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This commit is contained in:
Simon Schneegans
2022-12-22 20:05:48 +01:00
parent dcc21d81ee
commit ab2590afc7
+8 -7
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@@ -23,14 +23,15 @@ uniform float uDetails;
const float PORTAL_WOBBLE_TIME = 0.8; const float PORTAL_WOBBLE_TIME = 0.8;
const float PORTAL_WOBBLE_STRENGTH = 1.2; const float PORTAL_WOBBLE_STRENGTH = 1.2;
const float GLOW_EDGE_WIDTH = 5.0; const float GLOW_EDGE_WIDTH = 5.0;
const float WINDOW_SCALE = 0.3;
const float WINDOW_SQUISH = 1.0;
const float WINDOW_TILT = -1.0;
const float WINDOW_SCALE = 0.3; // Make sure that the portal and window open / close animations are quick even if the
const float WINDOW_SQUISH = 1.0; // duration is longer.
const float WINDOW_TILT = -1.0; float PORTAL_OPEN_TIME = 0.45 / uDuration;
float PORTAL_CLOSE_TIME = 0.45 / uDuration;
float PORTAL_OPEN_TIME = 0.3 * 1.5 / uDuration; float WINDOW_OPEN_TIME = 0.45 / uDuration;
float PORTAL_CLOSE_TIME = 0.3 * 1.5 / uDuration;
float WINDOW_OPEN_TIME = 0.3 * 1.5 / uDuration;
// This will distort the given coordinate to achieve the wobble effect of the portal when // This will distort the given coordinate to achieve the wobble effect of the portal when
// the window passes through. The wobble happens around the point where the window appears // the window passes through. The wobble happens around the point where the window appears