🔀 Merge pull request #379 from Schneegans/fix/#376
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@@ -5,6 +5,14 @@ SPDX-License-Identifier: CC-BY-4.0
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# Changelog of the Burn-My-Windows Extension
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# Changelog of the Burn-My-Windows Extension
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## [Burn My Windows 37](https://github.com/schneegans/Burn-My-Windows/releases/tag/v37)
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**Release Date:** 2023-08-26
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#### Bug Fixes
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- Fixed an issue which caused the effects to crash on KDE in some cases.
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## [Burn My Windows 36](https://github.com/schneegans/Burn-My-Windows/releases/tag/v36)
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## [Burn My Windows 36](https://github.com/schneegans/Burn-My-Windows/releases/tag/v36)
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**Release Date:** 2023-08-18
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**Release Date:** 2023-08-18
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@@ -69,7 +69,7 @@ void setOutputColor(vec4 outColor) {
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// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
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// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
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// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
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// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
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// uniform is used in the shader.
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// uniform is used in the shader.
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if (outColor.a > 10e42 && uForOpening && uIsFullscreen) {
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if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) {
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outColor = vec4(0.0);
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outColor = vec4(0.0);
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}
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}
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@@ -103,7 +103,7 @@ void setOutputColor(vec4 outColor) {
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// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
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// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
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// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
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// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
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// uniform is used in the shader.
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// uniform is used in the shader.
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if (outColor.a > 10e42 && uForOpening && uIsFullscreen) {
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if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) {
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outColor = vec4(0.0);
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outColor = vec4(0.0);
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}
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}
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