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor2: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor3: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor4: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor5: 'rgba(255,255,255,1.0)',
|
||||
|
||||
|
||||
Starcolor0: 'rgba(255,0,0,1.0)',
|
||||
Starcolor1: 'rgba(255,255,0,1.0)',
|
||||
Starcolor2: 'rgba(0,255,0,1.0)',
|
||||
Starcolor3: 'rgba(0,255,255,1.0)',
|
||||
Starcolor4: 'rgba(0,0,255,1.0)',
|
||||
Starcolor5: 'rgba(255,0,255,1.0)',
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
name: _('Fairy🧚'),
|
||||
SparkCount: 100,
|
||||
SparkStart: 0.0,
|
||||
SparkEnd: 1.0,
|
||||
SparkOffset: 1.0,
|
||||
|
||||
StarCount: 0,
|
||||
StarRot: 0.33,
|
||||
StarSize: 0.10,
|
||||
StarStart: 0.0,
|
||||
StarEnd: 1.0,
|
||||
|
||||
BlurQuality:5.0,
|
||||
|
||||
Sparkcolor0: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor1: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor2: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor3: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor4: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor5: 'rgba(255,255,255,1.0)',
|
||||
|
||||
|
||||
Starcolor0: 'rgba(255,0,0,1.0)',
|
||||
Starcolor1: 'rgba(255,255,0,1.0)',
|
||||
Starcolor2: 'rgba(0,255,0,1.0)',
|
||||
Starcolor3: 'rgba(0,255,255,1.0)',
|
||||
Starcolor4: 'rgba(0,0,255,1.0)',
|
||||
Starcolor5: 'rgba(255,0,255,1.0)',
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
name: _('Ring of Fire ❤️🔥'),
|
||||
SparkCount: 100,
|
||||
SparkStart: 0.0,
|
||||
SparkEnd: 1.0,
|
||||
SparkOffset: 1.0,
|
||||
|
||||
StarCount: 25,
|
||||
StarRot: 3.0,
|
||||
StarSize: 0.10,
|
||||
StarStart: 0.0,
|
||||
StarEnd: 1.0,
|
||||
|
||||
BlurQuality:5.0,
|
||||
|
||||
Sparkcolor0: 'rgba(255,0,0,1.0)', // Deep red
|
||||
Sparkcolor1: 'rgba(255,69,0,1.0)', // Fiery orange-red
|
||||
Sparkcolor2: 'rgba(255,140,0,1.0)', // Orange
|
||||
Sparkcolor3: 'rgba(255,215,0,1.0)', // Bright yellow
|
||||
Sparkcolor4: 'rgba(255,255,102,1.0)', // Light yellow
|
||||
Sparkcolor5: 'rgba(255,255,255,1.0)', // White (hottest point)
|
||||
|
||||
Starcolor0: 'rgba(255,0,0,1.0)', // Deep red
|
||||
Starcolor1: 'rgba(255,69,0,1.0)', // Fiery orange-red
|
||||
Starcolor2: 'rgba(255,140,0,1.0)', // Orange
|
||||
Starcolor3: 'rgba(255,215,0,1.0)', // Bright yellow
|
||||
Starcolor4: 'rgba(255,255,102,1.0)', // Light yellow
|
||||
Starcolor5: 'rgba(255,255,255,1.0)', // White (hottest point)
|
||||
|
||||
},
|
||||
{
|
||||
name: _('Mystic 🪄'),
|
||||
SparkCount: 100,
|
||||
SparkStart: 0.0,
|
||||
SparkEnd: 1.0,
|
||||
SparkOffset: 1.0,
|
||||
|
||||
StarCount: 25,
|
||||
StarRot: 3.0,
|
||||
StarSize: 0.10,
|
||||
StarStart: 0.0,
|
||||
StarEnd: 1.0,
|
||||
|
||||
BlurQuality:5.0,
|
||||
|
||||
Sparkcolor0: 'rgba(75,0,130,1.0)', // Indigo
|
||||
Sparkcolor1: 'rgba(138,43,226,1.0)', // Blue-violet
|
||||
Sparkcolor2: 'rgba(0,191,255,1.0)', // Deep sky blue
|
||||
Sparkcolor3: 'rgba(0,255,127,1.0)', // Spring green
|
||||
Sparkcolor4: 'rgba(173,255,47,1.0)', // Green-yellow
|
||||
Sparkcolor5: 'rgba(255,20,147,1.0)', // Deep pink
|
||||
|
||||
Starcolor0: 'rgba(75,0,130,1.0)', // Indigo
|
||||
Starcolor1: 'rgba(138,43,226,1.0)', // Blue-violet
|
||||
Starcolor2: 'rgba(0,191,255,1.0)', // Deep sky blue
|
||||
Starcolor3: 'rgba(0,255,127,1.0)', // Spring green
|
||||
Starcolor4: 'rgba(173,255,47,1.0)', // Green-yellow
|
||||
Starcolor5: 'rgba(255,20,147,1.0)', // Deep pink
|
||||
|
||||
},
|
||||
];
|
||||
|
||||
// Create a new menu model to hold the presets and an action group for handling
|
||||
// selections.
|
||||
const menu = Gio.Menu.new();
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
const groupName = 'presets';
|
||||
|
||||
// Iterate over the presets to populate the menu.
|
||||
presets.forEach((preset, i) => {
|
||||
// Define an action name based on the preset index.
|
||||
const actionName = 'unicorn-fart' + i;
|
||||
|
||||
// Append the preset name to the menu.
|
||||
menu.append(preset.name, groupName + '.' + actionName);
|
||||
|
||||
// Create a new action for the preset.
|
||||
let action = Gio.SimpleAction.new(actionName, null);
|
||||
|
||||
// Connect the action to a function that loads the preset colors into the
|
||||
// dialog.
|
||||
action.connect('activate', () => {
|
||||
dialog.getProfileSettings().set_int('unicorn-fart-spark-count',preset.SparkCount);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-spark-start',preset.SparkStart);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-spark-end',preset.SparkEnd);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-spark-offset',preset.SparkOffset);
|
||||
|
||||
dialog.getProfileSettings().set_int('unicorn-fart-star-count',preset.StarCount);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-star-rotation',preset.StarRot);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-star-size',preset.StarSize);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-star-start',preset.StarStart);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-star-end',preset.StarEnd);
|
||||
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-blur-quality',preset.BlurQuality);
|
||||
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-0',preset.Sparkcolor0);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-1',preset.Sparkcolor1);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-2',preset.Sparkcolor2);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-3',preset.Sparkcolor3);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-4',preset.Sparkcolor4);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-5',preset.Sparkcolor5);
|
||||
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-0',preset.Starcolor0);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-1',preset.Starcolor1);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-2',preset.Starcolor2);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-3',preset.Starcolor3);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-4',preset.Starcolor4);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-5',preset.Starcolor5);
|
||||
|
||||
});
|
||||
|
||||
// Add the action to the action group.
|
||||
group.add_action(action);
|
||||
});
|
||||
|
||||
// Assign the populated menu to the preset button.
|
||||
dialog.getBuilder()
|
||||
.get_object('unicorn-fart-preset-button')
|
||||
.set_menu_model(menu);
|
||||
|
||||
// Insert the action group into the root widget for handling the presets.
|
||||
const root = widget.get_root();
|
||||
root.insert_action_group(groupName, group);
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user