🎉 Add initial kwin version of the glitch effect
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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// This part is automatically included in the effect's source during the build process.
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uDuration', this.duration * 0.001);
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effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));
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effect.setUniform(this.shader, 'uStrength', effect.readConfig('Strength', 1.0));
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effect.setUniform(this.shader, 'uSpeed', effect.readConfig('Speed', 1.0));
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effect.setUniform(this.shader, 'uColor', this.readRGBConfig('Color'));
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