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@@ -23,14 +23,15 @@ uniform float uDetails;
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const float PORTAL_WOBBLE_TIME = 0.8;
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const float PORTAL_WOBBLE_STRENGTH = 1.2;
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const float GLOW_EDGE_WIDTH = 5.0;
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const float WINDOW_SCALE = 0.3;
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const float WINDOW_SQUISH = 1.0;
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const float WINDOW_TILT = -1.0;
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const float WINDOW_SCALE = 0.3;
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const float WINDOW_SQUISH = 1.0;
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const float WINDOW_TILT = -1.0;
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float PORTAL_OPEN_TIME = 0.3 * 1.5 / uDuration;
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float PORTAL_CLOSE_TIME = 0.3 * 1.5 / uDuration;
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float WINDOW_OPEN_TIME = 0.3 * 1.5 / uDuration;
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// Make sure that the portal and window open / close animations are quick even if the
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// duration is longer.
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float PORTAL_OPEN_TIME = 0.45 / uDuration;
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float PORTAL_CLOSE_TIME = 0.45 / uDuration;
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float WINDOW_OPEN_TIME = 0.45 / uDuration;
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// This will distort the given coordinate to achieve the wobble effect of the portal when
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// the window passes through. The wobble happens around the point where the window appears
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